Jeremy Joseph appointed as Co-Chair of VR/AR Association's Aerospace Committee

We are thrilled to have Mr. Jeremy Joseph help lead our Aerospace community. Join us!

Jeremy is a results-oriented and visionary software engineering expert with 16 years of experience as a dynamic solutions architect, customer interface, and effective company leader on the forefront of innovation. He recently joined Bluedrop USA as Vice President Capture, Training and Simulation after a 15+ year career including companies such as SAIC, CAE/Presagis, GameSim, and Luminar. Passionate about the Orlando M&S and Tech community, Jeremy has been involved in several community organizations including the UCF Engineering Leadership Innovation Institute and has mentored Senior Design students. He has also been a conference chair for the Serious Play conference and the IMAGE conference. Jeremy holds a BS in Computer Engineering and a MS in Modeling and Simulation from UCF and is currently pursing a D.Eng. in Engineering Management from George Washington University. He is also a NTSA Certified Modeling and Simulation Professional.

I’m excited to Co-Chair the Aerospace committee as I have been in this industry a long time and I am looking forward to the continued growth of VR and AR in the Aerospace industry and bringing together the best of the best to propel the industry forward through collaboration.
— Jeremy Joseph

 


Interview with Luke DeVore, VRARA Aerospace Committee Co-Chair

Luke is a member of SAIC’s Digital Innovation Factory and works as the Director of Engagement for Immersive Technologies. As the Director of Engagement, Luke focuses on the application and integration of Immersive Technologies across SAIC’s federal, space, and defense business units, with particular emphasis on novel applications in operational and industrial domains.  

Luke began his career as a Marine Corps officer where he begrudgingly agreed to lead a simulation-based training program while deployed aboard the USS Bataan as a company Executive Officer. The simulation-based training succeeded in maintaining unit readiness – and no one was more surprised than Luke to discover that “games” could train Marines. Unable to find meaningful employment post-service during the Great Recession, Luke accepted a position designing simulation-based training as a member of the II MEF Simulation Center, Camp Lejeune.

During that time Luke’s focus was on instructional design and methodology, with an emphasis on recreating lessons learned in simulation to build empathetic experiential learning. After the Sim Center, Luke worked at Design Interactive, an Orlando-based firm specializing in human systems and human performance acceleration with a focus on XR technology.

Over his career, Luke has become a true believer in the power of simulations and digital environments to accelerate how humans perform tasks and understand concepts.  Moving forward, Luke is excited about the power of Immersive Technologies to blur the lines between learning and performing with perpetual point of need access provided by intelligent, adaptive systems. 

Luke graduated with a BA from the University of Pittsburgh, earned a MA from Webster University, and is currently earning an eMBA from the Quantic School of Business and Technology.

“I’m elated to co-chair the Aerospace Committee and specifically very excited to help uncover the opportunity that exists for Aerospace to partner with broader VRARA community and create real cross pollination of best practices and novel application technologies.

— Luke Devore

Luke DeVore appointed as Co-Chair for VRARA Aerospace Committee

We are pleased to have Luke DeVore join our thought-leadership as the co-chair for our Aerospace Committee.

Luke is a member of SAIC’s Digital Innovation Factory and works as the Director of Engagement for Immersive Technologies. As the Director of Engagement, Luke focuses on the application and integration of Immersive Technologies across SAIC’s federal, space, and defense business units, with particular emphasis on novel applications in operational and industrial domains.  

Luke began his career as a Marine Corps officer where he begrudgingly agreed to lead a simulation-based training program while deployed aboard the USS Bataan as a company Executive Officer. The simulation-based training succeeded in maintaining unit readiness – and no one was more surprised than Luke to discover that “games” could train Marines. Unable to find meaningful employment post-service during the Great Recession, Luke accepted a position designing simulation-based training as a member of the II MEF Simulation Center, Camp Lejeune.

During that time Luke’s focus was on instructional design and methodology, with an emphasis on recreating lessons learned in simulation to build empathetic experiential learning. After the Sim Center, Luke worked at Design Interactive, an Orlando-based firm specializing in human systems and human performance acceleration with a focus on XR technology.

Over his career, Luke has become a true believer in the power of simulations and digital environments to accelerate how humans perform tasks and understand concepts.  Moving forward, Luke is excited about the power of Immersive Technologies to blur the lines between learning and performing with perpetual point of need access provided by intelligent, adaptive systems. 

Luke graduated with a BA from the University of Pittsburgh, earned a MA from Webster University, and is currently earning an eMBA from the Quantic School of Business and Technology.

