The Gathering of the Immersive Tribes: VR/AR Global Summit in Vancouver Takes It Up a Level

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By Chris Pfaff 

The industry gathering that officially cemented Vancouver as one of the major centers of virtual reality and augmented reality (or, just use extender reality – or XR – as your umbrella designation), the VR/AR Global Summit, provided a view of the technology and creative sectors that are driving new avenues for audiences and investors on a global scale. Held at the gleaming Parq Vancouver hotel and casino, which just recently celebrated its first anniversary, the event was largely sponsored by Vancouver’s events chamber, and had the British Columbia economic development stamp of approval all over it. And, for those of us who have known Vancouver as a powerhouse in the visual effects and videogaming spaces for years, the increased emphasis on Vancouver as a hub for XR development of all kinds is both obvious and welcoming.

Nathan Pettyjohn welcomes the crowd at the VR/AR Global Summit in Vancouver, September 21, 2018

Nathan Pettyjohn welcomes the crowd at the VR/AR Global Summit in Vancouver, September 21, 2018

HP Entertainment’s Joanna Popper details HP’s work in the immersive space

HP Entertainment’s Joanna Popper details HP’s work in the immersive space

While the VR/AR Global Summit, held on Friday, September 21stand Saturday, September 22nd, was as much a homecoming and meet-up for members of the three-year-old VR/AR Association, many of whom had never met in person, the event summoned an even greater level of introduction to innovation that is happening rapidly in the immersive space, even for those whose revenue depends on some form of XR development. 

The brainchild of Anne Marie Ens, executive producer of the event, the VR/AR Global Summit brought leaders from Hollywood, New York, Washington, D.C., the Bay Area, Taiwan, Ukraine, New Zealand, and, of course, all across Canada. What was resident, even from hardware providers, at the event was the level of creative production that is just starting to bubble in a meaningful way from major tech companies, from Intel’s Optane platform, showcased in its Smithsonian Museum Renwick Gallery walk-through, to HP’s impressive work with the likes of VR Studios, which itself got a PR boost the week prior to the event with Cineplex’s announcement of more than 40 full VR arcades to be installed across Canada by 2021.

Intel’s Raj Puran, with YDreams’ Daniel Japiassu; VR Studios’ Chanel Summers; Dark Slope Studios’ Ben Unsworth, and DreamCraft Attractions’ Krystian Guevara at the location-based entertainment panel, September 22, 2018

Intel’s Raj Puran, with YDreams’ Daniel Japiassu; VR Studios’ Chanel Summers; Dark Slope Studios’ Ben Unsworth, and DreamCraft Attractions’ Krystian Guevara at the location-based entertainment panel, September 22, 2018

Perhaps the most famous global IP that was on display at the show was from Taiwan’s Studio2 Animation, which debuted its VR series of shorts for the popular animated character Barkley the cat. The 6-minute block of 25 shorts marks a major move into VR for animated content; the Barkely feature film was a huge hit in mainland China and Taiwan in 2016.

Producers were quite evident at the show, and back-to-back panels on Saturday afternoon, as Chris Pfaff led the ‘Producing in XR: What to Know Before Immersion’ panel, with Silverscreen Cinematics’ Jeff Olm; AWE Company’s Srinivas Krishna, and MediaCombo’s Michael Owen. The panel explored major AR and VR production techniques, as well as post-production considerations. A second panel, ‘Storytelling and Content Creation in VR/AR’ featured Observe Media’s Travis Cloyd; InspireVR’s John Penn; Vuze’s Jim Malcolm, and Cloudhead Games’ Denny Unger.

Michael Owen, from MediaCombo; Jeff Old, from Silverscreen Cinematics; Chris Pfaff, from Chris Pfaff Tech Media, and Srinivas Krishna, from AWE Company, prior to, and on the ‘Producing in XR: What to Know Before Immersion’ panel, September 22, 2018

Michael Owen, from MediaCombo; Jeff Old, from Silverscreen Cinematics; Chris Pfaff, from Chris Pfaff Tech Media, and Srinivas Krishna, from AWE Company, prior to, and on the ‘Producing in XR: What to Know Before Immersion’ panel, September 22, 2018

Michael Owen, Srinivas Krishna, Chris Pfaff, Travis Cloyd, and John Penn after their panels, September 22, 2018

Local Vancouver firms were quite visible, from Cognitive3D to Mythical City Games to Stambol Studios. Dark Slope Studios, based in Toronto, held a private event with its principals; the studio is creating location-based immersive entertainment and features an all-star cast of principals, including Raja Khanna, Ben Unsworth, and CJ Hervey.

