Virtual Reality

VR/AR Association Publishes the Taiwan Ecosystem Report for Virtual Reality and Augmented Reality; Big Opportunities in Medical/Healthcare, Biotech, Pharma

Members can download the report from our Cloud Drive. To apply for Membership, click here

Big Opportunities in Medical/Healthcare, Biotech, Pharma for VRAR (x AI x IoT + other emerging technologies e.g. blockchain)

Taiwan companies will be represented at our VR/AR Global Summit Vancouver Nov 1-2. More info here

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Taiwan is sometimes called the "Asian Miracle", a small island of just 23.5 million people, yet it has become one of the top 20 economies in the world, hub of APAC/ASEAN and bridge to China. Taiwan is currently undergoing a digital renaissance with billions of dollars being dedicated to building a "Asian Silicon Valley" and "5 + 2" Industrial Innovation Plan. Taiwan has some of the best talent in the world, consistently ranking globally in the top 5 or 10 of STEM scores. The Digital Giants are investing heavily to develop Emerging Technologies in Taiwan. Taiwan provides a wonderful environment to do business or start a company. One can now find literally hundreds of startup events, incubators and accelerators. Besides all this Taiwan is consistently listed as one of the top 10 or 20 Best Places in the World to Live, Best Places to Travel, Best Places for Foreigners to Live and Work!

By being strategically situated in Asia-Pacific region, Taiwan is an excellent route for foreign companies into the emerging healthcare economies of Asia, while also being an ideal platform, from which to enter the Chinese market. Taiwan’s welcoming culture and reliable business environment underpin the potential for strong partnerships. Joint R&D opportunities lie in Taiwan’s ICT strengths, as Taiwan excels in hardware development with a well-established and professional supply chain. Taiwan’s leading ICT giants are actively seeking investment opportunities and R&D projects as they diversify into the healthcare industry. They welcome horizontal and vertical integration models of emerging technologies such as VRAR, especially for medical devices and healthcare services through M&A or forming strategic partnerships.

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In the biotechnology sector, capitalization of local publicly-listed biotech companies is valued at $23.9B USD with a total revenue of 7B USD up 17% since 2015. With over 105 bio-related IPO companies, Taiwan is a prime location for industry investment, partnerships, and licensing opportunities, as a result pharmaceutical companies like GSK and AstraZeneca are actively running clinical R&D centres in Taiwan. Taiwan is a significant global market, with National Health Expenditure accounting for 6.3% of GDP (34.7B USD) this is expected to grow annually at a rate of 4.8%. It applies WHO/FDA healthcare standards and has a high level of IP protection. Taiwan’s high quality universal health coverage single payer National Health Insurance (NHI) program covers 99.9% of the island’s 23.5 million population with public satisfaction at 83.1%. Looking ahead Taiwan has a number of serious health challenges that need to be addressed, not least of all an aging population, international cooperation will be vital to solving these issues.

Taiwan companies will be represented at our VR/AR Global Summit Vancouver Nov 1-2. More info here

Recap of VRARA Enterprise Summit at LiveWorx - our Members gave stellar presentations to the industry on the latest Virtual Reality and Augmented Reality Solutions

We invite you to participate in our VR/AR Global Summit Nov 1&2 in Vancouver! More info here

The VR/AR Association (VRARA) partnered with LiveWorx to host the VRARA Enterprise Summit at LiveWorx 2019 at the Boston Convention and Exhibition Center. LiveWorx is the world’s most respected digital transformation conference for the enterprise to experience the most innovative and disruptive technologies — VR/AR, IIoT, machine learning, blockchain, robotics and much more.

VRARA Members had the opportunity to present to some of the top industrial companies from across the globe like Applied Materials, Arcadis, Boeing, ExxonMobil, Franke, Hasbro, Johnson & Johnson, Julabo, Medtronic, Miller & Long, Toro, Sajo, Shell, Siemens, Sprint, Unilever, Zimmer Biomet, Vaillant Group, Verisk. Presentations included topics on AEC, Aerospace & Defense, Energy, Healthcare, Manufacturing, Training.