I’m elated to co-chair the Aerospace Committee and specifically very excited to help uncover the opportunity that exists for Aerospace to partner with broader VRARA community and create real cross pollination of best practices and novel application technologies.
— Luke Devore



The VR/AR Association publishes best practices for Aerospace with Scope AR, DiSTI, FutureVisual, Sam Trevino, Dr. Alethea Duhon, among others

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This publication is part of an ongoing discussion on the wide-ranging applications ofVR/AR technologies in the broader Aerospace framework.

These case studies are intended to assist in understanding the challenges faced by these companies, the impact of adopting these technologies as solutions, and the recommended best practices for VR,AR applications in the aerospace industry.

We encourage continuous industry feedback to keep this a living document. As a committee, we intend to update this material as needed.

The Aerospace Committee of the VR/AR Association serves as a resource to promote the application of VR/AR technology as a solution to a number of traditional problems in aerospace. The committee enables the sharing of best practices and information on VR/AR related applications in the aerospace industry as well as curate industry relevant case studies. Furthermore, the committee shapes and recommends best practices for the scaling of VR/AR applications across aerospace.

Foreword

The bar for operational excellence has moved up. Virtual work-place training and augmented overlays serving as a medium to present teams and people with important information are commonplace. In aerospace, it’s a race among common players, new disruptors, and players in other verticals to lead the charge; who can use new tools to eliminate old problems. And how far can we, should we, go with this technology?

Analyze, develop, test, repeat. Get a developer with a vision, or a visionary with a developer, and the previous limit is 50,000feet below you. But you’re not alone at that altitude. We still have rules, and reliable processes, virtual and augmented reality support existing operations, not scrap them. What’s so special is the immediate and continuous impact these tools have to accelerate the learning/training process and lower fixed and variable costs. These tools empower employees to create content libraries of reusable training making visualizing data possible. Because of this, errors are caught earlier; defects are reduced.Tests are more thorough. Pilots and technicians are prepared for more extreme scenarios. Every aspect of developing and operating a manned or unmanned aircraft has some story of how they’ve improved using these tools.

Experience-based training. Soak on that. What is experienced-based training? It used to align with creating simulations that involved as real of a scenario as an under-funded training program could provide.Now, it’s using VR to practice starting an aircraft 50 times (in every temperature, night, day, backward, forward, at every airport) before you before you ever see a physical aircraft. It’s validating and practicing work instructions to connect a wing to an aircraft within the time manufacturing engineers estimated without needing hardware to train. It’s taking your client(who happens to be on the other side of the world) into a virtual world to visualize what your product fully integrated and operating well for them means. The contributors to this document speak this type of success based upon the tools they’re creating for us.People using their products, and products like theirs, know so much more, learn and innovate so much quicker, identify root causes earlier, increase product reliability, and position their organizations to support technological art that is Industry 4.0.

This isn’t a blip on the productivity radar that will level off as soon as the gimmick is over. This isn’t the 30-day app. This is some variant ofThe Matrix happening right before our eyes. Quite literally. Right now, experienced workers are adding augmented reality overlays to processes and procedures (visual cues to notes, cautions, and warnings, for example) and uploading these sessions to a learning management system ready to deploy the knowledge globally.TheIoT of manufacturing and production identifies when someone hasn’t performed a task recently offers proficiency training, publications, checklists, and SME support within their field of view the day before the task is likely to be completed. There is some information that we know, but still so much we don’t know. How far will this go?Where does the virtual line stop, and the physical line stay? What we do know is this technology is spreading quickly because it’s so effective. Teams are diving deep and using more tools to get to hyper performing organizations in every vertical. Thank you to the contributors within this document.They are a joy to watch, let alone work alongside.

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Innoactive Launches VR Training Visionary Roundtable

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participating corporations…

participating corporations…

TL:DR - On November 18, 2019, VR/AR Association Germany moderated a full day roundtable on Enterprise VR learning . Representatives from Transportation, Energy, Logistics and Aviation attended to better understand the challenges and benefits of scalable immersive training

First a Little Background

VR training for employees has numerous benefits which is convincing more and more companies to consider the technology as it evolves and awareness grows. However, Virtual Reality is still novel to most workplaces and therefore not as easily integrated into standard training procedures. Adopting VR comes with its challenges and hurdles just as regular innovation does. How can we fix this? Consequently, we have decided to help tackle this problem by uniting like-minded peers who are at the forefront of discussing VR in their organisation. Together with HTC and Unity and the support of VRARA, Innoactive has launched a platform for industry professionals which gives them the opportunity to exchange best practices. We decided to create our VR Training Visionary Roundtable

Structure of the Event

The main discussion is in the form of a classic roundtable which gathers a group of like minded visionaries from different industries. By doing so, we unite them to exchange about overcoming VR training adoption hurdles together. The moderated roundtables are designed to open a discussion amongst participants to help them overcome VR Adoption hurdles. These hurdles include difficulty with hardware roll out, content distribution and permissions, funding, workers safety issues and much more. As a result of listening and engaging with industry professionals, the community works together to solve these hurdles.

