Design Interactive Partners with American Diesel Training Centers to Bring Augmented Reality Training to Trucking and Transportation

ORLANDO – Design Interactive (DI), creators of the XRMentor™ training platform, announced its partnership with the industry-leading maintenance experts at American Diesel Training Centers (ADTC) to create and deliver instructor-led training and self-guided procedure modules to the trucking and transportation market.

XRMentor™ is an instructor-led training and self-guided procedure platform enhanced by augmented reality. Together, DI and ADTC will create instructor-led training modules and self-guided procedures for customer delivery using XRMentor™. Further, ADTC will offer live training courses to customers using XRMentor™’s instructor-led training feature ClassroomXR™ reducing the need for trainees to travel for onsite training that could be done remotely.

“We are excited to work with the team at ADTC”, says Matt Johnston, Director of Commercial Solutions for DI. “With their help we will address two big pain points. First, some firms need help to create and deliver training and secondly, it is expensive to travel for training, not to mention the lost productivity when employees are on the road. The relationship with ADTC means we can offer training content out of the box and save clients time and money with ADTC leading remote learning sessions”.

According to Aaron Picozzi, President of ADTC, XRMentor™ is an excellent fit with their vision. “We see XRMentor™ as a great fit with how we plan to grow and better support our partners and graduates, long term. Today, we train entry-level technicians to be value-added contributors on day one. With XRMentor™ we can maintain a long-term relationship with our students and support their career progression”.

XRMentor™ includes the following features
• ClassroomXR™ - instructor-led training, live streamed training enhanced by augmented reality
• Self-Guided Procedures – Step-by-step how-to guides for refresher training or use as job aids
• Remote Collaboration – 1:1 video collaboration between experts and remote employees
• Authoring Platform – A no-code, easy to use, website to create training modules

XRMentor™ enables organizations to rapidly create and share content such as how-to videos to remote employees at the click of a button. According to Picozzi, this helps ADTC support the philanthropic elements of their business. “The instructor-led feature allows us to record our live, hands-on demonstrations. We can then share that video with our former students. It will enable us to continue to help drive career advancement, and individual income growth of our graduates beyond the entry-level training we currently provide.”

About Design Interactive and XRMentor™ - Design Interactive Inc is a small, woman owned business with headquarters in Orlando, Florida. Founded in 1998, DI are experts in human performance and the development of augmented and virtual reality training. DI has delivered augmented and virtual reality training solutions for various customers in the trucking and transportation industry, utility, manufacturing, healthcare sectors and within the United States Department of Defense.

About American Diesel Training Centers - ADTC was founded in 2017 to address a nationwide diesel technician shortage and help American workers in low-wage jobs transition into sustainable careers. The program significantly cuts down the cost and time typically required for learners to become diesel technicians. ADTC launched its first class in July of 2017 and produced more than 2,000 entry-level diesel mechanics, who work for companies all across the United States. ADTC now works with more than 250 transportation and trucking companies.

Dynepic Awarded $1.7M Contract to Develop Multiplayer Services on MOTAR

New capability will provide critical infrastructure to power teamwork across USAF’s immersive training applications

Dynepic® has signed a $1.7M Tactical Funding Increase (TACFI) contract to level up its secure DX platform - whitelabeled as MOTAR® (Member, Operations, Training, Analytics, Reports) for the United States Air Force (USAF) - and bring multiplayer learning to its Virtual Reality (VR) users. 

This news comes just weeks after Dynepic announced its acquisition of SurrealVR, a pioneer in platform agnostic VR that helped lay the groundwork for immersive collaboration in the Metaverse. 

“Dynepic is stoked to bring multiplayer services to MOTAR so the US Air Force can train together in XR applications!” said Dynepic Co-Founder and CEO, Krissa Watry. “This new service will be integrated into the MOTAR APIs and Unity SDK to enable the Ecosystem to efficiently create and deliver multiplayer experiences.” 

The TACFI contract was awarded by AFWERX, the innovation arm of USAF, through which Dynepic got its start with USAF in 2019 after winning its Mixed Reality Platform Challenge. Since then, MOTAR has been named a requirement across the organization and proven to be critical in supporting today’s Multi Capable Airman. 

Capt. Paulina Morales, who serves as Dir. of Operations at AETC A9 Detachment 23 and whose leadership has been integral to the adoption of MOTAR, championed Dynepic’s TACFI effort.

“We have explored how the DX platform’s capabilities could potentially impact us across a wide spectrum of USAF training, including observation of how multi-player services can expand our ability to execute collaborative learning,” Morales said. “The partnership with Dynepic and all the ecosystem’s vendors will create a learning environment that enables us to work as a team, make mistakes and learn in a realistic but safe environment.”

Over the next year, Dynepic will build new APIs within MOTAR that will allow its  ecosystem of 30+ vendors to plug in and provide VR learning opportunities for Airmen with real-life scenarios to prepare them for the frontlines. Vendors using the MOTAR platform can leverage this new service with their existing applications and immediately provide multiplayer experiences within their training products! For those who already offer multiplayer in their training applications, integrating with this new MOTAR service will help accelerate the ATO process. The move will save significant time, money, and effort for USAF’s MOTAR users and vendors. 

“It's a huge step toward our ultimate goal of providing the right capabilities that enable people to level up their skills, learning, and knowledge,” said Arthur Goikhman, Dynepic’s Sr. VP of XR Innovation. “Having multiplayer built into the core of our secure DX platform will benefit collaborative training efforts across military, corporate, and educational environments.”

Press Inquiries: shanti@dynepic.com, 206.465.7422

IGS Europe 2022 to Rally XR at Madeira’s Savoy Palace

Post by Demond Cureton originally appearing on XRtoday.com.

The ongoing bid to unite the virtual, augmented, mixed, and extended reality (VR/AR/MR/XR) sectors requires significant joint efforts to develop novel solutions, technologies, platforms, and standards.

Organisations such as the VR/AR Association have responded to the demands of a rapidly changing tech sector since 2015 by providing a platform capable of facilitating such transformative development.

Nathan Pettyjohn, Founder and CEO of the Immerse Growth Network and Founder and President of the VR/AR Association (VRARA), discussed with XR Today the Immerse Global Summit 2022 Europe, an industry-leading event set to take place in Madeira Island, Portugal, which will allow tech firms to showcase their efforts to reach such a milestone.

Paradise Hosts the IGS 2022 Europe

When asked what the Summit had to offer compared to previous ones, Pettyjohn explained how the conference aimed to unite the industry by helping attendees “learn and be inspired” with new technologies capable of advancing their businesses. 

According to the executive, he said that the President of Madeira Island and its Government had supported the VRARA amid efforts to attract new technology firms and talent to the region, which currently hosts over 2.5 million tourists annually and hosts 250,000 residents. 

Explaining further, Pettyjohn said, 

“They’re very advanced in terms of technology and incentivizing companies to come and set up there [in Madeira], which was a beautiful [place], especially coming out of [the pandemic] the last few years” 

Pettyjohn also stated the event expected roughly 500 people for a more intimate setting, covering both small and medium enterprises (SMEs) along with multinational tech giants. 

Great Expectations

When asked what he expected from the IGS 2022 Europe, he stated this year’s iteration would be much different than previous ones, namely as the organisation had pulled in “a lot broader collection of technologies” related to the Metaverse, VR, AR, blockchain, and non-fungible token (NFTs) firms. 

