Lenovo

Exploring the Digital Pioneers in XR

Lenovo and Qualcomm Technologies, Inc. have created a series of videos where developers in the Snapdragon Spaces™ early access and Pathfinder programs share their experiences and creativity.  VRARA members, check out this introduction video for a quick overview of the Snapdragon Spaces™ XR Developer Platform, its key benefits for developers plus learn more about the Lenovo ThinkReality A3 smart glasses that bring AR to life.

Follow the included link in the video to see the developer videos and explore what is possible in AR.

Snapdragon Spaces is a product of Qualcomm Technologies, Inc. and/or its subsidiaries.

You can check out the entire Pioneers in XR series here: https://www.youtube.com/playlist?list=PLs18hw3X0NC4uagovCyKjwE1dG2PueelM

Relax! — It’s Only April 1998 in the Metaverse

Meet Lenovo at our Immerse Global Summit in Miami Beach on Dec 5-7

Relax! — It’s Only April 1998 in the Metaverse

By Jason McGuigan, Head of Commercial Virtual Reality, Lenovo Intelligent Devices Group 

Hey, see any headlines like these? The Metaverse is a Trillion-Dollar Boondoggle in the Making! Or No One Is In The Metaverse. Or Working In The Metaverse is Going to Suck. 

Don’t let the schadenfreude for big tech, volatility of crypto currencies, or other negative news today fool you. The Metaverse is well under construction and the extended reality (XR) technologies being deployed today are demonstrating real value.

I was doing web work in the early days of the Internet, and I remember the same terabytes worth of shade currently thrown at the Metaverse being thrown at the newly emerging network that today surpasses all estimates of what the “Information Superhighway” could be.

If you didn’t recall the headlines then, maybe you’ll know them now because they’ve become famous as failures in prognostication. Internet? Bah! and Internet ‘May Just Be a Passing Fad as Millions Give Up On It’ are just some of the best examples of the bad analysis from two decades ago.

Let’s review. The first website was introduced in the world in August 1991. There are nearly two billion websites today. That’s a pretty good run rate!

Now let’s compare the Internet and the Metaverse. We don’t have a simple ‘Metaverse was switched on’ date because we’re still so early on, so we’ll have to use a proxy. I think March 2016 will serve. That’s when the Oculus Rift started shipping to customers, and that’s when people could readily start using virtual reality (VR) in their own homes.

So, we’re at seven years and eight months after the birth of the Metaverse. Compared to the history of the Internet, we’re really only at about April 1998 in the Metaverse. I looked back and not a lot of exciting things happened around that time. But there were a few things of note relative to the computing industry.

AOL raised its monthly internet access fees to $21.95 per month.

Google filed for incorporation in California. 

Meanwhile, Facebook wasn’t founded for another six years, and Instagram, Netflix, Twitter, Uber and Zoom were not yet even a glimmer in the eyes of innovators and investors.

In 1998 on the Internet, we could pretty much only do email, visit a few good news websites and maybe buy something from Amazon because it just started selling things other than books.

So anytime anyone doubts this Metaverse future of ours I’d like to remind them of that it took a long time for the Internet to grow. It took time to engineer and construct it, even longer to monetize, and yet longer still for iteration upon iteration of innovation to occur before the Internet became the global backbone of how we work, learn and connect. 

In the cases of the Internet and Metaverse, I can’t help but be reminded of Amara's Law. We tend to overestimate the effect of a technology in the short run and underestimate the effect in the long run. In the short term, the market is underwhelmed by XR technologies because most people just haven’t experienced the power of the technology and they can’t foresee the impact. 

The XR industry and the Metaverse we’re building has come far already but there is still so much to be done. This is all moving forward. Technology is resilient and reliable in its growth. Today, workers are wearing augmented (AR) smart glasses to assist workflows and achieve near-zero error rates. With VR, businesses are experiencing up to 4X faster training on soft skills compared to classroom training and 275% more confidence in applying skills acquired through immersive learning. In addition, VR training can reduce the risk of injury at the workplace by up to 43%., These are real results today. 

When these work applications are networked into a persistent digital world with high fidelity remote presence experiences as well as gaming, live entertainment, and education, amazing things will happen. New Fortune 500 companies will be born, new pop idols will explode into the space, and a few kids who grew up playing Minecraft and Roblox will be the next billionaire Metaverse entrepreneurs. 

Bet against the Metaverse if you want. But I’ve seen this story before — so I’m excited to see where it’s going. 


PWC, VR Soft Skills Training Efficacy Study, 2020

Enterprise Apps Today, 80+ Virtual Reality Statistics, May 2022

Post originally appeared on Lenovo’s StoryHub

The ThinkReality VRX and the Road to Mixed Reality in the Enterprise Metaverse. Learn more at our Immerse Global Summit in Miami with Lenovo!

Meet Lenovo at our Immerse Global Summit in Miami Beach on Dec 5-7

By
Vishal Shah, GM of XR and Metaverse, Lenovo Intelligent Devices Group
Jason McGuigan, Head of Commercial Virtual Reality, Lenovo Intelligent Devices Group

If you’re not in the Extended Reality (XR) industry, terms can be a little confusing. XR includes augmented reality (AR), 3D digital overlays on transparent lenses to view real-world environments, and virtual reality (VR), immersive 3D experience in opaque headsets. AR and VR are converging into mixed reality (MR), the merging of a real-world and digital environments, almost like toggling between AR and VR. Today, it very much looks like MR is the future, and the future is bright!

