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Calling VR/AR companies in Canada! Join the Canadian Delegation to AWE EU in Munich! (Deadline Extended to Aug 2)

 
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Calling VR/AR companies in Canada! 

Join the VR/AR Canadian delegation to Munich, Germany Oct 17-18 for what Forbes calls "THE MOST ESSENTIAL AR/VR CONFERENCE AND EXPO". 

The Vancouver VR/AR Association/Launch Academy is proud to announce via the GOA (Global Opportunities for Associations) has received national funding for Canadian VR/AR companies that are looking to attend and build business opportunities at Augmented World Expo EU (Munch Germany) Oct 17-18. This opportunity gives Canadian companies the ability to develop business opportunities abroad with some of the leading enterprises, investors and thought leaders.

Global Opportunities for Associations (GOA) provides non-repayable contribution funding to support trade organizations undertaking new or expanded international business development activities, in strategic markets and sectors, for the benefit of an entire industry.

There will be a group that will choose 10 Canadian VR/AR companies to join the delegation. GOA will be reimbursing up to 75% of your eligible travel cost including flights, accommodations, conference registration and more. We will also be setting up B2B meetings, speaking/networking opportunities, and demo space. This is a great opportunity to showcase your technology/content to some of the biggest buyers/investors in the world.

If you are interested please fill out this form by Aug 2nd. Applications are reviewed on a first come first serve basis so we encourage you to apply ASAP! See program guidelines here

Selected companies will be announced on Aug 5th 2019.

If you identify yourself as a woman, indigienous or visible minority, we highly encourage you to apply. 

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Global Services and Design Leader Stantec Joins the VR/AR Association

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We’re very excited to have Stantec join the VR/AR Association as our newest Corporate member.

Albert Liu (Membership Manager) of VRARA Vancouver caught up with Aubrey Tucker, an innovative Technology Developer at Stantec to discuss VR/AR in engineering and what they’re up to.

Can you tell me more about Stantec and your role?

Stantec is a 22,000 person organization with over 400 offices around the world. We predominantly focus on engineering but we also work with all forms of design and large scale work. For example, we’re involved with skyscrapers and large transportation projects such as railways. My team is interested in emerging tech and they’re looking into business cases for adopting it. We want to improve computation design, visualization and the way people deliver work.

How long has Stantec been involved in VR/AR?

Stantec first became involved with VR/AR in 2015 through a R&D program called the Greenlight fund which supported creative and innovative ideas from our employees. There are a lot of us throughout the company that have adopted VR/AR for a broad range of use cases. Some of us were early adopters of the Hololens and create our own content for it. I was first introduced to VR/AR in 2010 with Vizard and World Viz through the Oculus SDK 1 and other older platforms.

Some of our designers use Enscape which is an AR plug-in that sits in their software design tool and provides real time rendering with typical artistry work such as BIM (Building Information Modelling). They’re focused primarily on using Enscape to design rather than creating raw content. They also use Twinmotion which is a simplified version of the Unreal Game Engine to produce architectural visualizations and VR environments.

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What made you decide to join the VRARA?

We decided to join the VRARA to network, get access to events and see what everyone in the industry is up to. We want to be a more active member in the worldwide VR/AR community. My selfish interest for joining the VRARA is to provide all the different offices around the world with a way to engage with other technology creators that are local to them. We want people from these offices to attend events, meet new people, learn and experiment with emerging immersive technology.

What are some things that we can expect from Stantec in the future?

We were shortlisted for an award for our immersive design experience for the Royal Columbian Hospital (RCH) and the Fraser Health Authority. We used VR to help the staff experience the interior rooms of the hospital. The nursing team noticed the types of storage that had been specified were too small in some areas and too big in others. They told us that they wouldn’t have noticed this without using VR. Real time visualization was a game changer for the RCH because it allowed for many more considerations within the interior and exterior spaces.

Stantec is also interested in moving into simulation and looking at how long it takes people to get to places. We’re seeing a lot of startups focused on these issues. It’ll also be interesting to look at collaborations where we can work together with others in a VR environment.

Recently, we worked with Archiact, another member of the VRARA to incubate ideas with them. Scenarion launched an extension for SketchUp called Rendezvue which makes it easy to review and edit 3D models in VR. We’ll also be working with them for another project on space planning. We’re always looking for other companies to work on projects with!

How do you see VR/AR making an impact in the building design/architecture space?

Design and aesthetics are the obvious ones but VR/AR is making an impact in many different ways. There are different mediums that can explored such as true immersive walk throughs and the potential for world building in VR. Another interesting challenge is the question of interfaces and how to set up complex interfaces in a VR environment.

In AR there’s a huge opportunity in construction by bringing in health safety applications to reduce and prevent danger onsite. There is also the use of Reality Capture which passively captures 3D models in construction. We can review these models and send instructions to workers to improve work efficiency.  

Daqri and Microsoft are also breaking into these spaces with their AR headsets. Construction is an old school industry and there’s a lot of room for disruption but we’re still not quite there yet.

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How do you see the future of VR/AR integrating into designing buildings and communities in the next 3-5 years?

It’s hard to predict what will happen in the future but I believe there will be a lot of progress made in construction. It depends on how advanced the hardware becomes because once it’s built, the software and other technologies will be easy. We know what we want in construction because if that works all of the other use cases will fall in line. At the end of the day hardware is the linchpin that will dictate the future of VR/AR in construction and engineering.

Closing comments

My team and I at Stantec are very excited to be members of the VRARA. We’re looking forward to building new relationships, pushing the technology further and meeting everyone.

See Aubrey’s talk from one of VRARA Vancouver’s events earlier this year

 
 
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VRARA Member Stambol Studios partners with Health & Technology District to Create XR LAB to Embrace VR/AR

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Health & Technology District Creates XR LAB to Embrace Emerging Technologies in Partnership with Conquer Experience and Stambol Studios

New XR LAB leverages mixed reality & emerging technologies to inspire healthcare solutions

Surrey, BC – May X, 2018 – The Health and Technology District, together with Conquer Experience and Stambol Studios, are launching a new XR LAB, a demo studio leveraging mixed realities and other emerging exponential technologies to inspire future healthcare collaborations. 

Located within the District’s HealthTech Innovation HUB in Surrey, the new dedicated XR LAB offers a fully equipped virtual reality workspace where companies can get access to mixed reality demo opportunities, shared spaces and facilities, workshops and programs and a whole suite of business services as part of the HealthTech Innovation HUB’s amenity offerings. 

Users of the XR LAB have the opportunity to co-locate with innovative thought leaders at the District, to built and inspire creative health and wellness collaborations and encourage the cross-pollination of forward-thinking ideas that bring real world healthcare solutions to patients everywhere. 

“The new XR LAB is a new venture and a natural fit for Conquer as we rebrand and transition into new markets leveraging our core virtual reality strengths and successes,” says Angela Robert, CEO and Co-Founder of Conquer Experience, formerly Conquer Mobile. “BC is at the forefront of innovative technologies and Surrey has a rapidly growing health and technology presence. The XR LAB and the resources at the HealthTech Innovation HUB will help advance health-tech innovations and further the successes of companies within the District.” 

Building upon Conquer Experience and Stambol Studios’ BC-built virtual reality successes, the XR LAB attracts businesses, entrepreneurs and emerging start-ups to use the highly specialized equipment within the LAB to build mixed realities in the areas of health and wellness and beyond as BC builds and commercializes disruptive global solutions in health. 

“We are pleased to partner with the Health and Technology District and Conquer Experience to showcase our mixed reality technologies and applications related to the District,” says Dogu Taskiran, CEO of Stambol Studios. “Immersive mixed reality technologies can provide creative solutions and bring to life various environments that benefit a variety of industries, including healthcare. We look forward to creating applications that will further innovate the health and wellness space utilizing various exponential technologies.” 