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Kris Kolo of VRARA and Cathy Hackl VRARA’s Board of Advisors & Enterprise Strategy at Magic Leap.

Enterprise VR/AR Spending is expected to reach $13-20B in 2019, and experience a 89% growth to $120B by 2023. So, where are Enterprises spending all of that money? And are they getting the value out of this level of investment in VR/AR? Matt Short of Accenture from our Silicon Valley Chapter shared with us what Accenture is seeing in the market and where their clients are spending the money.

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Dan Cotting of Shockoe from our Virginia Chapter gave an excellent overview of strategy for delivering a rapid return on enterprise VR/AR. Dan has worked with clients like Lexus, JB Hunt, Arrow Electronics which has helped shape his beliefs that VR/AR are poised to usher in an entirely new approach to business operations.

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Raj Puran, Intel from our Austin Chapter talked about how Intel is driving VR into enterprise and how to overcome the resistance of adopting new technologies.

Marlo Brooke of Avatar Partners from our LA Chapter demonstrated to us an example of how VR/AR is used in the commercial construction industry.

Sivan Iram, Lenovo from our Silicon Valley Chapter demonstrated the newly announced ThinkReality Platform and AR headset from Lenovo, and gave us some great insights!

Frank Black of HTC Vive Enterprise shared with us high-value use-cases from the DoD, Healthcare, and Emergency Response sectors.

Chad Eikhoff of Trick 3D Studios from our Atlanta Chapter along with their customer InterContinental Hotel Group (IHG), discussed an end-to-end enterprise strategy how VR/AR can be used across sales, design, marketing, and design departments in enterprises.

John Cunningham of DiSTI Corporation, from our Orlando Chapter (which is considered to be the Modeling & Simulation Center of the US!) organized an amazing panel on the use of VR/AR in Aerospace.

A fascinating group presentation on healthcare and VR/AR was given by Zimmer Biomet and Precision OS’s Danny Goel, a practicing Surgeon and CEO from our Vancouver Chapter. Together, they are reimagining the educational landscape for health care professionals.

Geof Wheelwright of Atheer, from our SF Chapter and Chair of our Enterprise Committee organized an excellent panel that explored where VR/AR are getting the most traction and how the market has evolved over the last couple of years.

Corporations invested $87B on Training in 2018 and according to Nielsen reports, Enterprises can save 15% ($13B) on Training with VR/AR; VR has retention rates of 75% while traditional methods are only 10%. Jonathan Moss of Sprint Retail Stores and a Member from our Missouri Chapter and Co-Chair of our Retail Committee showed how he’s using VR to train his staff and the ROI benefits. Our Training panel of speakers further discussed VR/AR and Training with additional real-world use cases from Tom Turner of Exxon Mobil and Jay Fraser, HP.

Our AEC specific presentations included Katy Rupp of Ghafari and member from our Detroit Chapter, Aubrey Tucker of ETRO Construction, and a member from our Vancouver Chapter, Vivek Sharma of Magic Leap, and a panel moderated by Mike Festa, VRARA’s Boston Chapter President.

Next we had a Group Presentation focusing on 2 case studies - Siemens Power/Gas & HP Digital Printing and how VR/AR is being used to improve technician and field services.

A recent Gartner report stated "The biggest barrier to the adoption of VR/AR is the lack of good user experience," and Clare Bond of EPAM Systems from our SF Chapter showed us how we can bring experience design to VR/AR.

Thank you again to our Summit sponsors!

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We invite you to participate in our VR/AR Global Summit Nov 1&2 in Vancouver! More info here

Luxsonic is awarded a contract by the Canadian Space Agency to help define the future of Medical Training during Deep Space Missions using Virtual Reality

As humanity reaches out to explore the solar system, it will be critical to maintain the health and wellness of astronauts. During deep space missions, communication with Earth could be difficult, so medical assistance from Earth may not be available. Medical evacuation, in times of emergency, will be impossible.