The new Lenovo ThinkReality VRX is an advanced all-in-one VR headset engineered for the enterprise. The immersive, lightweight, slim profile six-degrees-of-freedom (6DoF) VR device is powered by the Snapdragon® XR2+ Gen 1 platform and provides full-color, high-resolution pass-through capabilities for MR applications from two front-facing cameras acting as the computer vision for the wearer. See below for key technical specifications.

Let’s focus on how full color pass-through enhances the user experience in many ways and is just the beginning for MR.

First, pass-through enables the users of the ThinkReality VRX to continuously work with the headset on and seamlessly move from immersive use cases like 3D content consumption and collaboration to interacting with real-word surroundings to do normal activities, like for example, speak with a colleague next to you, work on a PC, or even just have a drink of water.

This makes for an overall safer and more enjoyable VR experience in enterprise scenarios. Taking a headset on and off dozens of times a day is just a drag and disrupts productivity.

More important than just convenience to workers, we also envision workers wearing the ThinkReality VRX will use applications to move between VR and AR experiences to get things done. For example, working on a 3D model or digital twin of a jet engine while immersed in VR then moving to pass-through to see the actual same jet engine on an aircraft but with digital overlays, such as annotations or AI-prompted instructions. This enables scenarios where workers are getting some of the best of VR and AR to complete tasks while viewing 3D data and interacting with each other. Such experiences are going to greatly enhance collaboration, productivity and innovation in the Enterprise Metaverse – digital environments where work gets done.

We are really going to see a whole new level of productivity when workers can effortlessly move across different kinds of digital realities to learn, design and collaborate. However, MR applications are still very new. We are very excited to see how developers will take these capabilities and create solutions.

To that end, the ThinkReality VRX is the world’s first VR headset to implement support for Snapdragon Spaces. This means developers will be able to create experiences on VR headsets that are much more like AR on optical see-through devices like our ThinkReality A3 AR glasses. This will offer developers portability between AR, VR and MR to create solutions regardless of the device form factor.

While we are confident MR is the future of enterprise XR, we are just as sure AR and VR headsets will remain much needed for a long time to come. Most AR use cases in a work environment require transparent lenses for situational awareness in potentially hazardous environments like a factory floor or construction site. At the same time, high-resolution passthrough is an additional expense not every VR user will opt for, for example in educational settings and other primarily content-consuming scenarios.

The promise and potential for the Metaverse is years away from being fully realized, nevertheless enterprises deploying XR solutions today are seeing real ROI from increased productivity. Lenovo ThinkReality will stay focused on building better onramps to the Enterprise Metaverse, so customers have everything they need to scale into the new realities of business.


ThinkReality VRX Key Specs

 



Post originally appeared on Lenovo’s StoryHub

Stop by the Lenovo booth at our Immerse Global Summit in Madeira Island, Portugal, Sept 28-30

Lenovo ThinkReality offers an extensive portfolio of XR solutions because enterprises are looking for an easier pathway to scale into the Metaverse.

Hardware and software will always be critical to the future of successful XR projects, but they are still only part of a solution. Services are going to be a major differentiator in our nascent industry. Why? Because speed-to-solution is going to separate firms that accelerate in this new business reality from the rest of the pack.

Lenovo, a trusted global enterprise technology leader, not only offers XR hardware and software, but also end-to-end services to help customers quickly realize the return on their investments.  Lenovo helps enable enterprises by delivering immersive digital transformation solutions that span across engineering design and modeling, maintenance and repair, remote collaboration, worker safety and training, and much more.

Stop by our booth at the Immerse Global Summit in Madeira Island, Portugal September 28-30 and speak with Lenovo experts about how we can help your business transform and grow in the Metaverse.

Lenovo to make an exciting announcement at Immerse Global Summit EUROPE

Lenovo ThinkReality is a proud sponsor of the Immerse Global Summit and looks forward to seeing you there! Stop by the Lenovo booth for an immersive experience with Lenovo’s latest innovations. Join Lenovo keynote session for an exciting announcement as we expand Lenovo solution portfolio to help customer scale into the Metaverse.

For enterprise customers somewhere on a journey to the Metaverse, Lenovo’s ThinkReality is here to help. ThinkReality offers the world’s most powerful and flexible enterprise XR software platform, hardware, and world-class professional services all from the leading global computer manufacturer.

ThinkReality is conceived for today’s world and the future. The ThinkReality platform provides a proven, scalable, and streamlined path from concept to production for enterprise XR applications. Business teams can connect Lenovo XR devices like the ThinkReality A3 Smart Glasses and add third party devices. In addition, the platform allows customers to develop and deploy apps and content remotely throughout the enterprise while managing devices and applications from a single interface.

ThinkReality xR Services provides bespoke, end-to-end services to Lenovo customers, helping them quickly realize the return on their XR investments. ThinkReality is the only complete solution that lets customers focus on problem-solving for their Metaverse real-estate by working across diverse hardware and software and providing the technology and insights needed in the new era of immersive computing.

Download Whitepaper: How Lenovo’s ThinkReality A3 Smart Glasses Accelerates Enterprise Augmented Reality Adoption

Moor Insights & Strategy sees the augmented reality (AR) market growing rapidly, supported by billions of dollars in investment every year, especially in the enterprise space where many different companies are aggressively working to bring new headsets and platforms to market. In this paper, Moor Insights & Strategy explore Lenovo's ThinkReality A3 and how it works with Motorola’s “Ready For” device program to create an end-to-end platform-based solution at scale.