The XR LAB complements the Health and Technology District’s unique ecosystem that supports the collaboration, experimentation and innovation in health and wellness experiences that will have profound impacts in the future of health care services, delivery, training and most importantly, experiences. 

Technologies from the XR LAB will be showcased at the Health and Technology District’s booth at the upcoming BCTECH Summit taking place May 14-16 at the Vancouver Convention Centre. 

About the Health and Technology District: 

The Health and Technology District is one of BC’s most rapidly growing and dynamic new health-tech sectors located in Surrey’s emerging innovation ecosystem. It has a unique advantage being ideally located directly across from Surrey Memorial Hospital, one of Canada’s busiest hospitals where a collaborative cluster of multinational and start-up companies, international partners, clinical and research facilities, scientists, innovators and entrepreneurs, work together in partnership to accelerate the implementation of technologies and solutions towards health care impacts and improvements. www.healthandtechnologydistrict.com

About Conquer Experience: 

Conquer Experience (www.conquerexperience.com) is a digital simulation company focused on delivering ‘Education as an Experience’™. With deep expertise in UX, VR and simulation gaming, the company has created the Experience Platform™ that brings learning to life. Our award winning product PeriopSim (www.periopsim.com) is built on the Experience Platform, available on the iPad, HTC VIVE and Windows Mixed Reality headset and has been used in over 200 North American Hospitals, saving dollars and improving patient safety from day one. PeriopSim is the subject of the top ranking international peer reviewed academic research paper on BMC Medical Education. 

PeriopSim (www.periopsim.com) is an award-winning digital simulation training solution for clinicians who need to learn surgical instruments, passing technique, sharps safety, sterile technique and procedures. The product enables surgical staff to practice safely before surgery. PeriopSim was part of an 18-month pilot program with the Association of Perioperative Nurses (AORN). 

About Stambol Studios: 

Stambol is a distinguished creative technology studio specializing in highly immersive content and interactive applications for architecture & real estate marketing, enterprise and brand engagement applications through Virtual Reality and Augmented Reality. Headquartered in BC, Stambol Studios employs a team of dedicated artists, designers and engineers with a proven track record of success to create inspiring and memorable virtual experiences for businesses to showcase their products and brands. www.stambol.com

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VRARA Vancouver at TED2018

The VRARA Vancouver and 7 local VRAR companies represented BC’s immersive tech industry at the annual TED Conference, TED2018 “The Age of Amazement.”

 
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Each year TED brings together change-makers and big thinkers from across industries and areas of research to discuss the ideas, science, and technology shaping our world.

From April 10 - 14, over a thousand attendees filled the Vancouver Convention Centre to exchange ideas, experience immersive installations, and discuss this year’s theme, “The Age of Amazement.”

The five-day conference was headlined by 100 international speakers, from artists and activists to developers and scientists. Each challenged the audience to think bigger and consider the ways in which emerging ideas and technology could impact our future. Talks covered everything from research on biological teleportation and advancements in AI to climate change and the #MeToo movement.

 
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In partnership with TED2018, the Vancouver VR/AR Association had the opportunity to join the conversation and showcase how BC’s local industry is playing a major role in the advancement of immersive technology.

Along with a delegation of local companies, the VRARA Vancouver presented BC’s VR/AR industry to a VIP audience. Archiact, Cognitive 3D, LlamaZOO, Ziva Dynamics, Finger Food Studios, Shape Immersive, and Precision OS each demoed their products and demonstrated the impact that immersive tech can have on industries as diverse as gaming and film, to technical training and business solutions.

Shape Immersive unveiled their newest product at TED, which they built specifically for TED2018 in partnership with the VRARA Vancouver. Using Occipital's depth camera and mixed reality framework, the company was able to create the illusion of context-aware virtual objects.  The result is one the most spatially accurate augmented reality experiences ever created.  

“With computer vision technology, virtual content can now understand its spatial surrounding and interact with it. Experiences are no longer bounded by physical constraints and can be more versatile and imaginative,” said Alex Chuang, Co-Founder and CEO of Shape Immersive.
 
 

The demo was greeted with praise from industry professionals and since its debut, has already received 10,000 views on LinkedIn. 

“It's so new that even the experts in our field that came and saw it at TED were caught off guard. This is unchartered territory for us digital creatives to play in," said Aaron Hilton, President at Steampunk Digital and the project supervisor for this demo.

 
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The over 180 companies that make up BC’s immersive tech industry have proven the vast number of ways that VR/AR technology can improve how we live, work, and experience the world.

The challenge of identifying VR/AR utility has been resolved. What comes next is bringing immersive tech into the mainstream and connecting developers to the businesses that can benefit from their ideas. Attendance at influential conferences like TED, shines a spotlight on BC's tech industry and can open the doors to new opportunities and investment. 

We’re looking forward to what next year brings!

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SXSW 2018 Wrap Up

The VRARA Vancouver recently attended the annual South by Southwest Conference in Austin, Texas, to showcase BC's dyanmic VR/AR industry to business and tech leaders from around the world. 

Bringing BC VR/AR to the Global Tech Community

 
BC VR/AR Delegation at SXSW 2018

BC VR/AR Delegation at SXSW 2018

 

Last month the VRARA Vancouver, along with four local companies, headed down south to Austin, Texas, for the annual South by Southwest conference (SXSW) to showcase BC’s VR/AR industry an international audience of business and tech leaders.

With the support of British Columbia Trade and Investment, the VRARA secured an exclusive booth space at prominent technology incubator Capital Factory. From March 9 - 13, Finger Food Studios, Motive.io, Archiact, and Momentus demoed their products and shared insights with attendees.

 
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Representatives from each of the attending companies also took center stage on March 12 to lead a panel conversation about the rise of BC’s VR/AR industry. The panel drew an engaged crow of over 200 people and demonstrated why Vancouver is one of the top VR/AR hubs in the world.

SXSW is internationally renowned for shining a light on innovation and sparking conversation about the future of the creative industries, from art and music, to tech. The conference routinely attracts some of the most creative and inspired thinkers in the industry and this year featured tech leaders Elon Musk, Melinda Gates, and Nonny de la Peña as keynote speakers.

During SXSW, Capital Factory becomes the hub for all things tech and was the ideal locale for the BC VRAR delegation to meet and mingle with creators, investors, and business leaders from around the world.

 
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VR/AR is rapidly making its way into the mainstream and the value of immersive tech is being noticed by industries as varied as healthcare, education, and enterprise solutions. We’ve reached an exciting moment in VR/AR development and the timing couldn’t have been better for BC to join the global tech community at SXSW and assert itself as a top destination for VR/AR investment, opportunity, and development.

It was an all-around awesome experience and you can be sure we'll be back! 

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BC VR/AR Industry on Display at TED2018

Six BC VR/AR companies will showcase their products at the TED2018 global conference on April 10. 

6 VR/AR companies to showcase their products at global conference

 
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Vancouver, BC - March 28, 2018, The Vancouver Chapter of the VR/AR Association (VRARA) has partnered with the TED2018 Conference to showcase BC tech and innovation in VR/AR on April 10.

The annual TED Conference will return to the Vancouver Convention Centre from April 10 - 14, 2018. Internationally renowned for bringing attention to the latest research and innovation in technology, entertainment, and design, the event routinely attracts influential business leaders from around the world.

This year’s theme, “The Age of Amazement,” includes a focus on the transformative power of emerging technology and the impact these innovations will have on how we live, work, and understand each other. The VRARA Vancouver is excited to join this conversation and demonstrate how VR/AR is shaping our future.  

