VRARA Member Mass Virtual named an Inc. 5000 company

ORLANDO, Fla. November 1, 2023 -- Inc. Magazine recognized Mass Virtual as an Inc. 5000 company for 2023. The Inc. 5000 list includes the fastest-growing private companies in the country. Industries recognize placement on Inc.’s list as acknowledgement of American companies that are among the most successful firms in the independent small business segment of our economy.

 

“This is an awesome milestone, and I’m incredibly proud of the hard work our team has done to receive this honor,” said John Brooks, Mass Virtual founder and CEO. “Developing the training that improves our warfighters’ edge to meet near-peer challenges is a serious business, and this recognition shows that we’re serious contenders in the modeling, simulation and training space. I look forward to continued growth to stay on this list in the future.”

 

Inclusion on the Inc. 5000 list for 2023 was determined by a company’s three-year growth from 2019 to 2022. Mass Virtual’s incredible 498% growth over that time placed it in the top 25% of the list.

 

In addition to its place on the Inc. 5000 list, Mass Virtual was also honored in June as one of Orlando Business Journal’s “Best Places to Work.” The OBJ’s award recognizes Central Florida businesses that provide enjoyable and meaningful work environments for employees. “Recognized continued growth while remaining one of the community’s best places to work is no accident,” said Mike Peeler, Mass Virtual’s Director of Communications. “This entire team is dedicated to delivering the best training solutions to our customers; we are proud of what we do and who we are.”

 

About Mass Virtual: As a leader in the extended reality community for more than a decade, Mass Virtual is redefining XR learning with true-to-life virtual experiences through its efficient, safe, and effective memorable XR solutions. Virtual Hangar™, designed and developed by Mass Virtual in partnership with the U.S. Air Force, is the Air Force’s enterprise training program used at more than 83 joint force locations worldwide that includes an ever-expanding collection of 40 aircraft and ground vehicle platforms.

VRARA Bytes Podcast: Amy Peck/EndeavorVR

In his weekly video VR/AR Bytes Podcast, Orlando Chapter President and VRARA COO John Cunningham provides short interviews with the movers and shakers in the VRARA industry who share their insights into how VR & AR is impacting their businesses. Watch his interview below with VRARA member Amy Peck, Founder and CEO of Endeavor XR as they discuss the question "have we reached the Tipping Point for XR".

Watch the entire series here, and subscribe to receive the weekly podcast!

A Square Games and Talon Simulations complete project for U.S. Marine Corps

ORLANDO, Fla. – Development studios have completed a project for the U.S. Marine Corps to create a virtual reality-based training solution for the USMC’s Amphibious Combat Vehicle (ACV).

The team of contractors led by VR Training, a Maryland company, joined forces with several Orlando firms – 302 Interactive, Theory Studios, A Square Games and Simulation, and Talon Simulations to deliver both hardware and software that made up the Wave Warrior Driver Training System (DTS).

The driver training system’s portable VR solution, aptly named Wave Warrior, is training the next generation of U.S. Marines using emerging technology, meeting the soldiers where they are comfortable: in a technology-driven environment that has the familiarity of the games that this generation of soldiers are accustomed to. 

“Video games have evolved over the years and are now fundamental to the way we entertain, socialize, and learn” said Austin Pinzon, A Square Games and Simulations’ Chief Operating Officer. “Using gaming technologies, we can improve users’ concentration and retention by providing an engaging experience.”

“When you consider the age of recruits both today and throughout history, it has always been our youngest adults that make up the majority of our Warfighter’s personnel,” followed Bobby Torres, 302 Interactive’s Chief Relationship Officer. “Today, that means a generation of soldiers who have been immersed in video games and virtual reality since they were in early education. Many were given a headset early on and are now so comfortable with the devices that they prefer to learn there. That is why we, as a team, pitched the solution to the Corps.”

The project was enabled through the military’s Other Transaction Authority (OTA), a vehicle that has become more commonly adopted to allow the military the flexibility to work quickly and in a more agile way to protect the Warfighter.

“The foresight the military had by loosening restrictions in recent years of the OTA path to finding partners has been a real boost for small businesses looking to partner,” Torres said. “As a small business, it enabled us to find a team with the talent to build these solutions and bring them all together to expedite the project.”

Team members are showing off the Wave Warrior project in Orlando at the end of the month as a part of the Interservice/Industry Training, Simulation and Education Conference at the Orange County Convention Center. 

I/ITSEC brings together military leaders and private industry suppliers for a weeklong discussion on the future of the military and its training operations. The team that developed Wave Warrior are exhibiting at I/ITSEC and can be found at booth 3301. Closed door demonstrations may be available upon request at www.wavewarrior.training


ABOUT 302 INTERACTIVE

Founded in 2014, 302 Interactive is an Orlando-based digital media company that brings together interactive design and emerging technologies to help people live playful lives. Their approach applies the principles of game design throughout the product development cycle to create experiences and solutions across areas in wellness, education, healthcare, marketing, and entertainment. 



ABOUT A SQUARE GAMES AND SIMULATION

Based in Orlando, A Square creates immersive game and simulation experiences for entertainment and training. Using their experience with cutting-edge technology, their mission is to solve problems through technical solutions that don’t simply meet the needs but anticipate them. Their past works include first responder training, social augmented reality experiences, attraction design, and Metaverse products.

Press inquiries:

Robert “Bobby” Torres

(407)900-5967

bobby@302interactive.com



VRARA Bytes Podcast: Magic Leap

In his weekly video VR/AR Bytes Podcast, Orlando Chapter President and VRARA COO John Cunningham provides short interviews with the movers and shakers in the VRARA industry who share their insights into how VR & AR is impacting their businesses. Watch his interview below with VRARA member Dano Debroux ,Senior Director of Public Sector of Magic Leap.