He added such additions were “very critical going forward for decentralised computing,” adding the “increased value propositions of digital assets are creating a very strong need for this.” 

Explaining further, he said the NFT ecosystem had significantly grown, adding, 

“We have some really cool companies coming in that are going to have some NFT collections on display, but they’re also going to be talking about how they fit into business legitimately for enterprise, for gaming, for entertainment” 

The conference’s overall theme, ‘Inspiration Delivered’ aimed to allow attendees to “step out of their comfort zone” and expand their knowledge in emerging technologies, he said, adding: “If you’re in gaming, we want you to come and learn from what Unity is doing with digital twins, aerospace, [and so on].  

The event will also feature a theatre for immersive experiences near the Savoy Palace, a five-star resort hosting providing accommodation for attendees. 

Conference A-List Attendees

When asked about some of the biggest firms exhibiting at the conference, he stated Maria Pace, Google’s Head of XR, Hardware, Global Partnerships, and Strategies and Lisa Watts, Vice-President of Magic Leap would join the event along with many other top executives.

Executives for Nokia, including Leslie Shannon, Head of Ecosystem and Trend Scouting, would also leverage the firm’s metaverse and networking ecosystem technologies.

Other multinationals such as Adidas’ Runtastic division and Mojo Vision, the groundbreaking tech firm developing wearable AR contact lenses, were set to attend.

Massive tech enterprises such as Lenovo, Sony, Deutsche Telekom, and Vodafone all planned to discuss their respective tech ecosystems, namely in 5G, networking, and metaverse infrastructure.  

Pettyjohn noted,

“[Vodafone] has got a whole division that’s already working on blockchain technologies, so very, very cool stuff that’s happening. I think that all of these companies are contributing in their own unique way, and these are the trailblazers that are literally setting the stage for this whole next wave of technology” 

The IGS 2022 Europe will take place from 28 to 30 September at the Savoy Palace in Funchal, Madeira Island in Portugal. The event aims to step up efforts to rally the global tech industry around immersive and emerging technologies changing the sector, and will host a huge roster of panel discussions, workshops, events, and exhibitions along with networking opportunities and keynote speeches.

Some of the world’s top metaverse firms, including Accenture, Unity Technologies, KIT-AR, Qualcomm, EY, HTC VIVE, Meta Platforms, Adobe, VNCCII, EndeavorVR, Virtualware, and many others will exhibit the latest in their immersive technologies at the celebrated expo, which represents the global XR industry and its collaborative efforts to develop an interoperable ecosystem of immersive solutions.

To register and for more information, kindly visit the event’s website.

The evolving Metaverse and related Cybersecurity implications

Post by VRARA Asia Pacific Executive Director Pradeep Khanna originally appearing on www.linkedin.com

While the concept of Metaverse has been around since 1992, it remained relatively dormant till 2019 except for being showcased in movies like ‘Matrix (1999)’ and “Ready Player One (2018)’. The rapid digital adoption during the pandemic gave rebirth to the Metaverse. when people all over the world were required to spend long periods of time at home learning, working, and socializing through technology platforms. However, it was when Facebook rebranded as Meta last year, when the Metaverse exploded in our lives and everyone all over the world wanted to know what a Metaverse is.

So, what is a Metaverse? At this point in time, there are as many definitions of Metaverse as the number of people one talks to. Simply speaking, Metaverse is a digital world overlaying our physical world. In the Metaverse we are represented by our digital avatars. As Metaverse is a digital world, it gives us an ability to do literally anything as we do not have physical limitations.

Conceptually, somewhere in the future, we will be spending our time oscillating between the physical (real) world and the digital world. The relative time we spend in the two worlds will vary from individual to individual. We will own both real and digital assets and again the proportionate mix of assets will vary from individual to individual.

Many technology companies are building their own digital worlds which they are calling Metaverse. Business and companies are also looking at being involved /having a presence in these digital worlds (Metaverse). And many more are starting to develop offerings to facilitate entry /linkage to these digital worlds (Metaverse)

Some initial questions about the definition of the Metaverse are

  • Is the Metaverse just the digital world or is it a combination of the physical (real) and the digital world?

  • Do we define every technology company’s digital world a Metaverse or a Mini- Metaverse?

  • Is the Metaverse a total of all the digital worlds (Mini-Metaverses) being built?

  • Is the Metaverse a total of all Mini- Metaverses and the physical(real) world?

There are some other perspectives as well. Metaverse now represents a basket of emerging technologies which include AR VR XR, AI, Web 3.0, Blockchain 3.0. NFT, IoT and many more.

Web3.0 and Blockchain 3.0 represent a decentralised path where we own our data. In contrast, some of Mini-Metaverses being built by the tech companies are closed digital worlds. So, which will be the way forward – decentralised or closed digital worlds. Both will exist in some form and shape. The key will be interoperability between the many variations

It is early days and while the actual shape of the Metaverse will emerge in the years ahead, the journey has well and truly begun. We are seeing a massive new investment cycle currently underway.

The possibilities for the Metaverse are immense yet so, unfortunately, are the inherent risks. The global cost of Cybercrime in 2021 was estimated by Alessandro Profumo, head of Italian aerospace giant Leonardo, to be US$6 Trillion when he spoke at Cybertech Europe 2022. Some estimates suggest that it will exceed US$10 Trillion annually by 2025.

Cybercriminals will pursue whatever lucrative opportunities are available using the vulnerabilities of any systems that they encounter. Unfortunately, almost non-existent regulation and minimal standards leaves systems in the metaverse particularly vulnerable. Whether it is being used for gaming or education or buying a ticket to a virtual concert, much of the activity in the metaverse has an economic value, which makes it attractive to potential cybercriminals.

A particular concern is the protection of identity. Much of the interaction with the Metaverse will be via VR/AR headsets and possibly haptic gloves. The data generated from these devices include head and eye movements and sometimes voices. This biometric data can be used to very easily identify the individual concerned, perhaps in some cases for genuine identity purposes. However, if it is not stored securely, then it could be vulnerable to a data breach resulting in the possibility of a cybercriminal gaining access to identifying information about an individual.

Not only might such information be used to gain unauthorised access to user accounts and applications, but it might also be used to impersonate an individual in a transaction. It is anticipated that avatars will be a medium of interaction in the Metaverse. Imagine if this biometric data were to be used to construct avatars which fraudulently emulated another individual, sometimes called a “deep fake”. This could mean that someone might find themselves unknowingly undertaking a transaction with a cybercriminal rather than the person that they thought they were dealing with. And it’s not just financial transactions that could be affected; as education moves into the Metaverse, online exams and assessments may be part of any offering. Clearly, the use of a deep fake avatar impersonating someone taking an exam has serious implications.

If these issues are not addressed at the beginning of developing the Metaverse, then there is a real danger that there will be a loss of trust, which will prevent effective use. To address the issues will require a concerted effort by Government, regulators, industry, and industry/professional associations to define the right standards and regulatory framework for the Metaverse.

