Google, Intel, Adobe, World Health Organization (WHO) to speak at METAVERSE 2.0 on March 9-10

And hear from many others on March 9-10 at our METAVERSE 2.0 virtual event!

Apply to speak and/or sponsor here hopin.com/events/metaverse-2-0

Google - we expect we’ll see significant moves in this space from Google that will have a massive positive impact on the global technology ecosystem, driving adoption of the technology in every sector of business and consumer tech. Google’s Justin Quimby will be speak about Google Maps and the Metaverse! Discussion of the use of Street View, Live View to visualize geospatial content and how it can intersect with Metaverse 2.0

Powering the Metaverse - Intel is working on the plumbing for a persistent and immersive internet and has been working on to harness the compute that’s all around us in a seamless way. We need several orders of magnitude more powerful computing capability, accessible at much lower latencies across a multitude of device form factors. To enable these capabilities at scale, the entire plumbing of the internet will need major upgrades. Intel’s building blocks for metaverses can be summarized into three layers and we have been hard at work in several critical areas. Shailesh Kumar, Intel’s Metaverse Architect, will discuss Metaverse Ecosystem and Major Challenges and talk about the current state of Metaverse ecosystem, future directions and the challenges it needs to counter to become scalable.

Adobe is all about empowering all creatives to build Metaverse experiences. The Metaverse of the world will need a massive amount of content to exist and will need the contribution of an unprecedented number of artists and creatives to be fun and engaging. The talk discuss ways to empower all creatives to build Metaverse experiences, from no-code tools to way to freely distribute AR experiences overlayed on the real-world, from interoperability with 2D/3D asset creation tools to collaboration and community. Then the talk will address some of the open challenges in democratizing creation for the Metaverses and what the community could do to overcome them. Stefano Corazza, VP & Fellow - Head of AR at Adobe, will discuss the need for massive amount of content to exist and will need the contribution of an unprecedented number of artists and creatives to be fun and engaging. The talk will discuss ways to empower all creatives to build Metaverse experiences, from no-code tools to way to freely distribute AR experiences overlayed on the real-world, from interoperability with 2D/3D asset creation tools to collaboration and community. Stefano will also address some of the open challenges in democratizing creation for the Metaverses and what the community could do to overcome them.

World Health Organization (WHO) is working on Metaverse game design, action adventure serious games for Medical Education and Social Transformation. They will discuss action adventure games they have designed and are in use, which have historical and adventure themes. This genre of games is poorly represented in learning design but they have high engagement and help ensure learners stay on task by simulation of their training role in a linked non-anachronistic design.