The Roundtable also incorporates “demo” sessions at the end of the event. During these sessions, participants can try out each other’s VR training solutions. As well as this, a dedicated Best Practices Instance on the Innoactive Hub aggregates the VR Trainings and allows all the Event Community members to access and try diverse applications.

One Final Thought

The next step of the VR Training Visionary Roundtable includes a workshop for storyboarding and calculating business cases. This gives participants the opportunity to get inspired before designing their next Virtual Reality training. In doing so participants can also learn new ways of estimating the value of a business case.

From VR Training Newbie to Rollout Master in 4 Days

https://www.vr-training-summit.innoactive.de/

Call for Sponsors: VR AR Best Practices for the Aerospace Industry (Publication)

If interested to sponsor, email info@thevrara.com

The VR/AR Association Aerospace Committee has drafted best practices and guidelines for the Aerospace industry.

The Aerospace Committee serves as a resource to promote the application of VR/AR technology as a solution to a number of traditional problems in aerospace. The committee will enable the sharing of best practices and information on VR/AR related applications in the aerospace industry as well as curate industry relevant case studies. Furthermore, the committee will, as necessary, shape and recommend best practices for the scaling of VR/AR applications across aerospace. 

This report we hope will be an ongoing discussion on the wide-ranging applications of these emerging technologies in the broader Aerospace framework. These case studies are intended to assist in understanding the challenges faced by these companies, the impact of adopting these technologies as solutions, and the recommended best practices for VR, AR applications in the aerospace industry. 

CASE STUDIES include:

  1. How Siemens Digitalized Maintenance Training for its Global Workforce

  2. How the Chilean Air Force Developed A Virtual Maintenance Training Solution for their Fleet of Bell 412 Helicopters

  3. The Value of AR/MR Training Devices to Primary Flight Training

  4. The Use of Immersive Technologies in Aviation Training (International Air Transport Association) 

  5. Others

For more info or if interested to sponsor, email info@thevrara.com

Recap of our Aerospace Committee meeting with Boeing, Lockheed Martin, US Air Force, among many others

Come meet us at the VR/AR Global Summit Nov 1-2

The VR/AR Association Aerospace Committee continues to grow and evolve.  Co-Chaired by Samuel Trevino, Insitu (a Boeing company) and Dr. Alethea Duhon, Air Force Agency of Modeling and Simulation. The Committee is comprised of industry players including DiSTI Corporation, Enduvo, FS Studio, Future Visual, Insitu (a Boeing company), J&F Alliance Group Inc, MAF, among others.  You can participate here

Below is a recap of what the Committee participants are working on:

J&F Alliance Group Inc is an award winning AR/VR company and we were highlighted in the NASA Spinoff Magazine this year. We are part of the NASA Tech Transfer program and are actively working with the Space Commerce out of DC.

Future Visual, a UK based VR/AR company, specialises in using VR for training, collaboration and behaviour change. It has developed a platform VISIONxR which enables multi user, multi location, multi device (VR, AR, desktop and mobile) collaboration in the same immersive space. Its key clients include IATA (International Air Transport Association) rLoop and the UK Defence Science and Technology Laboratory".  It has identified aerospace as a key sector due to the nature of high risk, high value training required and the need for collaboration and visualization involving complex models.

FS Studio is an emerging technologies and experience design agency with specialties in embedded/IoT development, computer vision, AR/VR and robotics simulations.  We’re an award-winning developer based in the San Francisco bay area that excels at bringing high quality experiences to life on complex, novel and proprietary hardware and software platforms for education, entertainment and enterprise usage. We solve complex problems in elegant ways, always with an eye toward the end to end experience. We keep great company having worked with some of the leading brands including: Virgin Orbits, Google Labs,  John Deere, Ford, Samsung, Unity, Hasbro, Spin Master, PBS kids and others.

Bending Time Technologies is a startup located in Vancouver, Canada developing the next generation 3D Earth application.  It provides real-time simulations from space down to the surface at true-scale with 1 cm or better precision in 3D and VR.  Founded by Sean Treleaven who has over 17 years of experience in the military and aerospace industries, Bending Time aims to bring high-quality military simulation and visualization capabilities for the cost of an app.