Raja Khanna, center, executive chairman of Dark Slope Studios, welcomes the audience at a private event, Tap & Barrel, Athlete’s Village, Vancouver, September 21, 2018

Of all the myriad experiences being demonstrated on platforms from Vive to Hololens to, yes, Magic Leap, perhaps the most compelling was YDreams’ ‘The Last Squad,’ produced with ArkaveVR. The 3-person VR shooter is an ideal arcade game, and is addictive in its graphical clarity, screen direction, and sheer entertainment value. As a sign of Vancouver’s attractiveness for the XR community, YDreams recently moved its company to the city. The BC Tech group put the final punctuation on the event by holding an after-party at The Cube, the 6,000-square foot co-working space that hosts a wide range of start-ups in the VR/AR space.

Overall, the VR/AR Global Summit was an affirmation of what the VR/AR Global Association set out to accomplish when Nathan Pettyjohn and a few people started a truly global organization in 2015: bringing the immersive community together on a grand scale. This is still an industry in its early days, and yet even those who have been involved in it for decades see something new every day. So it was in Vancouver; another eye-opener for the immersive crowd.

Amar Dhaliwal, Atheer; Parm Sandhu, Telus, and Kris Kolo, executive director of the VR/AR Association

Amar Dhaliwal, Atheer; Parm Sandhu, Telus, and Kris Kolo, executive director of the VR/AR Association

San Francisco VR AR Ecosystem Report: 25 Companies Featured, 100 Listed

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See all of our other reports here

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Foreward

Tech revolutions seem to happen all at once. But in reality, it’s often a gradual progression of factors. And sometimes they happen in the unlikeliest places. The first computing revolution was set in motion by eight embittered electrical engineers who were under the management of a domineering founder named William Shockley. Starting a now-prevalent trend, the “traitorous eight,” left well-paying jobs to found Silicon Valley’s first startup in 1957: Fairchild Semiconductor.

These engineers included Robert Noyce and Gordon Moore who later co-founded Intel. Moore wrote the law that’s defined chip-based computing and technological progression to this day. They also included Eugene Kleiner, who founded the industry’s most prolific venture capital firm among other things. Altogether, they branched out from Fairchild -- the original tech ‘mafia’ -- to seed AMD, National Semiconductor and ultimately what we now know as Silicon Valley.

More importantly, those seeds took root in fertile conditions. A combination of weather, network effect and educational institutions reinforced the region’s talent inflows, tech transfer and concentration of knowledge. Revolutions kicked off every 10-15 years: mainframe computing, the PC, the commercial internet and the smartphone era. It is now on that same soil where the next revolution is underway.

And, like the gradual progression of events that started with the traitorous eight, the XR revolution continues to emit sparks all around us. First ignited by Facebook’s 2014 acquisition of Oculus, something big is happening.

It’s happening behind the walls of glass cities in Cupertino, Mountain View and Menlo Park; nondescript office parks in San Mateo, Dorm rooms in Berkeley and co-working spaces throughout San Francisco. WeWork is the new HP garage. There’s even a good chance that one of the companies that defines the next era of technological innovation and Silicon Valley lore is a member of the VR/AR Association. We see tremendous creativity, innovation, and pedigree at companies like 6D.ai, Ubiquity 6, Avegant, Umbra, Kineviz and Portico. We see individuals carrying the XR torch and creating value such as Amy LaMeyer, Amy Peck, Kristin Dragos, Annisa Kau, and Rika Nakazawa.

We now publish this report to document, give credit to, and provide a map for those future (and current) all-stars of Silicon Valley. They sprout from fertile soil, with a birthright, and responsibility, to design the technology that will drive the world’s progression and economic growth. With 60 years of evidence, we believe probability and statistics theory apply to regional innovation: past behavior is a good indication of future outcomes.

15 year old Sabarish Gnanamoorthy to Co-Chair Student Committee of the VR/AR Association

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A moment applauded from the VR/AR Global Summit (hosted by the VR/AR Association / VRARA) was the announcement of the nomination and acceptance of 15 year old Sabarish Gnanamoorthy as Co-Chair of the new VRARA Student Committee.   The Student VRARA Committee, a sub committee of our Education Committee will be built to support our next generations on what and how to access and share VR & AR resources and applications.  Parents & Educators will also have registered access to support and learn how the ecosystem is being educated with VR & AR Technology.