Watch the entire series here, and subscribe to receive the weekly podcast!

VRARA Member ECS Presenting at I/ITSEC 2023

ECS invites you to visit them at I/ITSEC at Booth #1113 in Orlando, FL from November 27th-30th to see their latest portfolio of training solutions and innovative technology.

This year their showcase of solutions will cover a breadth of training subject matters ranging from aviation, maintenance, logistics, medical, and soft skills. Our training capabilities and portfolio of solutions are well suited for military, first responder, and industry use cases.


Schedule a demo now and see them for yourself!

Have We Reached the Tipping Point for VR? {VRARA Bytes Podcast}

In his weekly video VR/AR Bytes Podcast, Orlando Chapter President and VRARA COO John Cunningham provides short interviews with the movers and shakers in the VRARA industry who share their insights into how VR & AR is impacting their businesses. Watch his interviews below with Kris Kolo, our Global Executive Director, and Nathan Pettyjohn, Founder & President of VRARA.

Watch the entire series here, and subscribe to receive the weekly podcast!

What community leaders say about MetaCenter Global Week

Written by Marco Santana on orlandotechnews.com.

Amy Beaird has a duty to build community in Central Florida’s technology sector. So she said she expects MetaCenter Global Week in mid-October to be a catalyst for just that.

“We are bringing together and showcasing what is in the region,” said Beaird, Florida High Tech Corridor’s chief strategy officer. “There is an emphasis and energy to really engage corporate companies more with startups. We are starting to see momentum and I hope we see more of that.”

To foster an environment where that happens, she said, means to get all tech sectors to push toward the same goal.

“Growth comes from cross-cluster collaboration,” she said. “So many companies and industries have their own way of working and developing innovative solutions but then you apply innovation from energy, modeling and simulation or start applying VR tech into life sciences, that’s where a lot of really rapid innovation and creativity can come out.”

Beaird is just the latest community leader to share their thoughts about how MetaCenter Global Week will benefit the city of Orlando.

As the event approaches quickly – it kicks off on Oct. 17 – we thought we’d round up all of the comments we have heard in the leadup to the week.

Orlando Mayor Buddy Dyer:

“We have a thriving tech ecosystem here with both big companies and small ones but I don’t know that the world is necessarily aware of it.”

“It gives our companies and entities the opportunity to meet with people they might eventually collaborate with, perhaps. It lets the outside world know about the educational and various industries and how well we have parlayed our industry clusters.”

Blue Wave Resource Partners, CEO and Innovate Orlando board member Charlie Lewis:

“It’s bringing in an element of global attention to our city. But to do that, you need buy-in from the city and county so we can execute and show the highlights as they want them to be shown.”

Simone Babb, chief innovation and emerging technologies officer, Orange County

“I value the synergistic energy and passion in our community around technology. Together, we can shape the direction and footprint toward being a recognized and respected tech and innovation hub.”

Orlando entrepreneur Angela Alban, CEO, Simetri

“We have continued to evolve and that growth justified revising our message. That eventually improved our ability to attract talent and notoriety across the globe as a high-tech region.”

“We’ve made it. We are delivering on what was promised.”

Tim Hill, director of Central Florida operations, Intuitive Research and Technology Corporation

 “This notion of coalescing all of these factions is a really big thing. When you start to get a central branding campaign, that’s a big deal.”

Kris Kolo, global executive director, VRAR Association

“Our members from Orlando deserve this. Orlando has already proven itself to be the metacenter for spatial computing and the opening of the Metacenter, and this event will showcase Orlando and Central Florida talent and innovations to the world.”

“INNOVATE ORLANDO PROVIDES CONTEXT TO CITY’S TECH NARRATIVE”

“INNOVATE ORLANDO’S TENX TECH ADDS ‘BIG BUMP’ TO ATTENDEES’ REACH”

“CEO: METACENTER GLOBAL WEEK A SIGN ‘WE’VE MADE IT’”

“MGW NEEDED – AND RECEIVED – CITY, COUNTY BUY IN”

“DYER: MGW A SHOWCASE OF ORLANDO TO THE WORLD”

How Does Orlando Compare to Other National Tech Hubs?

From tourism to lifestyle, Orlando is a destination for millions around the globe to travel each year and experience our world class entertainment to thousands moving here weekly to make this amazing metro area their home.

Next month, a significant event will be held here for the first time, bringing local businesses together with mega global brands, such as Meta, Amazon, and more.

What’s bringing them here? Immersive technology.

Kyle Morrand is the CEO of the gaming technology company, 302 Interactive.

Growing up in Miami, Kyle found his way to Orlando when he chose to attend UCF. After experiencing life in Orlando, he chose to stay.

Kyle and his team at 302 Interactive are getting ready for MetaCenter Global Week, a 3 day event that puts Orlando front and center with immersive technology brands from all over.

We met up with Kyle at Creative Village in downtown to have a conversation about the event, his thoughts on the future of immersive technology and what separates Orlando in comparison to other national tech hubs.

For the full interview click here


source: The Orlando Life

Orlando Mayor Dyer: Metacenter Global Week to showcase Orlando to the world

Originally appearing on orlandonews.com by Marco Santana.

Orlando Mayor Buddy Dyer has watched the city’s economy undergo multiple transformations since his first election in 2003.

Sometimes, it’s a matter of necessity.

