Brad Scoggin of SpringboardVR returns
Brad Scoggin, Co-Founder and CEO of SpringboardVR joins us again for an update on the Location-Based VR market. We discuss SpringboardVR and how they’re making it easy and more efficient for operators to launch and manage their location based VR experiences.
Brad Scoggin, Co-Founder and CEO of SpringboardVR joins us again for an update on the Location-Based VR market. We discuss SpringboardVR and how they’re making it easy and more efficient for operators to launch and manage their location based VR experiences.
Brad also talks about the interest they’re now seeing from entertainment, education and enterprise. We also have some fun talking about what impact the blockbuster movie, Ready Player One, might have on the industry.
You can connect with Brad at brad@springboardvr.com
Harold Hayes Jr. of SunnyBoy Entertainment
We focus our discussion with Harold Hayes Jr. of SunnyBoy Entertainment on the entertainment industry’s lack of diversity, and the opportunities that come from adding diversity into the culture of entertainment media companies. This is a fascinating discussion where we also talk about how augmented reality and mixed reality are starting to emerge in the entertainment industry, and the importance of web-VR.
We focus our discussion with Harold Hayes Jr. of SunnyBoy Entertainment on the entertainment industry’s lack of diversity, and the opportunities that come from adding diversity into the culture of entertainment media companies. This is a fascinating discussion where we also talk about how augmented reality and mixed reality are starting to emerge in the entertainment industry, and the importance of web-VR.
Harold Hayes Jr. is an award-winning Hollywood VR writer/creator who has done work with Disney, Warner Brothers, Universal, and 20th Century Fox.
As the creator of the VR experiences for The Greatest Showman (with a second experience soon to release), IT, Annabelle and The Conjuring, Hayes is helping to forge the future of entertainment.
Reach out to SunnyBoy Entertainment via email at contact@sunnyboyentertainment.com or on the web at www.sunnyboyentertainment.com.
Dr. Sana Farid of Munfarid
We are joined by Dr. Sana Farid, Co-Founder of Munfarid Consulting which is located in Dubai to discuss the significant and growing impact VR is having on healthcare and education, and the VR ecosystem in the Middle East.
We are joined by Dr. Sana Farid, Co-Founder of Munfarid Consulting which is located in Dubai to discuss the significant and growing impact VR is having on healthcare and education, and the VR ecosystem in the Middle East.
Dr. Sana Farid has been featured as one of the top 100 Bahraini notable women who transformed Bahrain, and the Ultimate list of 101+ Women leading VR/AR, Ambassador for Women of Wearable in Bahrain, KSA, and UAE.
Munfarid is a Learning & Development consultancy firm, focusing on Technology Aided Solutions, mainly eLearning, mLearning, Game Based Learning, and Virtual Reality based Education. Munfarid has also been listed as one of the foremost Virtual Reality companies based in the Middle East.
Connect with Dr. Sana Farid online at https://www.munfarid.org/ , by email at sfk@munfarid.org or Linkedin: https://www.linkedin.com/in/drsanafarid .
Nino Sapina and Craig Vezina of Realcast
Joining us on this episode of the Everything VR & AR Podcast are Nino Sapina, the Co-Founder and CEO of Realcast and Craig Vezina, who is the Co-Founder and CBO (Chief Business Officer) at Realcast.
Realcast offers interactive AR experiences on Hololens and Apple’s AR kit and we discuss their unique approach of leveraging Nino’s experience as a game designer and executive, along with Craig’s experience in education, to build educational mixed reality and augmented reality showcases.
Joining us on this episode of the Everything VR & AR Podcast are Nino Sapina, the Co-Founder and CEO of Realcast and Craig Vezina, who is the Co-Founder and CBO (Chief Business Officer) at Realcast.
Realcast offers interactive AR experiences on Hololens and Apple’s AR kit and we discuss their unique approach of leveraging Nino’s experience as a game designer and executive, along with Craig’s experience in education, to build educational mixed reality and augmented reality showcases.
We also discuss the growing XR ecosystem in Paris, France where Realcast is headquartered and where they think the XR industry is headed in the next 5 years related to education and entertainment.
Connect with Realcast at contact@realcast.io or at www.realcast.io.
Ray Kallmeyer of CreateAR
We are joined by Ray Kallmeyer, CEO of CreateAR. CreateAR is a leading Augmented Reality design and development firm and is a part of the Microsoft Mixed Reality Partner Program. We talk about CreateAR’s work with Mercedes Benz in Japan and their strategy for refining mixed reality user interface design.
