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Xenco Medical’s HoloMedX Brings Holograms to Surgical Education – No Headset Required

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By Jon Jaehnig

HoloMedX brings custom controls and patient-specific models to Looking Glass.

What happens when a medical device company starts exploring extended reality? Really incredible things. That’s what we learned when Xenco Medical announced HoloMedX at the VR/AR Association Global Summit earlier this month.

We at ARPost were so blown away by the presentation that we interviewed Xenco Medical Founder and CEO Jason Haider for more details.

Meet Xenco Medical

Xenco Medical is a company that makes single-use medical devices. Not only do the single-use devices mean that tools don’t degrade over time, but they also cut risk of contamination between patients. Devices are even custom-made for specific surgeries and even specific patients.

One of the priorities of Xenco Medical involves helping medical teams communicate both with surgical students and with patients about to undergo surgery. In either case, a medical professional would demonstrate to a person – or a room full of people – exactly what a surgery would look like using Xenco Medical devices.

The only problem? While Xenco Medical makes patient-specific surgical devices, surgeries were demonstrated using off-the-shelf anatomical models. Specifically in the case of spinal surgery, one patient’s anatomy may be drastically different from another’s. This makes one-size-fits-all medical models severely limiting.

Alternative options included demonstrating surgeries on two-dimensional images and scans, but surgery is an inherently three-dimensional process. While in theory it would be possible to make custom models using technology like 3D printing, this would be prohibitively time-consuming and costly. So, Xenco Medical turned to XR and created HoloMedX.

“As a patient-centric company, we’ve made an outsized commitment to developing technologies that address the entire spectrum of a patient’s surgical experience,” Haider said in a release shared with ARPost.

The Software Behind HoloMedX

Xenco Medical has pioneered a computer learning algorithm that uses ray tracing technology to stitch a series of 2D diagnostic images together to instantly create patient-specific 3D models.

“We wanted to make it as seamless as possible so the user wouldn’t need to have technical knowledge to translate a DICOM [Digital Imaging and Communications Model in Medicine] dataset into a hologram,” Haider told ARPost.

The result is a user-friendly experience for both surgical experts and patients learning about their own surgeries beforehand. This kind of understanding improves patient experience and satisfaction.

“You get the patient’s anatomy suspended in air,” Haider explained when announcing the platform during the VR/AR Association Global Summit. “The goal is to give patients and surgical trainers a hyper-realistic sense.”

Displaying Patient-Specific Models – Sans Headset

The next question was how to display the models in ways that would be efficient for teachers and learners and impactful for patients. The first and most obvious answer was to use 3D modeling and imaging software in a headset. In addition to a headset removing face-to-face communication for patients and providers, it poses a problem for scaling.


“When you’re teaching grand rounds, there might be ten people in the room. When they’re all using headsets, it poses a barrier,” Haider told ARPost“We chose to build our platform by integrating with the Looking Glass light field display because it allowed us to use an intuitive, interactive, holographic display without headgear.”

Looking Glass is a light field display that, when turned off, looks like a typical large tablet or small television. However, when turned on, it appears to project a convincing 3D model. It’s pretty cool tech, but it isn’t the only – or the most innovative – hardware that plays a role in HoloMedX.

Xenco Medical has also created a line of air controllers for HoloMedX modeled after real surgical tools. These air controllers, equipped with three-axis accelerometers and gyroscopes, help to add an additional layer of understanding that wouldn’t be possible if users manipulated the models using controllers or even gesture controls.

The software, the display, and the custom air controls together produce “HoloMedX.”

“We are at the intersection of an incredibly exciting time where advancements in optics are happening independently with displays and imaging software,” said Haider. “The convergence of those three technologies place us at an important precipice.”

A Look at the Roadmap

This year, HoloMedX will be employed with select universities and medical centers already working with Xenco Medical. In addition to potential platform improvements, this initial rollout will form the basis for a unique study on how hologram interaction improves patient experience.

“Our multi-center study beginning this week will compare patient satisfaction scores of patients undergoing two-level and three-level lumbar fusions with and without pre-operative holographic simulation,” Haider explained in an email to ARPost.

Research and development into HoloMedX isn’t waiting until after those results come back. HoloMedX is currently for strictly educational purposes but the same technology is being used to explore revolutionary diagnostic solutions. This diagnostic platform would be available as a separate product also from Xenco Medical.