As the coronavirus battered Orlando’s tourism industry the previous three years, he turned his attention to economic diversification.

At the same time, he noticed the tech industry thriving, even as COVID-19 completely hamstrung the city’s 500-plus hotels.

So, among other things, he leaned into the Orlando tech industry.

He famously held his 2022 State of Downtown address in virtual reality in December.

Then, in May, he threw his support in early to announceMetaCenter Global Week during his annual State of the City.

As that weeklong celebration and showcase of Orlando’s tech community approaches – as the major tech event in Orlando next month – Orlando Tech News caught up with him to get his thoughts on the industry and the upcoming event.

What is it about MetaCenter Global Week that has you excited?

It’s a great opportunity to raise the profile of Orlando’s reputation as a tech community. We have a thriving tech ecosystem here with both big companies and small ones but I don’t know that the world is necessarily aware of it. The whole notion of the MetaCenter (Global Week is) having all the people come to Orlando and expose them to what we have to offer.

What could it mean to Orlando’s tech community?

It gives our companies and entities the opportunity to meet with people they might eventually collaborate with, perhaps. It lets the outside world know about the educational and various industries and how well we have parlayed our industry clusters. These include military, simulation and training, Creative Village, Lake Nona and some of these tech-focused businesses at incubators like Starter Studio.

Can you talk about the significance of Innovate Orlando becoming its own thing recently?

The whole notion of having an entity like Innovate Orlando break out of the Orlando Economic Partnership and stand on its own is certainly significant in terms of demonstrating where we stand as a tech community.  We have gained notoriety around the country in terms of what we have to offer here. That’s continuing to get exposure by having a week focused on Orlando’s innovation and tech offerings.

The industry we are known for is actually one of the original tech industries.

If you think about this in terms of our tourism industry, some of the high-tech aspects of the theme parks absolutely go hand-in-hand. These are some of the forebearers of these technology innovations. Modeling, simulation and training and the live experiences offered at theme parks go hand-in-hand in terms of the type of people that would have that expertise and it’s transferable between industries.

Global Week is a combo of offerings. What could the future of the event bring?

Combining Synapse and the Immerse Global Summit into one week was a big deal. What we need to do is look around us. I think this will grow. It might be reminiscent of South by Southwest, which didn’t really know what they would become in the early days. I am hoping in 2043 we can say, ‘Gosh, remember what this was like in 2023?’ 

Can you talk a little more about Innovate Orlando’s presence now?

I think it’s a big deal that it happened. It’s not unlike the fact that Visit Orlando was once a part of the chamber a long time ago and then came out to stand on its own. In some sense, this is a similar move. It’s cool to see. Visit Orlando was there to help a growing economy and has since become a huge part of our economy. I believe Innovate Orlando could serve that same purpose.

How big was it that Orlando had a thriving tech community during the pandemic while COVID hammered tourism?

The growth in our tech community continued during the pandemic as if it weren’t a pandemic. We always talk about diversifying the economy and having a segment that can continue to grow and thrive while other pieces are impacted. Having that is important to the overall health of the community.

Why we picked Orlando for our Immerse Global Summit 2023

Our Immerse Global Summit 2023 (IGS 2023) will happen in Orlando, Oct 17-19.

Why we picked Orlando and why you NEED to be there:

  • VRARA Orlando Chapter is our top Chapter globally

  • Leading region in the U.S. for building the foundation of the Metaverse with its MetaCenter

  • Existing huge simulation & training industry ($6 Billion!) with U.S. Army, Navy, Air Force, Marine, Lockheed Martin, Siemens, CAE, many others

  • Largest concentration of VR/AR faculty and researchers from all U.S. universities (and UCF's Game Design Program Ranked No. 1 in the World and EA Sports Orlando office)

  • No. 1 Fastest-growing City for Entrepreneurs

  • Rising Star” City of Tech Employment and Job Growth

  • Talent rich, with 550,000+ higher education students within 100 miles

  • Other top industries include:

    • (1) Healthcare: CVS,  AdventHealth;

    • (2) Tourism, Entertainment, Hospitality: Disney, Universal, Sea World). Orlando is leading the U.S. in tourism (60M visitors every year with a $31B economic contribution);

    • (3) Aviation and Aerospace: US Air Force, JetBlue, United Airlines

    • (4) Insurance industry: Liberty Mutual, AAA, etc

    • (5) IT and photonics 

    • And, Florida is home to the second-largest medical device manufacturing industry in the U.S., second-largest pharmaceuticals manufacturing industry and the fifth-largest biotech R&D industry.

  • The climate and weather, and so much to do! We will have so much fun!

Register, apply to speak/sponsor at IGS 2023 Orlando, here

Read more: 

Orlando Mayor opens 2,500 metaverse jobs aimed at reinforcing Orlando as the MetaCenter

Fueling Orlando Tech Innovation with Digital Twins

Orlando Sets Out to Cement Itself as the Center of the Metaverse

Orlando is hot technology center for VR/AR

Fueling Orlando Tech Innovation with Digital Twins

Learn more at our Immerse Global Summit in Orlando in Oct!

The CEO and President of Orlando Economic Partnership, Tim Giuliani, talks about the OEP/Unity partnership to develop the Orlando digital twin:

  • OEP’s roadmap, from first establishing a digital twin of the region to potentially using its real-time data to tackle city-wide issues/challenges

  • What integrated tech is fueling the project?

  • Closing thoughts on the Metaverse

Full Sail Brings Tech Leaders Together for Central Florida Immersive Tech Summit

Full Sail University recently hosted the Central Florida Immersive Technology Summit, a collaborative conference featuring more than 100 speakers from some of the top tech companies in the Central Florida area.