 
Trauma Platform, Precision OS

Trauma Platform, Precision OS

 

The VRARA Vancouver will attend TED2018, along with local companies Archiact, Cognitive 3D, LlamaZOO, Ziva Dynamics, Finger Food Studios, and Precision OS, and represent BC’s VR/AR industry to an international audience. The initiative offers each company the opportunity to demo their products to key industry stakeholders and showcase BC as a leader in immersive tech. Home to more than 180 VR/AR companies, BC is one of the largest immersive tech hubs in the world, second only to California’s Silicon Valley.

"With applications for game development, enterprise and immersive experiences, Vancouver's VR/AR ecosystem demonstrates that it is ready for the challenge of developing both the platforms and content of the future. Anchored by household names like Microsoft, populated by game-changing creators like Archiact and Finger Food, and supported by a connected, generous and innovative ecology of educators, incubators, and associations, this is a sector 40+ years in the making.” Nancy Basi, Executive Director, Film and Media at the Vancouver Economic Commission

The attending companies represent VR/AR innovation in entertainment, gaming, healthcare, education, and analytics. Together they demonstrate the wide-reaching applications for VR/AR technology and how it is improving the professional capabilities for business across diverse industries. VR/AR products are being used to increase efficiency, improve safety, and lower costs.

“This is a fantastic opportunity for BC’s world-class VR/AR companies to showcase a variety of products to a global audience. From entertainment to education, to medical and business applications, BC is growing its reputation as a leading jurisdiction in the VR/AR sector.” Bruce Ralston, Minister of Jobs, Trade and Technology
“We are excited to showcase the local innovators who are pushing the immersive tech sector forward and putting BC on the map as a global leader in VR/AR.” Dan Burgar, VRARA Vancouver Chapter President  
 
Evasion VR Game, Archiact

Evasion VR Game, Archiact

 
 
 

In partnership with Shape Immersive, the VRARA Vancouver will feature a special AR application tailored to TED attendees. One of AR's biggest promises is the ability to organize information at its origin. With the help of computer vision technology, digital content can now understand its spatial surrounding and interact with it. Experiences are no longer bounded by physical constraints and can be more versatile and imaginative.

"We are very proud of VRARA Vancouver to represent our Association at the TED Conference. Our members make a strong contribution within our ecosystem and will showcase what the 4th technological transformation (VR/AR) is all about at the conference." Kris Kolo, Global Executive Director
 
MinelLife VR, Llama Zoo

MinelLife VR, Llama Zoo

 

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Archiact was first founded in 2013, specializing in early virtual reality development. Today, with offices in Vancouver, Canada and Shanghai, China it is one of the world’s largest virtual and augmented reality studios – providing top quality experiences across all major platforms in entertainment and enterprise solutions. Archiact has partnered with the very best at Intel, Epic Games & Nvidia to deliver AAA quality graphics for next generation devices. Their upcoming flagship title “Evasion,” is an authentic full locomotion FPS featuring intense action that has already been hailed by VR critics as a “Borderlands for VR” and a “landmark FPS title”, a must-have VR game for 2018 which will be showcased at TED.

For more information, please visit https://www.archiactvr.com/.

Cognitive 3D was founded in 2015 with a vision to change the way human behavior is analyzed and understood. The platform records, measures, aggregates, and analyzes data from VR, AR, and MR experiences, and generates reports with actionable insights. This technology helps brands develop better products, understand spaces in new ways, and carry our training with clearer results. Cognitive 3D is also creating a language for VR/AR/MR analytics, giving people new ways to talk about and understand this new type of behavior. For more information, please visit https://cognitive3d.com/.

LlamaZOO Interactive is an award-winning AR/VR development studio that creates 3D communication, training, and digital twin visualization solutions. LlamaZOO Interactive will be demoing the following two projects which showcase the power and capability of VR for visualizing complex interactive 3D data for industries such as mining and education. JetsonVR is the world’s first virtual reality canine dissection experience where users to conveniently, safely, and interactively explore the complete canine anatomy, and dissect it organ by organ, inside a virtual lab. MineLife VR fuses complex geospatial and mine planning data into an interactive, 1:1 scale digital twin of the planned, current, and future states of a mine site, over 30,000 km2 (18,600m2). For more information please visit https://www.llamazoo.com/

Ziva Dynamics is an innovation company changing how virtual humans are created and rendered in interactive experiences through proprietary authoring, intelligence, and rendering technologies. The software automates the creation and utility of virtual humans, through anatomically-correct psychologically-driven character stimulation intelligence. Ziva Dynamics joined forces with Intel to showcase the future of character FX at the 2018 Sundance Film Festival. Ziva will have two stations set up to show the advancements in virtual human and creature simulation with our tech over the last 2 years. For more information, please visit https://zivadynamics.com/.

Precision OS is a software company positioned to positively impact Orthopedic surgery with their high-fidelity VR software platforms.  Their focus on the critical elements of surgery, haptics, and metric feedback provides for an unparalleled educational experience. In addition, their pre-operative planning tool eliminates the trial and error associated with fracture care through an immersive interaction with your patients’ images. This combined with their carefully selected team provides the domain expertise one would expect to change the delivery of Orthopedic care globally. For more information, please visit https://precisionostech.com/.

Finger Food Studios is an award-winning technology solutions company that excels at creating industry transforming solutions for global companies at the convergence of AR/VR, AI, and IoT. Combining technical prowess and some of the world’s best creative, engineering, quality assurance, and business professionals, the company embraces challenge as an opportunity to change things for the better. We care deeply about our clients’ success and are dedicated to creating positive change for each business we work with, our community, and the environment. For more information please visit https://www.fingerfoodstudios.com/

VR/AR Association Vancouver Chapter (VRARA) represents the coming-together of brilliant minds across the VR/AR/MR ecosystem in Vancouver, from original content creators and creative distributors to innovative hardware companies and ambitious researchers. Vancouver is a national and international hub for technological innovation and the VRARA Vancouver chapter is dedicated to supporting and strengthening BC’s position as a global leader in immersive technology. VRARA Vancouver works across the globe with other VRARA chapters to provide members with worldwide reach and opportunities. For more information, please visit www.thevrara.com/vancouver-chapter/ and find the VRARA Vancouver on Twitter, Facebook, and Instagram.

 

Key Contact

Dan Burgar, VR/AR Association Vancouver Chapter President

dan@thevrara.com

604.880.8983

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Member Spotlight: Ryan Chapman, Motive.io CEO

We caught up with VRARA Vancouver member Ryan Chapman, CEO of Motive.io, to discuss location-based AR, how to get people engaged in immersive tech, and the Vancouver VR/AR community!

Laura Ryu Marketing Manager of VRARA Vancouver caught up with VRARA Vancouver member Ryan Chapman, CEO of Motive.io, to discuss location-based AR, how to get people engaged in immersive tech, and the Vancouver VR/AR community!

 
 

Tell us about yourself! Who is Ryan Chapman and where does Motive.io fit into the VR/AR space? 

Hi! I'm Ryan Chapman, CEO of Motive.io. I've been working in the tech industry for 20 years, with stops including Microsoft, TiVo, and a handful start-ups. Currently I'm CEO and tech lead of Motive.io where we're building a platform that streamlines the development of location-AR apps and games.

How did you get involved in VR/AR? 

We've been working in the location-based augmented reality space since 2009. We started as RocketChicken Interactive and released a location-based spy game called CodeRunner in 2012. With CodeRunner we focused really heavily on first-person narrative and created some unique technology that allowed us to tell a compelling story that adapted to the player's surroundings no matter where they were playing.

Tell us about your most recent project? 

Motive.io takes the lessons we learned from building CodeRunner and turns them into a platform that anybody can use. Not only are you getting a platform that's been developed, tested, and refined for over five years, you're also getting close to a decade of our own experience crafting location-based AR experiences.

