Global partnership announced between Schneider Digital and DAT/EM Systems International

The dual-screen, passive stereo 3D PluraView systems are 100% compatible to all DAT/EM products, including the flagship Summit Evolution Professional digital stereoplotter.

The dual-screen, passive stereo 3D PluraView systems are 100% compatible to all DAT/EM products, including the flagship Summit Evolution Professional digital stereoplotter.

Anchorage/Miesbach in May 2021 – The software producer DAT/EM Systems International of Anchorage (USA) and the 3D hardware specialist Schneider Digital from Miesbach (Germany), have announced a global partnership agreement for the distribution of the latest 3D stereoscopic vision technology from Schneider Digital to all DAT/EM customers around the globe. Under this cooperation from now on, DAT/EM partners worldwide can directly distribute to their clients the 3D PluraView stereo monitors and Schneider Digital Workstations as complete photogrammetric workplace solutions, for example in combination with the Summit Evolution Professional digital stereoplotter.

“The combination of the state-of-art 3D PluraView displays with the Summit Evolution software provides the clearest visualization of stereo imagery for photogrammetrists worldwide”, said Jeffrey Yates, General Manager of DAT/EM Systems International. “The increased visual acuity allows map compilation to be more productive with greater accuracy”. 

The dual-screen, passive stereo 3D PluraView systems are 100% compatible to all DAT/EM products, including the flagship Summit Evolution Professional digital stereoplotter. DAT/EM software and Schneider Digital photogrammetry hardware products combine into the most precise, productive and user-friendly stereoscopic data capture environment with unparalleled display quality and fastest response times to work even with terabyte-sized imagery.

“We have been working very closely with DAT/EM International and DAT/EM Europe for many years and have built a trusted relationship which benefits our joint user community in the area of GEO-IT applications”, said Josef Schneider, the CEO and founder of Schneider Digital. “Together with DAT/EM on the software side, our objective always was and always will be to provide the best functionality and quality for the photogrammetry workstations and 3D PluraView monitors that we manufacture”. For the user, this means a completely homogeneous and integrated 3D stereo workstation solution with perfectly coordinated hardware and software components.

Further informations at https://www.3d-pluraview.com/en/ 

About DAT/EM Systems International: 

DAT/EM Systems International, located in Anchorage, Alaska, USA, has been developing photogrammetric software since 1987. DAT/EM specializes in 3D stereo viewing and feature data collection software. Its products include the Summit Evolution digital stereoplotter and proprietary capture interfaces that allow Summit Evolution to digitize directly into MicroStation®, AutoCAD®, ArcGIS® or Global Mapper®. For more information, please visit DAT/EM’s website at https://www.datem.com/ or email sales@datem.com.



Schneider Digital – The company:

Schneider Digital is a global full-service solution provider for professional 3D-stereo, 4K/8K and VR/AR hardware. Based on its 25 years of industry and product experience as well as its excellent relationships with leading manufacturers, Schneider Digital offers innovative, sophisticated professional hardware products and customized complete solutions for professional use. Qualified advice and committed after-sales service are the company's own standards.

The Schneider Digital product portfolio includes the right professional hardware solution for the respective requirements in these areas: High resolution 4K/8K to multi-display walls. Schneider Digital is the manufacturer of its own powerwall solution smartVR-Wall and the passive stereo monitor 3D PluraView. Performance workstations and professional graphics cards from AMD and NVIDIA as well as innovative hardware peripherals (tracking, input devices, etc.) round off the product range. Many articles are in stock. This guarantees fast delivery and project realization.

Schneider Digital is an authorised service distributor of AMD FirePRO/Radeon Pro, PNY/NVIDIA Quadro, 3Dconnexion, Stealth int., Planar and EIZO. Schneider Digital products are used primarily in graphics-intensive computer applications such as CAD/CAM/CAE, FEM, CFD, simulation, GIS, architecture, medicine and research, film, TV, animation and digital imaging.

Further information is available at www.schneider-digital.com and www.3d-pluraview.com.


Schneider Digital press contact:

LEAD Industrie-Marketing GmbH

André Geßner Tel.: +49 80 22 - 91 53 188

Hauptstr.46 E-Mail: agessner@lead-industrie-marketing.de

D-83684 TegernseeInternet:www.lead-industrie-marketing.de


ThirdEye X2 MR Smart Glasses Now Compatible with AT&T FirstNet

Today, ThirdEye announced it is available for use on AT&T FirstNet, the nationwide, high-speed wireless broadband communications platform dedicated to America’s first responders. The ThirdEye X2 MR Glasses and RespondEye, a software platform suite that connects to EMS backend systems and enables first responders to access data on demand, now support access to the FirstNet network. This enables First Priority capabilities on FirstNet such as always on priority and preemption for first responders. Additionally, ThirdEye is HIPAA certified for both its X2 MR Glasses and RespondEye platform.

ThirdEye Now Available on FirstNet® Delivering Reliable Communications Capabilities for First Responders

Recently launched AR RespondEye Software Approved for use on FirstNet

 

PRINCETON, N.J., June 8, 2021 –  ThirdEye, a leader in augmented and mixed reality enterprise solutions, today announces it is available for use on FirstNet, the nationwide, high-speed wireless broadband communications platform dedicated to America’s first responders. This collaboration provides ThirdEye’s X2 MR Glasses and RespondEye software access with FirstNet. First responders can now securely and quickly obtain vital patient information through ThirdEye’s new telehealth solution. 

 

FirstNet, built with AT&T, is a public-private partnership with the First Responder Network Authority (FirstNet Authority) – an independent agency within the federal government. It’s designed with and for first responders and the public safety agencies and extended community that could be called on to support them. 

 

The ThirdEye X2 MR Glasses and RespondEye software support access to the physically separate and dedicated FirstNet network core, which enables First Priority® capabilities on FirstNet – always-on priority and, for first responders, preemption – and the FirstNet Band 14 spectrum. FirstNet eligible customers can feel confident the X2 MR Glasses combined with FirstNet services will provide the necessary critical connectivity in a reliable, highly secure and cost-effective manner. 

 

As part of the agreement through the FirstNet Embedded IoT Program - a program that allows for industry leading FirstNet eligible devices to be combined with FirstNet to create a bundled, end-to-end solution for a single monthly fee for first responders, public safety agencies and extended community – the ThirdEye solution will include FirstNet connectivity.

 

This collaboration comes after ThirdEye successfully launched its pilot programs with the Marcus Hook and Upper Merion Fire Departments in Pennsylvania. ThirdEye’s X2 MR Glasses with the RespondEye software help prevent first responders from coming in contact with potential COVID-19 patients using the attachable FLIR (forward-looking infrared) thermal sensor to detect elevated body temperatures – one of the symptoms of the disease. By using the smart glasses, medics can be hands-free and receive digital information displayed live in their field of view. 