The summit kicked off with a Women’s Breakfast, where high-achieving women in tech could network while enjoying coffee and refreshments. Several women took turns speaking to the group about the importance of leading and representing the next generation of female tech professionals.

“I don’t want to be a typical nurse. I don’t want to be a typical anything,” said Colonel Cheryl Lockhart as she told her story about making waves in the Air Force. “About a year and a half ago, we were able to bring in the Air Force’s first medical treatment facility [virtual reality] program.”

“Bringing women together and having this alliance between all these different women who are working in different industries in the technology space is very important for us,” shared Full Sail’s Education Director of Emerging Technologies Dr. Haifa Maamar.

Students and industry professionals also attended a Unity Developer Workshop. Several company heads, including Brady Moore, Cesium's Director of Mission Support, walked participants through best practices using Unity software. Their talks featured demos, insights into their decision-making, and opportunities to get hands-on with Unity.

“What's really important about the Unity workshop is that there is a ton of opportunity for anyone to access Unity, learn it, and then take their ideas to the next level. One of the biggest things that Unity is all about is democratizing development,” explained Full Sail graduate Caris Baker, a Senior Technical Artist with Unity Technologies and one of this year’s inductees into the Full Sail University Hall of Fame.

There were several opportunities to play with companies’ gear and technology at the summit.

Throughout the day, summit attendees could sit in on 30-minute talks held around campus. Speakers included John Cunningham, Head of Government and Aerospace at Unity, Carol Ann Logue, Director of Programs and Operations at the University of Central Florida, and Kevin Carpenter, General Manager at Siemens Energy.

“[The summit] is taking the people who are developing a lot of this technology and putting them in a room with people who are going to use it,” said Full Sail’s Education Director for Visual Arts Rick Ramsey. “It's exciting that people who provide technology are here at a school where we teach technology to the next generation that's going to be out there.”

Students could also attend the large career fair located in the Full Sail Live venue, which was held in partnership with the VR/AR Association of Central Florida. Several tech companies, including Magic Leap Inc., X-Force, and AVT Simulation, set up booths and welcomed students to come chat throughout the afternoon.

“Today’s in-person career fair is an opportunity to get to network and meet these employers who are looking to cultivate talent [in the Central Florida region]. Students couldn’t ask for a better situation to get started,” shared Full Sail’s Associate Director of Career Development Brad McDonald.

The Central Florida Immersive Technology Summit came to a close in the evening with an outdoor networking reception. Industry professionals and students gathered to socialize, exchange ideas, and celebrate a successful summit.

Tim Hill of Intuitive Research and Technology joins the Board of Advisors of the VRARA Central Florida Chapter

The VRARA is excited to announce that Tim Hill is joining the Board of Advisors of the VR/AR Association (VRARA) Central Florida Chapter. Tim is currently the Director of Central Florida Operations for Intuitive Research and Technology Corporation (INTUITIVE), a defense aerospace company specializing in providing engineering services and building teams to solve hard problems. 

Tim is a former Navy Captain, who retired from the Navy in 2021 after completing a successful tour commanding Naval Air Warfare Center Training Systems Division (NAWCTSD) and Naval Support Activity Orlando. His tour was the culmination of nearly 30 years of naval service, split between flying operationally and in developmental test, and managing large weapons systems acquisition programs. He accumulated over 3,200 flight hours and 600 carrier arrested landings, deployed aboard four different aircraft carriers, and participated in operations in the Former Yugoslavia, Iraq, and Afghanistan. In Central Florida, Tim has led many strategic initiatives, including establishing the Central Florida Tech Grove and STARBASE Central Florida.


Tim is extremely passionate about applying leading edge technology and actively serves throughout our community to foster an ecosystem of innovation. He is active with groups such as the National Center for Simulation, National Training and Simulation Association, Orlando Tech Community, and the Central Florida Navy League.



“The VRARA Association is an organization focused on education, networking and creating business opportunities for our members.  Tim has been a member of the Central Florida ecosystem for many years both while in the Navy and now as a business leader.  I am pleased to welcome Tim to the VRARA Central Florida Advisory Board where he can help shape the direction of the Association and ensure that we continue to meet the needs of our membership and our ecosystem!” John Cunningham, President VRARA Central Florida Chapter.




INTUITIVE® Joins the Virtual Reality Augmented Reality Association

Intuitive Research and Technology Corporation (INTUITIVE), a professional engineering and technology services company, has joined the Virtual Reality Augmented Reality Association (VRARA) through the Central Florida Chapter.

Over the last decade, INTUITIVE has explored and invested in emerging, interdisciplinary visual solutions for advanced control and communication. They are focused on revolutionizing visualization methods, and how data is perceived, analyzed, and experienced. The company’s analytics and visualization software packages allow users, physicians, analysts, engineers, patients, and stakeholders to be immersed in their data. 

INTUITIVE’s team of digital and technical artists, game developers, and digital and software engineers utilize a myriad of visualization applications—including VR and AR domains—to provide immersive solutions to its Department of Defense (DoD) and commercial customers. Some of the VR/AR applications they have created include virtual experiences for viewing and interacting with medical imagery, holding multi-analyst design reviews, and even to scale replications of aircraft. INTUITIVE’s team has experience with many of the leading-edge Extended Reality (XR) technologies on the market today. 