We are joined by Ray Kallmeyer, CEO of CreateAR. CreateAR is a leading Augmented Reality design and development firm and is a part of the Microsoft Mixed Reality Partner Program. We talk about CreateAR’s work with Mercedes Benz in Japan and their strategy for refining mixed reality user interface design.
We also talk about the current landscape for recruiting talent to build, design and develop new AR, VR, and MR applications and how app developers and game developers are converging more than ever in this ecosystem.
Connect with Ray by visiting www.createAR.co.
Charlie Rosenbury of Self Interactive
On this episode, we are joined by Charlie Rosenbury who is the Owner of Self Interactive. Self Interactive provides interactive development services ranging from websites to custom applications for startups, agencies and large corporations and the business is growing significantly in creating virtual reality & augmented reality experiences.
On this episode, we are joined by Charlie Rosenbury who is the Owner of Self Interactive. Self Interactive provides interactive development services ranging from websites to custom applications for startups, agencies and large corporations and the business is growing significantly in creating virtual reality & augmented reality experiences.
We talk about the VR training platform that Self-Interactive has deployed with a major manufacturer and how it adapts into other verticals like healthcare, as well as how it will evolve into AR and MR training.
We also talk about a new AR marketing initiative being deployed with Mother’s Brewing Company. Along the way, Charlie discusses the software tools and hardware being used to create these new solutions, along with the key metrics businesses are looking at to achieve success.
Connect with Charlie at www.selfinteractive.com or by email at charlie@selfinteractive.com.
Dan White and Brandon Pittser of Filament Games
We are joined by Dan White, Co-founder and CEO of Filament Games, and Brandon Pittser, Director of Marketing and Outreach at Filament Games. We discuss how Filament Games is applying their mission of creating playful experiences that improve people’s lives to game-based learning. Filament games has over 100 games they’ve produced for clients like National Geographic, The Smithsonian, McGraw Hill Education, and universities including MIT, Oklahoma State University, and the University of Wisconsin Madison. We discuss two upcoming VR titles that will launch on Samsung Gear, HTC VIVE, Oculus Rift and one recently built for Encyclopedia Britannica on Cardboard.
We are joined by Dan White, Co-founder and CEO of Filament Games, and Brandon Pittser, Director of Marketing and Outreach at Filament Games. We discuss how Filament Games is applying their mission of creating playful experiences that improve people’s lives to game-based learning. Filament games has over 100 games they’ve produced for clients like National Geographic, The Smithsonian, McGraw Hill Education, and universities including MIT, Oklahoma State University, and the University of Wisconsin Madison. We discuss two upcoming VR titles that will launch on Samsung Gear, HTC VIVE, Oculus Rift and one recently built for Encyclopedia Britannica on Cardboard.
Dan and Brandon discuss the unique gaming and education considerations that go into building different types of VR experiences, and give us predictions on how things will look in the coming years.
Connect with them via email at contact@filamentgames.com, on the web at www.filamentgames.com or on Twitter @filamentgames.
Jacob Koo of VR't Ventures
We’re joined on the show by Jacob Koo who is the chief executive officer and co-founder of VR't Ventures, a company that is focused on developing virtual reality (VR) applications that affect everyone. On the show we discuss VR't Ventures virtual reality (VR) applications that capture and archive artistic expression through the power of 360-degree immersive technology, using volumetric photogrammetry and laser scanning to bring the best of museum experiences to VR.
We’re joined on the show by Jacob Koo who is the chief executive officer and co-founder of VR't Ventures, a company that is focused on developing virtual reality (VR) applications that affect everyone. On the show we discuss VR't Ventures virtual reality (VR) applications that capture and archive artistic expression through the power of 360-degree immersive technology, using volumetric photogrammetry and laser scanning to bring the best of museum experiences to VR.
We talk about VR't Ventures’ first project, “Kerry James Marshall: Mastry,” featuring a retrospective exhibition from renowned artist as seen at the Museum of Contemporary Art, Los Angeles. We discuss the balance of preserving the authenticity of the artistic works and museum experience, with new immersive experiences only made possible by VR, along with a fascinating new project VR't Ventures will be launching soon.
The “Kerry James Marshall: Mastry” immersive experience is available for free on the Samsung Gear VR app store operated by Oculus, and will soon be downloadable on PC and Mac. For more information, visit VRtVentures.art, or follow the company on Instagram and Twitter.
Have a listen and let us know what you think about this episode by sending us an email to podcast@thevrara.com.
Connect with Jacob Koo and VR't Ventures:
- Web - VRtVentures.art
- Instagram - @VRtMuseums
- Twitter - @VRtMuseums
- Facebook - VR't Ventures on Facebook
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