What piece of work that your team has produced are you most proud of? 

The Motive platform is by far the product that I am most proud of. It's an incredibly complex system with hundreds of moving parts. I'm also extremely proud of the team that we've built, all of whom have pushed through some pretty challenging times with incredible humour and resilience.

 
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It seems like Motive.io has created a handful of app focused on location-based technology, is there a particular reason why? 

We've always been fascinated by the potential to create meaningful engagement with the real world through technology. We started working in the space in the early years of smartphones and felt that many of the elements that made these devices unique were being ignored by developers. Everybody was starting to carry, in their pocket, a device that had access to the boundless resources of the Internet and at the same time knew exactly where you were and what was going on around you. CodeRunner was our first attempt to push the boundaries of a whole new form of entertainment and we haven't looked back since! 

What has been the biggest challenge you've faced at Motive.io so far? 

I think our biggest challenges are the same ones that a lot of small companies and start-ups face: learning about your market and surviving long enough to get a product ready that fits it.

The public interest in immersive technology seems to grow and fade. What do you think will change the attitude of those who still have reservations about VR/AR technology? 

I think people need an entry point into immersive experiences that feels familiar and inviting. This is really one of the key values that we're trying to create. Motive.io gives people compelling, immersive experiences using a device that they already carry with them every day. As people get comfortable with these sorts of apps and games, they will naturally start to see the potential for VR and AR and will start looking for more depth and interaction.

What are you throught on the VR/AR industry in Vancouver? How can companies, communities, and institutions help foster growth and adoption? 

I'm beyond thrilled about the VR/AR industry in Vancouver. Our history as a gaming and film hub positions us perfectly to be a pioneer in VR and AR.

As a member, what do you wish people knew about the VR/AR Assocation, especially in Vancouver? 

In Vancouver in particular, I'd really love more people to know just what a vibrant technology scene we have, and especially how well represented we are in one of the hottest technology trends of the day. The Global Summit in September is testament to the incredible work that everyone in the industry here has done to push us into a position to be recognized as a global leader.

What can we expect from Motive.io this year? 

We are launching open access to Motive.io at GDC later this month! We're thrilled to finally get this in the hands of developers looking to create location-AR and we have a huge stack of features that we'll be adding throughout the year. Stay tuned!

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BC VR/AR Industry Joins International Tech Community at SXSW 2018

VRARA Vancouver and four local companies will represent BC's VR/AR industry at the annual South by Southwest (SXSW) interactive art, music, and technology conference March 9-13, 2018. 

VRARA Vancouver and four local companies to represent BC VR/AR industry at annual interactive art and technology conference March 2018

 
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Vancouver, BC - March 1, 2018, British Columbia Trade & Investment and the Vancouver Chapter of the VR/AR Association, in conjunction with The BC Tech Cube, have secured an exclusive booth space at prominent technology incubator, Capital Factory, during this year’s South By Southwest Conference (SXSW).

Located in the heart of Austin, Capital Factory is an exciting incubator and coworking space devoted to the promotion and development of technology startups. This 55,000 square-foot space focuses on highlighting new and emerging technology and in 2016 created the AR/VR Lab to provide people with the opportunity to learn about and experience VR/AR. Capital Factory is the nexus of tech innovation and investment in Austin and has been visited by tech leaders including Steve Case, Tim Draper, Ash Carter, Peter Thiel, and Eric Fanning.

SXSW is an internationally renowned interactive art, music, and technology conference which attracts thousands of attendees each year. During this time, Capital Factory becomes a hub for the international tech community and in 2017 hosted the AR/VR MegaLounge where more than 20 VR startups demoed their products to over 5,000 guests. The activation brought together developers and creators, investors, business leaders, government delegations, and foreign dignitaries from around the world to meet and greet with the presenting companies.

The VR/AR Association along with representatives from Finger Food, Motive.io, Archiact, and Momentus will run the booth from March 9 - 13. This initiative will give Vancouver VR/AR companies a central location for product demonstrations, meetings, and networking during the conference. The delegation will also host a panel conversation about the BC VR/AR industry on March 12, The Rise of VR/AR: Spotlight on British Columbia. The panel will showcase BC’s dynamic VR/AR ecosystem to international stakeholders and reaffirm Vancouver as a top destination for tech investment, opportunity, and development. Ryan Peterson (CEO, Finger Food), Anne-Marie Enns (Producer, VR/AR Global Summit/VRARA), Daniel Japiassu (CEO YDreams) and Eric Hine (VP, Archiact) will round out the panel.

“We are very excited to be at Capital Factory with the local chapter of the VR/AR Association and the support of the BC government through their Trade and Investment Representative office. This will provide our companies with a unique opportunity to share their knowledge, expertise, and business know-how at this year’s SXSW.” - Alan Goldman, Chair of the Cube Society
“We expanded our US Trade and Investment Representative office in San Francisco and the Silicon Valley to give BC’s vibrant and growing tech sector greater access to the U.S. market and to promote BC tech to prospective investors. This is a fantastic opportunity for BC’s world-class VR/AR companies to showcase their products to a global audience, reinforcing the province’s reputation as a leading jurisdiction in this sector.” – Bruce Ralston, B.C. Minister of Jobs, Trade and Technology

The Capital Factory initiative will bring renewed attention to BC’s immersive tech industry in the run-up to the VR/AR Global Summit. The summit will take place in Vancouver September 21-22 and brings together the most intriguing and innovative leaders in VR/AR/MR from around the world.

This activation opportunity also comes in the wake of new federal funding to support the continued growth of BC’s tech industry. The BC-industry led Canada’s Digital Technology Supercluster will share up to $950 million with four other superclusters as a result of the Canadian government’s Innovation Superclusters Initiative. The BC government recently appointed a new Innovation Commissioner to advocate for the BC tech sector in Ottawa and abroad, and support the sector through the BC Tech Fund, Venture Acceleration Program, and other programs.

“There has never been a better time for VR/AR in BC. We have more than 180 companies innovating here, a thriving startup culture, and the continued support of the federal and provincial government. We are thrilled to partner with the BC Tech Cube and the provincial government to showcase these innovative companies and our dynamic tech community to the world.” - Dan Burgar, VR/AR Association Vancouver Chapter President
 
 

VR/AR Association Vancouver Chapter (VRARA) represents the coming-together of brilliant minds across the VR/AR/MR ecosystem in Vancouver, from original content creators and creative distributors to innovative hardware companies and ambitious researchers. Vancouver is a national and international hub for technological innovation and the VRARA Vancouver chapter is dedicated to supporting and strengthening BC’s position as a global leader in immersive  technology. VRARA Vancouver works across the globe with other VRARA chapters to provide members with world-wide reach and opportunities. For more information please visit www.thevrara.com/vancouver-chapter/ and find the VRARA Vancouver on Twitter, Facebook, and Instagram.

British Columbia Trade & Investment works with international enterprises to help them build strong links to the resources, skills, and businesses that make British Columbia an attractive place to work and invest. BC Trade & Invest creates and strengthens business contacts through industry-specific trade missions and helps international organizations discover how they can profit from BC’s world-class goods and services in leading industries including technology and digital media. For more information please visit www.britishcolumbia.ca.

BC Tech Cube is a 6,000 square-foot co-working space dedicated to the growth of AR/VR/MR companies and serves as a platform for the community to connect, collaborate, and learn from one another. Supporting early stage entrepreneurs and corporate innovators, members have access to the latest tech gear, business-building workshops, mentorship and technical training programs, industry events, and access to investors, customers, and talent. The BC Tech Cube is home to the innovators who are pushing the immersive tech sector forward and putting BC on the map as a global leader in AR/VR/MR. For more information please visit www.wearebctech.com/memberships/the-cube/.

