HP Reveals Adaptive Biometric XR Tools at our Global Summit

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By RORY GREENER

The US tech giant discussed an 'intelligent' biometrics solution for VR Headsets

Opening this year’s VR/AR Association’s (VRARA) Global European Summit was Cécile Tezenas du Montcel, New technology Business Development Manager at HP, who spoke on Omnicept by HP, a software development kit (SDK) that records biometric data in real time.

Omnicept by HP is revolutionising virtual reality (VR) training for enterprises with a data-driven platform to allow cross reality (XR) developers to produce adaptive immersive experiences that react to a wearer’s physical response in real-time.

This facilitates the creation and distribution of enterprise-grade VR software that improves employee training, satisfaction, and wellness.

HP Reverb G2 Omnicept Edition

The US global PC manufacturer released its HP Reverb G2 Omnicept Edition in May and the package contains additional hardware accessories that provide biometrically-enhanced immersive experiences.

The Omnicept Edition comes packed with integrated sensors that monitor muscle movement and heart rates, and the enhanced Reverb G2 contains additional hardware with eye-tracking capabilities.

Biometric training applications collect data on a user’s physical state to separate computer, creating a central point to review metrics and assess an individual’s performance during VR training sessions.

HP requires a user to tether the Reverb G2 to a PC or smartphone to offload processing power, although she would not confirm or deny the prospect of a standalone edition.

The HP Reverb G2 Omnicept Edition headset is available in the Netherlands, Germany, Austria, Norway, Denmark, and the Americas for $1,249.00.

Future of Biometrics

The news comes after US tech giant Apple filed a patent with the US Patent and Trademark Office (USPTO) for a head-mountable device with facial biometrics for eye, mood, voice, and emotion tracking.

The United States Army Combat Capabilities Development Command (DEVCOM) has also been funding research at Kent State University to develop a VR training solution to identify neurological signals to reduce stress and improve decision making for small military units.

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