Download the whitepaper and also join us for our live webinar and Q&A on Wed, June 8 2022

*By downloading the whitepaper, you are authorizing Lenovo to reach out regarding interest in ThinkReality products and services.

Qualcomm Snapdragon Spaces Developer Kit featuring Lenovo’s ThinkReality A3 Smart Glasses is Live

The first devices to commercialize Snapdragon Spaces is now available in a developer hardware kit that includes the Lenovo ThinkReality A3 smart glasses coupled with a motorola edge+ (2022). Light, powerful and versatile, the ThinkReality A3 smart glasses are powered by the Qualcomm® Snapdragon™ XR1 Platform processor and feature an 8MP RGB camera to provide 1080p high-quality video and dual fish-eye cameras for room-scale tracking. The motorola edge+ (2022) brings the unparalleled performance of the Snapdragon® 8 gen 1 Mobile Platform and triple high-res camera system. The two devices pair seamlessly to give developers full access to Snapdragon Spaces and endless opportunities to explore. Starting today, developers and companies can place their order at https://spaces.qualcomm.com/

For a limited time, VRARA members can receive $100 off the ThinkReality A3 Smart Glasses

For a limited time VRARA members can receive $100 off the ThinkReality A3 Smart Glasses*.

A recent software update adds Windows 11 support and offers connectivity to a wider range of PC’s to create and expand your workspace anywhere with the A3 Smart Glasses; named one of TIME’s best inventions. Create and customize virtual monitors at the office or when working remotely. Lightweight by design and built with privacy in mind, users can view sensitive data in comfort without fear of "shoulder surfers” seeing confidential materials.

Click here for offer: ThinkReality A3 | Enterprise smart glasses | Lenovo US

 

*US only. Offer expires 11:59PM, March 31, 2022. Offer valid on A3 Smart Glasses only. Does not include the Industrial edition or mobile bundles.

New IDC Report Available! Embracing Augmented Reality Technologies to Accelerate Your Organization's Digital Transformation (Download here)

IDC continues to forecast substantial growth in the coming years across all areas of AR, including hardware, software, and services.  This paper outlines ways in which AR has helped organizations manage their challenges through remote assistance, digital knowledge capture and transfer (worker training), on-demand work instructions, 3D assets and more.

Also, don’t miss Lenovo at our METAVERSE 2.0 virtual event on March 9-10.

Nassima Filali, AR/VR Business Development Manager at Lenovo and David Ristagno, CEO of Uptale, will kick off our METAVERSE 2.0 virtual event sharing how Lenovo can help enterprise customers build and deliver their Metaverse digital transformation. They will share practical and scalable AR and VR solutions capable of delivering ROI today by tethering the ThinkReality A3 – awarded TIME’s Best Invention of the Year Award in 2021 –  with a Motorola smartphone or PC for a broad range of AR applications and experiences. They will also share how the Mirage VRS3, combined with Uptale’s digital learning platform, enables St. Gobain, the leading distributor of construction materials in France to train thousands of employees in VR with incredible results.

Register here for the event here: 🡪 Metaverse 2.0 (hopin.com)

By combining, hardware, software, ecosystem partner applications, and professional services, Lenovo is committed to helping customers deliver scalable AR and VR solutions.  

 
 

*By downloading the whitepaper, you are authorizing Lenovo to reach out regarding interest in Lenovo ThinkReality products and services.

 

Lenovo and RealWear Join Forces to Bring Assisted Reality Solutions to Enterprise Customers

Lenovo’s global sales network to offer customers RealWear’s HMT-1 assisted reality wearable solutions, and Lenovo and RealWear certify the HMT-1 device for Lenovo’s ThinkReality™ XR cloud platform

Research Triangle, NC & Vancouver, WA – August 30, 2021 – Lenovo™ (HKSE: 992) (ADR: LNVGY), a global technology leader, and RealWear, the world’s leading provider of assisted reality solutions for frontline industrial workers, today announced a global collaboration to bring assisted reality solutions to enterprise customers. The combined technologies and resources of both companies will enable customers to select, deploy and scale right-fit extended reality (XR) technologies worldwide.

Extended Collaboration for the Global Enterprise XR Market

Under the collaboration, Lenovo has certified the RealWear HMT-1 devices for use on its ThinkReality™ platform, expanding frontline workers’ access to optimized, hands-free 2D applications. Additionally, Lenovo will offer RealWear’s HMT-1  family of assisted reality wearable devices through its global sales network.

RealWear HMT-1 with ThinkReality.png

A cloud and device-agnostic solution for enterprise deployments, ThinkReality™ is among the world’s most powerful and flexible enterprise XR software. The platform provides enterprise customers with advanced development and management tools, including a software development kit, content and device management services, enterprise integration, a robust developer portal, and ready-to-use microservices.

ThinkReality also includes turn-key certified solutions for vital XR applications from remote assistance, guided workflow and training to remote data visualization and design collaboration. Customers using devices on the ThinkReality platform have access to these common use case applications immediately  without needing to spend additional time or money on content development.

With the addition of the RealWear HMT-1, Lenovo’s ThinkReality platform now supports a full range of solutions across the XR spectrum. These XR solutions include the ‘reality first, digital second’ experience of assisted reality through the RealWear HMT-1 to the ‘immersive but not isolating’ experience of the new ThinkReality A3 smart glasses and the ‘world-focused’ ThinkReality A6 with transparent lenses, as well as  the fully immersive experience of virtual reality (VR) with the Lenovo Mirage VRS3 all-in-one VR headset.

