Everything VR & AR is a weekly podcast covering technologists, enthusiasts, and companies with real world deployments of VR and AR experiences. It was rated the #1 podcast among 11 Top VR & AR Podcasts in 2017. Learn from interviews with the leaders in gaming, entertainment, productivity, enterprise, social, education, medicine, software, hardware, psychology and more.
The host, Nathan Pettyjohn, has been featured on CNBC, The Wall Street Journal, and Bloomberg as a technology entrepreneur. He speaks frequently at industry conferences on VR/AR/MR, location and digital media technologies and how they are transforming business strategies.
Past Episodes of Everything VR & AR
Travis Cloyd, VR Director, VR Producer, and CEO of Observe Media joins us to discuss his experience of being the VR producer for Hannibal Pictures’ upcoming feature film Speed Kills starring John Travolta. Travis talks about the details of shooting cinematic VR, both the challenges, and some of the mind-blowing VR cuts they were able to achieve in Puerto Rico, leveraging drones, 360 cameras, speedboats on the ocean, and capturing in VR, one of the great actors of our time, John Travolta. We also discuss the present state of the VR film industry and what the future may hold for full-feature VR films.
We are joined for a second time by Nick Alcid, Co-Founder and VP of Escape to Virtual Reality, California’s first large scale location based VR gaming platform. We discuss the unique motion capture wireless system available at their studio, the company’s recent move to the L.A. Fashion District area, and their new partnership with meleap.com, and their AR headset system that includes the HADO gaming tournament, and HADO Cart games that will be available at Escape to Virtual Reality.
Brad Scoggin, Co-Founder and CEO of SpringboardVR joins us again for an update on the Location-Based VR market. We discuss SpringboardVR and how they’re making it easy and more efficient for operators to launch and manage their location based VR experiences.
We focus our discussion with Harold Hayes Jr. of SunnyBoy Entertainment on the entertainment industry’s lack of diversity, and the opportunities that come from adding diversity into the culture of entertainment media companies. This is a fascinating discussion where we also talk about how augmented reality and mixed reality are starting to emerge in the entertainment industry, and the importance of web-VR.
We are joined by Dr. Sana Farid, Co-Founder of Munfarid Consulting which is located in Dubai to discuss the significant and growing impact VR is having on healthcare and education, and the VR ecosystem in the Middle East.
Joining us on this episode of the Everything VR & AR Podcast are Nino Sapina, the Co-Founder and CEO of Realcast and Craig Vezina, who is the Co-Founder and CBO (Chief Business Officer) at Realcast.
Realcast offers interactive AR experiences on Hololens and Apple’s AR kit and we discuss their unique approach of leveraging Nino’s experience as a game designer and executive, along with Craig’s experience in education, to build educational mixed reality and augmented reality showcases.
We are joined by Ray Kallmeyer, CEO of CreateAR. CreateAR is a leading Augmented Reality design and development firm and is a part of the Microsoft Mixed Reality Partner Program. We talk about CreateAR’s work with Mercedes Benz in Japan and their strategy for refining mixed reality user interface design.
On this episode, we are joined by Charlie Rosenbury who is the Owner of Self Interactive. Self Interactive provides interactive development services ranging from websites to custom applications for startups, agencies and large corporations and the business is growing significantly in creating virtual reality & augmented reality experiences.
We are joined by Dan White, Co-founder and CEO of Filament Games, and Brandon Pittser, Director of Marketing and Outreach at Filament Games. We discuss how Filament Games is applying their mission of creating playful experiences that improve people’s lives to game-based learning. Filament games has over 100 games they’ve produced for clients like National Geographic, The Smithsonian, McGraw Hill Education, and universities including MIT, Oklahoma State University, and the University of Wisconsin Madison. We discuss two upcoming VR titles that will launch on Samsung Gear, HTC VIVE, Oculus Rift and one recently built for Encyclopedia Britannica on Cardboard.
Tom Westerlin is the Creative Director at Nice Shoes, a creative design studio headquartered in New York City. Nice Shoes works with some of the biggest consumer brands in the world serving as a creative studio and color and finishing production company.
We’re joined on the show by Jacob Koo who is the chief executive officer and co-founder of VR't Ventures, a company that is focused on developing virtual reality (VR) applications that affect everyone. On the show we discuss VR't Ventures virtual reality (VR) applications that capture and archive artistic expression through the power of 360-degree immersive technology, using volumetric photogrammetry and laser scanning to bring the best of museum experiences to VR.
On this episode we are joined by Alan Smithson, an entrepreneur and investor and currently the CEO of MetaVRse, one of North America’s leading consultancies for virtual reality and augmented reality. Alan is a globally renowned keynote speaker on the topics of VR and AR. Listen as we talk with Alan about VR and AR and how it’s impacting training, marketing, and enterprise. We discuss Magic Leap One, Apple, Google, Microsoft and Facebook and the rapidly changing ecosystem.
David Trainor, Founder and Principal of Sentireal joins us this week on the Everything VR & AR Podcast. Sentireal specializes in developing apps that deliver personalized education and training experiences using VR/AR. David discusses how VR/AR content itself is generated using machine learning and artificial intelligence technology so that each user automatically gets a tailored experience. Sentireal serves many industries including medical and healthcare education and training and other other safety-critical training areas in industries such as health & safety, law enforcement, construction and aerospace.
Pleased to be joined by Jim Malcom, the General Manager of Humaneyes Technologies in North America.
This is a fascinating discussion on the current and future state of VR and 360 video. We talk hardware, software, distribution, monetization opportunities and the recent Vuze VR Camera being on the International Space Station in partnership with National Geographic and much more.