 

Dan Burgar, President, VR/AR Association Vancouver

dan@thevrara.com

604.880.8983

Alan Goldman, Chair of the ‘Cube Society’

agoldman@ecuad.ca

604.649.2486

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2017: A Year in Review (Vancouver Chapter)

Where did all the time go?! 2017 was a busy year for VRARA Vancouver, as our first full one year as a chapter in Vancouver. As a chapter, we hosted 6 events in total with 60 new VRARA members.

Vancouver is making a name for developing into a global hub for VR/AR/MR – serving as a home to 130+ innovative companies in this space. We are proud of this homegrown talent, and in 2017 we created VR/AR Ecosystem Map to showcase our local ecosystem. Our first version was launched in Fall 2017, and we plan to update it every quarter – if we missed you in this version or have any suggestions, give us a shout!

 
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We kicked off the year with a sold out event, VR/MR: Beyond Gaming, which took place at the TELUS Garden Flex Space on February 23rd. Kharis O’Connell, author of Designing For Mixed Reality, led the keynote speech on practical usage of VR/MR. Immersive technology is best known to mainstream audience for its usage in gaming. We wanted to break this shell and discuss further on the possibilities of integrating virtual and mixed reality not just in business, but also in our daily lives in the near future.

 
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Read more on VR/MR: Beyond Gaming

Consumer Virtual Reality (CVR) can’t be missed when discussing immersive technology in Vancouver! CVR 2017 expanded into three whole days after it received overwhelmingly positive response in its inaugural year in 2016. Oh, and did we mention after party? VRARA Vancouver hosted the Official CVR Industry Day After party on May 5th at the Roxy. The night was filled with sips and bites, networking, Mega McGrath’s live painting auction for the Canuck Place Children’s Hospice, and a performance by Alex Maher.

 

VRARA Vancouver hosted the Official CVR Industry Day afterparty with industry professionals and thoughtleaders from around the globe.

 

More than before (especially with Apple ARKit launch this year), we’ve heard business discuss more on how they are integrating immersive technology to enhance consumer engagement. We’re already seeing plenty of big players like GE, NASA, IKEA, BMW, Verizon and more getting a head start on VR/AR. Our event Branding For the Future hosted at Hootsuite HQ on September 28th was just about that. We had Alan Smithson, CEO of MetaVRse, and Mira Leung, lead in Google ARCore team, discuss how businesses can start strategizing now to get ahead of the game before the technology becomes mainstream.    

 
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Read our highlights and watch the keynote and panel discussion.

Last but not least, we wrapped up our year with Growing Innovation: Investment Opportunities for VR/AR on November 30th at BCIT Downtown Tech Hub. By 2020, VR/AR will be a $150billion industry and with Vancouver leading the charge, we wanted to start a discussion on how to venture into this rapidly developing ecosystem. We brought together VR/AR thought leader Tom Emrich from Super Ventures, along with expert panel fireside chat with notable investors and tech executives, and finish with a round of 10 lighting pitches from local VR/AR startups – something we’ve done for the first time!

 

Highlights from our event held by the VRARA Vancouver at BCIT Downtown, Nov 30th, 2017. Our keynote was Tom Emrich from Super Ventures.

 

A lot has happened in the VR/AR/MR industry globally in 2017. Here are some highlights from what’s happened right here in our city of Vancouver.

Vancouver’s first ever VR film festival (YVRFF) was a huge success with a sold out weekend.

 
 

Chapter President Dan Burgar represented the VR/AR tech sector with Archiact / VR AR Association at the United Nations Peacekeeping Conference.

 
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Motive.io successfully won the contract of $482,000+ through the Government of Canada to bring Canada's history to Ottawa.

 
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Microsoft President Brad Smith promoted Vancouver as a virtual reality 'supercluster.'

 
 

BC Tech launched The Cube, Canada's First Virtual, Augmented, and Mixed Reality Hub.

 
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LNG Studios worked with Concord Pacific on their Brentwood development project and used virtual reality to showcase the new condos before any were built.

 
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VRARA Vancouver would like to thank you all for being part of our community and making all this happen in 2017! We are working on many exciting ways to bring value to our members in 2018 so stay connected through our social channels and subscribe to our monthly newsletter. If you would have any suggestions or feedback, please contact Chapter President Dan Burgar at dan@thevrara.com.

 
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Why 2018 is going to be the year of VR/AR in Vancouver

DailyHive Vancouver Article - By Vancouver Chapter President Dan Burgar

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Vancouver’s technology sector has grown leaps and bounds over the past decade and today stands toe-to-toe with legendary centres of innovation like Silicon Valley and Seattle. In short, we’re on the cusp of a VR/AR explosion, and Vancouver is a major player.

In fact, BC is Canada’s leading tech hub with the fastest growing technology sector in the country, which employs upwards of 150,000 people.

This development is thanks in large part to the rise of virtual reality (VR) and augmented reality (AR). So far, VR/AR enterprise has created 17,000 jobs and driven more than $2.3-billion in revenue for the province.

And the industry is showing no signs of slowing down anytime soon.

An influx of corporate investment, international attention, and a focus on education promise to make 2018 the most exciting year yet for VR/AR in Vancouver.

Read the full article here

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What the hell is VR/AR and why should I care? Daily Hive article by VRARA Vancouver President Dan Burgar

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Original article posted on Daily Hive

Imagine receiving information about the world around you just by looking at it.

You walk by a restaurant and browse the menu without stepping inside, try on a sweater without going into the store, or follow directions to a new destination without having to look at your phone.

Now let’s take it one step further.

Imagine walking through your new apartment before it has even been built, exploring a foreign city without leaving your living room, or practicing open heart surgery without the risk of endangering someone’s life.

Sound crazy? This is the future that VR/AR technology promises and it’s not that far away.

In fact, a lot of it is happening right now.

By the end of 2017, roughly $1.6 billion USD will have been invested into the advancement of VR and AR technology.

And Vancouver is playing no small role in this development. Our city has become a top tech hub with upwards of 130 VR/AR companies exploring everything from gaming and filmmaking to architecture and enterprise solutions.

Read the full article here

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Highlights from VRARA Vancouver Branding for the Future (Sept Event)

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VRARA Vancouver's biggest chapter event to date, Branding For The Future, took place September 26th at Hootsuite HQ. We had a full house sell out of attendees for an informative night discussing how immersive technology will disrupt the ways brands, companies, and retailers connect with consumers. 

The night started with two keynote speeches to explore how Virtual Reality and Augmented Reality have already begun to change storytelling to consumers, and how immersive technology will continue to shape and enhance brand experiences. 

First speaker was Alan Smithson, CEO of MetaVRse. On his talk "VR/AR for Business 101", he said traditional human communication mediums, such as TV, Radio, Internet, Mobile will not be going away anytime soon with the introduction of VR/AR. Simply put, augmented reality is going to be the next medium. He shared several examples of use case of AR in consumer engagement, including IKEA Place app. Alan spoke about how AR Kit was released 3 months ago, but IKEA managed to get their entire catalogue out because they started working on the product two years ago.

He urges businesses to "start now, because in a couple of years when [AR] is a commonplace and all of the big brands and your competitors have started this, you don't want to be left behind when this takes off as a communication medium."

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The night was followed by second speaker, Mira Leung who is lead in ARCore at Google on "Engaging Audiences in VR/AR". She educated the audience on the technical foundation of immersive technology, and discussed engagement and visualization with AR. She says "the question will not be if but how and when VR/AR will be a significant portion of business process and customer experiences." She ended her speech on an encouraging note that what's next for VR/AR will rely on those in the audiences. Mira asked them to show the VR/AR industry what's possible, show what experiences and interactions they can create using their creativity and storytelling in combination with the technology.