VR AR XR Spectrum.png

The RealWear HMT-1 monocular device, the leading ruggedized head-mounted intelligent wearable, gives industrial workers real-time access to information and expertise, while keeping their hands and field of view free for work. The RealWear device allows workers to use voice-controlled commands – even in high noise environments – to collaborate with remote experts or navigate through complex workflows to reduce procedural errors. RealWear is fully compatible with worker Personal Protective Equipment (PPE), purpose-built for industry and enterprise, and features the category’s only ‘full shift’ hot-swappable battery.

The RealWear HMT-1 works with hundreds of powerful software applications from RealWear Ready solution partners, each optimized for completely hands-free voice control. That means no scrolling, swiping, hand gestures, or tapping – just simple voice commands. The HMT-1 can be used for remote mentor video calling, document navigation, guided workflow, mobile forms and industrial IoT data visualization. The device boasts more than 200 voice-controlled apps for hundreds of industrial use cases.

“To fulfill the ThinkReality vision of making it easier than ever to build, deploy, and manage enterprise XR solutions at scale, Lenovo is collaborating with a growing ecosystem of hardware and software solution providers,” said Jon Pershke, Vice President of Strategy and Emerging Business Development, Lenovo Intelligent Devices Group. “The addition of RealWear’s field-proven monocular device on the ThinkReality platform means we’ll be able to support an even larger and growing number of enterprise customers as they equip industrial frontline workers with cutting-edge XR technology that improves workplace safety and drive unprecedented ROI.”

“Our collaboration with Lenovo will provide a rich and powerful experience for frontline workers while enhancing worker safety,” said Sanjay Jhawar, Co-founder and President, RealWear. “We’re excited to help bring the benefits of HMT-1 assisted reality solutions to Lenovo’s enterprise customers globally, leveraging a strong ecosystem of collaboration and productivity software tools for digital transformation.  Additionally, we look forward to expanding our cooperation with Lenovo in the future across a range of end-user experience driven initiatives.”

Lenovo serves enterprise customers in 180 markets around the world. The company’s focus on quality and security is why Lenovo has been a trusted supplier to commercial customers and local/national government agencies around the world since 2005. In 2019, more than 300 of the world’s Fortune 500 companies bought Lenovo technology products.

The ThinkReality platform and devices are supported by Lenovo Integrated Solution Services (LISS), a global end-to-end service program that supports the relevant hardware, software, and services to provide an advanced level of care throughout a solution’s lifecycle.

Contact your local Lenovo or RealWear sales representative to find out more.

About Lenovo
Lenovo (HKSE: 992) (ADR: LNVGY) is a US$60 billion revenue Fortune Global 500 company serving customers in 180 markets around the world. Focused on a bold vision to deliver smarter technology for all, we are developing world-changing technologies that power (through devices and infrastructure) and empower (through solutions, services and software) millions of customers every day and together create a more inclusive, trustworthy and sustainable digital society for everyone, everywhere. To find out more visit https://www.lenovo.com and read about the latest news via our StoryHub.

About RealWear
RealWear® is the world’s leading provider of assisted reality wearable solutions that engage, empower, and elevate the modern frontline industrial worker to perform work tasks more safely, and with increased efficiency and precision. RealWear give these workers real-time access to information and expertise, while keeping their hands and field of view free for work. Workers use voice-controlled commands – even in high noise environments – to collaborate with remote experts or navigate through workflows. RealWear is fully compatible with worker PPE, purpose-built for industry and enterprise, and features the only “all shift” battery. RealWear is field proven with world-class customers, including Shell, Goodyear, Mars, Colgate-Palmolive, and BMW, who have used it to improve workplace safety while delivering unprecedented ROI.

RealWear is headquartered in Vancouver, Washington in the United States, with local offices in the United Kingdom, Singapore, Germany, Australia, the Netherlands, and Korea, along with a new customer experience center in Dubai. RealWear’s number one position was further strengthened with triple (3X) year-over-year growth in 2020. The company has shipped wearable devices to more than 3,000 unique enterprise customers worldwide in a range of industries, including Energy, Manufacturing, Food & Beverage, Automotive, and Telecommunications.

For more information, visit www.realwear.com.

 

LENOVO and THINKREALITY are trademarks of Lenovo. REALWEAR and HMT-1 are trademarks of RealWear Inc. All other trademarks are the property of their respective owners. ©2020, Lenovo Group Limited.

Lenovo’s ThinkReality A3 Smart Glasses Are Here!

Transform your company vision

Advance productivity with ThinkReality A3—Lenovo’s versatile smart glasses for the enterprise. Ultraportable and comfortable, these augmented reality (AR) glasses create a customized, expanded personal workspace anywhere, from a virtual monitor at home, to guided schematics on the factory floor.

Screen Shot 2021-08-24 at 9.57.29 AM.png

The Lenovo ThinkReality A3 Industrial Edition and PC Edition are now available!

Light and powerful, the ThinkReality A3 tethers to select Lenovo PCs and Motorola smartphones, it are one of the most advanced and versatile enterprise smart glasses to come to market.

With a versatile headset that supports industrial and PC applications, Lenovo's ThinkReality platform delivers enterprise-grade augmented reality in an easy-to-deploy and easy-to-support solution.

Immersive but not isolating, the AR smart glasses are powered by the Qualcomm Snapdragon XR1 Platform for high-quality performance and feature stereoscopic 1080p displays presenting the user with up to 5 virtual displays. An 8MP RGB camera provides 1080p video for remote expert use cases while the dual fish-eye cameras provide room-scale tracking.