It is interesting times indeed and so stay tuned for more updates

Pradeep Khanna and Dr Nick Tate

#metaverse #XR #virtualreality #augmentedreality #mixedreality #cybersecuirty #web3 #blockchain #nft #5g #iot #artificialintelliegence #machinelearnig #digitaltwin

IGS Europe 2022 to Rally XR at Madeira’s Savoy Palace

By DEMOND CURETON, Senior Journalist, XR Today

The celebrated event will reunite for a stellar and sunny Summit at one of Europe's upcoming tech hubs

The ongoing bid to unite the virtual, augmented, mixed, and extended reality (VR/AR/MR/XR) sectors requires significant joint efforts to develop novel solutions, technologies, platforms, and standards.

Organisations such as the VR/AR Association have responded to the demands of a rapidly changing tech sector since 2015 by providing a platform capable of facilitating such transformative development.

Nathan Pettyjohn, Founder and CEO of the Immerse Growth Network and Founder and President of the VR/AR Association (VRARA), discussed with XR Today the Immerse Global Summit 2022 Europe, an industry-leading event set to take place in Madeira Island, Portugal, which will allow tech firms to showcase their efforts to reach such a milestone.

Paradise Hosts the IGS 2022 Europe

When asked what the Summit had to offer compared to previous ones, Pettyjohn explained how the conference aimed to unite the industry by helping attendees “learn and be inspired” with new technologies capable of advancing their businesses. 

According to the executive, he said that the President of Madeira Island and its Government had supported the VRARA amid efforts to attract new technology firms and talent to the region, which currently hosts over 2.5 million tourists annually and hosts 250,000 residents. 

Explaining further, Pettyjohn said, 

“They’re very advanced in terms of technology and incentivizing companies to come and set up there [in Madeira], which was a beautiful [place], especially coming out of [the pandemic] the last few years” 

Pettyjohn also stated the event expected roughly 1,000 people for a more intimate setting, and would cover both small and medium enterprises (SMEs) along with multinational tech giants. 

Great Expectations

When asked what he expected from the IGS 2022 Europe, he stated this year’s iteration would be much different than previous ones, namely as the organisation had pulled in “a lot broader collection of technologies” related to the Metaverse, VR, AR, blockchain, and non-fungible token (NFTs) firms. 

He added such additions were “very critical going forward for decentralised computing,” adding the “increased value propositions of digital assets are creating a very strong need for this.” 

Explaining further, he said the NFT ecosystem had significantly grown, adding, 

“We have some really cool companies coming in that are going to have some NFT collections on display, but they’re also going to be talking about how they fit into business legitimately for enterprise, for gaming, for entertainment” 

The conference’s overall theme, ‘Inspiration Delivered’ aimed to allow attendees to “step out of their comfort zone” and expand their knowledge in emerging technologies, he said, adding: “If you’re in gaming, we want you to come and learn from what Unity is doing with digital twins, aerospace, [and so on].  

The event will also feature a theatre for immersive experiences near the Savoy Palace, a five-star resort hosting providing accommodation for attendees. 

Conference A-List Attendees

When asked about some of the biggest firms exhibiting at the conference, he stated Maria Pace, Google’s Head of XR, Hardware, Global Partnerships, and Strategies and Lisa Watts, Vice-President of Magic Leap would join the event along with many other top executives.

Executives for Nokia, including Leslie Shannon, Head of Ecosystem and Trend Scouting, would also leverage the firm’s metaverse and networking ecosystem technologies. 


Other multinationals such as Adidas’ Runtastic division and Mojo Vision, the groundbreaking tech firm developing wearable AR contact lenses, were set to attend.

Massive tech enterprises such as Lenovo, Sony, Deutsche Telekom, and Vodafone all planned to discuss their respective tech ecosystems, namely in 5G, networking, and metaverse infrastructure.  

Pettyjohn noted,

“[Vodafone] has got a whole division that’s already working on blockchain technologies, so very, very cool stuff that’s happening. I think that all of these companies are contributing in their own unique way, and these are the trailblazers that are literally setting the stage for this whole next wave of technology” 

The IGS 2022 Europe will take place from 28 to 30 September at the Savoy Palace in Funchal, Madeira Island in Portugal. The event aims to step up efforts to rally the global tech industry around immersive and emerging technologies changing the sector, and will host a huge roster of panel discussions, workshops, events, and exhibitions along with networking opportunities and keynote speeches.

Some of the world’s top metaverse firms, including Accenture, Unity Technologies, KIT-AR, Qualcomm, EY, HTC VIVE, Meta Platforms, Adobe, VNCCII, EndeavorVR, Virtualware, and many others will exhibit the latest in their immersive technologies at the celebrated expo, which represents the global XR industry and its collaborative efforts to develop an interoperable ecosystem of immersive solutions.

To register and for more information, kindly visit the event’s website.

The Meta Park Pass Launching This Month Can Identify Real Users In Web3

Release Originally Appearing on Benzinga.com

The future of the video gaming industry could be shaped by Play to Earn games (P2E) built on blockchain technology. Learn about P2E games and why they might disrupt the traditional gaming business model. 

Blockchain-based virtual reality interactive platform Aftermath Islands Metaverse, along with Liquid Avatar Technologies, is launching a Meta Park Pass, a digital identity credential that allows users to prove themselves as a real person without disclosing personal information.

Liquid Avatar Technologies is a blockchain and fintech solutions company focused on digital identity, integrated avatars and the metaverse.

The Web3-based digital identity credential can be used for any website, gaming platform, eCommerce site and other online platforms, the companies said Thursday.

The Meta Park Pass is expected to launch in mid-to-late September. 

Aftermath Islands Metaverse Is First To Use Meta Park Pass

Aftermath Islands Metaverse said it will be the first entity to use the Meta Park Pass, which can be used at all participating metaverses or platforms without having to create new credentials.

The pass uses a scannable QR code to sign in along with a user’s biometrics, eliminating the need for usernames and passwords and potentially reducing the opportunity for fraud.

Meta Park Pass Aims To  Improve Social Engagement, Reduce Costs 

“Web3 and the Metaverse give us an opportunity to reset some of the deficiencies that we've come to just accept. With the Meta Park Pass we can create assurances, increasing safety, and privacy and reducing fraud for all,” David Lucatch, managing director of Aftermath Islands, told Benzinga.

He added that higher levels of assurance can be created to ensure people who are being engaged with are real in the absence of personal data.

Knowing that participants are not bots can improve engagement and reduce costs, increasing value in the ecosystem, Lucatch said.

In a press release, the company said the Liquid Avatar mobile app and Meta Park Pass support the migration from Web2 to Web3 and make it simple for users to engage with a partner website, Metaverse, or a platform.

By scanning a QR code or activating through a mobile URL, the user is prompted through their mobile device to accept the credential request and to verify that request with their biometrics.

The verified credential will be passed to the site or platform and facilitate a login for the user. 

“Liquid Avatar Technologies mission is to usher in Web3 technologies that give the power back to the individuals. Our tools empower people to own, manage and control their identity and digital footprint,” said RJ Reiser, chief information officer of Liquid Avatar Technologies Inc.

“Aftermath Islands’ Metaverse is an ideal showcase for our Meta Park Pass which will allow users to prove that they’re real people and allow businesses and partners a higher level of assurance in their marketing and promotional activities, potentially creating more value for everyone,” he said. 

Antonio Quintella Appointed as President of Brazil Chapter

We are so excited to announce Antonio Quintella as our Brazil Chapter President. "I sincerely thank the association for giving me the privilege to head the Brazil chapter of the VR/AR association. I will bring to my position a well-established community of innovation in the metaverse and virtual reality space across Brazil."

