Additional Highlights for our upcoming VRARA Enterprise Summit at LiveWorx

Save $150 by Feb 20th. Click here for more info and tickets

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Tim Merel, Founder, Digi-Capital

Hard ROI from Enterprise VR/AR: Tim will focus on real-world examples with hard numbers. This will give the audience examples and data from both sides of the table - enterprise users and their suppliers. The more examples with numbers you have, the easier it is for management to convince internal corporate stakeholders to move from pilots to full production rollouts. It's also a valuable sales tool for service providers, demonstrating the potential value of their products/services to customers using real-world results.

Tim Merel is a software engineer, investment banker, lawyer and founder, and one of the most connected people for AR/VR/XR at CEO level. He writes regularly about AR/VR/XR for TechCrunch and others, as well as being interviewed, quoted and presenting across all major media and conferences globally. Before founding Digi-Capital, Tim worked for investment banks, News Corp, and Ernst & Young.

Clare Bond, Senior Director, Epam

Beyond FOMO and fence sitting: Making VR/AR good business. Many businesses are wondering how and when to adopt VR/AR and suffer from the fear of missing out. Others are sitting on the fence, reluctant to commit to a considered internal-facing product. The result is half-baked technical POCs that do little to prove the relevance of VR for enterprise. A Gartner report last year stated "The biggest barrier to the wide adoption of immersive technologies is the lack of good user experience." In this talk I will discuss how we bring design thinking, experience design and service design methodologies to VR/AR to create relevant, needed experiences which demonstrate the value of these technologies for business. 

Clare Bond is UX and Experience Senior Director at Epam. She delivered a robust design vision grounded in user research and delivered projects for clients including Adobe, Samsung, Edmunds, Zoetis, Relay Health. She provides training & future vision projects for VR/AR, and Emotional Analytics and 3DUI research for VR.

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Katy Rupp, Architect, Ghafari Associates

VR/AR: Bridging the Gap between the Intangible and the Built Environment

Virtual reality and augmented reality, like many technologies, began as a concept of experiencing intangible objects and environments digitally. As technology progressed, that concept became a reality and has transformed into a multibillion dollar industry that allows the real world to be virtualized and augmented. In today’s AEC industry, architects, engineers, and owners have to deal with intangible project concepts, such as how people experience time and space in the built environment. This presentation looks at the past, present and future of VR / AR in the AEC industry to address the question of how we can use VR / AR to design and develop environments that produce outcomes that better serve the users that inhabit them.

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Aubrey Tucker, Innovative Technology Developer, Stantec

How immersive experiences change design in AEC The future has happened but most designers and delivery teams are using tools set decades ago. Even BIM has grown profoundly into Digital Twins and common data environments. All of these new delivery paradigms are even further augmented by immersive technology. “Presence” can have its own profound enhancements to the design process and add further value through passive actions within VR/AR. This presentation will cover many of the new advancements within design technology and speak to the benefits of the advancements for practice. Cloud based collaboration and client commentary management will be additional features within the course to discuss the best practices for meaningful dialogue using simply technology.

Aubrey investigates across all architecture and engineering business lines technology change management strategies and proposes business cases to change how Stantec delivers work. He is an Enabler, Technologist, International BIM Speaker, University Lecturer & Revit Expert with an extensive career with skyscrapers, hospitals, schools, airports and technology.

Click here for more info and tickets

Call for Speakers! VRARA Enterprise Summit at LiveWorx Taking Place on June 10th in Boston

More info about the Summit and sign up to Speak here

The VRARA Enterprise Summit will take place on June 10th at LiveWorx in Boston. The full-day event will bring together the best thought-leaders in VR/AR from across the globe. Presentations from industry leaders will include VR/AR in the Enterprise, Training, 5G, and much more.

VRARA is the VR/AR Association, an international organization designed to foster collaboration between innovative companies and people in the VR and AR ecosystem that accelerates growth, research and education, and develops best practices and guidelines. VRARA has over 4200 companies and 25,000 professionals registered, over 50 chapters globally, and 20 industry committees. VRARA programs & initiatives are designed to accelerate anyone’s growth, knowledge, and connections.

LiveWorx is the world's most respected digital transformation conference for the enterprise. Experience the most innovative and disruptive technologies — VR/AR, IoT, machine learning, blockchain, robotics and more. 6500+ technologists are expected. LiveWorx is June 10-13.