Fireside chat was moderated by Nikolas Badminton, world-reknowned futurist speaker, author and researcher. The panelists were composed of industry thought leaders, including Chris Bedyk from Perspective Films, Daniel Japiassu from YDREAMS Global, and Graham Cunliffe from Finger Food, as well as the two speakers, Alan Smithson and Mira Leung. The fireside chat was a discussion about several topics. One of which was on quality of AR that is available today. Because the technology in its infancy, costs of delivering high quality VR/AR experiences is high. However the value and experience a consumer could get is often greater than having a high definition experience, especially if it is an experience that is unaccessible, such as BC Lions' dressing room.

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After the speaker and fireside chat, attendees enjoyed themselves to refreshments and delicious selection of food, sponsored by Foodee, to enjoy while networking. There were also a handful of innovative companies showcasing their technology, such as Blueprint Reality, Questupon, Perspective Films, BioInteractive Technologies, cognitiveVRradical.io, and LlamaZOO

Here's the event recap video by NovusTV:

 
 

Here are the full speaker talks:

 
 

We would like to thank everyone that attended our event. Special thanks to our amazing speakers, as well as sponsors who made this happen: Hootsuite, Tradable Bits, Voyer Law Corporation, Vancouver Startup Week, LNG Studios, BC Lions, Unbounce, Futurist Nikolas Badminton, Cambridge International House, Entax, Foodee, and

Written by Laura Ryu, Marketing and Communications Manager VRARA Vancouver

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VR/AR Association Releases Vancouver Ecosystem Infographic: 130+ VR/AR Companies and Growing

 
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130+ Companies and Growing!

(Thursday Sept 21, 2017) - Vancouver is a city in the heart of the Pacific Northwest, renowned around the world for its majestic mountains, pristine waters and stunning beaches. Recently, Vancouver’s also been making a name for itself for another reason. The city has become a global hub for VR/AR/MR and is home to 130+ innovative companies. in the space. These companies are solving problems, creating immersive storytelling experiences, educating and building the next wave of computing. 

A 40-plus-year legacy in film & television production. More than 30 years of cutting-edge VFX & animation. World-class games & mobile entertainment cluster over two decades in the making, a strong tech scene and one of the top startup cities in the world.

Click here to read the full report

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CognitiveVR Member Spotlight: Analytics, Enterprise & Building a Company in VR/AR

We spoke to CEO Tony Bevilacqua of CognitiveVR one of Vancouver's hottest VR/AR companies. This year they we're selected to the Vive X Accelerator and the Verizon Media Tech Venture Studio programs and they hope to continue on this path. 

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Tell us about yourself! Who are you and what does your company cognitiveVR do?

I’m Tony Bevilacqua, Founder & CEO of cognitiveVR, a Vancouver-based VR/AR/MR startup. cognitiveVR builds analytics for virtual, augmented, and mixed reality platforms. Our products help companies understand how users interact with their immersive experiences.

We have customers in a multitude of verticals, including aerospace, retail, real estate, entertainment, and automotive manufacturing. All of these customers have existing VR/AR/MR experiences which they wish to gain more insight from, and we help them do exactly that.

As a second time founder, what led you to break into VR technology and finding cognitiveVR?

My last startup was focused on Enterprise Software, with some products in the analytics space. We were selling solutions to game developers and publishers, which led me to events like Electronic Entertainment Expo (E3) and Game Development Conference (GDC), where I had the opportunity to try a lot of early prototypes in virtual reality.

When my company exited in late 2015, I had the VR bug, and wanted to apply my knowledge in enterprise software and analytics to this new platform - something that I felt was fundamentally different with greenfield problems. We are not just another marketing SaaS at cognitiveVR - we are innovating in spatial and 3D analytics. 

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What was your main interest in moving into VR/AR?

The dawn of immersive technology presents an opportunity seen every few decades - the opportunity to be at the forefront of a new wave of technology. Beyond the hype however, we saw the immense power that VR/AR has to help companies build better products through rigorous user testing and analysis. We knew we could help them automate that – so we moved quickly to build our first products.

What has been your most interesting project/work so far?

The first challenge we faced was in trying to correlate data with the 3d context of a given scene. Graphs and charts were simply not enough. After a multitude of experiments, and a few company hackathons, we built a system that allowed us to replicate the 3d geometry (and therefore context) of a scene on our dashboard. We then built 3d data visualization technology as overlays on top of this 3d geometry. It was a totally new concept - and one that sits at the core of our platform.

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How do you think analytics in VR/AR will play a role once we see the mass adoption?

Immersive technologies bring users more intimately together with technology - which means even slight differences in each human will have drastic effects on their user experience. The need for 3d analysis tools like ours will increase dramatically.

For those making public facing applications, their developers will need to test their products across many different individuals. Many will opt to ensure equal experiences across a heterogenous pool of users, at which point analysis tools like our will be vital.

On the other hand, many will be testing for compliance rather than insights in their VR/AR experiences. Experiences that look for users to complete tasks - such as enterprise training or simulation experiences - can by analyzed to find outlier user sessions, and intervene when their users are not complying with the intended purpose.

What has been the biggest eye opener being in the industry?

Despite the availability of powerful tools, game/content engines, and 3d development experience, everyone is still trying to figure out what works best for users. Many expected a rocket ship trajectory in year 1, but the truth is that both the technology and the content are still being experimented with.

Nonetheless, the biggest surprise many will find is that VR & AR are currently being used heavily by enterprises in many different markets. Some larger fortune 500 companies have as many as 100 different ongoing VR or AR projects going on at once.

What do you think will change about VR/AR/immersive technology in the next five years?

Immersive tech will start taking over the smartphone and PC. Apple, MagicLeap, Microsoft, and Google will all have launched some form of mixed reality glasses. One will be a clear winner, with many variants in between similar to the Android ecosystem.

Virtual reality will be closer to solving the locomotion issue, and haptic feedback as well as eye tracking will be standard across new headsets. VR will start to become the standard entertainment system, and slowly encroach upon traditional console sales.

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You've had some wins this past year, including being 1 of 2 Canadian companies to be selected to Verizon Ventures Media Tech Venture Studio and being selected to HTC Vive X Accelerator program, how do you attribute your success? How can others in the industry follow suit?

We took a steady approach to our product, and kept our burn rate relatively low. Our initial product was built with mass adoption in mind, but when that didn’t happen we were able to move towards enterprise sales very quickly and without the interference of outside pressure.

Soon after we moved towards an enterprise focus, we found that there was tremendous activity behind the scenes at larger companies. We were able to connect with various innovation teams working on new immersive tech ventures within those firms. Our new traction, coupled with strong product and low burn rate, drew the attention of ViveX and Verizon.

Others who wish to follow suit should strip away many of their hype-driven assumptions about this new market. We spent a lot of time listening to our initial customers, and trying to figure out if what we were building was valuable. Whenever we felt like we were going nowhere, we reevaluated what value we were bringing to our customers, and took many small pivots to find our fit.

As a Board Director at VRARA Vancouver, how do you contribute to the local and global VR/AR/MR scene?

First and foremost, my role at cognitiveVR has me traveling globally to customers, partners, and industry events. Part of my role as a board director is evangelizing Vancouver as an ideal ecosystem for virtual, augmented and mixed reality companies and startups. 

I take a personal interest in spreading the message of Vancouver leadership in this industry, and communicating our advantages of talent, institutional and governmental support, and geographic advantages being of on the west coast. 

What are your thoughts on Vancouver as a global hub for VR/AR and how do we ensure this continues to grow? 