The Crew Medical Officer and other crew members will need to maintain and test their basic clinical skills. They will also need to learn new skills during the voyage and have instant access to medical information, like crew health data or diagnostic images. All of these needs will have to be addressed with the limited resources that can be taken on board the space craft. Luxsonic plans to use virtual reality technology to meet these requirements.

The CaregiVR Medical Support System is a technology concept being developed by Luxsonic for the CSA. CaregiVR could provide the crew of long-duration space missions with an advanced tool for medical education, training, and skills assessment. It could also be an integral part of overall ship medical systems, giving astronauts the support they need to stay healthy as they venture out into the solar system. Luxsonic is excited to develop the CaregiVR Medical Support System technology concept, which may one day contribute to the health and well-being of astronauts on deep-space missions.

See the Announcement from the CSA here

About Luxsonic:

Luxsonic develops virtual reality applications that are used by some of the most innovative Canadian healthcare institutions. Our VR software products improve medical education, training, and healthcare delivery while reducing operational costs for our clients. SieVRt, Canada’s first virtual reality medical imaging system allows physicians to view and interact with complex medical imaging data in an intuitive, user friendly, and distraction free virtual environment. It is currently available for sale in North America through our Clinical Innovator Program. Luxsonic is headquartered in Saskatoon, Saskatchewan and has a satellite office in Toronto, Ontario.

Contact Details:

www.luxsonic.ca

Email: info@luxsonic.ca

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Here's a Sample list of Companies participating at our VRARA Enterprise Summit at LiveWorx June 10th. You can still save $800 for LiveWorx June 10-13

Get tickets here!

The VRARA Enterprise Summit at LiveWorx starts next week on Monday, June 10th, taking place at at the Boston Convention and Exhibition Center. LiveWorx is June 10-13. With our Summit ticket, you save $800 on the LiveWorx All-Access-Pass (4 days)!

Our Summit will bring together the best minds in VR/AR from across the globe. Presentations from industry leaders will include topics on AEC, Aerospace & Defense, Energy, Healthcare, Manufacturing, Training, UX & Design, and much more.

LiveWorx is the world's most respected conference for the enterprise to experience the most innovative and disruptive technologies — VR/AR, IoT, machine learning, blockchain, robotics and much more. 6500+ attendees are expected. LiveWorx is June 10-13.

Below are sample of companies attending the Summit and more info about the events:

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  • June 10th at LiveWorx (LiveWorx is June 10-13)

  • 30 Sessions, Panels, Demos. 40 Speakers

  • Presentations & demos from Accenture, Atheer, Boeing, ExxonMobil, Fidelity, Intel, Julabo, Lenovo, HP, HTC, Magic Leap, Siemens, Sprint, Zimmer Biomet, and others.

  • Meet executives from Applied Materials, Arcadis, FlightSafety, Franke, Johnson & Johnson, Medtronic, Miller & Long, Toro, Sajo, Shell, Sprint, Unilever, Vaillant Group, Verisk, Whirpool, and other industrial corporations looking for VR/AR solutions!

  • Networking Lunch, Breaks, and Reception

  • $800 discount for LiveWorx All-Access-Pass (4 days)!

  • See the event page to learn more!

  • June 10-13 at the Boston Convention and Exhibition Center

  • 6500+ attendees, 640+ speakers, 240+ sessions, and a 200,000 sq. ft. exhibit hall filled with VR/AR, IIoT, Robotics, and Enterprise solutions.

  • See Event website here

  • Demographics from 2018:

 
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Ticket Prices go up May 31st! Register now for our VRARA Enterprise Summit & LiveWorx and save $800! See you June 10-13 in Boston!