The Education Committee will begin working with Sabarish to build the digital connection with students globally.  Sabarish will provide the Association insight and metrics to become the number one place to seek out educational support for Students/Next Gen/Learning Gen.  In the development of our resources, the framework, architecture and content will be built to support their own learning algorithm.

Building the connection and Global Standards with the next Gen will provide the guidance needed to use AR & VR applications in Education.  Having a Student lead our communications will be a great way to bridge the generations and increase interest and support for the industry.   

For more info, see our Education Committee or email Julie here

More Highlights from our VR/AR Global Summit

Subscribe to our VR/AR Global Summit 2019 newsletter here to get latest updates on our upcoming Summit!

So much happened! Thank you to all our Sponsors for making this year's Summit a success! We had over 900 industry executives from over 100 companies, orgs, and schools, and from 20 countries. And, 100+ Speakers, 70+ exhibitors, 4 stages, 10 workshops, and incredible networking events during the Summit.

 
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Expo Floor

 
 

Speed Dating (Networking at it’s best)

 

Subscribe to our VR/AR Global Summit 2019 newsletter here to get latest updates on our upcoming Summit!

Some Highlights from our VR/AR Global Summit in Vancouver

Subscribe to our VR/AR Global Summit 2019 newsletter here to get latest updates on our upcoming Summit!

Thank you to all our Sponsors for making this year's Summit a success! We had over 900 industry executives from over 100 companies, orgs, and schools, and from 20 countries. And, 100+ Speakers, 70+ exhibitors, 4 stages, 10 workshops, and incredible networking events during the Summit.

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Intel Booth featuring the HTC VIVE PRO and the new Wireless VR adapter

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Intel Booth. Smithsonian American Art Museum (SAAM) VR Art project

Pics from the Expo floor:

 
 
 
Magic Leap workshop

Magic Leap workshop

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$100K in prizes! Amazon AWS Sumerian and HTC announce the AR/VR Challenge at VR/AR Global Summit

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More info and register for the hackathon here

Amazon AWS Sumerian and HTC announced today at VR/AR Global Summit.

Create AR, VR, and 3D apps in your browser - quickly and easily

3D experiences are here, and Amazon Sumerian is the quickest and easiest way to build one! Amazon is challenging you to create AR, VR, or 3D apps using their browser-based IDE. Sumerian’s unmatched ease-of-use, you can build highly immersive and interactive scenes for a variety of headsets, and both iOS and Android devices. Sumerian’s one-click publishing removes the need to build for each platform from scratch. And with AR Kit-compatibility, a ton of graphics to choose from, and plenty of room for customization, you will be publishing in 3D in no time.

Participants in this hackathon have access to tutorial and training materials to learn to build immersive apps with Amazon Sumerian and will receive support throughout the challenge via our Slack community, Twitch, and webinars. Experts will provide a training on the Sumerian service and provide insights into creating apps that integrate with Amazon PollyAmazon LexDynamoDBS3IoTMLAIAmplify and other AWS services.

More info and register for the hackathon here

Additional Speakers Confirmed for VR/AR Global Summit

See more and get tickets for the VR/AR Global Summit here

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MaryKate Mahoney is the Global Head of VR for Healthcare at HP Inc. In her role she works to enable cutting edge capabilities for the different uses of virtual reality across the healthcare industry, both in the hands of the clinician and in the hands of patients. Today her main focus is finding solutions backed by clinically proven results and bringing those to market. MaryKate is eager to connect new experiences that will improve wellness and health engagement globally.  She holds a bachelor’s degree Centre College and received her M.B.A. at Washington University in St. Louis.

Hussein Hallak is CEO and Founder of Next Decentrum, a blockchain education company. Evangelist at Launch Academy, one of North America’s leading tech incubators with over 600 tech startups incubated and over $150 Million raised. Serial entrepreneur and startup founder with over 25 years of business experience.Developed 20 startups and mentored and trained thousands of entrepreneurs. Creator of Intro to Blockchain, The Blockchain Course, Blockchain Business Fundamentals, Make the LEAP, The Startup Course, and the Lean Entrepreneur Acceleration Program. Strategic advisor for several successfully funded tech and crypto startups including Fintrux, Interfinex, Traction Health, and Peace Geeks. Marketing advisor for leading conferences including Fintech & Funding, Traction Conf, CIX, and Van Funding. Graduate of the Oxford Blockchain Strategy Programme. BSc in Electronics Engineering. Featured in Forbes, BBC, Entrepreneur, Roundhouse Radio, and Notable.