Users Creating Solutions

HoloMedX definitely looks like the future. We haven’t gotten our hands on it (yet), but it probably feels like the future too. Ironically, perhaps the most exciting thing about it is that it wasn’t made by an XR company. It uses XR technology, but its biggest strength might be that it is made by people looking to solve their own problems rather than by someone trying to sell solutions.

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HP Reverb G2 Announced at VR/AR Global Summit Online

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HP REVERB G2

THE NO-COMPROMISE VR HEADSET

THE HIGHEST RESOLUTION VR HEADSET

AMONG MAJOR VR VENDORS1

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Realistic visuals. Immersive soundscapes. Superb tracking and performance. Developed in collaboration with Valve and Microsoft, our breakthrough headset delivers a more immersive experience2. Ergonomically designed for comfort. Optimized for compatibility.

Introducing the new standard in VR.

Exceptional combination of visuals and sound

Equipped with industry-leading lenses and speakers designed by Valve, our HMD provides high-quality resolution and fully immersive spatial audio. With mura-free, 2160 x 2160 LCD panels per eye, you can now see more detail than ever before. 

A headset that adjusts to you

Get maximum comfort for longer wear time. With flexible material, increased cushion size and lenses that can adjusted for different eye distances3, each user experiences a custom fit regardless of face size and shape.

More cameras. Better tracking.

With four cameras built into the headset and no external sensors required, you can now track more movement2, no matter how extreme. And with a smaller and more ergonomic design, our controllers are more natural and comfortable to hold onto.

Compatible across the industry

Looking for access across any and all VR content? With compatibility across both SteamVR and Windows Mixed Reality4, seamless access to everything VR is now within reach. All with quick and painless setup.


Links:


Press Release

Datasheet

HP.com webpage

SteamVR webpage

HP Reverb G2 Video

Z Social Media Accounts (stay connected!)

LinkedIn

Facebook

Instagram

Twitter

Order now!

Shipping Globally in the Fall

 

Pre-order now in the US

 

Pre-orders in select countries rolling out mid-June through July


Disclaimers:

1. Based on HP's internal analysis of companies that have shipped greater than 50,000 VR tethered headsets. Resolution based on panel pixel count as of March 2019.

2.Compared to HP Reverb G1 HMD.

3. Interpupillary distance (IPD) adjustment is included. Eye relief is not a feature of this product.

4. Windows Mixed Reality requires Windows 10 May 2019 Update installed on the workstation or PC. Features may require software or other 3rd-party applications to provide the described functionality. To minimize the possibility of experiencing discomfort using a VR application, ensure that the PC system is equipped with the appropriate graphics and CPU for the VR application. For HP workstation VR ready recommended configurations, see: https://h20195.www2.hp.com/v2/GetDocument.aspx?docname=4AA7-6063ENW

 

 

©2020 HP Development Company, L.P. The information contained herein is subject to change without notice.

Lenovo Mirage VR S3 Standalone Headset with ThinkReality Is Ready to Empower Global Enterprises and Their Workers - Announced at VR/AR Global Summit Online

Research Triangle, NC – June 1, 2020 – Today, during the VR/AR Global Summit Online Conference, Lenovo™ (HKSE: 992) (ADR: LNVGY) announced the latest addition to its portfolio of commercial virtual reality (VR) solutions — the Lenovo Mirage VR S3 headset with ThinkReality. The new VR solution for enterprise was unveiled during the keynote speech by Nathan Pettyjohn, Commercial AR/VR Lead, Intelligent Devices Group, Lenovo.

The Lenovo Mirage VR S3 is an all-in-one headset developed in conjunction with Pico Interactive, a global technology company that develops innovative VR and enterprise solutions. Specifically designed for enterprise, the Lenovo Mirage VR S3 features a 4K display for clearer visuals, hands-free control for utilization with or without the provided controller, and an easy to clean, hygienic face plate suitable for mass use. Built with integrated audio and up to three hours of battery life, the new VR headset is rugged, light weight and ready to scale within the enterprise. 