  • June 10th at LiveWorx (LiveWorx is June 10-13)

  • 30 Sessions, Panels, Demos. 40 Speakers

  • Presentations & demos from Accenture, Atheer, Boeing, ExxonMobil, Fidelity, Intel, Julabo, Lenovo, HP, HTC, Magic Leap, Siemens, Sprint, Zimmer Biomet, and others.

  • Meet executives from Applied Materials, Arcadis, FlightSafety, Franke, Johnson & Johnson, Medtronic, Miller & Long, Toro, Sajo, Shell, Sprint, Unilever, Vaillant Group, Verisk, Whirpool, and other industrial corporations looking for VR/AR solutions!

  • Networking Lunch, Breaks, and Reception

  • $800 discount for LiveWorx All-Access-Pass (4 days)!

  • See the event page to learn more!

  • June 10-13 at the Boston Convention and Exhibition Center

  • 6500+ attendees, 640+ speakers, 240+ sessions, and a 200,000 sq. ft. exhibit hall filled with VR/AR, IIoT, Robotics, and Enterprise solutions.

  • See Event website here

  • Demographics from 2018:

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Call for Presenters and Invitation to Participate in our 5G Committee

Our 5G Committee is inviting speakers for a Webinar we are planning for May. Please email info@thevrara.com if you’re interested to present! And or let us know if you’re interested in Sponsoring this webinar.

The goal of the VRARA 5G Industry Committee is to pursue VR/AR focused use cases and requirements for 5G networks so as to ensure that the resulting specifications address the needs of this key industry sector.

VR and AR technology holds the promise to fundamentally transform how people interact with and experience the physical world, how they are entertained, and how services are delivered to them. We are at the cusp of this transformation, and, yet, it cannot happen unless the networks that will have to support these applications can deliver the required performance, e.g. latency on the order of several milliseconds. Edge computing is necessary to deliver such performance; while mobile networks, which today already provide pervasive global connectivity, are likely to continue occupying this central role

Join our Committee and representatives from carriers, network providers, and other industry leaders.  More info here


Regards,

Alex Reznik, HP Enterprise & ETSI MEC Chairman

Jonathan Moss, Sprint

VRARA Co-Chairs

Webinar expert panel: "Next generation HMDs and the killer app for VR"

Register here

This Friday, the 15th of February at 10am EST / 4pm CET, the European Photonics Industry Consortium will be moderating this VR/AR Association Location-Based Entertainment Committee Panel Discussion that intends to tackle the tough questions of hardware and software for immersive technology.

Both groups have invited key members to discuss the optics and displays that make VR possible in the first place and what it will look in the next generation headsets to come.

Moderated by Jose Pozo, the CTO at EPIC, his guest include:

  • Leland Hedges, Commercial Director at Pico Interactive

  • Marek Polčák, Co-founder at VRgineers

  • Dr. Zine Bouhamri, Market & Technology Analyst at Yole Développement

This webinar highlights not only the future market trends, but also the challenges and successes for the Photonics Industry developing for Virtual Reality headsets. You will also come out with more clearer understanding of the nuts and bolts behind VR. Register for free here (click on Upcoming).

XentStudios takes on the Kitchen & Bath Industry with Virtual Reality and Augmented Reality

XentStudios, a provider of immersive virtual (VR)/augmented reality (AR) platforms for the K&B industry, will be participating in the 2019 Kitchen & Bath Industry Show (KBIS), North America's largest trade show dedicated to all aspects of kitchen and bath design. This three-day event will be held February 19-21, 2019 at the Las Vegas Convention Center, Las Vegas, Nevada. 

Exhibiting at Booth BL50015, XentStudios will be showcasing its Xentify VR and AR platforms. Xentify VR provides K&B retailers with an immersive and interactive display-as-a-service platform offering room-scale product displays in virtual reality. Used to supplement physical showrooms, the technology allows store customers to experience a significantly more robust assortment of K&B products and combinations within the confines of current floor space and rent. 