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James Basnett, Founder @ Answer Agency James is a futurist and often travels between the years 2018 and 2038. He  focuses on the synthesis of human and technology systems and he helps organizations map emerging technologies to their future states. At Answer Agency, James builds innovation teams and supports them in bringing new products to market with the right strategy to scale. He has worked with global brands including Verizon and Lululemon to bring their AR and VR visions to reality. 

Dr. Patrick Pennefather

Patrick, recently appointed at UBC’s Theatre & Film program in Production and Design, is passionate about bridging partnerships between various stakeholders in the academic, cultural, service and digital media industries. He’s developed a successful rapid prototyping methodology focused on mentoring teams co-constructing scalable digital prototypes with over 45 companies and organizations (Microsoft, EA, Ubisoft, Blackbird, Finger Foods, Kabam and more) over the past ten years with sessions focused on aligning priorities, research initiatives, vision, strategy, problem-solving and scalability. Institutionally, he has designed and implemented learning with the Master of Digital Media Program, BCIT, Ryerson University, University of Wuhan, Chinese University of Communication, North Chinese University of Technology, UBC and SFU. Within the digital media industry he has facilitated small teams internationally, with Riot Games, EA, Microsoft Big Park, Fujitsu, Procon Mining Safety, Crystal CG China, the City of Fukuoka, NGX, Ballet BC, British Columbia Museum Association, Arts Club Theatre, and British Columbia Lottery Corporation. His research interests and scholarly activities are focused on rapid prototyping for mixed realities as well as designing spatial audio in physical and virtual environments. Whatever the pursuit, he draws from his work as an award-winning sound designer and composer for live and mediated productions having worked on over 250 productions in Canada, the U.S., Europe and Asia.

In the moving target rapidly becoming categorized as xR (substitute x to denote any virtually mediated human computer interface that merges with, augments or hijacks reality), through the MDM Program, Patrick has worked on research-driven projects, public VR projects for good, iPad/mobile VR projects for older adults as a development partner with AgeWell NCE, AR projects with British Columbia Lottery Corporation, small stage dance producer, Virtro VR and UBC Film & Theatre/Arts Club Theatre. He has also written about xR development, is currently researching rapid prototyping xR pipelines, has published in a variety of journals with others in the field of project-based learning and VR, and has presented scholarly work in VR in the area of improving public exposure of VR experiences to the general public.

See more and get tickets for the VR/AR Global Summit here

Telus to speak at the VR/AR Global Summit in Vancouver this week

See more and get tickets for the VR/AR Global Summit here

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Telus will join a panel called, "Behind the Smart Glasses: An Enterprise Journey to Augmented Reality with Telus & Atheer." The panel is designed to provide the audience with some insight about the exciting and pioneering work of two companies.

Panelists:

  • Parm Sandhu, Director of Network and System Operations, TELUS. TELUS Corporation is the fastest growing telecommunications communications company and #1 health IT provider in Canada. You'll hear from Parm about why TELUS is exploring the use of AR to improve the speed and quality of service work on its network across the country - and how the company arrived at the decision to do so.

  • Amar Dhaliwal, Chief Operating Officer at Mountain View, California-based Atheer Ltd. - which is one of the veteran companies in the still-young Augmented Reality enterprise software business and boasts a growing list of corporate customers for its AR platform technology. Amar will discuss about why companies across the industrial spectrum are looking to AR to solve many of their most urgent business challenges - and look at how those companies use AR to make money, save money, reduce risk and improve the productivity and safety of their workforces.

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ThirdEye Gen Brings X1 Augmented Reality Smart Glasses™ to VR/AR Global Summit in Vancouver Sept 21-22

See more and get tickets for the VR/AR Global Summit here

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CEO Nick Cherukuri Selected as Panelist and Speaker for Premiere Industry Event

 

Princeton, New Jersey – September 18, 2018 – ThirdEye Gen, Inc. today announced that they will showcase their X1 Smart Glasses, a powerful workplace augmented reality (AR) mobile computing device, at the VR/AR Global Summit in Vancouver, September 21 and 22. The VR/AR Global Summit is the premier marketplace and conference for industry leaders in immersive technology content, knowledge, and creation.