Tim Hill, INTUITIVE’s Director of Central Florida Operations, said, “With VR & AR technologies, the sky is the limit. To keep up with the ever evolving and changing world, and the growing amounts and types of digital data, we must advance how we survey, analyze, view, and experience complex data. We are excited to join VRARA, and to collaborate with a community of creators who share our same passion and vision.” In addition to joining VRARA, Hill now serves on the VRARA Board of Advisors for the Central Florida Chapter. 

 

INTUITIVE’s Internal Research & Development (IR&D) investments in the area of XR has resulted in a deep portfolio of widgets, toolkits, and an extensible framework that can be used to rapidly prototype and deliver VR and AR solutions.  The company holds several patents on the technology and applications that they have developed in this area since 2014, many with applicability for medicine and radiology.  INTUITIVE’s tools are data agnostic—they can easily re-purpose the methods and interfaces they have developed for the medical domain for any data-intensive engineering and aerospace discipline, such as non-destructive test and evaluation, automatic target recognition, and image processing.  INTUITIVE’s Senior Vice President and Chief Technology Officer (CTO), Dr. William Marx, said, “We’ve been pioneers in developing and delivering visualization solutions for many years.  Our current and future IR&D investments in this area allow us to explore linear and non-linear training solutions; multi-platform and multi-player distributed collaboration; and development of natural user interface solutions that provide intuitive, innovative methods to perform data analytics within the virtual environment.”

ABOUT INTUITIVE RESEARCH AND TECHNOLOGY CORPORATION:

INTUITIVE® is an aerospace engineering and analysis firm that provides production support, software and systems engineering, programmatic support, product development, rapid prototyping, and technology management to the Department of Defense, other State and Federal Government agencies, and commercial companies. Our approach couples the latest technology with engineering expertise, analytical proficiency, and keen managerial oversight.  From design through production to sustainment, we proudly provide management and technical solutions throughout all phases of the system’s life cycle.

For more information about this topic, please contact Arlee Holmes at 256.936.4186 or email at arlee.holmes@irtc-hq.com.


Central Florida Immersive Technology Summit Interview

News Channel WESH2 interviewed Dr. Haifa Maamar of Full Sail Univbersity regarding their patnership with the VRARA for the upcoming Central FLorida Immersive Technology Summit. Click the link below to watch the full interview and register today for the summit!


https://www.wesh.com/article/central-florida-immersive-technology-summit/43428661

The 10 most innovative companies in augmented and virtual reality of 2023

Post originally appearing on fastcompany.com by Mark Sullivan.

The metaverse—and by extension the mixed-reality headgear we might use to access it—had a moment in the sun in 2021, in part because of the social isolation of the pandemic, and in part because Mark Zuckerberg seemed to bet the future of Meta (née Facebook) on it. But much of the hype around the idea of an immersive virtual public space has vaporized as it has become clear that the hardware, software, and standards needed to create the experience are simply not ready.

As the public’s gaze moved on, consumer interest in augmented and virtual reality seemed to flag. In the U.S., for example, sales of VR headsets sagged 2% year-over-year (as of early December 2022), after doubling year-over-year the year prior, according to research from NPD Group. Yet tech companies big and small continue investing big money and top-tier talent in spatial computing devices and experiences.

Despite losing $10 billion on its Reality Labs business in 2021, Meta has said it expects to continue spending at that same rate to advance its VR, AR, and metaverse ambitions. The company defined the state of the art in VR headsets with its new Quest Pro, which featured much-improved pass-through imaging, new eye-tracking technology, and better hand controllers.

Other companies on our list tackled specific aspects of the AR/VR ecosystem. In content, Archer’s Mark, Innersloth, PatchXR, and Rendever leveraged spatial computing to breathe new life into formerly 2D experiences. Unity and Varjo found new ways of making AR/VR work for enterprises. Niantic reached impressive scale with its AR mapping layer, which will allow developers to anchor virtual objects at fixed points in the real world. And Coca-Cola found a mix of social and AR that helped it connect with tech-forward customers.

The wildcard in mixed reality’s journey toward the mainstream is Apple, which reportedly has hundreds of engineers working in secret on its own mixed-reality platform. It may be years before all the moving parts needed for a mainstream metaverse are ready to go. In the meantime, we can look forward to steady improvement in both the hardware and software needed for cool—if smaller-scale—spatial computing experiences.

1. UNITY

For integrating data with digital twins

Unity, known for its dominant 3D gaming engine, has been working with organizations that manage several large airports to develop digital twins of their facilities. One of them is the Vancouver Airport Authority, which launched its digital twin in March 2022. The technology, which intakes data from sensors placed around the airport as well as historical data, allows airport personnel to visualize many aspects of real-time operations, and can be used for training, optimization, future planning, simulations, and testing. This allows administrators and planners to make data-driven decisions to respond to situations that could affect passenger experience or safety. For instance, the airport might anticipate an increase in auto traffic around the airport, model its likely effects (such as increased security wait times), then plan accordingly. In September 2022, Unity unveiled its most ambitious digital twin effort, working with the Orlando Economic Partnership to produce the virtual 800-square-mile region to help the metropolis do a wide array of urban planning work, including climate change, construction and utility projects, and transportation. Unity doesn’t break out revenue from its digital twin work but the company grew 25% year over year in 2022, with revenue of $1.4 billion.

2. COCA-COLA

For adding fizz to the cultural conversation with mysterious new flavors

Plenty of companies leveraged social media in an effort to stand out from the competition in 2022, but few (if any) kept people talking like Coke did with Coca-Cola Creations. Beginning in February 2022, the company released mysterious new flavors with elaborate (but comparatively low-cost) campaigns designed to generate social conversation. The first soda to roll out was Starlight, which the company claimed was space-flavored. It included an augmented-reality concert by singer-songwriter Ava Max that could be accessed only by scanning a QR code on a Starlight can. When a user did so, they could see the performance, which appeared to be on a translucent stage on a space station.