Vancouver has the perfect storm of talent to be a leader in VR/AR: game developers, 3D artists, and technical talent. To keep up the growth in the region we need to build great companies as cornerstones of the ecosystem. Companies like Archiact, Finger Food Studios and organizations like the VRARA are what prove the industry works – work must continue on building great organizations and companies.

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What do you see as the biggest benefit VRARA members receive by being part of the association, and why is it so important?

For me VRARA is about global connectivity. We host a number of regional events and evangalize each other in our local market, but ultimately VRARA gives you access to events, opportunities and connections with chapters all over the world. If I am traveling to a new city, I always email the Chapter President ahead of time, and see if there is some synergies or meetings we might be able to setup while in town.

Everyone will find their own value in joining the VRARA - but we have successfully created the world leading organizational body for representing this industry, and we are proud to be apart of it. 

What do you wish other people knew about VRARA?

VRARA is a global network of like minded companies and individuals, all pushing towards the growth of this industry. There is a lot of passion and talent in each chapter, and you’ll find that passion recognized in all levels of the organization, and the organizations reputation within the industry. 

What does the next year hold for you/CognitiveVR? 

The next 12 months for us is all about commercialization and building up our technology and business development teams. We are excited to see how the hardware and consumer markets unfold - but while we wait, we will be heads down on helping enterprises leverage VR/AR/MR as a useful tool in solving their toughest business challenges. 

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We'd like to thank Tony for answering our questions, check CognitiveVR out here:

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Transforming Digital & Marketing Agencies with VR and AR | Q&A Series #3 featuring Pound&Grain

This is the third feature in the series showcasing Vancouver digital and marketing agencies (non-traditional VR/AR companies) 

Our own Laura Ryu (Marketing and Communications Manager at VRARA Vancouver) sat down with Michelle Knight of Pound&Grain based in Vancouver. They've worked with a number of clients on their interactive digital and brand strategy including SAP, Arc'Teryx and Lululemon.

Tell us about your agency & what you've been working on.

At Pound & Grain we work hard to add value to the brand by creating something useful for the user. We found creating a VR experience is an all-round win. It’s a tool with immersive qualities that are unparalleled. We’ve used VR as a demo tool for SAP and to show off CFL’s new Adidas gear. We also love the odd passion project.

Tell us about a VR or AR campaign that you've enjoyed or were inspired by.

We are huge horror fans (sisters), but when it comes to VR storytelling we first fell in love with loVR. Who knew a data led love story could be so beautiful? It was the game changer for us, or as some would say our ‘Jesus moment.’ That being said, cowzVR is a pretty fun and an incredibly random experience.

We are starting to see competition build up in advertising, especially with big players such as Saatchi & Saatchi building on-site VR labs. What are your thoughts on competition and what do you think will set apart the strong agencies from the rest?

We’re in such an exciting time right now! For us, a VR experience should only be created if it makes sense for our client and the concept is VR first. Today, like any new platform, there are gimmicky experiences that don’t add as much value. The difference between the ‘strong’ and the ‘weak’ VR agencies will come down to content and of course context.

How do you think the structure of agencies and its landscape will change in the next 5 years given anticipated rapid growth in VR/AR technology?

There will be an AR team and a VR team and the two technologies will exist independently of each other, with the odd overlap during integrated campaigns. It will also become a more specialized and integrated role throughout the agency at a deeper level. We hope AR will become a tool people rely on to get from A-B, to cook, to shop etc. While VR will allow the user to escape into a new role – hopefully interacting at a greater level with the possible addition of haptic responses and more attention to sound.

What is currently your biggest challenge (or as the industry) in regards to integrating VR/AR?

Getting headsets onto faces is still a pill the smaller brands are battling to swallow.

We know that VR/AR will be disruptive in many different industries, how will this affect your company and clients?

VR will allow us to share our client’s emotional and intellectual being in a space of presence. AR will allow us to communicate and create ways that make brands more useful and integrate them into everyday life.

Why is it important for agencies to be onboard now and join the VR/AR Association?

VR is the coming together of many, many skills and mindsets. And we are all in a learning stage, we want to harness all failures and celebrate all successes together. This combined knowledge will allow us all to experiment and learn at a much greater pace.

What benefits do you see in being a member?

Collaboration and insight. We are part of two committees with professionals that are open to share and learn from each other. Being part of the VRARA means being part of an inclusive group of professionals playing with one of the most powerful storytelling tools that’s ever existed.

 
 

We'd like to thank Michelle Knight from Pound&Grain, please visit them at www.poundandgrain.com

Join the VRARA Marketing Committee and others, here

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Transforming Digital & Marketing Agencies with VR and AR | Q&A Series #2 featuring Domain 7

This is the second feature in the series showcasing Vancouver digital and marketing agencies (non-traditional VR/AR companies) 

Our own Laura Ryu (Marketing and Communications Manager at VRARA Vancouver) sat down with Kevan Gilbert, Director of Engagement Strategy of Domain 7 based in Vancouver. They've worked with a number of clients on their interactive digital strategy including Microsoft, Telus and UBC.


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Tell us about your agency & what you've been working on.

Domain7! We've been working on using virtual reality as a way to inspire our partners to envision a more positive future. From in-studio demos to taking the technology to conferences, we see this as an opportunity to help people reduce their cynical barriers, and start dreaming together about the future we want to co-create. 

Tell us about a VR or AR campaign that you enjoyed or was inspired by. 

We're loving the demos coming from ARKit from Apple, including the portal-to-another-world demo: http://mobilesyrup.com/2017/06/30/new-video-of-apples-arkit-shows-off-interdimensional-portals/

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We are starting to see competition build up in advertising, especially with big players such as Saatchi & Saatchi building on-site VR labs. What are your thoughts on competition and what do you think will set apart the strong agencies from the rest? 

Rather than simply stealing attention or building on negative habits, the way our over-optimized 2D web has become, perhaps the work that will stand out in VR is work that answers this question well: "Does it help the human who is using it live the life they want to lead?" 

How do you think the structure of agencies and its landscape will change in the next 5 years given anticipated rapid growth in VR/AR technology?

I think it will remain important-as-ever to invest in healthy workplace cultures, since there will be more competition amongst agencies for smart technologists, designers, writers, creators, etc. How can we grow healthy workplaces that affirm human value even in this coming gold rush, where companies may become tempted to start taking shortcuts in hiring and culture.

 

What is currently your biggest challenge (or as the industry) in regards to integrating VR?

The chicken-and-egg-ness. What comes first: becoming an expert in the technology, or waiting for client demand? Since the technology doesn't have wide adoption in the user base, clients aren't necessarily asking for it. But in the meantime, they'll never ask if they don't see expertise and opportunity. 

We know that VR/AR will be disruptive in many different industries, how will this effect your company and your clients?

I'm curious to see how, in 10 years time, fully integrated VR/AR solutions have the opportunity to influence HOW we work, not necessarily what we work on. For instance, workspaces are very physical right now, because of the need for computer monitors, and the human desire for social proximity that has no other outlet. But if through VR/AR, the work isn't on your screen, how would we redesign the workplace? Similarly, if through VR/AR I can "feel" like I'm right beside my colleagues, even when I'm in my house, do we still need offices in the same way? And if a certain percent of the workforce can become not just "remote" workers, but "virtual" workers, how can this influence commuting, and thus, carbon emissions and air quality? (I'm not saying we'll all become hermits, but I do hope we ask ourselves more, "Why am I commuting, and is there another way?")

Why is it important for agencies to be onboard now and join the VR/AR Association?

To anticipate what's coming, to develop your imagination, and be part of a community of changemakers. 


