Envision - An Evening of Connection

Thank you to the event sponsors BrickVR and SpaceoutVR

‘Awesome,’... followed by smiling and laughter, as the attendee was immersed via the VR headset into another world. Excitement was the sentiment expressed by people who came and participated in our Envision Entertainment VR/ AR Event at Microsoft Technology Center last night. As an introduction to the brands and agencies that need more content in VR and AR; our goal was to start the conversation on how to integrate more VR/ AR experiences into production, marketing planning, and budgets.

SpaceoutVR talked about music as one of their driving experiences, BrickVR showcased their Firefly Concert Series to bring out emotional engagement, and Firstborn Digital Studio displayed their talent for action packed media play for sports brands. They also discussed the evolution of an earned media channel through their work with Mt. Dew.

Keeping in line with the theme shared by fellow speakers, KonceptVR told a story of how they partnered with space programs to create a ‘transformative’ connection with the viewer in their upper stratosphere space vision project.

Likewise, abstract color images set the scene as VirtualizeVR, David Mullett, delivered his nuanced rhythmic presentation of a work titled ‘a flash of color,’ which was used to hypnotize the user. Studio Transcendent described the narrative journey, and Total Cinema 360, Director Adrian Vasquez de Velasco authentically expressed his passion for original creative content.

The evening was wrapped up perfectly by TwoGoats Experiential Marketing Agency, Rich Cummings’, very accessible zeal while going over brand marketing and business in the VR space.

All in all a great success! Look forward to more.

VRARA Presenting at the S&P Global Analyst Training for VR in NYC

On Aug 9th, VRARA NYC Chapter President, Kris Kolo, will be talking about the NEW, New Wave: Virtual Reality - it’s not just a game anymore.  

  • How many companies are currently in market?
  • What industries are they engaged in (movies, games, TV shows, sports, music, advertising, marketing, e-commerce, retail, security, health care, CADCAM (computer assisted design and manufacturing), hospitality, etc.)?
  • what are the overall economic size of the VR/AR nascent industry  
  • A case study example of how VR/AR is being adopted and integrated into a company engaged in the media/entertainment/media tech industry and what the company hopes to achieve, how, and when.
  • Why is VR/AR not just a phase? VR/AR has been around for two decades and keeps restarting and evolving from motion enhancement, bulky viewers and headsets, 3D projection, etc. 
  • How will VR/AR enhance incumbent business models and what might be the upside, and when?

If interested in attenting, email kris@thevrara.com

 

    SpaceoutVR in Dominican Republic - Fostering “VR Entrepreneurs"

    Below is guest blog post from VRARA NYC Chapter member SpaceoutVR about an ongoing effort in the Dominican Republic to introduce Latin American university students to Virtual Reality and inspire the next generation of VR Entrepreneurs.

    SpaceoutVR donated branded headsets to the program and plans to continue to support this project, called BUSCAN2. Included is an interview with the founder of BUSCAND2, Omar Serra.

     

    FOSTERING “VR ENTREPRENEURS” IN LATIN AMERICA

    By Duncan Crary, SpaceoutVR

    SpaceoutVR has teamed up with New York City-based BUSCAN2 to introduce Latin American students to virtual reality technology and motivate them to become “VR Entrepreneurs.”

    This spring, SpaceoutVR donated branded virtual reality headsets to BUSCAN2 to distribute to students in the Dominican Republic who are learning hands on about VR. Founded by CEO Omar Serra, BUSCAN2 is a motivational program that introduces Latin American students and universities to the educational possibilities made possible through new technologies, while also incentivizing those students with digital currency rewards that can be used to further enhance their educational experience.

    “I have been blessed as an entrepreneur, and I want to bring opportunity back to kids in the Dominican Republic and as a whole in Latin America,” said Dominican-born Serra, who now lives in New Jersey and works in New York City. “These are kids that are dreaming about things we take for granted in the United States. It’s a sad reality of Latin America.”

    BUSCAN2 is a phonetic-visual substitution for the Spanish word buscando, meaning “searching” or “seeking,” with the number 2 replacing dos.  (It’s like how English speakers sometimes type the number 4 in the place of “for,” Serra explains.) The company aims to encourage students in Latin America to focus on their studies by rewarding their academic accomplishments with a digital currency called “Kunis.” Though at first it may seem to Americans like a bribe for studying, the program actually takes away the stress of not having money to pay for school that forces many students to get jobs or, worse, look to the streets for a way to earn a living.