More info about the Summit and sign up to Speak here

RSVP for our upcoming Webinar: The ROI for VR/AR in the Enterprise

RSVP here (click on the Upcoming tab)

If you would like to Sponsor this event, email info@thevrara.com

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Hear from the best minds in VR/AR including Accenture, SuperData Nielsen, Atheer, Itseez 3D from our Enterprise Industry Committee on the latest use cases, best practices, and ROI in theenterprise. Corporate leaders are tasked with reimagining the experiences they want for their customers in the face of a changing technological landscape. Learn why every enterprise needs aVR/AR strategy now, not later. RSVP here

VR & AR for Business (Enterprise) White Paper

To get this White Paper, enter your email:

This 40+ pages paper was co-written by 9 industry experts and our Enterprise Committee, exploring the positive and lasting impact that VR and AR technologies can have when businesses deploy them to generate substantial revenue, increase productivity or improve safety. 

Thank you to Atheer for the support in making this white paper possible.

To get a copy, enter your email below. 

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Virtual & Augmented Reality are immersive technologies that provide new and powerful ways for people to generate, use and interact with digital information. These technologies take traditional media beyond conventional screens and use photographic images, video or computer generated graphics (sometimes provided as an 360-degree view within your field of vision) as a new communication and interaction medium that can be used across your company from marketing and sales to field services, training and data visualization.

Companies like Walmart, Farmers Insurance and Boeing have already begun deploying this technology across their organizations for training. Specific examples of how other brands are using VR/AR right now are detailed in this paper. Whether you are a brand marketer, director of operations, run a line of business or head of HR, there are many ways you can deploy this technology to generate substantial revenue, increase productivity or improve safety.

This white paper is broken into the following parts so you can skip to what is of interest to you:

  • Market Predictions for VR/AR

  • Key VR Industry Market Size Estimates

  • Market Size Estimates: Drilling Down on Enterprise

  • How to use Virtual Reality in your business?

  • 20 uses of VR/AR for Business

  • Deeper Dive on Examples

  • Preparing Your Business for the Immersive Future

  • 8 steps to build your VR/AR experience

  • Use Cases

    • Retail

    • Real Estate

    • Airlines

    • Automotive

    • Banking & Financial

    • Health & Medical

    • Virtual Reality Architectural Renderings

    • Industrial (Mining, Oil & Gas, Manufacturing)

    • VR Simulations & Data Analysis

    • Restaurant & Food

    • Travel & Tourism

    • Communications & HR

  • Different Types of VR

  • Uses for VR/360° Video

  • Computer Generated (CG) Virtual Reality

  • WebVR

  • VR Head Mounted Displays

  • AR Head Mounted Displays

  • Challenges Facing VR/AR Adoption

  • Conclusion

 

Preview the AR/VR Content at LiveWorx Conference

More info here

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Learn about the competitive advantages that AR, VR and MR offer (including enhanced sales & marketing efforts, improved service margins, optimized manufacturing operations and streamlined product design) and best practices to implement them in your organization at LiveWorx. Below is a sampling of the content you'll find on AR/VR technologies this year:

AR Strategy for Differentiating After-Sales Support
Monday, June 18th | 11:30am - 12:15pm
Learn how OCME, an Italian machinery producer in food & beverage processing, defined and validated an AR strategy to transform their after-sales business, making it more profitable and competitive. In just four weeks, OCME developed and launched two PoC projects: the first leveraging AR with rich 3D content for the Microsoft Hololens, and the second for RealWear HTM-1 with Assisted Reality where 3D augmentation is not presented at all.

3 Takeaways To Deploy AR Projects On Time and Under Budget
Monday, June 18th | 2:30pm - 3:15pm
You will see live demos and videos of select deployed AR projects and participate in a lively interactive discussion.

Bringing AR to Your Business: How Hard is It?
Tuesday, June 19th | 9:00am - 9:45am
Many companies are either at the start of their AR journey or are figuring out how to get started. How can you accelerate the process? And, how hard is it to take and repurpose your existing content– CAD, documents, data– and generate usable AR experiences? This session will provide an overview of Fujitsu’s first steps on their AR journey. Discover how AR is an important and scalable part of their business strategy and how easy it was to implement solutions using Studio.

Pioneering Digital Transformation in the Chemical Industry: A Praxair AR Story
Tuesday, June 19th | 3:15pm - 4:00pm
Praxair, the third largest gas products company in the world, operates in a mature, hyper-competitive industry. Praxair formed “Praxair Digital,” to drive digital transformation across their enterprise. Praxair focused their initial AR strategy on leveraging ThingWorx to proactively identify potential failure points, determining if they could more quickly service their equipment, and understanding if they could make their service technicians more effective with less training. Applicable to any industry, this session will share leading best practices for identifying high-value AR use cases, securing buy-in from key stakeholders, building a business case for AR, deploying AR technology and identifying new AR opportunities for the business.