 

“Our telehealth software assists first responders with their everyday tasks while also equipping them with the technology to help protect them from COVID-19,” said Nick Cherukuri, CEO and founder of ThirdEye. “FirstNet provides first responders access to the high-speed and reliable connectivity when facing emergencies. We continue to update the RespondEye’s features upon requests from the EMS teams as we work toward making the implementation of AR in healthcare the new norm.”

 

By wearing the smart glasses, a paramedic in the field can directly contact a doctor for assistance. The doctor can then stream live video from the scene to be displayed on a computer, tablet or smartphone at the hospital via the RespondEye platform. This allows the doctor to assess a patient and make treatment recommendations without having face-to-face contact. The RespondEye software is cross-compatible and runs on ThirdEye X2 MR Glasses as well as iOS/Android phones, tablets and web browsers. The software is currently free to first responders with tiered pricing for data usage being released soon.

 

“We’re pleased to welcome ThirdEye as a member of our FirstNet IoT Embedded Program,” said Scott Agnew, assistant vice president, product marketing, FirstNet Program at AT&T. “This allows us to further our mission to deploy, operate, maintain, and enhance the only nationwide wireless platform dedicated to public safety and the extended community that support public safety response.” 

 

At just 300 grams, ThirdEye’s X2 MR Glasses are the lightest mixed reality glasses on the market and are suited for comfortable, extensive wear in all conditions. The glasses run on Android 9.0 and are powered by a Snapdragon xR1 Qualcomm processor chip. ThirdEye also developed custom augmented reality first responder software via its RespondEye software platform suite, which connects to the EMS backend systems. This software combined with ThirdEye’s HIPAA certification enables first responders to access all of their data on demand and safely via the X2 MR Glasses.

 

ThirdEye achieved HIPAA certification for its X2 MR Glasses and RespondEye Platform, HIPAA compliance is a requirement for vendors that handle any patient medical data to ensure the security of the patient’s information as well as confidentiality. 

 

For more information on ThirdEye, visit www.thirdeyegen.com. For more information on FirstNet, check out FirstNet.com 

 

FirstNet and the FirstNet logo are registered trademarks of the First Responder Network Authority.  All other marks are the property of their respective owners

###

 

About ThirdEye 

ThirdEye is a leader in smart glasses and AR/MR software development. While many companies today use just smart glasses or only software, ThirdEye provides a full end-to-end package for its customers and employees. It has hundreds of software developers creating apps ranging from games to entertainment to enterprise applications and its products retail around the world. From everyday consumers to Fortune 500 companies, ThirdEye is bringing the power of mixed reality globally. Mixed reality has the potential to change the way the world operates, and ThirdEye's vision is to help generate the future.   

 

Andrea Mazzola | Account Executive | Uproar PR


856-873-4444

Andrea Mazzola <amazzola@uproarpr.com>

RECAP: 2021 VR/AR Global Summit - Metaverse, Convergence, and Adoption (by Jon Jaehnig, ARPost)

By Jon Jaehnig

What is the metaverse? Does it require blockchain? What’s the future of XR?

The VR/AR Association held their annual Global Summit for North America from June 2 through 4. For the second year in a row, the conference was held online but that didn’t stop it from delivering the kind of insights and announcements that we’ve come to expect from the annual event. Highlights included new platforms, metaverse definitions, tech convergence, and more.

“We will have an audience of thousands of people in attendance,” VR/AR Association Global Director, Kris Kolo, said during opening remarks. “We are thrilled to have you here with our hundreds of speakers and presenters.”

What the Smartest People in the Room Are Talking About

As our customary warning, even devoting three days to the conference we weren’t able to catch everything. Here are some of the big trends that we were able to glean from the hours of talks that we were able to take in during the event.

XR Adoption During COVID-19

The world (and the XR metaverse) is in a strange place as we look forward to the lifting of coronavirus restrictions while remaining in what is hopefully the end of the quarantine period that, as unwelcome as it was, offered huge benefits to the XR industry.

“Virtual became the new normal. That bodes well for the technology space in general,” 8th Wall Vice President of Product, Tom Emrich, said in a “Burning Questions” panel discussion on the first day of the summit.

This period in our shared history didn’t just increase the use of XR, it changed how people use and perceive XR technology and its use cases.

“VR is social. It’s not just about gaming anymore,” Cube XR LLC partner Larry Rosenthal said in the panel. “What COVID has done is it has made XR more like the telephone than the television.”

While speakers at different panels and presentations didn’t have a universal stance on what the future will look like, they did agree on one thing, as summed up by industry expert Deborah Worrell in an “Everything VR/AR” podcast recorded live at the summit: “We’re not going back to the way it was. There is no new normal.”

Why Isn’t the Future Here Yet?

Despite Rosenthal’s analogy, XR is still not as ubiquitous as the television, and there was no shortage of discussion about why not.

“The lens of meme theory tells us a very damning story of why AR failed to take up,” Auki Labs CEO, Nils Pihl, said in a talk on the impact of persistent AR. “When AR is hard to share, its [appeal] is limited.”

On the enterprise side, XR has been difficult to adopt and scale in part because of legacy management methods.

“There is a fundamental difference between managing smartphones and tablets and managing AR/VR devices,” ArborXR COO and co-founder, Jordan Williams, said in a talk on “Why Oculus for Business and Other Solutions Aren’t Working for XR Deployments.” “AR/VR devices are regularly shared between multiple users, and smartphones and tablets are usually not shared.”

One of the recurring themes at XR conferences that resurfaced at this event is that XR advocates tend to be most vocal during XR conferences.

“A lot of our conversations over the last ten years have been quite insular,” UgoVirtual CEO, Michael Cohen, said in a talk on hybrid events. “They’ve been about how we launch these amazing technologies,” rather than on the value of the experiences delivered.

The Metaverse and “Post-Reality”

Cohen wasn’t the only one who pointed out the shortfalls of XR’s branding. There was also a lot of contention over our understanding of one concept that was discussed almost continuously: The Metaverse.

“The term “metaverse” and what it implies are still unknown to the public,” Outpost Capital Founding Partner, Ryan Wang, said in his talk “One more step into Metaverse: XR meets Blockchain.” “One of the key reasons is that it’s difficult to understand the term and what it means.”

Wang suggested that the term should apply to any platform that promotes a “digital lifestyle” including companies like Peloton. One benefit of this is that it answers the question of whether there will ever be a single dominant metaverse. Instead, there will be a constellation of purpose-built metaverse platforms and providers creating a “multiverse.”