Antonio Quintella is a vascular surgeon in Brazil. He started his career as a resident in the cardiovascular surgery department which spanned from 2002 - 2006 and has an MSc. in Medical Science  in 2018.

Antonio has established his reputation as a surgeon. He is Board-certified in Vascular and Endovascular Surgery by the Brazilian Society of Angiology and Vascular Surgery. He is currently the coordinator of vascular surgery and also the coordinator of the vascular surgery residency program at Rede Mater Dei de Saude, Brazil. 

Antonio is a futurist and passionate about health technology, especially the use of VR/AR in healthcare services. This eventually led him to found Ibyhealth, an emerging digital health and extended reality company that offers virtual health services to everyone from anywhere in the world. 

He believes health should be available for all and he is working towards achieving a health-for-all-world. You can contact him at brazil@thevrara.com.

Seattle Chapter Updates Fall 2022

Seattle Chapter Reactivation and VirtualEyes Media

We had a successful reactivation for the Seattle Chapter activities last September 8th. Roberto Haza, Founder of Extended Reality Advisory, is now serving as Chapter President and was thrilled to kick-off activities. As a first time BrightTALK user we had our clear glitches at the beginning of the recording, so please forward to min 4 to hear what Roberto and guest speaker Darryl Henderson, Head of Product and Marketing of VirtualEyes Media, prepared to share how Virtual Reality is taking virtual tours to the next level.

Recording of the event can be found here: https://www.brighttalk.com/webcast/14711/555964


NIANTIC LIGHTSHIP HACKATHON SEATTLE - Sep 23-25

Last year Niantic opened up Lightship (the platform that built PokemonGo and is built on top of Unity) to developers around the world! 

This past May they released their Visual Positioning System, a spatial map that allows devs to anchor their AR experiences to real-world locations and have those experiences interact realistically with the environment! 

The Lightship VPS team is now headed to Seattle to host a weekend VPS hackathon, complete with talks and workshops! You can apply to join the Seattle event here: https://lightship.dev/vpsworldtour/ 

This is an intimate and hands on experience! Their team wants to build the real-world metaverse with you!


Using XR and the Metaverse for Real World Impact – Q4 event on October 12

Do you find yourself wondering how might we use XR technology to create exponential positive impact in the real world?

We hear so much these days about the Metaverse, which is often depicted as a game-like digital fantasyland where people can meet, play and work with the aid of new immersive technologies like VR, AR and MR.

 

There is much speculation about the nature of life in the Metaverse, its pros and its cons. But, what is often left out of the discussion is the question of how these technologies might be used in creative ways to deliver meaningful positive impact in the real world. Significant impact. At global scale. Involving everyone.

 

Join us on Oct 12 as Virtual World Society and Exponential Destiny share their stories with us, and what they are are working on now to address this question. And to tell us how we all can get involved.

Sign up to event here: need event link here please

We are looking forward to seeing all of you. Join and grow being part of the VRARA community in Seattle.


SynergyXR introduces new Creators Club for XR enthusiasts

Are you excited by the Metaverse? Join an exclusive community of XR creators and help define how the Metaverse unfolds!

Designed to equip content creators with cutting-edge tools and explore everything XR, the SynergyXR Creators Club is your golden opportunity to experience Extended Reality and help set the standards for the Metaverse.

As a member of the Creators Club, you get a front-row seat to the XR industry alongside other creators and professionals invested in the Metaverse, with whom you can easily connect and share ideas in real time.

All club members get the following perks:

- Your personal XR workspace and VIP access on the SynergyXR platform
- Exclusive creator events with free merch, speaking- and networking opportunities
- Creator competitions with a chance to win awesome prizes
- Unlimited storage on an enterprise-grade cloud platform

Who we’re looking for

The Creators Club is a free-to-join community partnership that puts XR tools and an industry network in the hands of content creators. That’s why we want the most unique and creative people on the platform to blaze the trail and help grow the XR industry, which we measure by the following profile descriptions:

- XR enthusiasts seeking exposure to the industry and opportunities to engage with a dedicated XR community.
- Creators and 3D designers who want to upload their creations within a secure space and invite others at their discretion.

If your profile matches these criteria, we encourage you to apply today at: https://synergyxr.com/creators-club/


3D Stereo visualization with 3D PluraView improves Hexagon ImageStation® photogrammetry workflow

Leading photogrammetry software certified for the 3D PluraView stereoscopic monitor

With the flexible and mature photogrammetry environment ImageStation® from the Swedish metrology and geospatial software company HEXAGON, particularly large amounts of aerial images, UAS and satellite data can be efficiently processed, managed and utilized for geodata acquisition. A core task, which is solved most efficiently with the ImageStation® photogrammetry environment, is the precise, interactive capture of 3D objects, the entire infrastructure, such as buildings, roads and bridges, but also natural terrain features.

In Germany, the topographical surveying and updating / tracking of the entire infrastructure is the responsibility of the surveying offices in each of the 16 German states or ‘Laender’. The ImageStation® was specially developed for professional photogrammetry and cartography users and provides a comprehensive set of data acquisition tools. In order to be able to move intuitively and measure precisely in this stereoscopic, three-dimensional reality, an important interface element was integrated into this high-tech software right from the beginning: the 3D stereo mouse cursor. The stereoscopic mouse cursor implementation is a prerequisite for working with precise 3D data controllers and enables perfect interaction with the plug & play compatible and powerful 3D PluraView monitor systems from Schneider Digital. The passive 3D monitors from Schneider Digital with beam-splitter technology impress by pixel-precise visualization of up to 4K (UHD) per stereo channel, fast image frame rate, high color depth, high brightness and contrast values.

With its certification, Schneider Digital confirms that the powerful ImageStation® software suite is fully compatible with this professional hardware and thus meets all the requirements of international workplace standards: Two compatible cutting-edge technologies that merge into a complete solution and an ideal combination for professional photogrammetry users.

The collection and updating of topographical geoinformation datasets is a complex task from a scientific, technical and organizational point of view. The comprehensive photogrammetry solutions from the Swedish metrology and geospatial software company HEXAGON support users worldwide in the acquisition, management and evaluation of multi-temporal, static and dynamic geospatial data. In order to convert particularly large amounts of raw data into easy-to-use and actionable information, HEXAGON has further developed the software application ImageStation®. More than 40 years of photogrammetric 'know-how' have gone into this modern application, starting with analytical stereoplotters and culminating in a complete software suite for digital photogrammetry, including a perfect stereoscopic 3D cursor implementation.

Smooth GIS Workflow

With its photogrammetry solutions, HEXAGON ensures a seamless workflow for the processing of high-resolution image data and geocoded CAD and GIS content from project start to finish. In classic aerial photogrammetry, project blocks are flown in laterally overlapping strips, whereby image overlaps of up to 90% in flight direction are realized and frame rates of 0.5 to 0.7 seconds represent the current state of the art. With the simultaneous recording of oblique aerial images, more than 3-GB of image data can be created for each exposure center. Project blocks with over 50,000 exposure stations, 5cm ground resolution and over 150-TB of initial image volume for urban areas, can now be commonly realized and calculated.