With more than 20 years of AR development expertise for the U.S. DoD, ThirdEye’s products are transforming the industrial, education and consumer spaces. ThirdEye will exhibit its “See-What-I-See” enterprise software, which enables users to experience the point-of-view of another person through live audio and video communication. Leveraged by over 20 industries, the paired X1 Smart Glasses and software platform offers a hands-free application that places information directly on the screen to assist with complex tasks. Current customers have measured a 30 percent reduction in employee training time specific to this feature.

“We’ve identified a significant opportunity for augmented reality technology in the healthcare and field service industries to simplify everyday tasks and drive innovate on big ideas and goals,” said Nick Cherukuri, President at ThirdEye Gen. “Our straight-out-of-the-box hardware solution pairs with customizable software that meets our customers’ specific needs and delivers on the promise of next-generation visualization.”

The company will showcase the X1 Smart Glasses at the VR/AR Global Summit from Booth #301 at the Parq Vancouver. Cherukuri has also been selected as a panelist for Enterprise Use Cases in VR/AR/MR, moderated by Alan Smithson, at 1:20 p.m. on Sept. 22 (Kitsilano 2 Stage). He will discuss AR and Wearables in a separate talk at 3:40 p.m. (Kitsilano 1 Stage).

ThirdEye’s integrated hardware/software platform gives users a hands-free UI and the equivalent of a 90” HD Screen at 10 feet, along with a 13-megapixel camera, and replaceable batteries for a full work-day of use. The X1 Smart Glasses feature a wide array of applications that make routine and complex tasks far more intuitive for every enterprise, from industrial centers and healthcare to law enforcement.  

Introduced CES 2018 in Las Vegas, the X1 Smart Glasses are available to enterprises and consumers for $999, and are featured in b8ta retail stores in Austin, New York City and San Francisco. For additional information, please visit www.thirdeyegen.com or contact nick@thirdeyegen.com

To schedule an interview with Nick during the VR/AR Global Summit, please contact Kerry Lynn Bohen at 202.468.8300 and kbohen@aboutbwf.com, or Alexa Rogers at 703-584-5632 and arogers@aboutbwf.com

See more and get tickets for the VR/AR Global Summit here

Congratulations to the Pitchfest Finalists! $15K winner announced at the VR/AR Global Summit

See more and get tickets for the VR/AR Global Summit here

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Healium a mind-powered XR escape hatch www.tryhealium.com

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MAKAR www.makerar.com the VR/AR editing platform for everyone

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Embodied Labs www.embodiedlabs.com Leverage the Embodied Labs VR-enabled immersive learning system to develop empathy for older adults and start having deeper, transformational conversations about your care practices.

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MERIDIUN www.meridiun.com is providing technology, tools and services to create unique end-to-end applications for enterprise solutions.

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wrnch wrnch.ai Create, move or modify objects on an interactive display or immerse yourself in a VR/AR world using wrnchAI

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Eyecandylab augmen.tv transforms how the world consumes video content & TV

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Ghost from Black Rainbow www.ibelieveinghost.com Ghost is a complete AR solution including a smartphone-powered headset and a suite of apps that is accessible, affordable, and useful.

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iVirtual Technologies www.ivirtual.ca Become one of the world's first Virtual Humans!

See more and get tickets for the VR/AR Global Summit here

How You Can Profit From The Billion Dollar VR/AR Market? Attend Extraordinary Future Sept 19-20 & VR/AR Global Summit Sept 21-22

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By  Matthew Spizziri (Cambridge House International)

In 2017 the VR/AR headset industry generated more than $4 billion USD in revenue, with that number expected to skyrocket to $61 billion in 2022. If you are wondering what companies you should be investing in, this month’s Extraordinary Future 18 and VR/AR Global Summit in Vancouver are the places to be to get hands-on time with today’s biggest innovations in VR tech!

For a more in-depth look at the market, check out our FREE Virtual Reality Investment Guide.

Bringing VR To The Masses

YDreams Global is hosting the must-see VR event at Extraordinary Future 18.Their new ARKAVE gaming platform will be featured giving you the chance to experience this massive step forward in VR tech. The ARKAVE platform is designed to be installed in malls and rented out by the minute. Gamers can play in an incredible VR environment that would be prohibitively expensive to buy for home use.

Another highly anticipated feature is a Q&A with Tom Emrich . Sometimes called the “man from the future”, Tom Emrich is a leading voice in augmented reality, virtual reality and wearable tech. He is committed to driving adoption and innovation in technology which is augmenting the human experience. Tom is an active investor and founding partner at Super Ventures, the first fund dedicated to augmented reality.