Others argued for an even more user-friendly definition, though one that potentially reduces discussion on the matter.

“We already have a metaverse. It’s called the internet,” MetaVRse co-founder Alan Smithson said in the “Burning Questions” Panel. “What we’re doing now is creating more visual ways of interacting with it.”

No matter how you define the metaverse or the role that you think it plays, Google AR Partnership’s Global Head of Creative, Matthieu Lorrain, said that it was contributing to a period of “post-reality.”

“The radical transformation of our perceived reality will be the most significant cultural change in our lifetime,” Lorrain said in his talk “Welcome to Post-Reality.”

The “Convergence” of Emerging Technologies

The VR/AR Global Summit’s more robust conversations on the metaverse also tended to involve “the convergence” of XR with other emerging technologies, usually blockchain.

“With blockchain, you can claim the ownership of not just digital items, but digital land,” said Wang, who also commented on the ability of blockchain and edge computing to allow decentralized management of vast amounts of spatial data. “With the popularity of the creator economy, there are more and more players being incentivized to become creators.”

The idea of creators creating the metaverse themselves through blockchain-enabled peer-to-peer transactions inspired many speakers, though some admitted that we haven’t pinned this down yet.

“It’s kind of the Wild West right now, but what we’ll see is the development of a new parallel economy,” industry expert Amy Peck said during the “Burning Questions” panel. “It’s really a peer-to-peer economy and we’re seeing it already with digital goods and NFTs.”

In the same panel, futurist Anne Ahola Ward commented on NFTs potentially being a way for people to establish and secure entire virtual identities.

Announcements and Introductions

One of the big draws to the Global Summit are the industry announcements and introductions, of which there were plenty this year.

Involve XR from Lumeto

Raja Khanna introduced Involve XR from Lumeto, a multi-user synchronous immersive learning platform for medical training and crisis response training. The virtual studio is populated by interactive virtual equipment and a responsive AI-powered patient.

“Our goal as a company is to get out of the way of the trainers. We don’t want to hardcode the session into the experience,” Khanna, the company’s CEO, said in a talk introducing the platform. “It’s a big, ambitious goal. We’re not there yet but we’re getting there very, very quickly.”

The platform is piloting with the American College of Chest Physicians, as well as select universities in the United States and Canada, with plans to deploy more widely later this year.

HoloMedX

HoloMedX is another medical training platform, but it takes a different approach. The platform uses ray casting to construct a patient-specific 3D model from 2D scans used with spatial models of surgical implants. The model is then displayed on a Looking Glass holographic display manipulated with an air controller designed after medical equipment.

This results in a hyper-realistic XR display without the use of a headset. The company’s goal is to use the technology, which is rolling out in the coming weeks, to train practitioners as well as to give patients a better pre-op understanding of a surgical procedure.

Announcements from Altered Ventures

The last two big announcements came from venture capital fund Altered Ventures. These were the launch of a VR art gallery for NFTs and partnership and investment in Victoria VR, a blockchain-based VR MMO/RPG. Within Victoria, all assets are purchasable and saleable for users.

“We see the future of Victoria VR as a universal platform for VR experiences,” said Victoria VR co-founder and COO Adam Bém. “To create not just a game, but a virtual world where people are able to live and work.”

See Around in the Metaverse

The VR/AR Global Summit - Summer is behind us once again. However, that doesn’t mean that the conversations need to stop. The next global summit is in the Fall in Europe, Sept 29-Oct 1 Also,  the VR/AR Association has regional chapter events throughout the year, not to mention their more focused industry-specific forums throughout the year. Maybe by next year, we’ll agree on what the metaverse really is.

source

New information about ThirdEye AR Platform and solutions for the pharmaceutical industry

ThirdEye released new information about its augmented and mixed reality platforms and solutions for the pharmaceutical industry. Aimed at decreasing time to market for new drugs and products, ThirdEye's AR & MR solutions are allowing pharma organizations to reduce errors and operating costs throughout the R&D stage of creating new medications and medical devices! Multi-dimensional representations of these same medications and devices also allow sales and marketing teams in the pharma industry to demonstrate the overall effectiveness of these innovations to doctors and pharmacy wholesalers.

Learn more about ThirdEye's augmented and mixed reality solutions for the pharmaceutical industry by watching its newest video below!

Saab (a global defense and security company) is using Varjo technology for its new Gripen E/F simulators

Here’s the latest training and simulation use case from Varjo. Today, Saab announced an expanded collaboration with Varjo in which the company’s technology will be integrated in Saab’s new Gripen E/F simulators. More specifically, Varjo’s new XR-3 mixed reality headset will be used in all of Saab’s flight simulators to give pilots a truly immersive training experience with photorealistic visual fidelity so they can feel like they’re flying in the real world.

Saab and Varjo bring virtual reality to flight simulators

Saab and Varjo, which develops virtual and mixed reality technologies for professional use and was founded in 2016, have advanced in their collaboration of many years to the point in which Varjo’s technology will be integrated in Saab’s new Gripen E/F simulators. The collaboration has its roots in Varjo’s innovation, which was critical to the successful development of state-of-the-art simulations.

“When we did our first experiments with commercial devices, we received feedback from the pilots that they were unable to read text in virtual reality because the resolution was not sufficiently high. This was not a problem with Varjo’s technology,” says Stefan Furenbäck, Saab’s Head of Tactical Environment Simulation and Visualisation.

“Our collaboration has been smooth and straightforward. We understand each other’s needs and how we can solve our shared technological problems. Two companies with similar cultures, with innovation high on their agenda and ready to discuss everything,” Seppo Aaltonen, Varjo’s Chief Commercial Officer describes the collaboration.

Pilot training requires trainees to be able to read text and see even the smallest details. Pilots need to feel like they are flying in the real world while using the simulator. Up until now, it has been necessary to use cave or dome-shaped simulators to create a virtual reality experience that is as immersive as possible for the pilot. They are very large and expensive, and building their display systems requires a lot of work. They are also difficult to move.

Conventional dome simulators have a flat-screen and the 3D view can only be achieved using special glasses. Varjo’s virtual reality headsets have separate screens for each eye, so they come with a built-in 3D feature.

Varjo’s Bionic Display is based on the idea of how the human eye works; you see everything in the middle of your field of vision in ultra-high resolution and anything in the peripheral vision in lower resolution, enabling a fully natural and smoothly performing virtual experience.

This is done by projecting patterns on the surface of the eye with infrared LEDs that are monitored by small cameras and the resolution adapts to the movements of the eye. Human-eye-level resolution can be achieved without supercomputers if it is known what point the human eye is looking at at any given moment. The maximum computing power is always focused on the current point.