The ThinkReality platform includes a host of development and deployment tools, as well. As the world's largest PC vendor, Lenovo has a rich partner ecosystem and deep experience in empowering enterprises to manage devices and users.

More info

Lenovo and Varjo Help Power Aston Martin’s Use of Mixed Reality

Legendary automaker, Aston Martin, is known for its commitment to luxury design and the ultimate customer experience. Using Lenovo’s ThinkStation P620 workstation, along with Varjo’s XR-3 headset, the company is pushing the boundaries of what’s possible to create a fully immersive experience of their first, high-performance SUV, the Aston Martin DBX. Mixed reality technology is allowing Aston Martin to not only iterate on designs faster, but also enhance dealer training and customer engagement with an ultra-realistic model of the Aston Martin DBX.

You can learn more about Aston Martin’s use of immersive technology in a customer video here. In the video, VP and Chief Marketing Officer at Aston Martin, Pete Freedman, delves into the various XR applications they’re exploring across the business, while spokespeople from both Lenovo and Varjo reveal how their respective hardware is bringing the Aston Martin DBX experience to life, all in human eye resolution.

Lenovo introduces Smart Glasses at CES 2021! ThinkReality A3, the Most Versatile Smart Glasses Ever Designed for the Enterprise

New Smart Glasses Enhance Productivity for the Office Professional and Industrial Worker in Small Business or Global Enterprise, and Everywhere In-between

January 10, 2021 – Today, during the Consumer Electronics Show (CES®), Lenovo™ introduced the ThinkReality™ A3 lightweight smart glasses. One of the most advanced and versatile enterprise smart glasses to come to market, the ThinkReality A3 is part of a comprehensive digital solutions offering to deliver intelligent transformation in business and bring smarter technology to more people.

As increasingly distributed workforces and hybrid work models become the reality of a new normal, small and large businesses around the world are looking to adopt new technologies for smart collaboration, increased efficiency, and lower downtimes. From customized virtual monitors and 3D visualization to Augmented Reality (AR) assisted workflows and immersive training, the ThinkReality A3 helps transforms work across many levels of the enterprise.

The ThinkReality A3 tethers to a PC or select Motorola smartphones1 via a USB-C cable depending on the needs of smart workers anywhere. Versatile, portable, and comfortable, the ThinkReality A3 fits like sunglasses and can be enhanced with industrial frame options for safer and more durable use. Immersive but not isolating, the AR smart glasses are powered by the Qualcomm® Snapdragon™ XR1 Platform for high-quality performance and feature stereoscopic 1080p displays presenting the user with up to 5 virtual displays. An 8MP RGB camera provides 1080p video for remote expert use cases while the dual fish-eye cameras provide room-scale tracking.

“The A3 is a next generation augmented reality solution – light, powerful and versatile. The smart glasses are part of a comprehensive integrated digital solution from Lenovo that includes the advanced AR device, ThinkReality software, and Motorola mobile phones. Whether working in virtual spaces or supporting remote assistance, the ThinkReality A3 enhances workers’ abilities to do more wherever they are,” said Jon Pershke, Lenovo Vice President of Strategy and Emerging Business, Intelligent Device Group.

PC Edition for Virtual Monitors

The ThinkReality A3 PC Edition tethers to a laptop or mobile workstation to enable users to position multiple, large virtual monitors in their field of view and use Windows software tools and applications. Virtual monitors expand the value of PCs, creating more productivity, privacy, and immersive experiences for industries like finance, architecture and engineering, as well as for any remote and mobile worker where space and privacy are limited.

Virtual monitors are optimized and compatible with Lenovo’s leading ThinkPad laptops and mobile workstations powered by Intel and AMD Ryzen™ processors.

Industrial Edition for Enhanced Decision Making in Complex Environments

The ThinkReality A3 Industrial Edition tethers to select Motorola smartphones1 for hands-free, AR-supported tasks in complex work environments. The Industrial Edition is supported by the ThinkReality software platform, which enables commercial customers to build, deploy, and manage mixed reality applications and content on a global scale, with global support.

For use in scenarios from factory floors and laboratories to busy retail and hospitality spaces, certified turnkey applications on the ThinkReality platform powers remote assistance, guided workflows, and 3D visualization. Now, industrial workers have a light, flexible and scalable set of smart glasses to increase productivity and safety while decreasing error rates in daily tasks.

ThinkReality Ecosystem of AR/VR Solutions

Lenovo’s ThinkReality platform is helping accelerate adoption of the next generation of wearable computing — offering smarter technology to enable smarter workers. With the growing ThinkReality cloud-agnostic ecosystem of hardware and software solutions, enterprises have more choices in building and deploying mixed reality technologies to improve business.

Lenovo AR devices include the ThinkReality A3 smart glasses and A6 headset. The ThinkReality A6 features a full-featured sensor array, expandable memory, 1080p resolution waveguide optics, and a removable battery for extended use of the head mounted display.

VR use cases in the enterprise are rapidly expanding from training and simulations to immersive experiences for sales and marketing, as well as other applications. The Lenovo Mirage™ VR S3 all-in-one headset is specifically designed for enterprise and is ready to scale for global operations and is ideal for soft-skill training solutions. For advanced, high-performance mixed reality and virtual reality applications, Lenovo offers a portfolio of workstations certified to work with various Varjo XR/VR headsets and is a reseller of Varjo’s human-eye resolution solutions.

Availability
The Lenovo ThinkReality A3 smart glasses will be available in select markets worldwide starting mid-2021. Visit the ThinkReality A3 web page to find out more, or contact your local Lenovo sales representative.