Users of the ImageStation® software suite benefit from the many interactive stereo functions of this powerful photogrammetry application: smooth roaming, dynamic zoom and real-time image enhancement are integrated directly into the GIS or CAD environment. The ability to perform stereo and mono compilation directly in a GIS environment enables direct comparison with and seamless continuation of existing GIS databases, resulting in a significant increase in efficiency. This not only saves valuable time and resources, but also reduces the cost of creating topologically correct 3D data.

3D-Cursor - integrated into software applications

HEXAGON has perfectly implemented a professional, stereoscopic 3D cursor in the ImageStation®. This functionality enables users to intuitively and smoothly navigate for the precise capture 3D objects with their real-world XYZ coordinates. In addition to the management components, the ImageStation® Photogrammetric Manager (ISPM) and Image Formatter (ISIF), the applications with integrated 3D cursor function include the ImageStation® Automatic Triangulation (ISAT), ImageStation® Satellite Triangulation (ISST), ImageStation Feature Collection (ISFC), ImageStation® Stereo Display (ISSD), ImageStation® Stereo for GeoMedia (ISSG), ImageStation® Stereo Viewer GeoMedia (ISSV), ImageStation® DTM Collection (ISDC), ImageStation® DTM for GeoMedia (ISDG) and ImageStation® Automatic Elevations (ISAE). The calculation programs ImageStation® Automatic Elevations DSM (ISAD) and ImageStation OrthoPro (ISOP) run in batch mode. Interactive again is the computer-assisted editing and quality control with ImageStation® DTMQue (ISDQ) and ImageStation® PixelQue (ISPQ).

Process geospatial data quickly and precisely

The photogrammetric ImageStation® software suite is used worldwide and especially at state surveying offices and by users from industries such as aviation, shipping and national defense. With the ImageStation®, geospatial data can be processed quickly, efficiently and cost-effectively. For example, the ImageStation Stereo Display (ISSD) application supports viewing and editing of stereo images with photogrammetrically accurate 3D-cursor tracking. ISSD accepts aerial or satellite data, images from drone (UAS) projects, as well as from the Leica ADS 3-line cameras. The ImageStation® Suite enables the automatic and dynamic adjustment of image brightness and contrast in the MicroStation and GeoMedia environment. The exclusive ImageStation® ImagePipe technology is responsible for smooth stereo roaming, providing the perfect image representation that is essential for efficient stereo compilation.

Stereoscopic geospatial data acquisition and processing

HEXAGON ImageStation® Stereo for GeoMedia (ISSG) is based on the GeoMedia geospatial information system (GIS) and provides the user with a comprehensive selection of intelligent compilation tools. This powerful software environment allows access to practically any geodatabase and version of geospatial datasets. With this software application, airborne, satellite and UAS data are displayed in an intelligent GIS environment with multiple, freely configurable mono and/or stereo windows. Same as the ImageStation® Stereo Display (ISSD) with MicroStation, ISSG supports viewing and editing of stereo images with photogrammetrically accurate 3D-cursor tracking. ISSG offers many practical tools for the interactive acquisition and updating of geospatial datasets. It enables the interactive updating of 3D-object geometry and attributes, as well as automatic attribution and geometry validation. Geospatial data generated in this way can be stored in an open database format so that third parties have seamless access to them through their respective GIS systems.

The creation of digital surface models (DSM) from optical stereo data is also part of the functionalities, offered by the ImageStation® suite. The software applications display topographical data, both raster and vector-based, so well-structured that they are easy to edit and efficient to use. With the help of a 'snap cursor', which snaps automatically to the selected feature, a quick check of the correct object selection is possible. Together with the "Elevation" command, contour lines are created interactively. To correct for the individual depth perception of each operator, vertical indexing is used to adjust and thereby calibrate manual height measurements.

Full performance by 3D-stereo visualization

Computationally intensive reconstruction algorithms are responsible for the razor-sharp, three-dimensional generation and display of geometric and georeferenced models made up by dense point clouds. The 3D PluraView monitors from Schneider Digital, the world's leading specialist for stereoscopic 3D desktop visualization solutions, provide the key to perfect 3D-stereo visualization for these professional geospatial application areas. The beam splitter technology meets the highest system requirements in the areas of 4K displays, 3D and VR/AR technology to display geographical map material and high-resolution GIS data in perfect 3D-stereo quality. The high brightness and contrast, full resolution for each stereo channel thanks to two screens and complete freedom from any flickering effects, guarantee a perfect 3D-stereo experience and make it easier to analyze and edit 3D content. The 3D PluraView monitors render 3D objects clearly visible even in darker image areas and are free from blurring effects for rapidly moving images thanks to a latency-free, fully synchronous display of the two stereo channels.

ImageStation® - certified for the 3D PluraView monitors

As tried and tested technology for the past 17 years, the cutting-edge 3D-stereo displays from Schneider Digital are 'plug & play' certified for photogrammetry and GIS and perfectly compatible with the ImageStation® modules. The full compatibility of the ImageStation® software with the 3D PluraView monitor family has now been officially certified by the manufacturer Schneider Digital. The seal of certification ensures that the combination of the 3D PluraView hardware with the respective software application meets the high requirements of international standards in terms of quality and workplace ergonomics. For an optimal photogrammetric workflow, the ImageStation® offers a fully integrated software solution together with the associated hardware components by Schneider Digital. In addition to the 3D PluraView monitor, these are powerful workstations based on CPUs by Intel or AMD, professional RTX graphic cards from NVIDIA and Radeon Pro graphics cards from AMD, and of course the Stealth 3D controllers. In conjunction with the native implementation of the stereoscopic mouse cursor in the Hexagon ImageStation® suite, the Stealth 3D controllers enable the spatial navigation to 3D objects, which can then precisely measured and captured.

ImageStation stereo functions and display tools - advantages for the 3D PluraView user:

  • High contrast and brightness of the 3D PluraView monitors, combined with flicker-free stereo viewing through light-weight passive stereo glasses, allows long-term, comfortable use and therefore higher productivity

  • Smooth stereo roaming and dynamic zoom thanks to the ImageStation's exclusive ImagePipe technology for continuous stereo display of very large datasets

  • Easy navigation in stereo models with mouse, keyboard, the Stealth 3D mouse or by graphical selection in a 2D map view

  • Automated correlation of the exact XYZ position of objects with the 'Cursor-on-Surface' function

  • Display rotation for additional validation of vector data

  • Synchronized display of stereoscopic and monoscopic map views for controlled feature collection and review

  • GIS data in 2D (only XY coordinates) is displayed under the position of the stereo cursor in the 3D environment, also allowing accurate updating of 2D data

  • Streamlines workflow by performing stereo- and mono-data collection directly in a powerful GIS environment

  • Better interpretation of image information in 3D-stereo, compared to the interpretation of single images, elimination of 3D parallax enables precise measurements

  • Reduces the cost of creating accurate and topologically correct 3D datasets, saving significant time and resources


More information online: www.pluraview.com 

Leading GIS software for 3D monitor 3D PluraView certified: 3D stereo visualization enhances Hexagon ImageStation® photogrammetry workflow. Integrated 3D mouse cursor in software application provides convenient stereoscopic geospatial data acquisition and processing.

Schneider Digital – The company:

Schneider Digital is a global full-service solution provider for professional 3D-stereo, 4K/8K and VR/AR hardware. Based on its 25 years of industry and product experience as well as its excellent relationships with leading manufacturers, Schneider Digital offers innovative, sophisticated professional hardware products and customized complete solutions for professional use. Qualified advice and committed after-sales service are the company's own standards.