Varjo’s technology uses video cameras to constantly capture the environment for the purposes of mixed reality. This means that the images from the real world work on the same principle – the high-resolution image comes from the focal point. This allows powerful gaming computers to be used to operate the technology instead of supercomputers.

The collaboration between Saab and Varjo has worked very well for several years now, and it has expanded to Varjo technologies being integrated into the Gripen E/F fighter simulator.

“We’re finalising the basic functionalities in our own simulator so that we can use Varjo XR-3 headsets in all our flight simulators. We’ve previously carried out smaller, independent prototype-like projects but now we’re integrating them into our actual flight simulators,” says Furenbäck.

Register by June 20 to learn how to create augmented reality effects for Instagram and Facebook using Spark AR

Register here

Get expert advice | Build new skills | Advance your career

Learn how to create augmented reality effects for Instagram and Facebook using Spark AR. Hosted by Facebook, Spark AR Labs are free, instructional sessions designed for new AR creators to provide more hands-on coaching, resources and advice.

You may register for Spark AR Labs at any time before June 20th, 2021, however please note that you should have foundational familiarity with Spark AR Studio and must have published at least one effect on Instagram or Facebook by June 20th, 2021, to qualify for all sessions in this program. Learn more and register here

Spark AR Labs will teach you how to build a variety of AR effect types, including:

People AR

Learn how to augment faces, eyes, hair, and more.

World AR

Learn how to create, animate and place virtual objects in the real world.

AR Games

Learn how to use AR to build fun and interactive games.

Games (1).png

AR Shopping

Learn how to use AR for shopping experiences, like makeup, eyewear and virtual try-ons.

Shopping.jpg

Register Now

Learn more and register before June 20 here

About Spark AR

Spark AR is the world’s largest platform for mobile AR. Over 400,000 creators from 190 countries use Facebook’s free, Spark AR Studio software to ideate, design and build a range of AR experiences. And Facebook’s Spark AR Hub to publish and track the performance of their AR effects on the Facebook Family of Apps and services.

For any questions, please email the Facebook team at SparkARLabs@fb.com

VR/AR Global Summit: Speaking the language of enterprise (written by VRWorldTech)

By Mark Dugdale

The enterprise market is waiting for immersive technology solutions that meet their increasingly realistic expectations. Based on their presentations at the VR/AR Global Summit today, the offerings of these providers are broadening and hardening to serve them right now.

➨ Marc Metis, vice president of enterprise software at HTC Vive and global head of its investment arm, Vive X, spoke about Vive Focus 3 and Pro 2

➨ Mattney Beck of Lenovo previewed ThinkReality A3

➨ Will Winston, Western sales and partnerships director at Pico Interactive, revealed more about Neo 3 Pro and Pro Eye

THE STORY

HTC Vive, Lenovo and Pico Interactive took to the virtual stage at the VR/AR Global Summit today to articulate their enterprise offerings and, in doing so, revealed that “spatial computing”, “business metaverse”, and “total solution” are concepts that are close to this market’s heart right now.

Spatial computing and business metaverse

Marc Metis, vice president of enterprise software at HTC Vive and global head of its investment arm, Vive X, made the case for the enterprise market to embrace “spatial computing”, defined here as immersive technologies—specifically, virtual and augmented reality—enabling businesses and professionals to work in 3D.

That is not to say that 2D is dead, however. Spatial computing must complement ‘traditional’ ways of working, slotting into workflows, redefining proven practices rather than upending them, and ultimately suiting particular but common needs.

This is possibly an early indication of a theme that will run through the course of the VR/AR Association’s successful global summit, an event that attracted more than 10,000 attendees last year: realistic realities.

Realistic in terms of expectations and delivery, where virtual reality enterprise offerings, to return to HTC Vive’s, come ready to deploy and are built to serve business and professional needs, rather than repackaged consumer products.

This is how HTC Vive is selling its new headsets. Vive Focus 3 and Pro 2 are ready now and built to serve training and collaboration and highly technical use cases, respectively. They were designed based on a range of commonalities across many different industries and sectors, so that there is something for everyone.

Vive Focus 3

Where customisation comes in is the software and services, or “business metaverse”, as Metis described it, which VRWorldTech covered extensively when the headsets were announced (here and here).

Total enterprise solution

Lenovo’s enterprise offering is similarly tailored. ThinkReality is a “total enterprise solution” of software, the company’s own headsets and smart glasses, plus some third-party devices such as Varjo’s high-spec range, and services.

This solution is scalable, capable of facilitating the use of a dozen devices or a thousand, according to Mattney Beck, the senior product marketing manager at Lenovo who oversees the company’s global commercial augmented and virtual reality solutions programme.

Its own hardware, including the new ThinkReality A3 augmented reality smart glasses (read all about them here), is where Lenovo is hitting that realistic realities theme.

Expected in the next few months, ThinkReality A3 is “versatile enough to reach several use cases”, and ready and able to serve two particular ones now.

ThinkReality A3 PC Edition is aimed at business users in financial services, architecture and engineering, or any sector or industry whose remote and mobile workers face space and privacy limitations.

This edition tethers to a laptop or mobile workstation, ideally Lenovo’s ThinkPad laptops and mobile workstations powered by Intel and AMD Ryzen processors, to enable users to position multiple, large virtual monitors in their field of view and use Windows software tools and apps.

ThinkReality A3 Industrial Edition, meanwhile, tethers to Motorola smartphones (the launch device will be the Motorola Moto G100 Android smartphone) using a Qualcomm Snapdragon 800 series processor or better, and DisplayPort capability. This provides for hands-free, augmented reality-supported tasks in complex work environments.

ThinkReality A3

Beck showed demos of both editions in action. The PC version is capable of displaying up to five virtual monitors simultaneously without any degradation thanks to the tethered smart glasses leaning on the underlying PC.

The industrial edition enables users to use 2D native apps in augmented reality via the tethered connection to the smartphone, making it a simple case of using a companion app to access Zoom and initiate a video call.

Both editions have stereoscopic 1080p displays. No field of view (FOV) has been confirmed, and it was too difficult to judge the quality of the visuals from the demos, for either the virtual monitors provided by the PC edition or the Zoom video call.

They are, however, clear indications of Lenovo targeting its hardware at very real needs: for privacy among professional users working on their travels, and remote assistance and guided workflows on-location, wherever that may be.

Lots of optionality and power

For Pico Interactive, an enterprise offering is more focused, on all-in-one or wireless virtual reality.

This is Oculus Quest 2 and Vive Focus 3 territory, but a segment of the enterprise market where Pico is doing very well in establishing itself as an alternative provider.