    “The sad thing in Latin America is that very little things will take someone away from the task of having a future, and BUSCAN2 wants to continue to be the company that -- in collaboration with the universities -- creates an entertaining and hopeful environment,” Serra said. “We reward kids for going to school.”

    Each student in BUSCAN2 receives a Smart ID that holds personal info and a balance of Kunis they have earned. Currently the Kunis can be redeemed only at participating businesses -- such as retailers, restaurants or theaters -- or BUSCAN2 will provide a certificate that functions like a check that can be redeemed by the businesses. In the future, Serra hopes the cards will be more universally accepted and act like bankcards.

    “We are still very much in beta,” Serra said. “We are now expanding so that kids can use the currency to pay for school and fund their own projects -- more than just everyday items.”

    But where does virtual reality come in? Serra says that back in 2008, he set out to create a “parallel world” in which Latin American students can earn currency for learning and doing good things, as well as connecting like-minded students who are focused on doing better in life. And he wanted to create an environment that would foster a more significant dialogue than one finds on many other social media sites. With the recent marriage of virtual reality and smart phones, Serra realized the technology is now affordable and advanced enough to create that world.

    “Buscan2 now has all these things that can be translated to VR. So, when the day comes you can take your course at home through VR. You can buy all your books through VR. And you can continue to earn currency that you can spend in the virtual world,” Serra said. “What’s happening now is certainly a game changer.”

    Serra also hopes that a partnership between BUSCAN2, Latin American universities and VR companies will create the next generation of digital entrepreneurs who will develop apps and collaborate in the virtual world. It has the potential to be a win for all—the students, the universities, the people of the DR and other Latin American countries, BUSCAN2 and the participating virtual reality companies, he said.

    SPACEOUTVR, BUSCAN2 & DOMINICAN STUDENTS

    This April, BUSCAN2 organized a series of VR presentations, hosted by Bracey Smith, at three universities in the Dominican Republic: Universidad Nacional Evangélica (UNEV), Instituto Tecnológico de Santo Domingo (INTEC) and Fundación Global Democracia y Desarrollo (FUNGLODE). The talks attracted hundreds of students, including students from several additional universities. Serra used expensive VR equipment as well as more affordable SpaceoutVR-branded smart phone/cardboard viewers to demonstrate the technology and its applications.

    BUSCAN2 awarded the donated SpaceoutVR cardboards based on the results of a contest so that they can continue to use them and learn about VR. Thanks to this initial presentation, Serra said a teacher and students at Instituto Politécnico Loyola (Loyola Polytechnic Institute or IPL) took the initiative to create their own “How to create VR content” class that meets on weekends outside the normal school schedule. Though not an official university course, yet, the school did donate the classroom space, Serra said.

    But these students aren’t just interested in VR because of the fun and games. “It’s the dream of every kid to be another Mark Zuckerberg -- to create another Facebook,” Serra said. “They were thinking of becoming entrepreneurs but they didn’t know in what space. Now they chose VR.”

    Dennis Adamo, Commercial Director and COO of SpaceoutVR, said he is interested in helping BUSCAN2 accelerate the program by supplying more corporate sponsored headsets.

    “We thought it was an important opportunity for us as a company to spread VR, get students and teachers around the world to try VR now,” said Dennis Adamo, SpaceoutVR Commercial Director & COO. “I think this is going to be an ongoing SpaceoutVR program that serves our company commitment to corporate social responsibility and being good global citizens.”

    For more information, see SpaceoutVR on www.spaceoutvr.com

    SpaceoutVR, Inc Presents at the USPS Office of Inspector General VR Awareness

    On June 25, 2016 the USPS Office of Inspector General, invited VRARA NYC Chapter Member, SpaceoutVR, Inc. to present some of the challenges and opportunities for VR Hardware sellers to get engaged with the innovations program at the  USPS Office of Inspector General, in Washington D.C. The program consisted of several companies in different areas of Digital marketing and services. SpaceoutVR, Inc.'s COO Dennis Adamo delivered an exciting overview of the VR/AR industry and talked about the challenges of shipping and servicing VR consumers. See the presentation here

    NYU becomes a member of the VR/AR Association


    The VR/AR Association (The VRARA) is pleased to announce that New York University (NYU) has become its newest member.