Investing In Tomorrow's Tech Today

If you are interested in learning more about VR technology, you are in luck as two of the premier events are happening back to back in downtown Vancouver this month. Extraordinary Future 18 takes place September 19-20 and you can register now and save 50% with promo code “VANVR”.

Following that, the VR/AR Global Summit is happening September 21-22 and you can save 30% off tickets with promo code “FUTURE30” so be sure to grab yours today!

Join us live tomorrow for our webcast: VR AR Avatars + AI for customer service, training/simulation and much more!

RSVP here (it’s free)

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Avatars, AI and Chatbots: Learn how virtual humans, immersive technology, and AI chatbots are being used across multiple industries. Retail, hospitality, real estate, training, customer service, professional sports, health and wellness, and celebrities are now being driven by human realistic avatars and AI. Learn how Quantum Capture, Portico, and other industry leaders are helping big brands increase the bottom line, drive sales, and enhance productivity. Virtual humans can convey trust, empathy, and evoke an emotional connection that increases guest satisfaction, increases learning and retention, and overall happiness.

Speakers:

Morgan Young Co-founder & CEO Quantum Capture Inc.

Morgan Young is a seasoned AAA game developer and entrepreneur. He is a passionate, self-driven 3D artist dedicated to producing the highest caliber of digital content, and pushing the medium of virtual human technology forward. As a graduate of Seneca College’s School of Communication Arts, Morgan was hired as a founding member of Ubisoft Toronto's art team. Morgan went on to ship several blockbuster titles there including Splinter Cell Blacklist, and Assassin’s Creed Unity before moving on to found Quantum Capture in early 2015. In his role as CEO, Morgan has transformed Quantum Capture from an early stage startup, to an industry leader inside the emerging field of Virtual Human technology. He has led the company through the design of its state of the art photogrammetry rig and motion capture pipeline, to securing funding, to developing Quantum’s core product CTRL Human; a developer platform which makes it easy to embody chat bots with photo-realistic avatars. Having spent the past 3 years developing virtual humans, Morgan and his wife decided to create a real human last year, a daughter named Ava.

Maria Rodriguez, Lead AR Architect, Addison Care (SameDay Security)

Maria is the lead AR solutions architect for SameDay Security’s next-gen system, Addison Care.  Addison Care features an avatar named Addison who responds via a voice interface, backed by connected devices to enable AI-powered predictive analytics, creating a holistic ambient-AR home health automation system. In addition, SameDay Security is staying on the leading edge of VR/AR with the recent investment of a quarter million dollars into New Mexico State University for creation of the Addison Care Virtual Reality Laboratory.

Jeff Meador COO, Portico

Jeff Meador is the COO of Portico.ai and also serves as the co-chair the VR/ AR Association’s training committee. He began his career working with Stanford’s Multimedia Laboratory in the 1990s, developing some of the first online interactive experiences for classrooms. He has maintained his passion for leveraging and extending technology to create effective and engaging methods of learning. In recent years, his focus has turned to immersive media such as Virtual and Augmented Realities. As COO of Portico, he leads the vision and strategy of how to deploy interactive, conversational role play tools to training content creators. He is a champion of standards, best practices, and the science of learning, having authored or co-authored several white papers for the VR/AR Association in support of using immersive reality to augment traditional training. His proactive, results-oriented approach has led to numerous awards and accolades from diverse sources such as Forbes, Engadget, Entertainment Weekly, Cosmopolitan, and more.

RSVP here (it’s free)

Forbes calls it the "People's XR Conference" - the VR/AR Global Summit is Sept 21-22

See more and get tickets for the VR/AR Global Summit here

September 21st and 22nd the people’s XR conference, the VR/AR Global Summit, hosted by the VR/AR Association (VRARA) returns to Vancouver. The summit will bring together the XR industry from around the globe to discuss topics including education, entertainment, enterprise, healthcare, retail, training, blockchain and more. Featuring keynote addresses, engaging panels, educational workshops, networking opportunities, demos, and product launches and parties. “The VR/AR Global Summit continues the mission of the VR/AR Association of facilitating growth, knowledge andconnections across the globe, and across industry verticals,” said Nathan Pettyjohn, Founder and President of the VR/AR Association, who is now CMO of Quantum Capture.