The company’s new Neo 3 Pro and Neo 3 Pro Eye headsets boast “lots of optionality and power”, according to Will Winston, Western sales and partnerships director at Pico, packed into a very small device that is built for enterprise needs (read about them here).

The Neo 3 Pro range includes four cameras for head tracking now and hand tracking in the future, plus they can deliver tethered streaming for PC virtual reality-lite experiences.

Neo 3 Pro

Neo 3 Pro Eye also features best-in-class Tobii eye tracking for enhanced training and marketing experiences.

Pico is able to deliver on the software and services fronts too, with an in-depth ecosystem of partners and technology providers on hand to enable its hardware to scale and be customised.

The enterprise market is waiting for immersive technology solutions that meet their increasingly realistic expectations. Based on their presentations at the VR/AR Global Summit today, the offerings of these providers are broadening and hardening to serve them right now.

Get ready for more “spatial computing”, “business metaverse” and variations of “total solution”. The enterprise market speaks a certain language—and immersive technology is becoming well-versed.

Source

Virtualware together with Kalamint announced partnership to bring virtual reality to NFTs

Virtualware together with Kalamint announced today the multi-tiered partnership bringing virtual reality to NFTs. Signalling the future of NFTs, this move harmoniously ties the two mammoth industries paving the way for a number of opportunities in product integrations, curated virtual galleries, fan engagements, and the ability to experience the metaverse through the highest echelon of technological advances.

“The partnership with Virtualware is a strategic one that will allow multiple use cases between NFTs and technology. We will be able to build incredible bridges between the physical world and previously unfathomed digital realms with confidence and ease. Virtualware is a unique company mastering Virtual Reality since 2004, with more than 500 projects in 27 countries, and a clientele list exceeding 300 of the world’s leading companies, so we can say with certainty that this partnership is positioned to outpace and outlast the competition.” Chris Deschenes, Director of Operations at Kalamint.

Although the full extent of the partnership cannot be made public yet, the collaboration will include but not limited to exploring the full extent of possibilities in marrying NFTs with the VR space.

“We are extremely excited to partner with Kalamint, the clean NFT marketplace on Tezos. Virtualware has always been at the forefront of technological innovations, pushing the boundaries of Virtual Reality. This partnership prioritizes innovation without compromising sustainability and promotes the vast potential of virtual reality to create a sustainable future that moves society forward. This partnership with Kalamint is just a testament to that fact. I’m confident that with Kalamint, we will redefine ownership and real-world integrations”. Unai Extremo, CEO & Founder Virtualware

Contact:

Name: David Moreno

Email Address: dmoreno@virtualwareco.com

Website URL: https://www.virtualwareco.com/news/virtual-reality-to-nfts/

LNG Studios Looks Ahead: AR Technology & the Future of Real Estate

JUST RELEASED: LNG Studios launches a conceptual video transporting viewers to the not-so-distant future of home buying using AR and VR tech

As creators and innovators, we are always seeking to set the bar in our industry rather than just keep up. Our latest passion project is all about possibilities. This conceptual video showcases our vision for the future of real estate visualization and its symbiosis with Augmented Reality (AR). With this technology we foresee the home buying process becoming much more fluid, ultimately enriching the buyer’s experience, and providing confidence to make crucial decisions in a virtual world.

AR is the clear next step for many industries and will be a game-changer for the real estate market, which has already become more reliant on the virtual world from the onset of the pandemic. AR technology breaks through the barrier of attachment to our conventional desktops and phones and lets us engage with an enhanced world.

LNG Studios is an architectural visualization firm with a strong focus on the real estate industry and the presale market. They provide an innovative tech-first approach to their projects, leading clients to integrate VR/AR solutions into traditional industries.

For more information about LNG Studios, visit us as http://www.lngstudios.com

Email: info@LNGstudios.com


VR/AR Global Summit ONLINE, June 2-4: Diversity and Inclusion Track , Speakers, Highlights

With over 200+ Speakers, Sessions, and Virtual Booths at our VR/AR Global Summit on June 2-4, we picked the below highlights for you related to Diversity and Inclusion. If you haven't yet, get tickets here today before price increase!

June 2, 3, and 4 - This year at the Summit we will be hosting a series of talks under our Diversity and Inclusion banner.  Building on the success of the Women’s Summit last year, we have grown this track to represent more women, BIPOC, and the LGBTQ+ community.  This program will feature session roundtables, awesome talks, networking opportunities, and a social event in AltSpace!

Talks and Speakers Highlighted Include:

Creating with AR - Sarah Tan

Retelling African Brand Stories Through VR - Albright Tejiri Onodje


Diversity & inclusion Roundtable: Cultural differences and their impact on diversity and inclusion - Hosted by Amal Jomaa and Jennifer Rogers

Interactive Roundtable: Finding Mentorship in the VR/AR Industry - Hosted by Cindy Mallory

Interactive Roundtable: Let’s talk about Diversity and Design - Hosted by Louisa Spring

Driving Innovation Through Ally Ship: Mentorship Reimagined - Christopher Lafayette - Emergent Technologist, Black Technology Mentorship Program

Pride Event Panel hosted by Christopher Crescitelli - Founder, Dreamland XR hosted  in AltSpace VR

Accessibility for XR - Andreas Forsland CEO & Founder Cognixion

How Inclusive Design Enhances the Customer Experience

Host : Natascha French, President, LA-Chapter, VRAR-Association,   Joe Devon, Co-Founder Global Accessibility Awareness Day + Co-Founder,  Matt King, Accessibility Specialist in UI Engineering at Facebook  Christopher Patnoe, Head of Accessibility Programs and Disability Inclusion, Google,  Regine Gilbert, XR Access,   Andreas Forsland, Founder, CEO, Cognixion

How to Make Immersive Technologies More Equitable - Anna Gedal Senior Experience Strategist + Writer Freelance

Ed-Tech Design with VR In Mind for STEM Program Development - Jennifer Ponder National Program Director, Emerging Technologies STEM Atlanta Women

Diversity Social in AltSpace VR - Hosted by Dreamland XR and Chicken Waffle

You will be able to network with all speakers and other attendees using our famous Speed Networking and during our hot topics roundtables (group networking)!

See full Schedule here

See all Speakers here

If you haven't yet, get tickets here today before price increase!

New INHALE Platform Leverages Olfactory Virtual Reality to Improve Access To Integrative Health Tools & Services

OVR Technology, Leaders in Multi-Sensory VR, Release New Product

Burlington, Vermont: OVR Technology (ovrtechnology.com), a leader in multisensory VR/AR, announces the release of its INHALE Wellness Platform, the first in a series of tools that work toward creating greater access to evidence-based integrative health tools for both care providers and patients. OVR Technology has partnered with several content leaders to develop each aspect of the INHALE platform, and looks forward to working with more on subsequent product releases.

