And through discussions of UX tactics such as ray casting, locomotion and teleportation, a theme emerged: The industry needs collaboration and strength in numbers.
In other words, in these early days of experimentation for the best (and least nausea-inducing) user experiences, developers should work together and share best practices.
"Experiment, and don't be afraid to break things," said Digital Myths Studio's Rafael Brown. "And when you find things that work, share it back with the rest of us."
The packed house at San Francisco State University's downtown campus also heard from Oculus' Brian Sharp and Unity's Dylan Urquidi, through the eventful 2.5 hour program.
SF Chapter Presidents Mike Boland and Emily Olman kicked off the program with insights on the VR industry, and of course updates on the chapter and its members.
You can see that opening presentation below, and stay tuned for more videos. Special thanks to all the speakers and to our event partners, especially ARVR MunchnLearn.
Learn more about the VR/AR Association, San Francisco Chapter here.