Theorem

What’s new for Theorem-XR?

We recently sat down with Ryan Dugmore, Consultancy Director, and Sales Director Chris Litchfield to discuss What’s New with Theorem-XR and the latest hot topics surrounding Extended Reality (XR) in engineering.

What is Theorem-XR?
Powered by the Theorem Visualization Pipeline, Theorem-XR enables companies to visualize their 3D CAD data in context at full scale, in Augmented, Mixed and Virtual Reality (collectively known as Extended Reality – XR).

“We’ve developed a suite of applications which are fundamentally based on a server solution – the Visualization Pipeline. This is about optimizing and preparing CAD data for use in XR applications. We understand that our customers have needs for XR devices and we’ve delivered a number of off-the-shelf solutions that we can deliver for customers to use. Similarly, we’ve worked with customers worked with customers who develop their own applications, but want to use the pipeline capability to furnish them” – Ryan Dugmore on Theorem-XR and the Visualization Pipeline

Data and Device Agnostic
Chris Litchfield (CL): With this being such a young industry and devices appearing on almost a monthly basis, where are Theorem in the space of supporting devices?

Ryan Dugmore (RD): “As with our historic CAD Translation products, we’re CAD and device agnostic. We can read any data and push it to the downstream system you want – and we’ve gone for that approach for Theorem-XR as well. We understand that the market is heavily changing and that there are new devices released day-on-day. The way we’ve architected our experiences is to be able to support these new devices quickly as they come to market, and as others fall off. It’s an everchanging market that we are working in, and we have to be prepared to support customers as the devices change.”

CL: Where do you see the benefit of the Pipeline sitting when you’re talking to companies?

RD: “I think everyone’s really on an exploratory session – understanding where VR/MR/AR can give you the best ROI in your business. What the Pipeline does is enables people, at an enterprise level, to optimise and prepare data for usage, no matter their use case. The real benefit of the Pipeline is that it’s robust. We can support systems that come along, prepare data and make it ready for any particular use case that arrives”.

Optimizing data for XR
CL: Companies quite often start their journey with the device then try and shoehorn the rest of their process into the device. Something that is really overlooked until they come up against the problem, is the optimization process and why you need to be flexible in that approach…

RD: “As you’ve touched on there, the device and the use case defines what optimization is required. Some devices you need to heavily optimize and prepare data so it’s usable. The aim of the Pipeline’s flexibility is to enable you to optimize data for your use case. Or, if you’re streaming data down from a remote rendering service, you can keep a high fidelity model and keep the quality. It’s purely based on the use case, and we work flexibly with the Pipeline to understand what a customer needs and hopefully prepare it based on that.”

Azure Remote Rendering (ARR) and HoloLens 2
CL: What capabilities have we got surrounding Azure Remote Rendering and what’s new in the HoloLens 2?

RD: “At the recent release, we’ve updated our HoloLens 2 offerings. We’ve now ported our experiences into Azure. What that enables the user to do, is to take much higher volumes of data with much higher quality. If we put it through our Pipeline, it optimizes it, prepares it, pushes it to a Remote Rendering farm, where it sits up in the cloud. Then, when you access it from within our application, it streams that down live to the device.”

“We can work on that collaboratively. Multiple users in a HoloLens or in VR can be working in the same model space, streaming high quality, high volumes of data down. We’re a Microsoft Silver Partner so we’ve worked closely with them to develop this capability, and we’re very proud of what it can give. It’s enabled us to take all of our standard applications, but take out the limitation of processing or rendering everything locally on the device - it’s purely rendered on the cloud. That said, if there’s still a need to pull in a file locally, you can pull that in alongside the rendered data. So, again, it’s about the flexibility of the device and the application to enable you to do the task required.”

Device Collaboration
CL: One of the topics that became a ‘hot topic’ early pandemic was collaboration, and the ability to collaborate. What devices can you bring into a collaborative session?

RD: “The nature of the Pipeline is that it controls it all from a central location. The server controls everything and the clients link in, so as long as there is network access, you can link in from any device. VR, MR, and even desktop users can see what’s going on, look at the Design Review that’s happening, apply comments etc. Anything that you can do singularly, you can do in this collaborative environment.”

Newly supported VR devices
CL: What’s the latest offering from Theorem regarding device support in VR?

RD: “We attempt to support the devices as they’re released. Obviously, we’ve got a development cycle so we include what we can. Here, we have the VIVE Focus 3. This has got wireless business streaming. Being able to stream to the VR device, you’re no longer tethered.”

“When new devices are released, our architecture enables us to, for not much work, bring that device alongside. We don’t mind what devices you buy. This one’s been released, we’ve coded for it, and it’s now available to use. Similarly, we’ve got others that are being worked that we are porting our software to.

CL: So, it’s based on what’s available and who’s requesting it?

RD: “There are some big players in the market that I’m sure this year will bring out more devices - and we’ve got to be ready to support customers with them.”

Theorem-AR
CL: What are Theorem’s offering in the Augmented Reality (AR) area?

RD: “At this release, we’ve refreshed all of our AR offerings. We’ve essentially brought them up to the latest spec, in similar menus and features that we offer in the other devices. There are two main methods that you can use with the AR offering…

“Firstly, the visual digital twin, which is being able to recognise data. If you have a physical object and you’ve uploaded the digital version to the server, you can snap to the physical object using the tablet app. It’s about being able to view the data in the context of its physical object. We’ve then got the (2) AR Viewer capability, which uses the capabilities provided by Android and Apple with AR Core and AR Kit. It’s about being able to place your objects in recognition of the space that you’re in.”