The INHALE Wellness Platform combines the benefits of mindfulness, breathwork, and meditation with the next generation of aromatherapy and digital therapeutics. It includes a head-mounted display (Pico Interactive’s Neo family of headsets), OVR Technology’s ION device, and scent cartridges as well as several scent-focused nature scenes developed by content partner Lost Eagle, complemented by guided meditations inspired by the teachings of Thich Nhat Hanh.

"OVR Technology has combined the best-in-class tools to bring this experience to VR, and we are proud to be included in such a unique offering," said Luke Farrer, CEO at Lost Eagle Studios.

The ION, developed by OVR Technology, is the most accurate and precise on-mask scent technology currently available. The scents include tropical beach, fresh cut grass, northern pine forest, Atlantic ocean breeze, wildflower fields, and lush woodlands and are all originally created by OVR Technology at its laboratory in Burlington, Vermont. The technology is such that it can intelligently create dozens of olfactory experiences.

“Smell, or olfaction, is the only sense directly connected to the limbic system of the brain, where our memories and emotions live; it also plays a critical role in human motivation and behavior,” said Aaron Wisniewski, CEO and co-founder of OVR Technology. “That makes it an extremely important aspect of outcome-oriented VR experiences and especially relevant as an affordable and scalable tool to enhance access to integrative health, mental health, and wellbeing management.” Wisniewski is also a co-author of the recently published Applied Virtual Reality in Healthcare: Case Studies and Perspectives.

OVR Technology’s INHALE Wellness Platform places users in an immersive, three-dimensional environment and simulates a relaxing and tranquil setting. As users interact with the virtual environment, corresponding scents are precisely released, mimicking scent as it arises and dissipates in the real world. Studies show that olfactory-visual stimulation positively affects emotion and memory, which can be an important aide and support in the process of mitigating the negative effects of psychological and social issues, such as stress, to enhance wellbeing.

“Olfactory virtual reality can provide a nurturing and effective approach to therapy that supports wellbeing,” said Dr. David Låg Tomasi, DSc HC, PhD, EdD- PhD, MA, MCS, AAT, psychotherapist and research director of inpatient psychiatry at the University of Vermont Medical Center. OVR recently partnered with Tomasi on a study investigating olfaction-visual stimulation delivered via virtual reality to patients living with mental health conditions.

OVR Technology collaborates with a range of content developers to leverage the pioneering possibilities of VR/AR for health, wellbeing, and social good. The company has also joined forces with several academic partners on forthcoming health and wellbeing programs and research.

To learn more about the INHALE Wellness Platform, please email sales@ovrtechnology.com and visit https://ovrtechnology.com/technology

About OVR Technology
OVR Technology was founded in 2017 and is based in Burlington, Vermont. We combine our most primal sense, scent, with today’s most advanced technology to unlock the potential of virtual reality. Better virtual reality, better reality. Learn more at https://ovrtechnology.com/.

The INHALE platform is not intended as a treatment for specific mental health conditions. It can be used as a tool to support management of stress or to help patients with mental health concerns live better with their chronic conditions. It is not a substitute for other therapeutic interventions.

Follow OVR Technology on Social Media
Facebook: https://www.facebook.com/ovrtechnology/
Instagram: https://www.instagram.com/ovrtechnology/
LinkedIn: https://www.linkedin.com/company/ovr-technology/
Twitter: https://twitter.com/OvrTechnology

Website URL: http://ovrtechnology.com/

VR/AR Global Summit ONLINE, June 2-4: Entertainment, Storytelling and Immersive Experiences sessions, speakers, highlights

With over 200+ Speakers, Sessions, and Virtual Booths at our VR/AR Global Summit on June 2-4, we picked the below highlights for you related to Entertainment, Storytelling and Immersive Experiences. If you haven't yet, get tickets here today before price increase!


Virtual Theatre: The Metaverse Smashes the Four Walls

Lorne Svarc - Technodramatists

Kiira Benzing - Double Eye Studios

Brandon Powers - Brandon Powers Projects

Lauren Ruffin - Crux

Chris Pfaff - Chris Pfaff Tech Media LLC


Partying in the Metaverse! The VR Nightclub & Festival Scene - Present & Future

Celeste Lear, VR Artist & Immersive Concert Producer, Boutique Electronique Music


The Power of Immersive Tech

Director Live Events, AltspaceMR

Senior Program Manager, Microsoft Mixed Reality


Turn Zoos into VR AR Experiences

Carole Baskin, Big Cat Rescue


Storytelling, Imagination and Engagement

Paula Davidson, Chief Financial Officer, Living Popups, LLC


Next generation storytelling: Redefining narrative with Wallace & Gromit

Mr Will Humphrey, Creative Director, Sugar Creative


Immersive Experiences: Capture a Global Audience Using Cloud Streaming

Ian Gilbert, VP of Sales & Marketing, PureWeb


Create Immersive Art with AR

Sarah Tan, Product Designer & AR Specialist



You will be able to network with all speakers and other attendees using our famous Speed Networking and during our hot topics roundtables (group networking)!


See full Schedule here

See all Speakers here

If you haven't yet, get tickets here today before price increase!


Virtually yours,


VR/AR Association

Librestream Unveils Workforce Collaboration and Knowledge-Sharing Enhancements as Part of AI Connected Expert Vision

Librestream AI.jpeg

Advanced capabilities include NLP with live translation features and Microsoft HoloLens 2 app to unlock increased efficiency and safety for the industrial workforce.

WINNIPEG, MB, May 27, 2021 /PRNewswire/ -- Librestreamthe #1-rated provider of augmented reality (AR) and remote collaboration solutions, launched new foundational capabilities for its Artificial Intelligence (AI) Connected Expert vision giving industrial workers immediate access to the content, people, smart data and guidance needed to efficiently and safely perform their work. The cornerstones of the vision improve collaboration and knowledge sharing across global workforces and address key knowledge gaps faced by industrial workers.

Artificial Intelligence Connected Expert from Librestream

"As our customers scale and hone their workforce transformation efforts, the need has evolved and grown from communication and simple collaboration to much deeper collaboration centered on sharing knowledge more effectively," said John Bishop, President and CEO at Librestream. "Our comprehensive tech stack blends Artificial Intelligence (AI), Machine Learning (ML), Internet of Things (IoT), Augmented Reality (AR), collaboration, and connectivity elements empowering workforces to capture, analyze, curate, and preserve knowledge. The human is at the hub of this tech stack, enabling information capture, consumption and validation. We are excited about the benefits this brings to our customers, their workforces, and the worker."