The Schneider Digital product portfolio includes the right professional hardware solution for the respective requirements in these areas: High resolution 4K/8K to multi-display walls. Schneider Digital is the manufacturer of its own powerwall solution smartVR-Wall and the passive stereo monitor 3D PluraView. Performance workstations and professional graphics cards from AMD and NVIDIA as well as innovative hardware peripherals (tracking, input devices, etc.) round off the product range. Many articles are in stock. This guarantees fast delivery and project realization.

Schneider Digital is an authorised service distributor of AMD FirePRO/Radeon Pro, PNY/NVIDIA Quadro, 3Dconnexion, Stealth int., Planar and EIZO. Schneider Digital products are used primarily in graphics-intensive computer applications such as CAD/CAM/CAE, FEM, CFD, simulation, GIS, architecture, medicine and research, film, TV, animation and digital imaging.

Further information is available at www.schneider-digital.com and www.3d-pluraview.com.

Schneider Digital press contact:

LEAD Industrie-Marketing GmbH

André Geßner Tel.: +49 80 22 - 91 53 188

Hauptstr.46 E-Mail: agessner@lead-industrie-marketing.de

D-83684 Tegernsee Internet: www.lead-industrie-marketing.de

Vision Solutions Rx Inc announces Strategic Collaboration with Xenon-VR for Medical Headset

“For Immediate Release”
Zeshan A. Khan, M. S. Engineering
Founder & CEO
Xenon-VR™ Inc
www.xenon-vr.com
P:973.619.4017
E: Zkhan@xenon-vr.com
55 Salter Place, Bellville, NJ 07109

Jeffrey Williamson, MS MBA
CEO
Vision Solutions RX Inc.
www.visionwear-x.com
P:810. 673.7916
E: engineus.jeff@gmail.com
42758 Mound Road, Suite 100 Sterling Heights, Michigan, United States 48314

Vision Solutions Rx Inc, maker of virtual reality therapy solutions for multiple learning and cognitive disorders, and Xenon-VR™ , the first company to provide a true mobile, VR medical grade headset designed for the ophthalmic industry Inc jointly announce a new technology strategic technology sharing partnership. This collaboration will bring the next generation Diagnostic Medical equipment for screening, diagnostics, and therapy.

Xenon-VR™ (XVR™) is a medical device company that has designed and is bringing to market next-generation eye diagnostic equipment for use by Ophthalmologists, Optometrists, eye care Clinics, and other eye-care professionals.


The company Xenon-VR™ is a Delaware C-Corp. based in New Jersey. It is bringing to market the “Next-Generation of Eye Exams™”, as early as Q1,2023, in a compact, wearable headset.
Xenon-VR’s first-generation products, called Xenon-1™ (X-1™) and Xenon-2™(X-2™), uses Artificial Intelligence, Machine Learning, patented Optics, a sophisticated Eye-Tracking System (ETS), and Liquid-Lens technologies – all integrated on a patented Virtual Reality Platform. Xenon-VR products are FDA registered
X-1 and X-2 provide multiple eye exams in a headset and function as different eye diagnostic equipment would in an eye doctor practice. Using a headset can provide more accurate and convenient ways for the doctor who may run a small practice to perform eye examinations. Our liquid lens technology replaces outdated hard lenses, provides faster refraction for eye care providers, and leads to faster servicing of patients. Xenon-VR is a comprehensive diagnostic examination whereas its competition offers only monitoring or screening functions. Xenon-VR offers 16+ exams including:


● Visual Field Test: (10-2,24-2,24-2C,30-2: (SITA, SITA-Fast, SITA-Faster) – Goldmann Standard – Medical Grade Device
● Wavefront Refraction (ABT™) & phoropter – With Objectives and Subjective.
● Color Vision Extension Vision (D-15)
● Visual Acuity (Near and Far Acuity)
● Contrast | Low Contrast Visual Acuity
● Pupillometry
● Extraocular Motility
● Vision Screeners
● Binocular Humphrey Esterman Visual Fields (HEVF)


It is with great excitement to announce collaboration in the following manner to begin 2023 collectively.
● VisionWEARx cognitive testing will be preloaded on all Xenon-1™ (X-1™) and Xenon-2™(X-2™) models by end of 2022 with an anticipated hardware sales for 2023 of 1000 units
● VisionWEARx will participate as a functional testing module for its cognitive tests in a large 10,000 patient study in Kenya Africa to begin Q1 2023
● VisionWEARx will be rolled out with the launch of 250 pre sold Xenon-2™(X-2™) models for January 2023 with SAAS and diagnostic revenues
● Xenon-2™(X-2™) models will be deployed to all clinical trials initiated by VisionWEARx partners 2022-2023 in collaboration
● Both companies will work together in the development of a virtual pen
● Both companies will develop in collaboration a base unit VR headset cost effective and robust to accommodate a screening and therapy model
● Both companies look to collaborate on additional cognitive testing models such as PTSD, Autism, Asperger’s and Irlen Syndrome for 2023


From Zeshan Khan and Jeffrey Williamson: “This partnership will be able to address issues and problems from Dyslexia, dysphoria and Irlen syndrome to the eye care industry and with the Xenon-VR patented technology will be able to provide a true telehealth solution where doctors and patients are not in the same room but same time they are collecting and diagnosis their patients remotely.
For Doctors and other eyecare professionals, they are able to reduce their timeframe to see their patients remotely and able to see 5x more patients at the same time they are seeing one patient in traditional tabletop equipment.
This partnership will have a huge impact on eye care in the world, and the fact that Xenon-VR is not one and done but also able to continuously improve the eyecare industry with larger array of tests possible and more accurate compared to existing equipment.
“These new digital tools and solutions will elevate patient interactions, gain practice efficiencies, increase capacity of insurance covered procedures at a time when there is intense pressure for staffing and throughput.”

Mixtiles sponsors our Retail Forum on Sept 21. IKEA, Boson Protocol, PERFECT, others confirmed as Speakers

We look forward to your participation in our VRARA Retail Forum a full day virtual event on Sept 21 with 30+ Speakers, Sessions, and 1-on-1 Networking! We expect a 1000 audience. 

We are thrilled to have Mixtiles sponsor our Forum! Mixtiles thinks the future of home design is Augmented Reality; they're developing cutting edge technology for designing homes in a magical way.

We confirmed additional Sessions/Speakers: 

  • Spatial computing for the home - How the home enables ecommerce and more. Sam Brewton, IKEA

  • Omniverse Commerce - The future of commerce will span multiple metaverses. Justin Banon Co-Founder, Boson Protocol

  • Must-Have AI /AR Beauty & Fashion Tech Solutions for Personalized Retail. Wayne Liu, Chief Growth Officer, President, Perfect Corp

  • And others! Check Schedule.

VRARA Retail Forum participants include:

World’s biggest tech companies and brands descend on Madeira Island, Portugal for Immerse Global Summit

The Immerse Global Summit is heading to Madeira Island, Portugal and announced today a stellar lineup of speakers, sponsors, and exhibitors for the event.

PALO ALTO, CALIFORNIA, UNITED STATES, August 24, 2022 /EINPresswire.com/ -- World’s biggest tech companies and brands descend on Madeira Island, Portugal for Immerse Global Summit.