Visit the Lenovo StoryHub CES press kit for images and full specs and Lenovo’s CES homepage for more details.

About Lenovo
Lenovo (HKSE: 992) (ADR: LNVGY) is a $50 billion Fortune Global 500 company, with 63,000 employees and operating in 180 markets around the world. Focused on a bold vision to deliver smarter technology for all, we are developing world-changing technologies that create a more inclusive, trustworthy and sustainable digital society. By designing, engineering and building the world’s most complete portfolio of smart devices and infrastructure, we are also leading an Intelligent Transformation – to create better experiences and opportunities for millions of customers around the world. To find out more, visit https://www.lenovo.com, follow us on LinkedInFacebookTwitterYouTubeInstagramWeibo and read about the latest news via our StoryHub.

1 Compatible with Motorola smartphones using a Qualcomm Snapdragon 800 series processor or better, and DisplayPort capability.

LENOVO, THINKREALITY and LENOVO MIRAGE are trademarks of Lenovo. MOTOROLA, the Stylized M Logo, MOTO and the MOTO family of marks are trademarks of Motorola Trademark Holdings, LLC. Qualcomm and Snapdragon are trademarks of Qualcomm Technologies Inc. Qualcomm Snapdragon is a product of Qualcomm Technologies, Inc. and/or its subsidiaries. AMD and Ryzen are trademarks of Advanced Micro Devices, Inc. Intel, the Intel logo, and other Intel marks are trademarks of Intel Corporation or its subsidiaries. USB Type-C® and USB-C® are registered trademarks of USB Implementers Forum. All other trademarks are the property of their respective owners.  ©2020, Lenovo Group Limited.

Lenovo hiring SW AR engineering manager in Raleigh

lenovo-logo-cd26434fee.png

Position Description:
At Lenovo, we Never Stand Still. Every day, every employee at Lenovo is focused on moving forward, rejecting traditional limits, and always seeking a better way.

Lenovo is expanding its ThinkReality core engineering team and looking to hire Sr. Engineering Manager for the AR Platform. In this role you’ll be managing engineering scrum teams that builds the backend cloud services and preloaded apps. You’ll be supported by respective engineering leads, project managers, and scrum masters. You’ll work alongside product managers, engineers, researchers and cross-functional stakeholders. You’ll be leading, and help grow, a world class team of developers, Android OS, and Cloud Engineers. This team will be focused on building enterprise-grade applications and core platform services for commercially available Augmented Reality devices.

The project and role are critical to transforming Lenovo from a preferred hardware supplier to a Solution-centric, innovation driven strategic partner.

Responsibilities:
•As the Sr. Engineering Manager, AR Platform, you will be responsible for guiding agile software development teams and managing projects from the conceptual stages through the development cycle.

•You will ensure that the development process, architecture and standards are followed. You will also be responsible for the team’s code quality, delivery schedule, and cost of the project. The focus of this role is more on technical management with deep understanding of the AR software stack, there is also an emphasis on mentoring project staff and helping with their professional development.

•Manage software development teams working on Unity Engine, Android (AOSP) and Cloud services supporting the AR applications; maximizing productivity, efficiency, and engagement while fostering and promoting opportunities for cross-team collaboration with Product Strategy and Product Assurance teams.

•Foster a high performing Agile based culture of trust, teamwork, empowerment, accountability, responsiveness, and communication. Set boundaries, success criteria, and measure progress. Suggest success patterns and call out anti-patterns.

•Minimize roadblocks and maximize opportunities to keep all members of the teams productive, engaged, and fulfilled in their roles.

•You will regularly discuss short- and long-term architectural objectives and occasionally advise on solutions approach, where applicable.

•Be able to build trust, encourage an attitude of proactive responsibility and a sense of ownership towards the tasks and projects at hand.

Position Requirements:
--- Basic Qualifications ---
•Bachelor’s degree in Computer Science, Mathematics, or related field.
•Prior experience owning end-to-end product delivery and managing/leading a diverse software engineering team.
•5+ years professional experience as an engineer including hands-on technical team management.
•Experience with low-level graphics APIs (Metal, OpenGL, DirectX).
•Experience developing AR/VR applications.
•Detailed understanding of the OS, graphics, networking, and other sub-systems.
•Experience shipping products requiring stringent runtime performance practices, such as complex mobile or 3D applications or games.
•Experience working across disciplines to drive solutions.

More info and apply here

New Realities Helped Made Possible by ThinkReality

vr-girl+Lenovo.jpg

Virtual Reality (VR) technology is a core ingredient of Lenovo New Realities – an immersive, first-person cinematic experiences amplifying the voice of 10 change-making young women from around the world. The films, launched in celebration of International Day of the Girl on October 11, help shine a light on the role smarter technology plays in furthering their missions to drive empathy and positive change in society.

Credit for making the project an inspirational success goes to the brave women and Lenovo’s collaborators in the project — Girl Up, the gender equality initiative of the United Nations Foundation (UNF), and award-winning filmmaker Ava DuVernay. Yet, it should be noted that Lenovo’s ThinkReality had a small, but significant, role to play as well.

New Realities was conceived and executed as an immersive experience for audiences using 360-degree filmmaking and VR technology. Lenovo sent Mirage VR S3 headsets to over 100 journalists and influencers around the world so they could experience the films as intended by the director and the protagonists.

Why is it important to experience the films in full VR? Because studies show that audiences perceiving content through VR are 4X more focused and 3.75X more emotionally connected.[i] Smarter technology helps achieve learning and empathy among users.