“We’ve essentially refreshed our AR offering as more people begin to use tablets and phones on the shop floor and ask if they can have this capability available to them. So, we’ve listened to the market and brought AR up to spec at this release.”

More info https://www.theorem.com/extended-reality

Fast, Efficient and Automated CAD Data Preparation for XR

The latest release of Theorem-XR delivers a robust and format rich automated data preparation tool between CAD and XR using Theorem’s Visualization Pipeline (Theorem-VP) and sees added support for Microsoft Azure Remote Rendering to deliver large quantities of high-quality streamed data directly to your Microsoft HoloLens 2.

For many, the ability to quickly prepare and optimize 3D engineering design for use in an extended reality XR device is a real issue, but one that is easily solved using the Theorem-VP, which is helping to remove the barrier to Augmented, Mixed and Virtual Reality adoption.

Installed on the Cloud or on premise, a user can simply drag and drop their data directly on to the server, ‘Save as’ from within CAD, export directly from PLM, or run-in batch mode to deliver rich, high-quality assets for use in any Augmented, Mixed or Virtual Reality XR device-without the need for time intensive rework. Data only needs to be prepared once for use on all supported device types.

Theorem-XR supports all major CAD and lightweight input formats and outputs to Theorem’s engineering focused XR experiences for Design Review, Factory Layout, Training, Visualization and Visual Digital Twin, or for the creation of Unity or Unreal assets for use in internally developed XR solutions.

Whether 3DEXPERIENCE, CATIA V5, Creo, Creo View, ICEM Reference Manager, Inventor, JT, NX or SOLIDWORKS are the input type of choice, Theorem-VP supports inputs/outputs for photo realistic rendering using Alias, Maya, VRED, existing lightweight viewing technologies JT, Creo View.pvz, glTF, or FBX for use in XR based technologies powered by Unity.

As well as processing (part files) geometry Theorem-VP retains product structure and metadata-including animation data to further enrich the value of XR content.

Data Preparation and Optimization is fully configurable by the end user enabling options for: Shrink Wrapping, Part Culling, Model Decimation/Tessellation, Assembly Structure, Quads Support (for FBX) users) and the addition of import options for Material Mapping, Defeaturing and Metadata extraction, to give the best XR asset experience to meet device performance and use case.

Theorem-VP saves time and reduces cost by eliminating manual activity, whilst maximising visualization performance and quality, meaning it’s never been easier to use existing 3D assets to create XR content.

New extended reality solutions and devices for delivering XR Experiences are evolving at a breath-taking pace, however, without data prepared and optimized correctly, they struggle to deliver value.

Theorem-XR is a complimentary technology that works for the individual, the enterprise, at all levels and at all stages of the Extended Reality journey, enabling the user to optimize, visualize and collaborate around their design data.

Backed by 30+ years of CAD data optimization and preparation experience, as a member of the Microsoft Mixed Reality Partner Program (MRPP), and partner to all major CAD vendors, Theorem-XR provides a robust and agile solution for now and the future.

To learn more about Theorem-XR and the Theorem-VP visit https://www.theorem.com/visualize/visualization-pipeline

Theorem-XR supports Microsoft’s Azure Remote Rendering (ARR) for HoloLens 2

Theorem Microsoft Azure Mixed Reality.png

Theorem Solutions helps engineering and manufacturing companies extract greater value from their 3D CAD assets. Enabling them to use those assets for supplier and customer collaboration, for creating technical publications with 3D content and in Augmented, Mixed and Virtual Reality Experiences, helping to reduce costs and improve time to market.

Theorem now support Microsoft’s Azure Remote Rendering (ARR) software for use on HoloLens 2 Mixed Reality devices and Windows 10 PC’s.

Tamworth, UK - As Microsoft Mixed Reality Partners, Theorem Solutions are delighted to announce that we now support Microsoft’s Azure Remote Rendering (ARR) software for use on HoloLens 2 Mixed Reality devices and Windows 10 PC’s, removing the constraints of large datasets and high quality rendering.

Theorem’s ARR solution delivers streamed data from the ARR server to the HoloLens 2, enabling users to add locally rendered content, by combining streamed data with existing managed assets. This is all facilitated by the seamless integration between Theorem’s Visualization Pipeline and the ARR Server, providing an easy to use mechanism to deliver content.

Theorem CTO Mark Stowe explains “With ARR, the constraints of large data sets and high-quality rendering are swept away, enabling Engineers using Theorem’s collaborative HoloLens 2 solutions for Visualization, Design Review and Factory Layout to further increase their productivity.”

Theorem’s ARR focus is driven by the needs of our Engineering and Manufacturing users, whose focus is on improving their product quality and delivering manufacturing improvements by using HoloLens and ARR.

Using Microsoft HoloLens 2 device to visualize data collaboratively, in context, and at scale in the real world is a game changer for those who currently experience their 3D data from the confines of a 2D screen.

HoloLens Mixed Reality has delivered unique productivity benefits to Engineering and Manufacturing businesses, and Theorem are proud to have delivered HoloLens solutions for those industries from the outset in 2016.

The Microsoft Mixed Reality Partner Program (MRPP) enables its members to build and deploy breakthrough industry solutions and identifies those who have achieved a high level of competency on the Windows Mixed Reality platform.  As a member of the Partner Program, Theorem have been given early access to Microsoft’s ARR software to enable us to deliver usable product at the point of release.

ARR is the obvious “next step” for existing XR users and anyone that has the requirement to deploy a Mixed Reality (MR) enabled use case.

We firmly believe that in the future remote rendering will be the default choice for XR Experiences.

For more information visit https://www.theorem.com/theorem-xr/microsoft-azure-remote-rendering