In April, Coke followed up with Sugar Byte, which it swore tasted like pixels. This flavor targeted gamers, launching in Fortnite with a game accessible within its realm. Like Starlight, the actual soda was sold in very limited quantities, first in Latin America and later in the United States. The exclusive nature of the product further amped up chatter on social media.

An exclusive collaboration with the DJ Marshmello followed in June 2022. Coca-Cola did a Twitch takeover in July, meaning that the first ad Twitch users saw was for this promotion. Scanning the QR code on these cans took viewers to a colorful, morphing video that resembled something between a mood ring and a lava lamp while a new Marshmello song played. Another new flavor, Dreamworld, arrived in August, with a digital clothing collab for users’ avatars and a shareable AR mural.

Although Coke has not released data on the impact of the campaign, CEO James Quincey told investors several times during the year that Creations exceeded expectations and had “tremendous traction” and engagement. Overall, Coca-Cola increased global case volume 5% during 2022.

3. META

For making a “real” mixed-reality headset

At $1,499, Meta’s new Quest Pro VR headset is far more expensive—$1,100 more—than its popular Quest 2 VR headset. But from a technical point of view, the Pro advances some of the technologies that will be needed in a true mixed-reality device and that were simply missing in the Quest 2. The Pro’s vastly improved “pass-through” image, for example, lets wearers see the real world in front of them far more clearly (and in color), so that graphics can be integrated into that real world more believably. The Quest Pro also adds eye-tracking, which, among other things, lets the wearer’s avatar look around and make eye contact with the avatars of others as they’re speaking. The Meta Quest Pro is hardly perfect: It’s a bit ungainly, could be more comfortable, and its battery life is only two hours. That said, it’s a harbinger of what’s to come in the world of mixed-reality headsets. Meta has been criticized for its spending to create a new platform where it could control both the hardware and software; it spent $5 billion on this effort in the fourth quarter of 2022 and an estimated $49 billion since 2012. Although the company has recently said that “efficiency” is a key focus for 2023, it already has what may be the most advanced standalone VR and mixed-reality device on the market today—and is still devoting vast resources to further development.

4. GOOGLE

For using 3D imaging to bring people together

Project Starline is Google’s response to a post-pandemic world where remote work has changed the way we communicate. Since remote meetings such as 2D Zoom calls have their obvious drawbacks, Google sought to build an advanced 3D teleconferencing booth that makes remote meetings seem a lot more like real, in-person communication. The company says that the experience is made possible by a convergence of breakthroughs in 3D imaging of people, compression of the 3D video signal for efficient transmission, and the 3D displays needed to render people in a life-size and lifelike way.

In 2022, Google began providing some large companies—including WeWork and Salesforce—with Project Starline booths so that workers could begin testing and providing feedback on the experience. So far Google has spoken only about the performance of the technology, not about its actual hardware components and how much it all might cost, assuming it decides to commercialize it. It’s possible that Google sees the Starline tech as a new, headset-free approach to mixed reality that it can develop as a foundational technology to be used in future AR/VR products: Both headset-based AR/VR efforts and Project Starline are part of a group called Google Labs.

5. INNERSLOTH

For bringing Among Us to VR

Few games have benefited as much as being ported to VR as Innersloth’s Among Us. As in the earlier 2D versions of the game, which remain among the best-selling titles according to the NPD data, players (represented as little armless cartoon astronauts) work together to repair a spaceship—knowing all the while that one or more of the “crew members” is secretly an “imposter” bent on sabotaging the ship and killing everybody on board. Among Us VR, which Innersloth created with help from Schell Games and released in November 2022, amps up the tension by putting game play in a first-person point of view within the immersive 3D environs of the ship. Players can see what’s in front of them, but danger may lurk behind a wall or around the next corner. Among Us VR makes compelling use of spatial audio: Players might hear the squish and thunk of a crew member being killed in some other part of the ship, or footsteps ominously approaching, or the close voices of other crew members frantically trying to deduce the identity of the imposters before it’s too late. Among Us was already a suspenseful experience in 2D, but the $10 VR version takes it to another level—which some players have termed, in the best possible way, “horrifying.”

6. NIANTIC

For growing an AR map of the world

At its developer conference in May 2022, Niantic formally launched its “Lightship Virtual Positioning System,” a virtual map of the world that allows AR developers to anchor 3D graphics to physical places. For example, a developer might hide a digital prize near a well-known statue as part of a scavenger hunt game. These objects are persistent—that is, users can find them tethered to the same real-world place when they leave and return. Niantic’s map is important because developers need it to create Pokémon Go–style games instead of closing themselves inside a VR headset. The map is growing and spreading rapidly. When it launched last spring, there were 30,000 VPS-activated public locations, mostly in San Francisco, London, Tokyo, Los Angeles, New York City, and Seattle. As of December 2022, the map has more than 140,000 VPS-activated public locations in 125 cities around the world.

7. RENDEVER

For using VR to help seniors

Rendever is using VR to promote engagement and mental fitness among senior citizens. The Somerville, Massachusetts–based VR content company operates a platform that delivers customized 3D immersive experiences to nursing homes and other senior living facilities. The content lets people relive moments from the past (weddings, for example) and virtually visit bucket-list destinations. Rendever’s experiences are designed to fight off feelings of loneliness and isolation, which research shows are common among its target audience, and to stave off dementia by challenging users’ minds. In 2022, the company launched RendeverFit, a VR program that combines physical fitness with cognitive stimulation and socialization. It consists of three different modules—Cycle, Paddle, and Paint—each designed to let seniors “gain the benefits of physical activity without feeling like they’re working out.” The five-year-old company says that it has now delivered more than one million VR experiences, and it picked up 3,000 new users in 2022. As touching videos of old folks immersed in 3D memories for the first time attest, it’s a deft use of the new technology for good.