Vancouver is home to over forty thousand Film, TV, VFX, Animation, and Video Game professionals is one of the world’s VR/AR hotspots. Sony Pictures Imageworks, Industrial Light & Magic (ILM), MPC, Double Negative, DHX Media, Animal Logic and Bardel Entertainment all have offices there. Vancouver also has one of the top Video Game clusters in the world — one that includes major publishers such as, Electronic Arts (EA), Microsoft, Capcom and Nintendo.

The list of over 100 speakers is as long as it is impressive. Featured speakers include Pettyjohn, Frank Soqui, GM of VR at Intel, Joanna Popper, head of VR at HP,  Darren Bennett, Creative Director, Mircosoft, Kyle Roche, GM of VR at Amazon, author and futurist Cathy Hackl, Timoni West, Director of XR Research for Unity, Tom Emrich of Super Ventures, and author and columnist Charlie Fink (disclosure: I also advise the NY Chapter and participate in the LBVR working group).

I call it the VRARA Summit “the people’s XR conference”  because the VRARA is comprised of chapters all over the world, which convene to network, demo, and exchange best practices in their cities. Those chapters are comprised of tech enthusiasts and professionals who would otherwise have to travel to a metropolis like New York or San Francisco to attend a meetup. In addition to community, white papers, and an extensive membership list, VRARA members can rent expensive VR and AR equipment. All this critical to the development of a nascent medium.

The conference last year was attended by over 750 XR professionals on the Industry Day, with the entire event attracting 5000 people over 3 days for the expo.  At the end of 2016, the original owners of the show decided not to continue with CVR and the VRARA saw the opportunity to fill the gap, and the VR/AR Global Summit was created.  The VRARA will build on the momentum of CVR, plus use its global reach to bring together brilliant and creative minds in Vancouver in September. The show retains the same Executive Producer and will see the return of great speakers, sponsors, and exhibitors from the previous year. “Archiact started CVR in 2016, and recently rebranded to Vu: Defy Reality. We had a big vision for CVR/Vu and we knew its mission was broader and grander than Archiact. Now the event has reached this point, and we are happy to hand it off to VRARA, who have renamed it VR/AR Global Summit. We know that the VRARA can take it to the next level, which is bringing together people who are passionate about VR & AR, and accelerating global adoption across many business sectors. Best of luck to the VR/AR Global Summit in 2018 and all the coming years,” says Derek Chen, President of Archiact.

VRARA has over 4,100 companies registered and over 50 chapters globally, and 20 industry committees. VRARA programs & initiatives are designed to accelerate your growth, knowledge, and connections. “VR/AR Global Summit is designed to bring together both industry-leading solution providers as well as the brands and companies looking to deploy these types of technologies to improve and enhance their business. In addition to enterprise, we also have an exciting gaming and entertainment program at Global Summit," says Kris Kolo, Global Executive Director, VRARA.


Charlie Fink is an AR/VR consultant, columnist, speaker, and author. As a 27-year-old junior executive at Disney, Fink created "The Lion King". For this sin, he was promoted to VP of Story Development for feature animation. In the 90s he oversaw the expansion of Virtual World

Charlie Fink is a former Disney & AOL exec and Forbes columnist. In the 90s, he ran VR pioneer Virtual World. He's the author of Charlie Fink's Metaverse, An AR Enabled Guide to VR & AR.

Source: Forbes

See more and get tickets for the VR/AR Global Summit here



Blockchain Event at the VR/AR Global Summit

See the schedule and get tickets for the VR/AR Global Summit here

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VR/AR Global Summit - Blockchain Event  

Hosted By: Ron Segev, Segev LLP

  • Mark "Rizzin: Hopkins aka Dr. Bitcoin
  • Devon Zielinski - Veritoken
  • Anne Ward - IBM Futurist
  • Amy Peck - EndeavorVR
  • David Daniels - YouAR
  • Kalin Stoyanchev- Otoy/RNDR
  • Gabriel Rene - VERSES
  • Dave Gratton - IMBY Real Estate Corp
  • and more to be announced soon.... 

Topics include:

  • The Future of Blockchain Reality: Where Are We Headed? 
  • What Comes Next: Innovative New Uses of Blockchain in LBE
  • The History of Blockchain and Crypto
  • Blockchain is the New Black: The Convergence of Blockchain, XR, AI and Adjunct Technologies

 

See the schedule and get tickets for the VR/AR Global Summit here

 

VR Scout: The VR/AR Global Summit Puts Content First

Get tickets for the VR/AR Global Summit here

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by Dan BurgarKate Wilson (source: VR Scout) 

In 1996, Bill Gates first coined the phrase “content is king”. Today, his statement is truer than ever.