Enduvo is a powerfully simple, no code, way to create augmented and virtual reality content. It’s the only AR/VR content authoring tool that allows anyone, with just a few clicks, to create and quickly share visually stunning, interactive, and immersive experiences. Aerospace organizations use Enduvo to lower costs, speed content delivery, and improve the effectiveness of their training and collaboration. Enduvo is a recent winner of several US Air Force Small Business Innovation Research (SBIR) contracts. The Air Force will use Enduvo to bolster mission readiness by creating and delivering consistent and cost-effective immersive training across many different skill levels, job classifications, and geographies. With Enduvo, people decrease content development costs up to 60%, reduce content delivery time up to 70%, and increase competency up to 80%.  

MAF International Mission Aviation Fellowship is an international Christian organisation whose mission is to fly light aircraft, and to use other technologies to bring help and hope to people in some of the world’s poorest communities. Every four minutes a MAF plane is taking off or landing somewhere in the world to assist over 1,000 other organisations. We have about 130 airplanes that fly in remote locations around the world. We are looking at training young people with engineering apprenticeships and growing our ability to train these local people who don’t have opportunities in poor countries. I would love to look at the internet of things to work on solutions with training. 

Boeing/Insitu designs commercial and military aircraft to be used around the world and in space. We seek to modernize a turn-key distributed training solution capable of maintaining compliance with various governing agencies around the world, while not sacrificing standards and quality of training. Over the past 2 years, Insitu has graduated more than 3,000 pilots and technicians to work on UAS deployed around the world. Our goal is to provide a seamless solution with critical contributors to continue our global training scaling initiative. 

More info here

Email info@thevrara.com if you would like to participate on our next conf call!

Future Visual joins VR/AR Association! Clients include International Air Transport Association, and rLoop

Come meet Future Visual at the VR/AR Global Summit Nov 1-2

We are delighted to announce Future Visual has become the newest member of the global VR/AR Association. The team is really excited to participate and interact with all the other distinguished worldwide members, including the Aerospace Committee.

From its studio in Brighton, UK, Future Visual focuses on delivering a return on investment in the areas of collaboration, training and behaviour change using spatial computing. Their work in multi-user has led them to develop their collaboration platform VISIONxR which enables multi-user, multi-location, multi-device (VR, AR, desktop and mobile) teams to work together in the same immersive space.

Key sectors for Future Visual are aviation, manufacturing and engineering, - all sectors that require high risk, high-value training and/ or collaboration and visualisation involving complex models.

Current key clients include IATA (International Air Transport Association) and rLoop.

Have a look here to learn more about VISIONxR.

Future Visual will be attending the VR/AR Global Summit in Vancouver in November. Drop them a line if you would like to catch up over coffee: tim@futurevisual.com

The VR/AR Association appoints Samuel Trevino of Insitu (a Boeing company) as Chair of the Aerospace Committee

Attend the VR/AR Global Summit Nov 1-2 in Vancouver to learn more about VR/AR in Aerospace!

To participate in the Aerospace Committee, email info@thevrara.com

The Aerospace Committee of the VR/AR Association serves as a resource to promote the application of VR/AR technology as a solution to a number of traditional problems in aerospace. The committee will enable the sharing of best practices and information on VR/AR related applications in the aerospace industry as well as curate industry relevant case studies. Furthermore, the committee will, as necessary, shape and recommend best practices for the scaling of VR/AR applications across aerospace.

Areas of focus for the Committee include:

  • Data visualization

  • Learning & Training an aging workforce;

  • Learning and training a new work force; 

  • Troubleshooting and live support;

  • Safety & EHS as pertains to the aerospace industry

  • Guided assistance of factory workers & field technicians in aerospace.

 

Samuel Trevino is a Global Product Training Manager at Insitu (a Boeing company). In his current role, Sam manages products and services for 30+ training courses on 5 Unmanned Aerial Systems in 6 schoolhouses, globally. Insitu has trained and certified more than 3,500 students in the past 2 years. Sam’s teams are spearheading efforts in implementing new instructional technologies that assist their SMEs in surging flow of training and product content leveraging Insitu’s 1.25 million operational flight hours worth of data. Sam’s efforts include implementing a flipped-classroom variant, growing the use and implementation of AR/VR, agile end-to-end product development, providing custom curriculum options, and supporting two programs of record while maintaining compliance with various industry standards. Sam has also served as an Infantryman and Sniper during OIF1 and OIF2.

Join other thought-leaders committed to the application of VR/AR technology in solving the problems associated with the aerospace industry by emailing info@thevrara.com

The Committee meets once a month online, and has a regular quarterly gathering via webinars or hosted events.

Attend the VR/AR Global Summit Nov 1-2 in Vancouver to learn more about VR/AR in Aerospace!

To participate in the Aerospace Committee, email info@thevrara.com