8. ARCHER’S MARK

For reliving history through VR

Archer’s Mark‘s “On the Morning You Wake (to the End of the World): Take Cover” debuted at the Sundance Film Festival’s New Frontiers program in January 2022. The production studio’s narrative VR work lets participants relive the horrifying morning in Hawaii on January 13, 2018, when residents began getting text messages saying that a nuclear attack on the island was underway. The five-minute VR story may be the first to incorporate real-life emergency alerts within an immersive 3D environment to preserve to memory the terror and chaos of a real historical event. “Take Cover” leaves behind it a powerful question: Why does nuclear weaponry’s Sword of Damocles still swing so close overhead?

9. VARJO

For easing VR cloud streaming for enterprises

Varjo started out making high-end mixed-reality (XR) headsets for enterprises, but it has more recently expanded to help those businesses overcome the challenge of administering XR content to their teams (such as designers). Doing this one seat at a time is complicated, data-intensive, expensive, and requires hardware with lots of processing power, so in April 2022, the Finnish company introduced what it calls the “Varjo Reality Cloud” to stream high-resolution, mixed-reality content down to less powerful PCs and headsets across an organization. The onboarding and security of new users happens in the cloud. The end result is that joining an XR collaboration session is more like joining a Zoom call, and it’s attracted a number of automotive industry customers such as Kia, Rivian, and Volvo. Varjo announced in November 2022 that its cloud service can now stream high-quality XR content powered by Unity’s gaming engine and Epic Games’s Unreal Engine.

10. PATCHXR

For bringing virtual instruments to VR

Playing around with virtual musical instruments within a digital audio app such as Apple’s Garageband is lots of fun, but it’s a 2D experience that can be visually confusing, especially as more instruments come into play. PatchXR‘s Patchworld experience for Meta Quest 2, which was released in July 2022, surrounds the player with virtual musical instruments in VR. It’s surprisingly robust as a creation tool—if only for electronic music. Users can select (or make their own) musical instruments and play them within bizarre virtual spaces, or jam in the same space with friends. They can also record the performance, sing, and add cool effects. Best of all, the expansive 3D space makes it all simple. It’s possible to jump right into one of the ready-to-play worlds and start creating and remixing. The $30 app has earned five-star ratings from 87% of reviewers in the Quest app store.

Central Florida Immersive Technology Summit to be Held March 31, 2023

Full Sail University and The Central Florida VR/AR Association to bring inaugural event to Central Florida business leaders, technologists, and job seekers.

Full Sail University, in partnership with the VR/AR Association – Central Florida Chapter, is proud to present the inaugural Central Florida Immersive Technology Summit on Friday, March 31, 2023, to technologists and business leaders alike. The Central Florida Immersive Technology Summit is a full-day conference bringing business leaders, technology professionals, and job seekers together to explore the future impact of VR/AR technologies, business strategies, and solutions. General admission for the Summit is free and open to the public.

“Full Sail is proud to host this inaugural event on our campus alongside the VR/AR Association – Central Florida Chapter,” stated Dr. Haifa Maamar, Education Director, Emerging Technologies at Full Sail University. “As members of the emerging technologies ecosystem, we understand the value in gathering as a community to further discussion, provide networking opportunities, and host career events which all converge together to strengthen the tech landscape across our region.”

The event will include a technology expo where companies will highlight innovative technology solutions, a career fair with up to 40 participating companies, as well as industry, technology and education speaking tracks and panels. The summit expects to attract participants from a variety of industries including technology, aerospace, healthcare, entertainment & travel, sports & fitness, and higher education.

The career fair will take place at Full Sail Live from 1:00 p.m. to 5:00 p.m. EST. This event allows members of the VR/AR Association and the general public to network with a variety of employers who are recruiting for positions within the technology industry. To register as an employer, use this link.

The technology expo will be hosted at the Full Sail University Orlando Health Fortress from 1:00 p.m. to 5:00 p.m. The expo allows members of the VR/AR Association and the general public to network with a variety of exhibitors who are showcasing the latest advances in the technology industry. To register to attend the event, use this link.

Additionally, attendees of the inaugural Central Florida Immersive Technology Summit will have the opportunity to attend industry panels and presentations from industry professionals and technologists.

“This is going to be the premier event in the region focused on immersive technology,” said John Cunningham, Head of Government and Aerospace at Unity Technologies. “We will host many of the world’s leaders in the industry who will share insights and opportunities for our members and our community. Thank you to the host, Full Sail University for supporting this event.”

About the VR/AR Association – Central Florida Chapter:

The VR/AR Association (VRARA) is an international organization designed to foster collaboration between solution providers and end-users that accelerates growth, fosters research and education, helps develop industry best practices, connects member organizations and promotes the services of member companies.