Every day last year, the average North American consumed over 10 hours of digital media. On-demand streaming and the internet have transformed how individuals interact with screens, with most spending more time in front of a monitor than any other activity – including sleeping. Constantly seeking the rush of engaging with new material, consumers aren’t gripped by their hardware – phones, TVs, or laptops – but are drawn in by unique, well-crafted content. 

The same is true of the VR industry. The past 24 months have seen the rapid proliferation of headsets, with companies vying to create the sharpest, most realistic display. Now, the hardware cycle is drawing to a close. After the release of Magic Leap One earlier this month – the most anticipated launch in the sector – the industry’s best minds have shifted to content.  

That trend has been keenly anticipated by the VR/AR Global Summit. One of the largest industry events in North America, the conference will spotlight how tech giants and startups are creating new ways to visualize and interact with virtual worlds. It’s a focus that conference speaker Andrew Melchior, an executive producer who has married the music of Björk and Massive Attack to VR, believes will help the industry go mainstream.

“Bibles sold printing presses,” he says. “Shared experiences such as the Coronation of Queen Elizabeth and the televised moon landings made people buy TVs. Real time mapping, fart apps, and music players sold iPhones. It goes on and on. Already a Battle Royale [has] happened in the past five years for buying first option broadcast rights for AR content across sport, music, comics, and films. I think this is a good thing, as the gigantic pockets of Apple, Google, Magic Leap, Huawei and such like will help fund the creative endeavours of a whole new content ecosystem.”

The VR/AR Global Summit is poised to bring together apps from different corners of the sector. Speakers from goliaths like Amazon, Ford, and IKEA will rub shoulders with Vancouver up-and-comers including Motive.io and LNG Studios, each showcasing programs that put hardware like HTC Vive or Microsoft HoloLens through their paces. Highlighting the content from these creators will, Summit speaker Charlie Fink believes, help usher in a world where head-worn displays are commonplace.

“Conferences like the VR/AR Global Summit proliferate on the cusp of disruption,” says the columnist and author. “Like internet conferences in the 90s, mobile conferences in the aughts, social media conferences earlier this decade, or XR conferences like this one today, everyone is desperate to understand what’s happening. 

“Making hardware is incredibly hard, expensive, and time consuming,” continues Fink. “Magic Leap is tackling this as a humble start up with $2.3B. Peoples’ eyes are popping out, but these guys are going up against Apple and Microsoft, hoping to develop a third way. [But] Magic Leap, like all the devices that came before it, is dependent on the ecosystem of independent developers and entrepreneurs who build cities at the foot of the mountain, so to speak. 

The increased recognition of content development has lead to some of the most inventive uses for VR and AR. In the past year alone, the technology has enabled individuals to remotely pilot submarines in virtual reality, monitor stress levels based on eye movement, and help athletes improve their game. While it might not yet boast a killer app like email, e-commerce, or social media, VR and AR are quietly transforming the way users interact with the analogue world. 

For Christopher Lafayette, an advisor on VR and AR in Silicon Valley who will be talking about the need for diversity and inclusion in the industry at the Summit, the most interesting integrations are occurring in the medical and manufacturing sectors.

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“Manufacturing environments are now seeing early entry employees operate machinery with augmented guidance at a very fast learning pace,” he says. “Products are being built and delivered quicker to consumers. This is a signature component of future city development. MedTech is significant, too, specifically in the VR vertical. Surgeons, psychologists, occupational therapists and nurses are given new immersive tools to deal with pain management, PTSD, experimental treatments, pre-surgical discovery, and surgery operations. It’s personally one of my favorite aspects of this industry.”

At this point in the technology’s life cycle, says Cathy Hackl, futurist at You Are Here Labs and partner at Mixed Reality Ventures, the VR/AR Global Summit is right to focus on content rather than hardware. Hosting discussions that will cover education, 5G technology, blockchain, esports, and location-based entertainment, the September 21-22 event will feature two full days of talks, panels, workshops, investor events, and pitchfests, all offering fresh examples of both commercial and enterprise creations. In Hackl’s view, the most exciting part of the sector is trying out new experiences. 

“I speak all around the globe and I urge creators and devs to join our industry for a simple reason,” she says. “While the hardware is universal, there will always be a need for culturally relevant content in VR. This presents a great opportunity for creators, developers, journalists, and artists, across all cultures and nations.”

Get tickets for the VR/AR Global Summit here