Lenovo Mirage VR S3 standalone headset

Lenovo Mirage VR S3 standalone headset

The Lenovo Mirage VR S3 headset is supported by the Lenovo ThinkReality software platform. ThinkReality is among the first truly device- and cloud-agnostic AR/VR platforms enabling commercial customers to deploy and manage applications and content on a global scale, with global support. ThinkReality provides enterprise customers with powerful management tools, enterprise integration, and a robust IT portal that allows for management of user applications and devices. 

The Lenovo ThinkReality platform provides a proven, scalable, and streamlined path from proof of concept to productivity for enterprise AR/VR applications. With prebuilt functions and program logic, the ThinkReality Platform enables engineers to build sophisticated applications more easily and quickly.

Using VR in the Enterprise 

VR is being used in the enterprise to empower a new generation of workers by providing training scenarios in safe, repeatable environments. VR delivers immersive experiences that closely mirrors job tasks and situations so employees can gain expertise more effectively, efficiently and at lower cost.

Studies show that employees training through VR versus traditional means result in measurably higher retention rates and performance gains. From training frontline personnel to skilling up technical teams, VR offers the immersive learning experience employers need to advantage their workforce.

“VR helps achieve better, faster training at lower cost,” said Nathan Pettyjohn. “Our enterprise customers are looking for solutions to build and enable more skilled and efficient global workforces. They are increasingly looking for cutting-edge solutions like VR and AR supported by ThinkReality’s flexible platform to scale applications enterprise-wide.” 

Highest Level of Support

Embedded in the new commercial VR solution is Lenovo’s latest service offering, Lenovo Integrated Solutions Support (LISS), an extension of the Lenovo Services portfolio. A standard inclusion on the Lenovo Mirage VR S3, and all solutions within the ThinkReality platform, LISS is a global end-to-end service program that supports the relevant hardware, software and services to provide an advanced level of care throughout the solution’s lifecycle. With this program, expert technicians and engineers provide hassle-free support for the entire Lenovo solution, including a dedicated phone line for quick access, a single point of contact for faster resolutions, proactive case management, and escalation assistance. 

“Lenovo is placing a significant amount of resources into developing emerging business solutions to support our customers’ sophisticated needs and endeavors. These solutions require an elevated support model, like Lenovo Integrated Solutions Support, that goes beyond individual products and instead focuses on managing complex issues across the entire solution to limit downtime and create a better customer experience,” says Ganesh Raghu, Director of Lenovo’s Emerging Technology Solutions & Services.

Pricing and Availability

The Lenovo Mirage VR S3 is available the third quarter of this year in North America, China, Japan, United Kingdom, France, and Spain. For enterprise information and pricing, contact your Lenovo representative or visit our website. In North America, the price for the Lenovo Mirage VR S3 headset is under $450.

The Lenovo Mirage VR S3 headset is included in the Lenovo VR Classroom 2 education solution. 

About Lenovo

Lenovo (HKSE: 992) (ADR: LNVGY) is a US$45 billion Fortune Global 500 company and a global technology leader in driving Intelligent Transformation through smart devices and infrastructure that create the best user experience. Lenovo manufactures one of the world’s widest portfolios of connected products, including smartphones (Motorola), tablets, PCs (ThinkPad, Yoga, Lenovo Legion) and workstations as well as AR/VR devices and smart home/office solutions. Lenovo’s data center solutions (ThinkSystem, ThinkAgile) are creating the capacity and computing power for the connections that are changing business and society. Lenovo works to inspire the difference in everyone and build a smarter future where everyone thrives.  Follow us on LinkedInFacebookTwitterInstagramWeibo, read about the latest news via our StoryHub, or visit our website at http://www. lenovo.com.

LENOVO, LENOVO MIRAGE and THINKREALITY are trademarks of Lenovo. PICO INTERACTIVE is a trademark of Pico Interactive.  All other trademarks are the property of their respective owners. ©2020, Lenovo Group Limited.


Media Contacts

Melinda Watts – Zeno Group

Melinda.watts@zenogroup.com

+1 650-219-1823

1) All battery life claims are approximate. Actual battery performance will vary and depend on numerous factors including product configuration and usage, software, operating conditions, wireless functionality, power management settings, screen brightness and other factors. The maximum capacity of the battery will naturally decrease with time and usage.

2) Training Magazine, ‘The Impact and Potential of Virtual Reality Training in High-Consequence Industries’, Jan. 25, 2018; and Deloitte Insights, ‘Real learning in a virtual world’, Aug. 1, 2018