SenseGlove has released a free Enterprise Guide to Haptics helping XR companies add a sense of touch to their XR solution and feel the virtual like it’s real.

The free guide “XR haptics Checklist” includes Explicit infographics with a 10 step plan to build a haptics scenario, market insights and a list of haptic gloves available in 2022 with their features and price.

DELFT, THE NETHERLANDS – July 18, 2022 — SenseGlove a leading developer of force feedback gloves for VR, today unveiled their free ebook explaining the steps to add a sense of touch and tactile interaction to XR solution in order to make it more realistic. The ebook is aimed at enterprise companies willing to unlock the full potential of VR: allow the users to feel objects with their own hands and interact with them more naturally.

Unlike controllers, haptic force-feedback gloves allow you to hold, push, touch, connect and squeeze the virtual like it is real. Furthermore, the users can feel the size, density and resistance of virtual objects. Enterprise companies working with SenseGlove have found the interaction with haptic gloves way more realistic versus controllers: companies like Volkswagen, Airbus, European Space Agency and many more noted that traditional VR training allowed them to protect the training equipment from being damaged, however it did not allow trainees to interact naturally. The need to continuously keep the controllers in the user’s hands meant trainees were unable to grab things, let them go again or feel the details of different sizes in their hands.

“One hundred percent of the trainees who completed the T6 vehicle assembly training found it more realistic to work with SenseGlove Nova versus the controller, simply because they could do more, like grabbing things. It just feels more realistic,” says Marcos Antelo Barrio, Trainer at Volkswagen. “Using regular controllers in VR is an artificial way of interaction, nobody ever pushes the button with their fist. Usually you push a button with your finger. Grabbing things, moving things needs to be as natural as possible.” – says Captain Ewoud, Staff Officer Research and Development for the Royal Netherlands Army Simulation Centre.

The haptics market is expected to grow by $15.84 billion between 2021 and 2025 according to a 2021 analysis by Technavio. While haptics technology is a rapidly growing market, there is still not much practical and easy to use information on implementation of haptics for XR. “We believe this guide will help project managers and other XR professionals to build an efficient haptics scenario, maximise the value of their XR solution and avoid the most common mistakes”, - says Gijs den Butter, SenseGlove Co-Founder and CPO.

The ebook guide is available for download at https://www.senseglove.com/ebook-xr-haptics-checklist/ SenseGlove launched its inaugural haptic feedback glove, the DK1 in 2018, and the second iteration, the SenseGlove Nova at CES 2021. SenseGlove products have since been purchased and applied by more than 300 corporations and institutions, including Volkswagen, the European Space Agency, the Royal Dutch Army, Airbus, Scania, Procter & Gamble, Siemens, Cambridge University and Fraunhofer.