 
 
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We'd like to thank Kevan from Domain 7, please visit them at www.domain7.com

Join the VRARA Marketing Committee and others, here

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Transforming Digital & Marketing Agencies with VR and AR | Q&A Series with Intergalactic

This series will feature Vancouver digital and marketing agencies (non-traditional VR/AR companies) 

Our own Laura Ryu (Marketing and Communications Manager at VRARA Vancouver) sat down with Michael Farquhar, Managing Partner of Intergalactic based in Vancouver and London. They've worked with a number of clients on their interactive digital strategy including SXSW, HP and Sundance Film Festival. 

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Tell us about your agency & what you've been working on.

Intergalactic is a creative technology agency that specializes in the creation of amazing interactive experiences. We’re this unique blend of creative folks and business edge, a culture that we created on purpose with the goal of creating solutions that are both inspired and effective.

We’ve been busy! We have a number of projects on the go at any time in both our Vancouver and London (UK) offices. Right now in Vancouver we’re using Apple’s ARKit to develop an AR app that provides a 1000m view of a new mountainside community. You feel like you are looking down from Olympus through the clouds at the future of this development. Computer vision reads a physical topographical model of the mountain and then we display virtual renderings of the community, lifestyle, trails, transit, and amenities. This is combined with beautiful 360 photos of the entire area and interactive points of interest; It's a great way for our client to help convey the scale and quality of their development while embracing and respecting its surroundings.

Our London office is busy building a 3D retailing visualizer to help their global retail client plan the layout of their stores and associated merchandise. When the project is complete our client will be able to switch between 2D views to full 3D VR views of their stores with all their next season merchandise laid out according to their merchandising rules. These visualisations will then push critical product information into their ordering system to trigger the fulfillment of clothing and accessories through the supply chain.

In the UK, We also have a strategic partnership with Aisle411, who’s indoor mapping and production search technology is used in over 15000 locations. Aisle411 are working closely with Google’s Tango team to leverage AR in the retail environment. Of course we still have other web and mobile projects on the go for clients such as Cisco, Microsoft and BC Liquor.

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Tell us about a VR campaign that you enjoyed or was inspired by.

There are quite a few and more coming out everyday and each is genre expanding. We actually have a dedicated internal Slack channel just to keep up on what’s new. However, one we’d mention is the Beyond Mars Experience Schoolbus by Lockheed Martin (https://www.youtube.com/watch?v=X5JTb_7qv78) - I like that this is a shared experience designed to inspire.

Some other mentions: Walking on Mars (hey we’re called Intergalactic so you may see a theme) - https://youtu.be/e76uBfWxD74; Haagen-Daz’s Honeybee VR Experience which combines brand, social consciousness and amazing cinematography. From a CG excellence and technological progress standpoint using real time rendering - The Better Days https://youtu.be/JThuL6Aq1Qg and from an art perspective - Microsoft’s Raven Mask using Hololens http://www.booooooom.com/2017/07/14/transformation-mask/.

We are starting to see competition build up in advertising, especially with big players such as Saatchi & Saatchi building on-site VR labs. What are your thoughts on competition and what do you think will set apart the strong agencies from the rest?

It's funny, I just finished a round of informal reviews within the Vancouver team and asked everyone the same question. We are in many ways a young organization and everyone sort of embraces competition. We look at it as a way to learn from others in the field and see how we can take ideas in new directions and use them to deliver more value. I don’t see the big agencies cornering the market on any of these technologies. In fact VR technology itself is very accessible and a great leveler; the best will be determined by what they create, not their head count. Of course some clients will play it safe and go with bigger multinational agencies, but what they don’t always know is that those same companies approach companies like Intergalactic to ideate and create the end experience. This is something we’ve been hired to help with on more than one occasion.

How do you think the structure of agencies and its landscape will change in the next 5 years given anticipated rapid growth in VR/AR technology?

I believe we will start to see roles expand or additional roles appear within agencies as they deal with 3D interface design. Up until now we’ve focused on good 2D design, now we will need to think in the third dimension and how information can be overlayed to convey priority. I also think everything will be tried through the lens of VR, which will need to be tempered by the need to make things of value, either functionally or aesthetically. As always, agencies that get this and find ways to reach broad audiences will do well.

What is currently your biggest challenge (or as the industry) in regards to integrating VR/AR?

The biggest challenge is finding ways to create multi person experiences that are truly immersive. We all know how important social is in the technology realm so we focus on using ubiquitous devices such as smart phones or enclosed environments to help us deal with shared social VR experiences.

We know that VR/AR will be disruptive in many different industries, how will this affect your company and your clients?

The bar keeps getting raised in terms of experiences. Our clients already acknowledge this truth and have been very keen to embrace VR/AR. As a result we’re seeing a lot of our very marketing conscious sectors such as Events, Retail and Real Estate be very open to our proposals. Interestingly enough, it isn’t just for the novelty, but seems to be for the long term as there is recognition that VR/AR present more complete ways to experience products and remove barriers to a sale. For Entertainment oriented clients and other Agencies we were already there and everyone we speak to just seems to be glad that the technology is catching up with our imaginations.

 
 

Why is it important for agencies to be onboard now and join the VR/AR Association?

Easy, so you don’t get left behind. Things are evolving so quickly, it’s nice to have a way to keep up to date that doesn’t require you to do all the research first hand - no one has time for that.

What benefits do you see in being a member?

Simply, visibility, information and analysis. We want to keep our mind share for our clients, be inspired and share what we’ve learned.

We'd like to thank Michael from Intergalactic for participating and you can check them out at www.intergalactic.com

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VRARA Vancouver Member Spotlight: Miguel Testa of PanoRabbit

VRARA Vancouver Spotlight:

Miguel Testa, CEO of PanoRabbit

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Interview with Laura Ryu, VRARA Vancouver Marketing Manager

What attracted you the most into the VR industry? I got hooked into the VR industry after an HTC Vive Game Jam hosted by CDM. At the time, neither the Vive nor the Oculus Rift have had consumer releases, so I’ve never really tried before then. Before starting on coding our team’s entry, we had the chance to try some room-scale demos by the sponsors. I was overcome by awe of how real it felt. But it was the moment I uploaded a test build I created with Unreal Engine 4 that I really came to love VR. I made a room whose walls are made from the stock UE4 materials with a single light in the centre. The moment I put on the headset is the single most transformative experience in my career. I was inside a world, simple as it maybe, that I created. I could walk through it, see it’s details, see how the light bounces from different angles. From then on, I decided that I wanted to build more worlds like that one.

What is your company all about? PanoRabbit is all about making VR and 360 panoramas simple. At the time, there were not a lot of tools to upload 360 content to share and view in Virtual Reality. Most of the time, you had to make a basic Unity scene to view 360 photos in VR. I found this to be a pain, since I was doing some work in the Real Estate space making VR walkthroughs. My co-founder, Kenny Wong, approached me and shared the idea of making a platform that simplifies the process of sharing panoramas to be viewed in VR.

What do you love the most about your company (product, service-wise, culture, etc)? I love our users. We have been laying low for the past little while because we’re thinking of reworking a lot of aspects of our product, but we have a couple of core users who still upload panoramas regularly.

What excites you the most about the VR/AR industry and how is your company going towards it? The VR/AR industry is always evolving and there’s always something new around the corner. One particular aspect of the industry that is getting a lot of steam lately is the new frameworks and tools coming out for mobile and web VR development. Among these are A-Frame, Viro VR, and React VR. These new tools will help us integrate new and exciting features into our product. We look forward bringing those into our new builds.

What is one thing that we can expect from PanoRabbit in the future? We’ve been experimenting and working on a major overhaul these past few months, so expect a big upgrade sometime in the future!

 

If you want to learn more about PanoRabbit, check them out:

https://panorabbit.com/

https://www.facebook.com/panorabbit/

https://twitter.com/PanoRabbit

 

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