Lenovo built the Mirage VR S3, an enterprise-quality VR headset with a focus on ease of use, because not everyone is a VR expert. The New Realities audience using the Mirage VR S3 could take the headset right out of the box and quickly be transported to a Brazilian favela, an Indian tea plantation, and the streets of Paris and Detroit — seeing the realities of women working to make a positive impact in our world . 

Managing content and devices with the ThinkReality platform is also nearly just as easy. The Lenovo ThinkReality platform lets users manage devices remotely and securely – regardless of where they are. Through a dashboard, you can distribute applications, update headsets, and share content. For the New Realities audience, headsets were sent out all over the world, and the movies were immediately downloaded when users turned them on and connected to the Internet through wi-fi.

Without ThinkReality, the alternative would have been to spend hours laboriously side-loading the content individually to each headset — hardly a smart solution any enterprise or institution would want to choose. This is the ThinkReality difference, we help make new realities easier to build and scale throughout the enterprise, so our customers can create the experiences they need to change their world. Smarter technology for all is how we envision tomorrow.

Source

Lenovo Becomes Reseller of Varjo Headsets to Deliver Complete Solution for Virtual and Mixed Reality Applications

Lenovo's announcement today that it has become a reseller of Varjo’s human-eye resolution VR and XR headsets. This further deepens the existing collaboration between the two enterprise-class manufacturers and allows customers to easily access a complete solution for their professional virtual and mixed reality workflows. Through the reseller agreement, users can purchase “Certified for Varjo” workstations along with any device available in Varjo’s portfolio via Lenovo’s distribution channels.  

Expanded offering allows customers to purchase certified workstations with industrial-grade VR/XR devices

October 26, 2020 – Today, Lenovo™ announced it has become a reseller of Varjo’s human-eye resolution VR and XR headsets. This further deepens the existing collaboration between the two enterprise-class manufacturers and allows customers to easily access a complete solution for their professional virtual and mixed reality workflows. Through the reseller agreement, users can purchase “Certified for Varjo” workstations along with any device available in Varjo’s portfolio via Lenovo’s distribution channels.

 

“Many existing VR offerings in the market today are enterprise versions of a consumer designed product,” said Mike Leach, solution portfolio lead, Lenovo. “However, Lenovo’s professional workstations and Varjo’s VR and XR headsets are specifically engineered to perform in the most sophisticated and demanding enterprise use cases. Our ability to offer customers a single point of purchase for certified workstations and VR/XR devices streamlines access to the tools needed for immersive workflows that are changing the way we work today.”

 

The agreement not only eases enterprise adoption of virtual and mixed reality, but further accelerates an organization’s ability to bring immersive technology into the workplace. The Lenovo and Varjo combined solutions are ideal for use cases that demand high visual fidelity and require outstanding processing performance. This spans across a variety of industries focused on design visualization, engineering, advanced training and simulation, medical imaging and demanding scientific research.

The two companies continue to collaborate and test workstation and headset pairings to deliver a compatible and trusted solution that removes the guesswork for enterprise users. As a result, today’s announcement also marks the expansion of Lenovo’s catalog of certified workstations to ensure a high-performance experience when deploying virtual and mixed reality applications. The following professional desktop and mobile workstations have been certified to work with Varjo’s various headsets and are capable of delivering the processing and compute power needed to achieve the next-generation of spatial computing:

●      Optimized to support the VR-2, VR-2 Pro and XR-1 devices:

○      ThinkStation P520

○      ThinkStation P720

○      ThinkStation P920

●      Optimized to support the VR-2 and VR-2 Pro devices:

○      ThinkPad P53

○      ThinkPad P73

○      ThinkPad P15

○      ThinkPad P17

 

“One of the biggest obstacles in accelerating the usage and growth of professional VR/XR is getting all the right equipment sourced for an enterprise-grade set-up and ensuring compatibility between computers and headsets,” said Timo Toikkanen, CEO of Varjo. “With Lenovo becoming a Varjo reseller, we eliminate a lot of this complexity, making it even easier for customers to adopt VR/XR in the workplace for increased productivity and ROI.”

 

Customers can purchase certified Lenovo workstations and Varjo headsets immediately by contacting a local Lenovo representative or by clicking on the “Contact Us” icon on Lenovo.com.

 

About Lenovo
Lenovo (HKSE: 992) (ADR: LNVGY) is a US $50 billion Fortune Global 500 company, with 63,000 employees and operating in 180 markets around the world.  Focused on a bold vision to deliver smarter technology for all, we are developing world-changing technologies that create a more inclusive, trustworthy and sustainable digital society. By designing, engineering and building the world’s most complete portfolio of smart devices and infrastructure, we are also leading an Intelligent Transformation – to create better experiences and opportunities for millions of customers around the world. To find out more visit https://www.lenovo.com, follow us on LinkedIn, Facebook, Twitter, YouTube, Instagram, Weibo and read about the latest news via our StoryHub.

LENOVO, THINKPAD and THINKSTATION are trademarks of Lenovo. All other trademarks are the property of their respective owners.

©2020, Lenovo Group Limited.

About Varjo:
Varjo (pronounced var-yo) is based in Helsinki and is creating the world’s most advanced VR/XR hardware and software for industrial use, merging the real and virtual worlds seamlessly together in human-eye resolution. www.varjo.com

Lenovo VR Classroom takes students to whole new worlds

Join us for this special presentation by Lenovo on Nov 4th!

Lenovo VR Classroom, a complete kit designed for teaching and learning, is changing the way students learn by immersing them directly into the environments they’re studying.


