Canadian VR/AR Talent on the World Stage at AWE EU 2019

Canadian VR/AR Talent on the World Stage at AWE EU 2019

10 Canadian companies to attend Europe’s largest VR/AR conference

 
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September 23, 2019 - The Vancouver VR/AR Association (VRARA), in partnership with Launch Academy, is proud to introduce the Canadian Pavilion at the 2019 Augmented World Expo (AWE), the essential international VR/AR conference and expo taking place in Munich, Germany, on October 17 and 18, 2019. 

Ten leading Canadian VR/AR companies from across five different provinces will showcase their technology in the Canadian Pavillion at the 4th annual AWE EU: VR Vision Inc., Finger Food Advanced Technology Group, MAMMOTH XR, Kognitiv Spark, Motive.io, Arcane Technologies, Volumetric Camera Systems, Precision OS Technology, Quantum Capture Inc., and YDX Innovation

The AWE EU attracts over 1,000 industry professionals each year, bringing together a mix of CEOs, CTOs, developers, and designers from top companies as well as creative agencies, investors, and media. The event is a fantastic opportunity to explore emerging technologies, meet and learn from industry leaders, and establish new partnerships.  

“Vancouver has established itself as one of the leading VR/AR ecosystems in the world and we are excited to use this momentum to showcase the innovation taking place not just in Vancouver, but across Canada. These ten exciting companies represent the incredible VR/AR talent and innovation at work here in Canada.” - Dan Burgar, President of the Vancouver VRARA.

The Canadian Pavilion will also host a curated panel discussion on opportunities in the Canadian VR/AR ecosystem moderated by Nancy Basi, Executive Director of Media and Entertainment at the Vancouver Economic Commission. The discussion will feature executive leaders Joannah Apelo from VR Vision Inc, Peter Wittig from Motive.io, Dan Burgar from Vancouver VR/AR Association and Daniel Japiassu from  YDX Innovation.

“Launch Academy and the Vancouver VR/AR Association are proud to showcase promising Canadian VR/AR companies at the largest VR/AR conference in Europe. This delegation is an important first step to cultivate a long-term partnership with the EU’s VR/AR ecosystem and demonstrate Canadian innovation and creativity.” - Alex Chaung, Co-Founder of Launch Academy and Vancouver VRARA Director. 

The VRARA represents the fastest-growing VR/AR and MR ecosystem in the world. In just a few short years, Vancouver has grown into the second-largest immersive tech hub with over 250 local companies developing technologies that span everything from gaming to healthcare and retail. Together with Launch Academy, the VRARA is excited to showcase these ten Canadian VR/AR companies at AWE EU 2019 and bring international attention to Canadian VR/AR technology, talent, and innovation.  

The Canadian Delegation is hosted jointly by the Vancouver VR/AR Association with support from their valued partners the Vancouver Economic Commission, Launch Academy, VHDA, Tourism Vancouver, Creative BC, Trade and Invest BC and the Canadian Government. The overall programming will feature key meetings, networking, hosted VIP dinner which will include global brands and enterprises like Audi, Siemens, Porsche, Deutsche Telekom and innovation thought-leaders, Canadian Happy Hour, panels, booth & demo activations and economic development to round out the program. 

Delegates include:

VR Vision Inc provides both hardware solutions and custom content developed in-house by their team of VR professionals. VR Vision Inc. offers a full range of immersive technology services to empower businesses and bring them to the forefront of immersive technology. 

Finger Food Advanced Technology Group creates industry-transforming solutions for global companies such as Microsoft, KPMG, Activision, Cirque du Soleil, Lowe’s, and Lululemon. Most recently they worked with MEC to develop an app that showcases life-sized virtual tent models and product information. Viewed through an AR or Hololens, customers can make tent buying decisions without needing to set foot inside a store. 

MAMMOTH XR is an award-winning studio that develops world-class AR/VR experiences. They recently worked with USAY, the Urban Society of Aboriginal Youth, to create a VR experience called ”Thunder.” The purpose of the project is to preserve the Blackfoot language and culture through a blend of storytelling and technology. 

Kognitiv Spark is a global leader in secure, reliable, and effective industrial AR task support software. They built an intelligent and interactive 3D worker support solution called RemoteSpark for the Microsoft Hololens. It connects frontline and field-service workers to the expert resources they need when they need it, so they can achieve a new dimension of productivity. 

Motive.io developed the Motive Training Platform to create and deploy AR and VR content for training at scale. It includes their XR Player which provides custom training solutions in a fraction of the time it would take to create a custom training app from scratch. 

Arcane Technologies is a software and hardware engineering company specialized in emerging and 3D interactive technologies. Their mission is to support businesses to integrate emerging and 3D interactive technologies for product R&D, marketing, design, training, and production. 

Volumetric Camera Systems is a studio that provides portable 4D capture services to create high quality and realistic “holograms-in-motion” of any moving subject. They also offer photorealistic 3D environment captures. These two unique technologies can be merged together as one experience or applied separately. 

Precision OS Technology provides the most high-fidelity virtual reality platform for surgeons to practice specific procedures. This includes educational modules that allow trainees to improve their surgical skills through practice volume and evaluation. They also have a preoperative tool that enables surgeons to upload peri-articular fractures to structure a pre-planned approach to their case which they can perform and analyze. 

Quantum Capture Inc. is bringing AI to life with their CTRL Human which embodies natural language and AI. The virtual humans are designed to enhance customer service, employee training, content marketing, and entertainment applications. CTRL Human is a software platform compatible with the Unreal 4 game engine.

YDX Innovation recently rebranded from YDreams after 16 years of building innovation projects for some of the world's biggest brands. They’ve since created disruptive companies to change VR technologies and gaming. Most recently they were commissioned to create an interactive VR experience for Shell Brazil. The project involves several 360°films combined with interactive branded content. 

Vancouver VR/AR Association (VRARA) The Vancouver VRARA is the industry association for the VR/AR ecosystem in Vancouver, our mission is to make BC and Vancouver a world leading hub for growing and scaling VR/AR companies. We promote technology adoption, incubate early-stage companies, facilitate international trade, attract foreign investment and build communities. 

We’ve helped turn Vancouver/BC into the 2nd largest VR/AR ecosystem in the world with over 250+ companies. 

The VR/AR Association (VRARA) global is an international organization designed to foster collaboration between innovative companies and people in the VR and AR ecosystem that accelerates growth, fosters research and education, helps develop industry standards, connects member organizations and promotes the services of member companies.

For more information please visit www.thevrara.com/vancouver-chapter/ and find the VRARA Vancouver on Twitter, Facebook, and Instagram


Dan Burgar 

President, VR/AR Association Vancouver

dan@thevrara.com 

Alex Chuang

Director, VR/AR Association Vancouver

alex@shapeimmersive.com