The Immerse Global Summit Europe will take place on Madeira Island, Portugal from September 28 - 30, 2022. It will welcome speakers and sponsors from around the globe to join them at the Savoy Place in Funchal.


The Immerse Global Summit is heading to Madeira Island, Portugal for the first time in September and announces today a stellar lineup of speakers, sponsors, and exhibitors for the event. The key sponsors of the event are Lenovo, Qualcomm, Midwam, YumeGo, Lusospace, 4D Views, Auki Labs, PWC, Start Up Madeira, Madeira Promotion Bureau, Government of Madeira, and Dimmersions.

Speakers and companies participating in the event include Meta, Niantic, Lenovo, Qualcomm, Deutsche Telekom, Google, Sony, Vodaphone, Volvo, Gucci, European Blockchain Association, Magic Leap, Cassini Limited, Visyon - Mediapro, Concordium, The Round, Atomic Digital Design, Satore Studio Ltd, Blippar, Virbe, Departure Lounge Inc., Immersive insiders, The Glimpse Group, FOV Ventures, Startup Wise Guys, Nokia, Mission Impact, VNCCII, RevereXR, SenseGlove, Forbes, EndeavorXR, KIT-AR, VIRTUALWARE, ExplodedView, OneBigWave, Cleanbox Technology, adidas Runtastic, X-Plora, Mojo Vision, Faber Courtial, Maxim (UK), Champalimaud Foundation, FootAR, SenseGlove, HTC VIVE, Perception Codes - The Morpheus Project, MediaCombo, Metanomics, and HoloCap to name a few.

“We are excited to bring the Immerse Global Summit to the gorgeous island of Madeira and to host an incredible event this fall. We have worked endless hours to bring THE best speakers from around the globe to cover all immersive tech topics including metaverse, blockchain, web3, virtual and augmented reality, digital fashion, digital humans, enterprise, and more, says Anne-Marie Enns, Executive Producer of the Immerse Global Summit. “We have curated a show of leading and upcoming voices and are working with incredible sponsors and partners to make this event spectacular.”

The Immerse Global Summit will welcome 100+ speakers, demos, product launches, exhibits, networking, roundtables, VIP programming, island tours, and special events. The event is a fully hybrid event, with live streaming and a fully online program taking place on our virtual event platform. Attendees will be able to join in person or online to view talks, engage with attendees and view exhibitors. The summit expects 500+ on the island and 1000s more attending online.

“Anyone in business today should attend this event and learn how immersive technologies can and will transform their business. Many of the world’s most respected companies and thought leaders will be at Immerse Global Summit, in a setting curated to deliver inspiration, and allow attendees to network with game-changing business connections,” says Nathan Pettyjohn, President of the VR/AR Association, who hosts Immerse Global Summit.

The Immerse Global Summit will feature dynamic keynotes, industry tracks, a startup pitchfest, demos, exhibits, networking, and amazing VIP events. It will showcase the best that the industry has to offer.

Tickets are now on sale for the event - Get tickets here.

To learn more about the Immerse Global Summit see https://www.immerseglobalnetwork.com/igs-europe


Contact:
Anne-Marie Enns
Immerse Global Summit, Executive Producer
Am@thevrara.com

Kris Kolo
Global Executive Director, VR/AR Association (VRARA)
Kris@thevrara.com


About the VR/AR Association

The VR/AR Association (VRARA) is an international organization designed to foster collaboration between innovative companies and people in the VR and AR ecosystem that accelerates growth, fosters research and education, helps develop industry standards, connects member organizations and promotes the services of member companies.

Nathan Pettyjohn
VRAR Association
+1 314-550-3631
email us here
Visit us on social media:
Facebook
Twitter
LinkedIn

Immerse Global Summit Europe

How XR is transforming vocational education

Using SynergyXR’s Extended Reality (XR) platform, Svendborg Vocational College in Denmark is enhancing its educational programs to inspire a new generation of students.

Svendborg Vocational College is a higher education institution based in Denmark. It offers 21 different educational tracks, teaching people how to be electricians, mechanics, painters, and more, working closely with local industry throughout the study programs.

These educations provide invaluable skills and are vital to any well-functioning society and economy. Yet, in many countries, these sectors are currently experiencing a labor shortage, and are struggling to recruit enough qualified staff.

This human-centric case study explores - through the lens of management, teachers, and students - how the college is embracing XR technology to attract more students, enhance the learning experience, and overcome the hurdle of remote learning. At the heart of the story is how XR is already demonstrating itself as an invaluable tool in the education sector.

For more information, visit SynergyXRs website or contact co@synergyxr.com.

ImagineAR enters into agreement to custom build metaverse-ready mobile app showcasing hip-hop music and culture

Imagine AR Inc. (IP:CSE) (IPNFF:OTCQB) (“ImagineAR” or “Company”), an Augmented Reality Company that enables sports teams, businesses and enterprises to quickly create their own AR mobile campaigns, is honored to announce the signing of a three year partnership agreement with Hip Hop Hall of Fame Inc. to provide a Custom Mobile App delivering Immersive Metaverse Experiences.

Hip Hop Hall of Fame CEO JT Thompson said: "The new mobile app by ImagineAR will deliver virtual museum experiences and multi-channel metaverse experiences featuring hip-hop music artists and cultural immersive content to fans around the world starting in 2022. It will integrate dynamic experiential engagements with sponsored exclusive content to Hip Hop fans around the world, including Hip Hop Hall of Fame co-branded artists and membership NFTs and a virtual world metaverse."

Imagine AR mobile app will provide a safe community space and friendly eco-system for the Hip Hop fans, artists, celebrities, and influencers to express their creativity and experience real life and virtual world live events and content," Thompson added.

Meta Reality Space: The Road to Boosting Digital Transformation with Metaverse

With the potential to generate up to $5 trillion by 2030, the technology of the metaverse has exploded the technological landscape with millions of possibilities and opportunities to impact our commercial and personal lives. Companies believe that over the next 5 years, more than 15% of their corporate revenue will come from the metaverse. The technology of the metaverse has become such a hot topic among the public that even those who aren't familiar with augmented or virtual realities have heard of it. And this is precisely why the technology has been so widely adopted. Although the technology is still in its infancy, it is undergoing rapid development, and businesses worldwide are eager to take advantage of the many possibilities it presents.

At Travancore Analytics, our dedicated XR team has poured their shared love for the metaverse and countless hours into coming up with the idea of the Meta Reality Space-our very own metaverse platform. With the ardent desire to make innovative strides in the metaverse space, our meta-reality platform boasts a number of unique features that can keep us apart from other metaverse platforms.

Let's strap our glasses and get on a tour of our Meta Reality Space platform,

About Meta Reality Space:
The Meta Reality Space platform is made up of two components: the Meta Reality Space Engine and pre-built Spaces. The Meta Reality Space Engine is largely boilerplate code. It is the fundamental layer that allows for the creation of any type of space and encourages the use of space and interactivity. The aesthetic choices of the metaverse begin with pre-built spaces. Users can create their own space or choose from our customizable pre-built spaces such as restaurants, parks, and much more, to quickly become a part of the metaverse.

Features and Specifications:
When it comes to the platform's features, we've included customizable assets in the pre-built places. As a result, users can design their own personalized space. Whatever space you desire, the platform's customizable feature allows you to build ‘n’ number of spaces from the ground up. Users can personalize avatars that best suit their needs in Meta Reality Space. The platform is designed to allow hundreds of users to access the Space simultaneously.