It’s 1 p.m. on a Tuesday. You just finished a pop quiz in social studies class. Now, you’re staring down a wide-eyed jaguar and dodging furry kinkajous leaping through the treetops of the Amazon rainforest.

What began as an average day at Fort Worthington Middle School in Baltimore became extraordinary when students stepped into their science class. This is not your average classroom. It’s a Lenovo Virtual Reality (VR) Classroom, equipped with technology that enables teachers to send their students to the far corners of the planet -- and beyond.

Fort Worthington is one of about 500 classrooms across the United States, the United Kingdom and several other countries around the world that are transforming the way students learn with Lenovo VR. When students put on their Lenovo VR headset with Daydream, they can travel to thousands of locales — from the Sahara Desert to the surface of Mars. That means a child sitting in a Baltimore classroom might find herself gazing down the sandstone squiggles of the Grand Canyon or the blustery peak of Mount Everest in seconds. No school bus, permission slip or chaperone required.

“They couldn’t do that before. You have kids literally looking around like, ‘Wow we’re at the beach.’ You throw on the headset and you have a completely different experience,” says Farron George, a technology teacher with Baltimore Public Schools. 

For Fort Worthington student Brian Williams, that’s a big deal

“When I’m wearing [a VR headset], I’m more in my zone,” Williams says. “You get to see stuff you don’t get to see in real life”.

“It’s just a whole different experience for them learning-wise,” adds Chris Patterson, a science teacher with Baltimore Public Schools. “Through the VR goggles, students have a hands-on experience so they feel like they’re really there.” And such intensive immersion helps “the knowledge stay with them,” while keeping outside distractions at bay, he says.

With the Lenovo VR Classroom, teachers have another tool to get students excited -- and engaged -- in the subject at-hand. It’s an invaluable asset for educators, who’ve long relied on the standard tools of learning to complement their lesson plans (textbooks, PowerPoint presentations, educational videos, and so on). A unit on nutrition can be complemented by a VR field trip inside the digestive tract. A lesson on the sun? Enhance it with a quick jaunt to the Milky Way. Wearing VR headsets, students are all in, immersed in the subject like never before -- and studies have shown that immersion leads to engagement, which leads to knowledge retention.

Fear not: Teachers won’t be left alone to navigate the jungles of South America. Lenovo offers educators a complete classroom solution, from the hardware to the lesson plans. Besides the headsets — all of which come equipped with WorldSense™ motion tracking with 110° field of view, a hand controller for interactivity and sanitizable head cushions -- each kit includes Lenovo 300e Chromebooks, a Ruckus R510 Access Point for fast Wi-Fi, a Google Expeditions app with more than 1,000 virtual field trips, Wild Immersion videos supported by Jane Goodall and 10 custom lesson plans.
 

It’s a big world out there, and technology like VR is helping to broaden the horizons of teachers and students while serving as an equalizer for children who don’t have the ability to visit the Louvre or the National Mall in real-life. Traditional education has long focused on fact retention and rote memorization. With so much information swirling through the classroom and the digital space, students are easily overwhelmed, their focus unmoored. Though students may retain facts gleaned from a textbook, they’re rarely equipped with the tools to implement the information, to apply their school lessons to real-world situations that require both knowledge and critical-thinking skills. 

Virtual technology is helping ease this long standing pedagogical pain point. When students enter a virtual world, like the aforementioned Amazon rainforest, they’re not simply learning about the dietary preferences of a capybara or the aposematic coloration of a poison dart frog -- they’re observing science in-action and within context. They’re learning about the subject by virtually living it.

In a Lenovo VR Classroom, students are also gaining the technological skills that will be required of them in a contemporary workforce. Semester-long typing classes will no longer suffice. Future workers must know their way around advanced technology. Learning to operate within augmented and virtual realities is the first step for these students’ crucial, and ongoing, technical educations.

 

A 2013 paper by Columbia researchers asserts that certain unique skills will be required of 21st-century students, including “empathy, systems thinking, creativity, computational literacy, and abstract reasoning.” All of these attributes, the researchers concluded, “are difficult to teach,” especially with traditional methods like verbal lectures.

 

The researchers assert that VR holds the key to providing “more immersive, engaging experiences,” with far-reaching implications and applications. Using VR in a classroom, the study found, provides students with more engaging, authentic, empathic and creative learning experiences.

 

Fort Worthington Principal Monique Debi has witnessed the VR transformation firsthand.

 

“We’re really seeing an increase in excitement, in learning,” she says of the Lenovo VR Classroom. Students are engaging with the material so thoroughly, she says, they’ve begun to ask questions extending beyond their curriculum.

 

“They’re like, ‘Now I do want to do some research,” Debi says. “Now I want to see what the mountains in Fiji look like!”

Join us for this special presentation by Lenovo on Nov 4th!

Source

Day 2: Lenovo is inviting you to learn more about ThinkReality at VR/AR Global Summit ONLINE

Lenovo is extremely excited to share the ThinkReality story during the VR/AR Global Summit today!

Please join Lenovo at the Summit to learn more about how the power of augmented and virtual reality in this new world can help drive your business in an ever changing environment.

Lenovo’s ThinkReality solutions for AR and VR make it easier than ever for enterprises to deploy these solutions and at scale to quickly derive business value out of AR and VR. 

We invite you to meet 1:1 with a ThinkReality Specialist or check out Lenovo offerings in the Lenovo virtual booth.

Stop by – you’ll like what you hear and see. 

See you soon!

Login to our Summit here