Lessons Learned: Bringing AR to the Enterprise
Wednesday, June 20th | 11:30am - 12:15pm
Join panel members as they discuss their implementation of augmented reality, specifically what use cases they targeted and why, and how they brought AR into their businesses. If you are getting started on your AR journey, then this panel is a great way to learn from others.

Enterprise AR is Going to ‘Get Real,’ and More Predictions for 2018

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Join our Enterprise Committee

Google, Amazon, Facebook, Apple, Samsung and Microsoft all want a piece of the VR/AR pie – not to mention Magic Leap, whose first consumer product is “coming soon.” VR/AR is about extension, engagement and monetization. Not since the 1980s have all the big tech players been battling for consumer attention and dollars. So, what is on deck in 2018, and why should we care?

These are the trends highlighted by ARtillry Intelligence for 2018:

Enterprise pulls ahead
Enterprise AR is going to get real in 2018, with companies capitalizing on ROI in both efficiencies and error reduction. Think processes, and how interdisciplinary teams can work better together.

Mobile AR rebounds
Mobile AR is set for big wins in 2018! With everybody owning better and higher-resolution phones, the adoption of mobile AR is a natural evolution. AR app revenue is due to increase because companies will start creating AR apps to sell their products and further extend and engage their customers.

Mobile AR standards develop
With both Google and Apple introducing AR offerings into their lineups, coupled with increased demand from retailers, native AR and AR-first mobile app experiences will rule 2018. As a result, AR standards are set to be solidified this year. User experience will be top-of-mind for product managers.

Consumer VR gets a jolt
With Oculus Go set to release in mid-2018 and reportedly to be sold at $199, consumers will happily buy in to provide a jump in the VR market.

Unifying technologies emerge
As platforms and fragmentation continue to evolve, consumers and enterprises alike will look to tech that provides seamless execution. Enter WebVR/AR. In addition, expect to see more tools for developers and options for enterprises.

Ultimately, it will be a race to 100 million VR/AR units sold. According to ARtillry Intelligence, “That’s the size of the installed base that will be a key milestone and turning point for VR. It’s the number that attracts content creators and supporting functions, as well as a network effect.”

What is the unit price that drives the market? $200-$400. How many years until VR/AR reaches the magic 100-million mark? Three years.

We already know that games with in-app purchase business models are proven revenue generators. So, companies in 2018 will try to tap into ROI success experiences and experiment with location-based promotions and sponsorships. Overall, with investment dollars continuing to flow, the market is not slowing down.

The year 2018 will bring more strategic investment, business development and spend in VR/AR. Some unicorns should expect to see their rainbows narrowed – but more established businesses will begin to taste the ROI of user-based VR/AR experiences.

Published by ISACA News

Boeing, US Postal Service Inspector General and Aisle411 Talk the ROI of VR and AR for Enterprise

Boeing, the US Postal Service Inspector General and Aisle411 took the stage at the first VR/AR Association Chapter Event in St. Louis on February 11th. Nearly 100 attendees turned out to Venture Cafe to see live augmented reality and virtual reality demos, and hear from some of the leaders who are building and deploying solutions in the market.

John Chicoli who oversees training systems at Boeing discussed how his team is using the latest VR technology to save potentially millions of dollars, while at the same time enhancing training programs. The power of new VR technology allows Boeing to perform training exercises that previously costs hundreds of thousands of dollars and months to build, and now execute for hundreds of dollars and days to build. 

Lisa Nieman of the US Postal Service Inspector General discussed how their team is deploying augmented reality experiences to physical mail - which leads to more engagement and more sales for marketers. Ms. Nieman also showcased how the USPS is looking to leverage augmented reality for their workforce, with the implications potentially saving tens of millions of dollars annually.

Matthew Kulig of Aisle411 demonstrated some of the latest applications of Google's Project Tango technology and how brands and retailers are using the technology to create more engagement, more traffic to their aisles, better customer service, and ultimately more sales.   

Also attending the event were several new technology, design, university and journalism organizations that are transforming the VR and AR market. StoryUP VR, based in Columbia, MO was demo'ing some of their VR journalism, taking you on an emotional ride all over the globe through their immersive storytelling. The University of Missouri (MU) attended the event and is preparing to launch a VR lab to facilitate research and development coming out of the university. And new start-up MojiLab based in St. Louis, MO with recent funding from Cultivation Capital attended the event. Mojilab creates 2D, 3D and VR shortform content optimized for social media. Mojilab's technology has been used by the likes of Fast Company, and likely many more to come. 

Overall, the energy at the Chapter event was off the charts and I'm looking forward to our next St. Louis Chapter event in April -- stay tuned!

Below is the opening remarks presentation: