The VR/AR Association will co-locate the VRARA Enterprise Summit at the PTC LiveWorx Digital Transformation Conference

The VR/AR Association (VRARA) will co-locate the VRARA Enterprise Summit on June 10, 2019 at the PTC LiveWorx® digital transformation conference, held at the Boston Convention and Exhibition Center. This co-location will enable those attendees using enterprise AR/MR/VR technologies to access some of the latest intelligence and practical applications from industry thought leaders, all in one place.

The Summit is a full-day event that brings together some of the best minds in VR/AR from across the globe. Presentations from industry leaders will include VR/AR Enterprise topics on AEC, Aerospace & Defense, Manufacturing, Training, UX & Design, and much more.

LiveWorx is one of the world's most respected digital transformation conferences for the enterprise. Attendees experience some of the most innovative and disruptive technologies — VR/MR/AR, AI & Robotics, IIoT, Industry 4.0, Digital Engineering and more. Over 6,500 attendees are expected to attend LiveWorx from June 10-13, 2019. Learn more about the event here

VRARA is an international organization designed to foster collaboration between innovative companies and people in the VR and AR ecosystem that accelerates growth, research and education, and develops best practices and guidelines. VRARA has over 4200 companies and 25,000 professionals registered, over 50 chapters globally, and 20 industry committees. VRARA programs & initiatives are designed to accelerate anyone’s growth, knowledge, and connections. Learn more here 

Tickets for the VRARA Enterprise Summit can be purchased here and includes lunch and access to the LiveWorx Reception. The $449 Early Bird Rate ends Feb 20th.

Contacts:

VRARA: Kris Kolo kris@thevrara.com

LiveWorx: Linda Hall lhall@ptc.com

PTC and LiveWorx are trademarks or registered trademarks of PTC Inc. or its subsidiaries in the United States and other countries.

Call for Participation in the VR/AR Enterprise Industry Sector Report - Over 100 to be listed!

If you are interested to be featured in this report or sponsor email info@thevrara.com

We are working on this industry report that will feature companies specializing in VR/AR for B2B Enterprise solutions. This report will be published in March/April 2019 and will be promoted to the industry globally via our Newsletter (25K emails), Website (20K monthly visitors), at our Global Summits, and via our partners.

You can see our other reports here.

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If you are interested to be featured in this report or sponsor email info@thevrara.com

Additional Highlights for our upcoming VRARA Enterprise Summit at LiveWorx

Save $150 by Feb 20th. Click here for more info and tickets

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Tim Merel, Founder, Digi-Capital

Hard ROI from Enterprise VR/AR: Tim will focus on real-world examples with hard numbers. This will give the audience examples and data from both sides of the table - enterprise users and their suppliers. The more examples with numbers you have, the easier it is for management to convince internal corporate stakeholders to move from pilots to full production rollouts. It's also a valuable sales tool for service providers, demonstrating the potential value of their products/services to customers using real-world results.

Tim Merel is a software engineer, investment banker, lawyer and founder, and one of the most connected people for AR/VR/XR at CEO level. He writes regularly about AR/VR/XR for TechCrunch and others, as well as being interviewed, quoted and presenting across all major media and conferences globally. Before founding Digi-Capital, Tim worked for investment banks, News Corp, and Ernst & Young.

Clare Bond, Senior Director, Epam

Beyond FOMO and fence sitting: Making VR/AR good business. Many businesses are wondering how and when to adopt VR/AR and suffer from the fear of missing out. Others are sitting on the fence, reluctant to commit to a considered internal-facing product. The result is half-baked technical POCs that do little to prove the relevance of VR for enterprise. A Gartner report last year stated "The biggest barrier to the wide adoption of immersive technologies is the lack of good user experience." In this talk I will discuss how we bring design thinking, experience design and service design methodologies to VR/AR to create relevant, needed experiences which demonstrate the value of these technologies for business. 

Clare Bond is UX and Experience Senior Director at Epam. She delivered a robust design vision grounded in user research and delivered projects for clients including Adobe, Samsung, Edmunds, Zoetis, Relay Health. She provides training & future vision projects for VR/AR, and Emotional Analytics and 3DUI research for VR.

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Katy Rupp, Architect, Ghafari Associates

VR/AR: Bridging the Gap between the Intangible and the Built Environment

Virtual reality and augmented reality, like many technologies, began as a concept of experiencing intangible objects and environments digitally. As technology progressed, that concept became a reality and has transformed into a multibillion dollar industry that allows the real world to be virtualized and augmented. In today’s AEC industry, architects, engineers, and owners have to deal with intangible project concepts, such as how people experience time and space in the built environment. This presentation looks at the past, present and future of VR / AR in the AEC industry to address the question of how we can use VR / AR to design and develop environments that produce outcomes that better serve the users that inhabit them.

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Aubrey Tucker, Innovative Technology Developer, Stantec

How immersive experiences change design in AEC The future has happened but most designers and delivery teams are using tools set decades ago. Even BIM has grown profoundly into Digital Twins and common data environments. All of these new delivery paradigms are even further augmented by immersive technology. “Presence” can have its own profound enhancements to the design process and add further value through passive actions within VR/AR. This presentation will cover many of the new advancements within design technology and speak to the benefits of the advancements for practice. Cloud based collaboration and client commentary management will be additional features within the course to discuss the best practices for meaningful dialogue using simply technology.