Martin Herdina, CEO of Wikitude joins us on the show to discuss how Wikitude created an augmented reality engine that empowers thousands of developers globally with iOS, Android & Smart Glasses apps to deliver AR, Image & Object Tracking, Instant tracking (SLAM) and Geo AR. Martin discusses the challenges it took to overcome the growth cycle of AR after starting the company in 2009 and how that perseverance has evolved into one of the largest AR developer tools today. We also discuss the impact of ARKit and ARCore on Wikitude and the industry overall.
We’re joined on the show by Tracey Wiedmeyer, CTO of InContext Solutions, a global leader in scalable cloud-based virtual reality solutions for retail, dedicated to optimizing the in-store shopper experience. Tracey talks about how brands and retailers are using VR to test new merchandising layouts, product packaging and shopper engagement. He also talks more about their new VR collaboration tools that allow brands and retailers to work together in real-time within a VR experience to test new learnings and ultimately save valuable time to market with new concepts.
Gal Schvebish, Co-Founder and CEO of Snaappy joins us on the show to discuss how Snaappy has created an AR communication platform and social app that allows users to create and edit AR content, create AR characters, messages and videos with friends. Think of Snaappy like a “Facebook Messenger meets Snapchat”. Gal discusses the company’s mission of connecting users with a smile on their face, and how their Snaappy character is scaling globally. Reach out to Snaappy for more information at www.snaappy.com.
We are joined by Brad Scoggin, Co-Founder and CEO of SpringboardVR. Brad talks about his company’s rapid growth over the last 12 months, and offers incredible insights on the location-based VR marketplace. SpringboardVR has created a system for launching and managing VR Arcades, and licenses that system to other arcades all over the world.
This week we revisit an interview with Karl Guttag from December 2016 in which we talk about Magic Leap and patents. Due to this weeks Magic Leap news regarding a recent deal with Madefire and comic book immersion we thought it might interest you.
On this episode we are joined by Amy Peck who is the founder of EndeavorVR, a leading global VR/AR strategy & consulting firm, co-founder of BoundlessXR, a simulation & training platform, and is also Head of Enterprise Strategy at UploadVR. Amy speaks regularly on Enterprise VR and has long been an AR/VR evangelist. She holds several advisory roles and is Co-chair of the VRARA Enterprise Committee.
Jesse Schell, CEO of Schell Games and a professor at Carnegie Mellon University’s Entertainment Technology Center joins us on the show today. Schell Games is a full-service game design and development company headquartered in Pittsburg. Schell Games is one of the largest independent game studios in the US, with clients that include Disney, The Fred Rogers Company, Oculus, Seaworld Entertainment, PBS Kids, and more. Jesse talks about their latest VR game called “I Expect you to Die” that recently hit over $1M in revenue. He also talks about the future of multiplayer VR, and gives us a glimpse into what we can expect to experience in 5 years.
Shel Israel, a Partner at the Transformation Group, returns as we discuss the applications of AR and AI related to consumer facing businesses like retail, real-estate, and travel & dive into industrial and enterprise industries, AR advertising and marketing, 3D AI avatars and how the healthcare, medicine and pharmaceutical industries will need to rethink their entire businesses based on the impact of AR and artificial intelligence.
Ryan Peterson, CEO of Finger Food talks about the work his company is doing for clients by applying Artificial Intelligence and IOT to the major platforms of mixed reality, augmented reality and virtual reality. Ryan talks about pivoting his company early-on with Co-Founder and CTO, Trent Shumay, from originally being a video gaming company, to now being a software and hardware development firm for big enterprises and growing the company to over 100 employees with no VC funding. Ryan also discusses his vision of what we might expect in 5 years related to robotics, artificial intelligence and mixed reality.
Caspar Thykier, Co-Founder and CEO of Zappar explores Zappar’s mission of democratizing AR, VR and MR, creating tools for thousands of developers to create content and deploy quickly and easily. Caspar discusses the impact of Apple’s ARKit, Google’s ARCore, QRCodes, ZapCodes, ZapWorks and more.
Avery Bedows, CEO of Altar joins us to discuss thinking in 3D. We discuss how his company is creating a platform to think and present in VR and AR, applying insights from the Method of Loci and cognitive science research. Avery discusses Altar’s early release on Steam for VR and how they’re porting the experience to AR using the Apple ARKit and Google’s recently announced ARCore.
Mike Boland, Founder and Chief Analyst at ARtillry discusses what Apple's ARKit means for all of us, and how developers, content creators, and brands should be looking to leverage it. We discuss the scale of ARKit being launched in iOS 11, the top industries that will be effected, monetization and potential new ad formats in AR, and the new AR ecosystem being created by Apple, Google, Facebook, Microsoft and Snap.
Rob Ogden, EVP of Strategic Planning and Corporate Development at Madison Wells Media discusses the emerging VR entertainment market. Rob discusses MWM’s work through its VR division, Reality One, with Wevr and Director Jon Favreau to produce Gnomes & Goblins, MWM’s work with Sony Pictures in creating the Passengers VR Experience, based on the movie Passengers, and offers insights into the future growth and monetization opportunities of VR in the entertainment industry.
Jeanne Kelly, the Director of Product Design and Experience at A+E Networks and TechLab in New York City joins Nathan to talk about how A+E is approaching VR & AR content.
Jeanne also shares her thoughts on some of the current challenges the industry faces as it continues to work on get more users to adopt the platform and much more.
This week Amit Chetal of Cisco joins Nathan to talk about the importance of data gathering in the world of VR & AR as society looks to continue using technology in a variety of ways to help optimize a wide variety of industries.
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