About Full Sail University:

Full Sail University is an award-winning educational leader for those pursuing careers in entertainment media and emerging technologies. Founded in 1979, Full Sail has received accolades throughout its over 40-year history, including most recently being featured on the 2021 "Top 50 Film Schools and Instructors from Around the World" list by Variety Magazine, named a 2022 "Top Undergraduate Schools to Study Game Design" by The Princeton Review, and previously recognized as the "School/College of the Year" by the Florida Association of Postsecondary Schools and Colleges. Full Sail University is a graduate and undergraduate degree-granting institution offering on-campus and online degree programs in areas related to Art & Design, Business, Film & Television, Games, Media & Communications, Music & Recording, Sports, and Technology. With over 91,022+ graduates worldwide, Full Sail alumni have worked on countless award-winning projects with individual recognition including OSCAR®, Emmy®, GRAMMY®, ADDY®, MTV Video Music Award, and Video Game Award honors.

Orlando Mayor opens 2,500 metaverse jobs aimed at reinforcing Orlando as the MetaCenter

To bring the metaverse to life, Mayor Buddy Dyer announced the opening of 2,500 new jobs in Orlando. Over the years, Orlando has become a leading hub for tech companies that want to innovate and explore the capabilities of emerging technologies.

Orlando as a Growing Hub for Tech Talent

“The density of talent, investment, industry, and creativity in Orlando has made the city ground zero for metaverse development, making Orlando the MetaCenter,” shared David Adelson, Orlando Economic Partnership Chief Innovation Officer.

Adelson explained that the initiative to transform Orlando into the MetaCenter stemmed from decades of innovation, which started with increased activity around the Cape Canaveral rocket launch site in 1957. This was further supported by the founding of the University of Central Florida (UCF) to create a workforce capable of supporting the US space program.

“Orlando then became the epicenter of experiential entertainment when Walt Disney came to town. This collision of creative entertainment and technological advancements formed the foundation of the innovative ecosystem that exists here today,” he adds.

Since 2015, Orlando has seen a 46% growth in the number of tech companies in the area, with over 1,600 companies now calling it home. The city also houses tech centers such as Lake Nona and the Creative Village, as well as tech talent from educational institutions like UCF and Full Sail University.

Mayor Buddy Dyer Opens 2,500 Jobs to Build the Metaverse

On December 7, 2022, Mayor Dyer gave his annual State of Downtown Address both in person and in the metaverse, making him the first person to give a mayoral address in the digital space. During his 2022 address, Mayor Dyer shared his vision for Orlando’s future, proclaiming the city as the metaverse’s MetaCenter.

“Mayor Dyer said that his address was an open invitation for anyone to come to Orlando and apply for these positions. We are echoing that call,” said Adelson.

These job opportunities, which include in-demand roles such as software developers, systems engineers, and metwork architects, will help build the metaverse and solidify Orlando’s position as one of the nation’s fastest-growing hubs for tech talent and technological innovation.

Several organizations like the Orlando Economic Partnership, the VR/AR Association (Florida Chapter), and the Orlando Tech Community are some of the champions bringing the metaverse to life in the MetaCenter.

“The list of execs from our next-gen gaming, entertainment, AI, AR/VR, IoT, and simulation training companies joining this effort continues to grow,” Adelson told us. Local governments in Orlando and Orange County have also expressed their support.

Orlando Leveraging the Capabilities of a Digital Twin

To encourage more tech investments in Orlando, the city has been using a digital twin of the entire region to show investors and other stakeholders what the city has to offer. Available at the marketing center in downtown Orlando, users can access immersive experiences via an experience-based platform to explore the region in a more convenient way.

During the recent Unity Fireside Chat, Laureen Martinez, Orlando Economic Partnership Vice President of Marketing and Communications, shared that the digital twin has provided an imaginative and convenient way to showcase the city to guests. It also helps position the city as more than just a tourist destination.

“Our vision is to have more and more companies come to Orlando for us to be able to change their perceptions, just simply through the act of them coming and experiencing this and learning more about Orlando – things that they probably could have never imagined,” Martinez said.

Building the Metaverse in Orlando

Many businesses in the city are developing their own metaverse products and services.

Disney is working with local companies to develop AR/VR technology. Red 6 is using AR headsets to enhance training for pilots. BrandXR is also building AR experiences for some of the world’s biggest brands and institutions, including NASA and Microsoft.

“With buy-in and collaboration from private partners, educational institutions, and the public sector, we have good reason to be so optimistic about the MetaCenter. With these partners, we will continue to illuminate the benefits of the MetaCenter on a global scale,” said Adelson.

Orlando and its MetaCenter champions are working to position the city as the ideal destination for innovative businesses to scale and succeed. They’re determined to attract companies and individuals who share the same vision in building the metaverse.

“We work to attract the companies and people that are looking to build the metaverse and do everything we can to facilitate their growth; our ecosystem of companies in gaming, AR/VR, AI, 3D reconstruction, IoT, and modeling and simulation is unparalleled,” Adelson added.

Future Plans for the City’s MetaCenter 

What can the world expect from Orlando’s MetaCenter?

Orlando is gearing up to reinvent its downtown area, with the goal of advancing “Broad-based Prosperity®” for the region.

“We define this as creating a region whose residents live a meaningful life in a place where equal access to resources and pathways to success allows opportunities for all,” explained Adelson. Partnerships between the local government, higher education institutions, and the local industry helped launch the Creative Village, a 68-acre innovation district. It’s home to UCF, the Electronic Arts HQ, Valencia College, and affordable housing and establishments.

David Adelson shared more insights on what the future holds for the metaverse’s development.

“We expect to use our digital twin technology for more than just virtual tours to attract businesses to the area. With this technology, we will be able to preview how different investments, like a transit system upgrade, might affect the environment and its residents,” he told us. “This is a tool that can allow us to run simulations of new policies or infrastructure projects and preview their potential impacts before planning in the real world.”

Article originally appearing on arpost.co by Gergana Mileva