These latest components within Librestream's Onsight platform include natural language processing (NLP) with real-time translation capabilities to bridge language barriers amongst global workers, and an advanced, industrial-first AR experience for the Microsoft HoloLens 2 platform. The advancements build on the AI Connected Expert workforce foundational pillars including vertically-trained computer vision reducing human cognitive load and enabling faster time to competency for new employees, as well as IoT sensor data visualizations within the Onsight experience.

According to Gartner, "Frontline workers increasingly will interact with the technology of customers and partners, as well as with adjacent objects," said author Tuong Nguyen, Sr. Principal Analyst at Gartner. "This change in the composition of the workload will require leveraging mobile and wearable devices to collect and interpret data, as well as smart spaces fueled by image recognition, augmented reality (AR), machine learning and voice recognition to deliver value." [1]

Natural Language Processing
Onsight Translator, Librestream's NLP capability, enables users to simply and securely translate "speech to text," including live transcription (captions) displayed on-screen and live translation of calls from one language to another. Whether a field technician works with a subject matter expert on an asset repair task, communicates with a supplier in a different country or assists with a remote inspection, Onsight Translator's  speech recognition and machine translation seamlessly bridges language gaps.

With Onsight deployed in over 180 countries, the languages spoken vary widely across the internationally based workforce. Forbes Insights reports 67% of senior executives, said miscommunications due to language barriers lead to inefficiency. With subject matter experts (SMEs) and suppliers in varied geographic locations due to complex supply chain networks, field teams must adapt to overcome language and cultural barriers. Librestream is the first and only solution bringing the power of NLP to deskless workers, which make up 80% of the global workforce.

Advanced AR Hardware Integration
Onsight Connect for HoloLens 2 leverages the rugged design of Librestream's Onsight platform ensuring an engaging, reliable, and secure experience across all collaborators. This hands-free solution incorporates the mixed reality features of the HoloLens 2 such as holographic visual interface and support for gestures, voice-driven commands, and 3D audio experience.

"We are excited about the potential impact of HoloLens 2, further accelerating workforce transformation. As the industry's most trusted and most-used AR collaboration platform, we've seen the slow emergence of wearables becoming a more viable option," said Jon Newman, VP of Product Management at Librestream. "The experience Onsight provides on HoloLens 2 is well positioned to change the landscape of what AR collaboration using wearables means in the workforce today and into the future."

Onsight Connect, enables customers to achieve meaningful business outcomes such as 70% productivity gains, 65-70% increases in asset uptime, and 3x increases in inspections per day, extends the value of companies' HoloLens 2 investments with an integrated experience that captures and shares knowledge across the workforce.

"With Librestream's Onsight Connect with Microsoft HoloLens 2, organizations are able to optimize operations while increasing employee safety and productivity," said Suzanne Gagliese, One Commercial Partner Lead, Microsoft Canada. "This deep product integration is the exact type of innovative solution required by the industrial workforce."

To learn more about the AI Connected Expert, click here.

[1] Gartner, "Technology Investments for Frontline Workers Will Drive Real Business Benefits", Leif-Olof Wallin, Nick Jones, Published 12 March 2019, Last Refreshed 3 August 2020.

About Librestream 
Librestream transforms workforces through advanced AR and AI solutions that scale knowledge across businesses to enhance safety, efficiency and resiliency. With the Onsight augmented reality knowledge platform, Librestream helps workers and distributed teams gain immediate access to the content, people, relevant data, and guidance needed to solve business challenges. Librestream's global Forbes 2000 customer base includes energy, manufacturing, service, aerospace, and defense enterprises with aggregate annual revenues totaling $3.2T. The company has been honored with recognition including ranking as the #1 AR remote assistance solution provider by independent research firm, Verdantix, named an IDC Innovator, and winner of the Field Service WBR Innovation Award. Visit Librestream at www.librestream.com and connect with us on LinkedInFacebook & Twitter.

Librestream press kit here.

Contacts
Karen Blondell
Lightspeed PR for Librestream
karen@lightspeedpr.com

Sarah Ekenberg
Director, PR & Communications, Librestream
sarah.ekenberg@librestream.com

https://librestream.com

Dynepic, Inc. Awarded USAF Phase II SBIR to Power the Future of Air Traffic Control Technical Training

US Air Force VR.png

The US Air Force will leverage Dynepic’s MOTAR platform to streamline Air Traffic Control technical training and further expand its instructor support capability.

The US Air Force has awarded Dynepic, Inc. a Phase II SBIR contract to further evolve the company’s proven DX platform and enable enhanced instructor support capabilities. The secure platform, white-labeled as MOTAR to the USAF, brings together disparate learning resources and provides an XR-optimized training creation, distribution, and management system for Air Education and Training Command (AETC) instructors.

"We're very excited to add further learning management system and dashboard capabilities to MOTAR, enabling instructors to track the effectiveness and efficiency of their courses and student’s progress from anywhere on the globe,” said Krissa Watry, CEO of Dynepic, Inc. “Not only will this solve current USAF instructor frustrations and save time but it also provides a bridge to enable legacy training programs to utilize AI, Virtual Instructors and XR in their courses.”

Currently, training content for these courses is scattered throughout multiple storage directories, and scheduling is done in varied spreadsheets and sometimes just on paper. There’s also no easy way to track or report course metrics, resulting in an inefficient, error-prone, and frustrating experience for everyone involved. Dynepic’s MOTAR will solve these issues, and allow for legacy training programs to modernize with XR training options. 

Over the next few months, Dynepic will further expand MOTAR to build the Instructor Support System (ISS) capability and demonstrate how it supports preparation and execution of the existing USAF Air Traffic Controller training courses with all current training content. The new system will initially be used by the 334th Training Squadron at Keesler Air Force Base in Biloxi, MS, to provide initial training for future Air Traffic Controllers and the 137th Special Operations Group/Formal Training Unit in Oklahoma City. The 137th SOG/FTU’s instructors will test MOTAR's capabilities during its MC-12 Liberty Manned Intelligence, Surveillance, and Reconnaissance Pilot and Combat Systems Operator formal flight training courses.

For more information about Dynepic, Inc. and its DX platform, MOTAR, please check out this video or connect with us here for the latest company news. 

#LevelUp 

 

About Dynepic, Inc.