The Xentify AR platform enables K&B retail customers to view unlimited combinations of products in virtual displays within their home. A few taps on a personal device allows K&B products and product combinations to be projected on their own living spaces, helping to validate design ideas and reduce returns.

For more info visit http://www.xentstudios.com or email Davinder Kohli davinder@xentstudios.com

About XentStudios
XentStudios, established in 2017, provides K&B retailers with VR and AR technology offering a combination of high-tech with high-touch physical products – “clicks-to-bricks.” It allows K&B retailers to merge online shopping with hands-on contact, providing an enhanced in-store experience for today’s tech-savvy customers while cutting costs, reducing space and shortening sales cycles.

Watch Timoni West of Unity from our VR/AR Global Summit 2018 (Video)

Participate in our upcoming Global Summits in Europe and North America! More info here

Timoni West is the Director of XR Research at Unity, where she leads a team of cross-disciplinary artists and engineers exploring new interfaces for human-computer interaction. Currently her team focuses on spatial computing: how we will live, work, and create in a world where digital objects and the real world live side-by-side. A longtime technologist, Timoni was formerly SVP at Alphaworks, cofounder of Recollect, and CEO of Department of Design, a digital agency. She's worked for startups across the country, including Foursquare, Flickr, Causes, and Airtime.

Participate in our upcoming Global Summits in Europe and North America! More info here

PhaseSpace and San Leandro Police Department Collaborate on Virtual Reality Training Program

The San Leandro Police Department (SLPD) is collaborating with local virtual reality developer PhaseSpace to see if Department of Defense (DOD) developed technology can help Police, Fire, and First Responder training. Headquartered at the Gate 510 for the past 18 years, PhaseSpace develops motion capture solutions for academic and medical research, training simulations, and the robotics, graphic arts and entertainment industries. Meet PhaseSpace Founder and CEO, Tracy McSheery, and see their technology in action in this video (see minute 9:45).

10 years ago, PhaseSpace developed training tools for the US Navy and Marine Corps under a Small Business Innovative Research Grant. Partnerships with Berkeley, Stanford, MIT, USC and other research institutions gave PhaseSpace experience in virtual reality (VR) long before it became widely available. PhaseSpace is now developing software with the intent of creating a VR training environment for law enforcement training, creating dangerous situations to hone police skills in a virtual environment, saving costs of travel and training. Over the course of the past year, the SLPD has collaborated with PhaseSpace on the development of the software by testing it and providing constructive feedback.

The significance of this public-private partnership is not to be underestimated. PhaseSpace has made leaps and bounds since its original iteration, creating environments that would traditionally carry a high liability. At present, the program addresses numerous stressful aspects of Police training, including de-escalation of tense circumstances, active shooter situations, and extreme driving scenarios.

The VR environment is very realistic, which makes the training experience that much more impactful. Furthermore, PhaseSpace has consulted with mental health professionals in an effort to address the psychological consequences of these situations, such as Post-Traumatic Stress Disorder, and incorporates unique methods to help minimize trauma. SLPD continues to test the program and to consult with PhaseSpace on further improvements.

The most significant take-away is that PhaseSpace has been able to create a program that places officers in very realistic training scenarios and enables a highly effective learning environment without the risk of real-world damage or injury. While still in development, the product is nearing an iteration ready for introduction to the Police Officer Standards and Training (POST) Commission. In the event of an endorsement from POST, it is conceivable that the program will be implemented statewide.

It is incredible to witness something so game-changing being developed right here in San Leandro. This software is of potential statewide, and even nationwide significance, and goes to show that great things are continuing to be made in San Leandro.

Learn more here

 
 

Join 200+ Attendees Online Next Week for our Enterprise Webinar Expert Panel

RSVP here

Our Enterprise Industry Committee will present the latest case studies, best practices, and ROI for applying VR/AR in the enterprise. Join executives from Accenture, Atheer, Fieldbit, Intel, Motive, Nielsen. We expect 200+ attending live. Join us for the Q&A! RSVP here