    Both the VR/AR Association and NYU are dedicated to fostering growth and research in the virtual reality and augmented reality communities.  As a member, NYU will participate in the Association's University Partner Program by which NYU's research groups will be connected with VR AR companies to accelerate research and development. In addition, the Association will help enhance networking opportunities for NYU students in the VR AR industry.


    NYU recently hosted the sold out VRARA March event in NYC.  "NYU is very prominent institution in the VR AR space, with many departments and groups being very active in the Media and Gaming space, including the Computer Science department, NYU Media Lab, Games for Learning Institute, MAGNET (the Media and Games Network), Integrated Digital Media Program in the School of Engineering, among others," says Kris Kolo, President of the VR/AR Association NYC Chapter.


    "We are exciting to participate in the AR/VR Association University Partner Program" says Ken Perlin, Professor of Computer Science at NYU's Courant Institute of Mathematical Sciences.  "The field is moving very rapidly, and this partnership will help our students and faculty connect with industry at a critical time in the evolution of VR."


    Ken Perlin of NYU won an Academy Award for his technical work improving special effects, ultimately used in movies such as  "Inside/Out."  He is currently developing additional  tools for filmmakers in the future.


    "What they're doing at NYU is going to change the way you watch movies," said Kolo
     

    The VR/AR Association Partners with Tribeca Film Festival for a Special VR Event

    New York, NY - The VR/AR Association is pleased to partner with TriBeCa Film Festival on a special VR event on April 19.

    Tribeca Film and Hatchery partner with theVR/AR Association to promote an amazing day of VR innovation and imagination.

    “Not only is Richard Branson there with a special film screening and the top woman scientist Regina Dugan former DARPA secret projects and now Google Advanced Projects, but also it’s the largest virtual reality activation event with everyone in the audience experiencing a whole talk in live VR with the top VR creators on stage. This is no regular tech event. This event is about showing you the world of the future today, with CEOs and top innovators. Some of the smartest people doing some of the most amazing things,” says Yao Huang, Managing Partner, the Hatchery.

    The mutual partnership has a mission in fostering collaboration in the virtual reality and augmented reality communities. We are both very excited to see the VR community grow.

    VRARA members get a special batch of discounted tickets. Use code VR75 for 50% off.

    “This VR film event will blow your mind,” says Kris Kolodziej, President of the VR/AR Association NYC Chapter.

    Agenda and speakers include:

    Jason Kelly, New York Bureau Chief of Bloomberg

    Bryan Johnson, OS Fund

    Jon Iwata, IBM

    Dr. James Canton, Institute for Global Futures

    Regina Dugan, Google

    Meredith Perry, uBeam

    VR Headsets

    Felix Lajeunesse & Paul Raphael, Felix & Paul Studios , Inside Story: A Journey Into Virtual Reality

    Philip Rosedale, High Fidelity

    Derek Belch, STRIVR Labs, Virtual Reality in Sports: Immersive Performance Training and Immersive Entertainment

    Sir Richard Branson & Jason Hirschhorn, Daring to Dream

    Katherine Oliver: Advisor to Bloomberg Philanthropies and Principal of Media and Technology at Bloomberg Associates

    Screening: Don't Look Down

    Q&A Sir Richard Branson

    For more information please visit https://tribecafilm.com/festival/imagination

    The VR AR March Event in NYC

    The VR/AR Association NYC Chapter Launch event was a huge success.  Hosted at NYU, the event was sold out. The attendees represented a good mix of the NYC’s VR AR community, including Tech companies, Media and Entertainment, and Research.

    The event included demos, including the following. David Lobster from NYU’s Holojam VR team showed us the fascinating work NYU is doing with its own VR headset unit.  Asher Weintraub, who is 12-year-old VR creator (Oculus VR), inspired everyone with his passion for VR AR and the work he’s doing.  Dennis Adamo and Owen Bush form Daydream.io showed off their Daydream.VR, a music powered Virtual Reality, which enables anyone to create a fully immersive, sound-responsive, fantastical world from their music collection.

    There was a panel of experts, moderated by Chris Pfaff, CEO, Chris Pfaff Tech/Media. Chris is well known in the VR AR community and did a fine job with the following panelists: Marco Ricci, Director of Virtual Reality, EdgeDNA.   Caitlin Burns, Chief Operating Officer, datavized. Ariel Shimoni, Director of Virtual Reality, StartApp. Brad Albert, Founder, Co-founder, Azimyth Studios, and, Miguel Sanchez, Founder of Massideation.

