Join NYC Media Lab for networking events to learn about the Verizon 5G EdTech $100k Challenge. RSVP Today!

Submit your application here


Imagine a hologram teacher, who can beam in to educate on lessons they are experts in. Imagine 5G-enabled VR that can help students with diverse learning needs engage. Imagine high speed capabilities that encourages students to connect to peers worldwide. The Verizon 5G EdTech Challenge is a nationwide open call to find cutting-edge educational technologies that will transform middle school education. 10 Challenge winners will each be awarded a $100K grant, and will partner with Verizon to develop and test their solutions in the 5G environment starting in spring 2019.

NYC Media Lab invites you to join several upcoming information and networking events. There, you'll meet leadership from Verizon, learn about the potential of 5G, and explore how to craft a proposal. 

Join us in NYC:

Thursday, November 8th (6PM-8PM) at Alley Powered by Verizon. RSVP:

Friday, November 9th. Ideation Session at The New School. RSVP:

Join us in Boston: 

Tuesday, November 6th (6:30PM-8:30PM) at Alley Powered by Verizon. RSVP:

Thursday, November 8th (4:30PM-6:00PM) at Harvard Graduate School of Education. RSVP:

Join us in Washington DC:

Wednesday, November 7th (6PM-8PM) at Alley Powered by Verizon. RSVP:

Start the application today...

Let us know you're interested in the Challenge. On Verizon 5G EdTech Challenge application page, submit your team, organization or university details. It'll only take a couple minutes:

VR Takes Center Stage at the Wharf in D.C.

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Last night, the VR/AR Association’s D.C. chapter hosted an event at La Vie in the Wharf. But its attendees were coasting along the Pyrenees Mountains and above the Great Pyramid of Gyza.

Rooftop Realities, co-hosted by Discovery and Brightline Interactive, invited guests to explore virtual reality through a collection of devices at the forefront of the consumer market.

An Oculus Go station put users in all sorts of virtual landscapes to look around and explore through a headset. A Google Earth VR app, aided by just two cameras, let me fly to anywhere in the world, turning left and right to check out the scenery. And a simple augmented reality setup showed me on screen popping a champagne bottle and spraying it – without having to pop the cork.

The room covered the spectrum of D.C.’s VR and AR adopters, from a freelance 360-degree videographer to Discovery’s Interactive Creative Director Cory Key.

Key landed Discovery in the VR scene with an Emmy-winning splash in 2013 with Skywire Live, where a 360-degree video showed the perspective of Nik Wallenda as he walked a tightrope across the Grand Canyon. He said Discovery has since garnered 190 million video views on similar content.

“VR had always been meant to be for Discovery, it just hadn’t been invented yet,” Key told the crowd. “It was almost like the industry was waiting for a big media company to jump into this.”

VRARA chapter president Tyler Gates, left, and Discovery creative director Cory Key, middle.

VR/AR Association D.C. Chapter President Tyler Gates, managing partner at Brightline, said the area is a “power center” for this type of tech for obvious reasons like military intelligence, but also for innovation beyond the scope of defense contracting. Event attendees showed that smaller D.C.-area companies are hopping on board too.

Daniel Zeballos is a principal at Illustrate My Design, or IMD. The company creates virtual renderings of building projects, allowing architects and designers to tour structures that don’t exist yet.

He said just a handful of companies are in the market, and hopes widespread adoption of VR will put more headsets in more architects’ offices.

Jon Fortuna went a different route with Ekstasis, a VR company that launched D.C.’s first virtual reality arcade, Augment Arcade. The venue is tucked into Flash Nightclub, and allows customers to try out games in between drinks or rent out for private use.

No matter the business model, virtual and augmented reality companies are looking at a market ripe for growth.

The Oculus Go device debuted this quarter. Pokemon Go maker Niantic is releasing a Harry Potter game this year, possibly leading mobile AR revenues past the $1 billion mark. As for the industry as a whole, global revenue for VR and AR will grow from $4.2 billion in 2017 to $61 billion in 2022, according to research firm Artillry.