The multi-user feature allows users from any domain with any number of participants to freely enjoy the virtual space. Users without VR HMDs (Head-mounted devices) can enjoy the Space, thanks to the platform's web interface. There is no doubt that the future of the internet is the metaverse; with that said, organizations large and small are looking into harnessing the technology to conduct various business, marketing, onboarding, and training activities, among other things. With this in mind, we have made our platform web and VR-enabled. If your company has employees who use metaverse from 9 to 5, they can use meta reality space on the web without wearing the bulky VR glasses and experience meta reality space without compromising their comfort.

Another feature is the voice call, which allows any user to engage in an active conversion with anyone using our Space voice call. Each Space will contain grabbable objects with which users can interact in the same way they would in real life. Our programmable assets feature enables the Space owner to modify dynamically changeable features such as a video playing on the screen by changing the URL incorporated into the Space. Well, the metaverse is a teleportation in and of itself, and our teleportation feature allows users to move from one place to another without having to physically be there.

Features of our Meta Reality Space platform include:
- Customizable Space
- Personalized avatar creation
- Multi-user facility
- Web and VR-based
- Voice call enabled
- Grabbable assets
- Programmable assets
- Teleportation

Characteristics that define Meta Reality Space:
Realistic: Bring in the actual world as it is understood by humans rather than creating another piece of technology that symbolizes a concept
Generic: Instead of creating an entity that illustrates a notion, emphasis was given to the notion. Meta Reality Space ensures that the concept can be realized through a variety of methods
Range of use: Meta Reality Space platform ensures that the metaverse concept can be realized for all those whose interest is commercial or just for the immersive experience, or both.

The Potential of Meta Reality Space :
The potential for the Metaverse to usher in a brave new digital future for humanity is enormous right now. As time goes on, the Metaverse will grow and evolve to include even more features and improvements. Embracing this, we intend to broaden the scope of our Meta Reality Space by enabling AI integrations and increasing the level of immersion in human interactions. AI integration can improve people's social connections in the Space. Our AI and XR experts also hope to make AI integrations more accessible by including image recognition options for those with visual impairments, automatic translation, and other features.

Future plans for our Space may include the ability to further customize avatars through the addition of digital clothing and accessories, as well as the modification of their physical type. Because of our modular framework, we can integrate any industry or specialty into our platform. For example, the platform can provide medical and healthcare training simulations. Space can also be used for car showrooms, art galleries, retail shopping, and education, in addition to medicine. Without a doubt, our Meta Reality Space will open up endless possibilities for you.

Use cases

Use cases of Meta Reality Space range from Training centers, Virtual meeting rooms, Virtual showrooms, Exhibition halls, Art galleries, Townhall, Retail stores, Interactive classrooms or labs, and much more.

Training Centers: Never stop training or learning. Take virtual learning to new heights with TA's Meta Reality Space-Training and Learning Centers.

Meeting Rooms: Are you nostalgic for the days when people actually met in meeting rooms? Although online conferences have garnered more attention, the traditional meeting room has been given a modern makeover by TA's Pre-Build Space-Meeting Rooms. Explore our meeting rooms in Meta Reality Space.

Townhall: A pre-built space that simulates the look and feel of a real-world town hall by including seating arrangements, a stage, and large screens.

Art Gallery: Are you unable to exhibit those priceless paintings to the public? Whatever the reason, Meta Reality Space-Art Gallery will virtually showcase them to the rest of the world.

Exhibition Halls: Exhibitions are held in venues with a limited number of booths. Let's take the exhibition experience to new heights by utilizing Meta Reality Space-Exhibition Halls. The online galleries are open to everyone, at any time. The number of available booths is also not a concern in our Meta Reality Space.

The use cases of Meta Reality Space do not stop here; there are countless more use cases than one can ever imagine. Immerse in our Meta Reality Space :Metarealityspace.com.

Bootstrap your metaverse journey with Meta Reality Space! For more details: contactus@travancoreanalytics.com

MetaVRse’s ReMix3D Interactive Art Gallery Featured at Monaco Art Week

TORONTO, July 29, 2022 – MetaVRse is delighted to present ReMix3D, an ultra-exclusive virtual 3D exhibition celebrating the beauty and wonder of the Musée Collection des Arts, at Monaco Art Week in Monte-Carlo hosted under the High Patronage of HSH Prince Albert II of Monaco. ReMix3D is a prototype of a new permanent collection that will be located on the 21st floor of TheMall, a 100-million-square-foot virtual retail, entertainment and cultural destination in the metaverse.

“We’re excited to be part of this year’s exhibition, which combines the heights of Enlightenment-era European craftsmanship with technologies including metaverse virtual worlds and NFTs,” said MetaVRse co-founder Alan Smithson, who was featured in a panel discussion led by top industry professionals and artists. “ReMix3D makes it possible to experience these treasures first-hand, and will form the foundation of the world’s first premier permanent art collection in the metaverse.”

The Musée Collection Des Art is one of the largest art private collections in Europe with over 25,000 unique art items. At this year’s Monaco Art Week, the country showcased its local art scene along with an exhibition of golden snuffboxes from the collection.

More than just vessels for holding powdered tobacco, snuffboxes were ceremonial status symbols in 18th century Europe. European masters created snuffboxes from gold, gems, pearls, and other precious materials. The event and guests were brought together by art world luminary Magdalena Gabriel and included representatives from Colombian rum company Dictador and the globally revered Pace Gallery.

“Monaco Art Week celebrates our collective past while shining a spotlight on the future of arts and culture,” continued Smithson. “We’re deeply honoured to share ReMix3D with the world’s leading art collectors, and to bring it worldwide as a foundational part of TheMall.”

About MetaVRse

MetaVRse is a 3D creation platform for the future of human communication, collaboration, culture, and commerce.  MetaVRse makes it easy to create and share interactive 3D experiences instantly on the web. Since 2016, MetaVRse Studio has created hundreds of 3D, virtual, augmented and mixed reality (XR) projects for the world’s top brands. Learn more at MetaVRse.com.

About TheMall

TheMall is the world’s largest virtual shopping center, featuring photorealistic 3D stores accessible by over 7 billion devices including mobile phones via the web. Private investors and retailers have the opportunity to purchase individual 1 million square foot floors in TheMall as NFTs. Landlords have the autonomy to develop this space however they want, from building stores that sell virtual and physical goods, to creating entertainment experiences. Floors can be subdivided into smaller parcels, leased, or built out. Learn more at TheMall.io.

Plover Animation is Creating a VR Experience for Nobody's Listening

August marks the 8 year anniversary of the Yazidi genocide in 2014.
"An estimated 12,000 Yazidis were killed, either by execution or starvation and dehydration during IS’s occupation of Sinjar, and 6,417 Yazidis were kidnapped. According to the UN Human Rights Council, these attacks constitute genocide as defined under the 1948 Convention for the Prevention and Punishment of the Crime of Genocide, as well as crimes against humanity and war crimes." - Nobody's Listening

Plover Animations is working on a virtual experience in AltspaceVR to help Nobody's Listening organization bring awareness, education, and inspire action. Learn more and donate at: www.nobodys-listening.com/donate

Special thanks to Ryan D’Souza and Dijon Dajee Hierlehy of Nobody's Listening for providing the content.