    The event concluded with a Startup VC Pitch segment of the program, which was another highlight of the evening.  Two VCs, Shawn Cheng from Vayner Capital and Jonathan Struhl from Indicator Ventures, were the judges for the startups that were pitching.  The audience at the event were also involved in voting the best startup.

    The Founder of the VR/AR Association, Nathan Pettyjohn, flew into NYC for the event.  Below is a picture of Kris and Sarah, VR/AR NYC Chapter staff, with Nathan. And, other pictures from the event.  

    Video of the event will be posted soon. 

    Anyone interested in becoming a member of the NYC Chapter, email Kris@thevrara.com

     

     

    AOL Virtual Reality Immersion Summit

    Congratulations to AOL for putting such a great event together!  VRARA NYC staff Kris Kolo & Sarah Zhang attended the event, which was hosted at the AOL NYC headquarters. Experts in 360 Video, VR and Augmented Reality presented at the Future Possibilities of VR panel, which was moderated by AOL’s CTO Bill Pence. We also experienced VR tech at the demos fair featuring breakthrough NYC start-ups and industry leaders pre-selected by AOL to attend the event.

    NYC VR AR Startups at the event included: SurrealVRIrisVRVisiSonicsFloored, YouVisit, and others. 

    Come to our next VR AR event on March 22nd! Register here

    VR AR at Microsoft in NYC

    It was an awesome event at Microsoft NYC filled with demos and fun next-generation experiences. One demo that stood out was the VR Motion Simulator. Virtual reality has long been a dream of gamers everywhere. Given Microsoft’s interest in VR (i.e., HoloLens) and games (I.e. Xbox), the next big opportunity could be this motion simulator “unit” that I took for a test-drive, which combines motion with VR. Playing a car racing game, the unit gave me an immersive experience that I “felt” like never before; In addition to “seeing” the experience in VR, the unit also enabled me to “feel” every turn, spin, or accident with other cars by simulating the motion.  The prototype cost is about $3500, pricy, but cost will come down with mass production of these units. Coming near you at your local amusement park, arcade room, or your future in-house set!

    Pitch AOL on Your VR Opportunity

    AOL_logo.png

    By Kris Kolodziej

    On March 3rd, AOL is hosting a Virtual Reality Summit in New York to announce their entry into the VR space. AOL believes VR is a revolutionary technology that AOL needs to be a part of. With that, AOL is looking to have 10 of NYC's top VR startups in to demo their work.

    If you would like to set up a demo of your work at the Summit please contact kris@thevrara.com.  (there is no cost associated with presenting).

    AOL expects about 100 people in attendance (executive leadership, senior engineers, reporters and photographers from Huffington Post.) In addition, three VC firms will present as well: Built By Girls, Dawn Patrol, and Nautilus.

    Apple Acquires FlyBy Media AR Tech & Team

    Apple Acquires FlyBy Media AR Tech & Team

    By Kris Kolodziei, NYC Chapter President, the VRARA

    I had the privilege and opportunity of being an advisor to FlyBy Media, which just got acquired by Apple. FlyBy Media’s mission was to create powerful new technologies to bridge the physical and digital worlds.

    FlyBy Media developed Shimmer, a VR app which uses the phone’s camera and FlyBy Media’s vision technology. When inside a store, shoppers aim their phone’s camera at a product to discover more information about the product.

    VR/AR in the Big Apple

    By Kris  Kolodziej, NYC Chapter President, the VRARA

    Last week, I had the opportunity to present to about 40 VR/AR enthusiasts and professionals, during an event in NYC meeting hosted by Augmate.  

    With the exception of one hardware vendor, most of this group was focused on VR/AR software and content. There were several folks interested in VR/AR Media (i.e., video), which aligns with Samsung’s newly launched New York VR Movie Studio. The studio will produce VR movies, aligned with Samsung's partnership with the Sundance film festival to foster new immersive experiences.

    The event host, Augmate, enables IT departments to securely manage smart wearable device location, battery levels, usage analytics, communication to employees, and policy management. It partners with 60+ application solution providers for end-user solutions. It also has work zone positioning systems (beacons) for geofences and contextual awareness managed with our platform.

    Stay tuned for more news from the VRARA's NYC chapter, including next month's chapter launch event.