Aubrey investigates across all architecture and engineering business lines technology change management strategies and proposes business cases to change how Stantec delivers work. He is an Enabler, Technologist, International BIM Speaker, University Lecturer & Revit Expert with an extensive career with skyscrapers, hospitals, schools, airports and technology.

Click here for more info and tickets

Watch the Demo Videos from our Training Webinar

Here are the videos of the demos from the presenters from our Training Webinar:

Webinar Recording

You can watch the recording of our Webinar here

Thank you to our Webinar Sponsor!

Sentireal’s software and media solutions, powered by Immersonal™ provide enhanced learning outcomes by presentation of content using VR/AR technologies.  Learn more at Sentireal www.sentireal.com

More Speakers Lined Up for our VRARA Enterprise Summit at LiveWorx

See here for more info and tickets

The VRARA Enterprise Summit will take place on June 10th at LiveWorx in Boston at the Boston Convention and Exhibition Center. The full-day event will bring together the best minds in VR/AR from across the globe. Presentations from industry leaders will include topics on AEC, Enterprise, Healthcare, Real Estate, Training, 5G, and much more. LiveWorx is the world's most respected digital transformation conference for the enterprise. Experience the most innovative and disruptive technologies — VR/AR, IoT, machine learning, blockchain, robotics and more. 6500+ attendees are expected. LiveWorx is June 10-13.

VRARA is the VR/AR Association, an international organization designed to foster collaboration between innovative companies and people in the VR and AR ecosystem that accelerates growth, research and education, and develops best practices and guidelines. VRARA has over 4200 companies and 25,000 professionals registered, over 50 chapters globally, and 20 industry committees. VRARA programs & initiatives are designed to accelerate anyone’s growth, knowledge, and connections.

LiveWorx is the gathering place for all who thrive on the business of industrial technologies, with a diverse audience made up of C-level executives, managers, engineers, developers, and many more. Whether you’re creating elegant product designs, developing AR applications, or disrupting entire industries, there's something for the entire technology community at LiveWorx.

VR & AR in Training Best Practices White Paper

 

To get your free copy, enter your email address 

 

Thank you to our supporters who made this white paper possible:

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This 20+ pages white paper was written by our Training Committee and industry experts.

The VR and AR landscape is fast evolving and provides benefits across many industry verticals. One of the most widely hailed applications of VR and AR is in Training/ Learning & Development because of the seemingly boundless array of possibilities and benefits compared to traditional training methods.

This document outlines and details a set of best practices, aiming to capture the rapidly-evolving field of VR and AR and its use in training and skills development. It is intended for novices to VR and AR technologies which are knowledgeable in current training methodologies and experienced in the general training market. While this document provides an extensive discussion of current best practices and usages, VR and AR continue to grow organically and rapidly. We encourage you to experiment and push the boundaries of what is currently possible with this technology.

The VRARA Training Committee will ensure this document is current through regular updates every six months.

If you want to participate in the Training Committee email info@thevrara.com 

VR & AR for Business (Enterprise) White Paper

To get this White Paper, enter your email:

This 40+ pages paper was co-written by 9 industry experts and our Enterprise Committee, exploring the positive and lasting impact that VR and AR technologies can have when businesses deploy them to generate substantial revenue, increase productivity or improve safety. 

Thank you to Atheer for the support in making this white paper possible.

To get a copy, enter your email below. 

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Virtual & Augmented Reality are immersive technologies that provide new and powerful ways for people to generate, use and interact with digital information. These technologies take traditional media beyond conventional screens and use photographic images, video or computer generated graphics (sometimes provided as an 360-degree view within your field of vision) as a new communication and interaction medium that can be used across your company from marketing and sales to field services, training and data visualization.

Companies like Walmart, Farmers Insurance and Boeing have already begun deploying this technology across their organizations for training. Specific examples of how other brands are using VR/AR right now are detailed in this paper. Whether you are a brand marketer, director of operations, run a line of business or head of HR, there are many ways you can deploy this technology to generate substantial revenue, increase productivity or improve safety.

This white paper is broken into the following parts so you can skip to what is of interest to you:

  • Market Predictions for VR/AR

  • Key VR Industry Market Size Estimates

  • Market Size Estimates: Drilling Down on Enterprise

  • How to use Virtual Reality in your business?

  • 20 uses of VR/AR for Business

  • Deeper Dive on Examples

  • Preparing Your Business for the Immersive Future

  • 8 steps to build your VR/AR experience

  • Use Cases

    • Retail

    • Real Estate

    • Airlines

    • Automotive

    • Banking & Financial

    • Health & Medical

    • Virtual Reality Architectural Renderings

    • Industrial (Mining, Oil & Gas, Manufacturing)

    • VR Simulations & Data Analysis

    • Restaurant & Food

    • Travel & Tourism

    • Communications & HR

  • Different Types of VR

  • Uses for VR/360° Video

  • Computer Generated (CG) Virtual Reality

  • WebVR

  • VR Head Mounted Displays

  • AR Head Mounted Displays

  • Challenges Facing VR/AR Adoption

  • Conclusion