Launched in 2014, Dynepic, Inc. is a woman- and service-disabled veteran founded tech company based out of Reno, Nevada. Dynepic’s DX Platform is secure, device- and software- agnostic infrastructure with open API’s, LMS/LRS, and a central training hub to build an open ecosystem for XR to power the future of multi-dimensional knowledge for a better tomorrow. www.dynepic.com

dilium presents Augmented Reality Studio: the smart solution for creating AR experiences

The innovative tool was the protagonist of the "30 Replicable Success Cases in your company" presented at the Italian week of Artificial Intelligence.

dilium presents Augmented Reality Studio.png


dilium, an innovative startup dedicated to technological research based in Milan (Italy), unveiled its Augmented Reality Studio tool during the AI Week 2021. Named “the photoshop of Augmented Reality”, it is designed to develop, manage and start projects in AR in a simple and effective way. In just a few minutes, you can bring your desired projects to life, regardless of your IT skills. All content changes are displayed in real time to give you total control over your creations.

Augmented Reality Studio is a flexible solution that adapts to the needs of small, medium and large companies. Its flexibility is contained in the tools offered and designed for every need: a SaaS platform for a guided creation of AR experiences. Augmented Reality can be used in communication activities, inside stores or in marketing campaigns.

With Augmented Reality Studio, creating AR experiences is even easier thanks to the use of templates available with the Web license. Upload only the required content and watch your project come to life via the Augmented Reality Studio App. Compose your experience without constraints with the PRO license: upload videos, images and connect the Call to Actions as you wish, thanks to a clear and immediate visual editor accessible from any browser.

Designed to offer an advantage in terms of time and performance, it is ideal for those pursuing the improvement of work processes, the increase in sales and conversion rate, the reduction of development time and the differentiation of products. “With Augmented Reality Studio we intend to bring Augmented Reality closer to companies with an agile, accessible and secure product. Augmented Reality Studio allows everyone to create incredible Augmented Reality experiences without prior knowledge. Our qualified team is always available to offer support in the choices and in the design process". Said Donato De Ieso, CEO of dilium.

Information about dilium:

www.dilium.com

dilium is an innovative startup that, through specific skills in the Information and Communication Technology (ITC) and Technology Innovation Management (TIM) sector, offers innovative technological solutions to support companies in the growth of their business. 

We are pioneers of Frontier Technologies such as Machine Learning & AI, Blockchain, Algorithm & Advanced CMS and Augmented Reality to support digital transformation in B2B and B2C markets. From the analysis of the needs presented by our customers, we map the technological territory to build a performing development program.

In the field of research and development, we are the owner of a national patent for the use of a random extraction algorithm in Augmented Reality prize competitions created through the AR Win platform.

For info and contact:

Gianluigi Gollo

Business Developer

gianluigi@dilium.com


VR/AR Global Summit ONLINE, June 2-4: ENTERPRISE sessions, speakers, highlights

With over 200+ Speakers, Sessions, and Virtual Booths at our VR/AR Global Summit on June 2-4, we picked the below highlights for you related to Enterprise. If you haven't yet, get tickets here today before price increase!


How to Successfully Deploy and Scale your Enterprise ProgramHosted and Sponsored by Cleanbox Technologies

  • Amy Hedrick, Cleanbox Technologies

  • Jon Bowers, UPS

  • Dr. Robert Louis, Hoag Hospital

  • Ted Sundquist, Sports Virtual Training Systems

  • Sam DelGreco, Irish Manufacturing Research

Enterprise Ready AR/VR Solutions

Mattney Beck, Senior Manager Product Marketing Commercial AR/VR - Lenovo

Immersive Technology and Business: How XR Can Accelerate Enterprise

Marc Metis, HTC Vive

Enabling The Workforce of the Future with Knowledge Networks

Charlie Neagoy, Librestream

Deploying Enterprise VR Training at Scale

Tony Bevilacqua, Cognitive 3D


Building an Enterprise for the Future

Sam Sannandeji, Modest Tree

You will be able to network with all speakers and other attendees using our famous Speed Networking and during our hot topics roundtables (group networking)!


See full Schedule here

See all Speakers here

If you haven't yet, get tickets here today before price increase!

Ingalls Information Security gains its patent for Viewpoint and joins VR/AR Association

Ingalls Information Security, a Louisiana based cybersecurity services company, announces its patent award for Viewpoint, a network security monitoring and correlation system that provides a three-dimensional (3D) visualization of network traffic overlaid with security alerts and other relevant discrete data. This innovative software gives security professionals the ability to see and interact with data spatially, eliminating the need to scroll through massive spreadsheets of technical data. This quantum leap forward in cybersecurity data visualization provides capabilities that have never existed before.

There’s a big problem in cybersecurity: current tools all present information the same way - as a spreadsheet with rows and rows of information that must be individually read, considered, and added to an analyst’s mental model of what is being investigated.  “It’s like trying to watch a baseball game through a drinking straw. You never see the whole picture” Jason Ingalls, Chief Executive Officer, explains, “That’s why we built Viewpoint, to visualize every actor and every event in the cyberspace that we have data for, so we can understand what’s going on and take action a lot faster. We can literally walk through a network node-by-node to trace an event all the way back to its source.”  By adding an intuitive element designed for the way the human brain works, Viewpoint lets security professionals gain rapid situational awareness that’s not possible in other data presentation systems. 

Viewpoint was designed for Mission Defense Teams, Cyber Protection Teams (CPTs), Incident Responders (IR), Security Operations Centers (SOC), and those in Virtual and Augmented Reality Cyber Support (VR/AR) who must be able to quickly identify attacks through timely analysis of data in order to effectively protect our nation’s most critical infrastructure.

Brandi Pickett, Director of Ingalls Government Programs division, adds, “We are extremely excited to be part of the VRARA Central Florida Chapter. Ingalls has been in the VR/AR space for a number of years from developing Viewpoint to supporting small businesses with VR/AR capabilities to become CMMC ready. It’s great to know we share the same passion for VR/AR technology with this chapter and we look forward to expanding the ecosystem.”

"The use of VR & AR technologies have finally made it to the tipping point of mass adoption and new application areas such as in Cyber Security are unlocking a tremendous amount of value and opportunity.  I am thrilled that Ingalls Information Security has joined the VRARA and look forward to their leadership in promoting the adoption of immersive technology in the area of information security" says John Cunningham, Chapter President, VRARA Central Florida.

About Ingalls: Ingalls has provided cybersecurity consulting, testing, managed detection and incident response services since 2010, and has been called upon to respond to some of the largest data breaches known. Ingalls client base includes Department of Defense, state, and local government, financial institutions, healthcare, and nongovernmental organizations (NGOs/nonprofits). The company’s core focus is establishing Louisiana as a cybersecurity center of excellence. 

For more information visit: https://iinfosec.com