Dynepic’s Work with US Congress ‘Makes the Mark’ in Final Defense Authorization Bill

Post originally appearing on Dynepic.com


MOTAR, small business innovations recognized as critical to United States Air Force readiness


United States, June 28, 2022 — Congress heard us, loud and clear! Following several months of meeting with Members of Congress and their staff about the positive impact of the MOTAR® ecosystem on the United States Air Force (USAF) education and training, the House Armed Services Committee passed the National Defense Authorization Act (NDAA) for Fiscal Year 2023 out of committee with language supporting the critical work Dynepic® is doing with the Department. This provision is yet another significant step in support of the USAF’s ability to provide Airmen with modern, digital training options and ultimately, our nation’s safety. 

Specifically, the NDAA would require a plan from the Secretary of the Air Force in early 2023 outlining how the USAF would “transition digital training infrastructure into the appropriate Air Force organizations as soon as technical readiness will allow.” The plan would provide critical guidance on security and training, support and sustainment, the incorporation of immersive technologies, collaboration across the USAF, roles and responsibilities for software and hardware integration, and guidance to include small businesses.  

“Since I left the military 15 years ago, its technology hasn’t changed much,” said Dynepic Co-Founder and CEO, Krissa Watry. “As noted by Congress, digital modernization of the education and training landscape to leverage cutting edge technology like Extended Reality is critical to military readiness and maintaining our dominance in national defense.”

After USAF encouraged the company to participate in the 2019 USAF AFWERX Mixed Reality Platform Challenge, which Dynepic won over many large and established businesses, Dynepic has become an example of small business innovation at work in the furtherance of national security. Since then, the company has leveraged multiple phases of the Small Business Innovation Research (SBIR) program to further develop, tailor, and deploy its secure DX platform under the Air Force’s label, Member Operations Training Analysis Reports (MOTAR). In 2021, MOTAR became a validated USAF training requirement and is currently on track to become a Program of Record. 

“We’re stoked to be on this journey with the changemakers in Congress and the Department of Defense,” Watry said. “Our work advocating for military training transformation has just begun, and our energy is limitless.”

About Dynepic:

Launched in 2014, Dynepic, Inc. is a woman- and service-disabled veteran founded tech company based out of Reno, Nevada. Dynepic’s DX Platform is a secure, device- and software- agnostic infrastructure with open APIs, LMS/LRS, and a central training hub to build an open ecosystem for XR to power the future of multi-dimensional knowledge for a better tomorrow. To learn more about Dynepic, check out our website and connect with us on LinkedIn

makeSEA ® announces support for Meta Avatars in Catapult SM for Quest

Catapult is makeSEA’s AR/VR sharing and collaboration app 

San Luis Obispo, California, July 7, 2022 – https://www.makesea.com/ makeSEA®, a content management and collaboration platform for mixed reality, announces support for Meta Avatars using Catapult for Quest. makeSEA’s cross-device augmented and virtual reality sharing and collaboration app, Catapult, allows users to experience content first-hand as if together in real life, using leading AR and VR devices including Meta Quest 2TM, Magic Leap®, and HoloLens®.   

Experienced creators can easily mash up 3D assets, digital twins, surround and flatscreen video, images, PDFs, and more, and host their audiences live or setup “mini-metaverse" spaces for others to explore on their own time. Now when connecting in Catapult on Meta Quest 2 devices, users can be represented as their Meta Avatar. makeSEA also supports a hyper-efficient “lightbulb mode” avatar that is great for preserving bandwidth for more critical content and interactions.  

According to CEO Chris Stavros, “It’s fun to be represented in AR/VR as my Avatar. It’s more important that my Avatar is not a distraction to the experience I’m sharing, unless of course, I’m part of the experience! You have to see just how fantastic Meta Avatars are for yourself for enhancing the collaboration experience. Grab your Quest 2, install the Catapult app, and fire it up. Have a friend join you in any available makeSEA Project space as a fully interactive Meta 2 Avatar.” 

makeSEA puts the power of sharing and live collaboration in the hands of everyone: any creator, any educator, any business. makeSEA allows anyone to get content onto your XR device for sharing and co-presence. The California based company serves multiple educational institutions, a diverse range of businesses, and independent creators.  Companies, organizations, and individuals seeking to explore how to use AR and VR technology should contact makeSEA to learn how easy and affordable XR experience production can be using makeSEA’s Content Management & Collaboration Platform for mixed reality.For more information see https://www.makeSEA.com   

Contact: Chris Stavros

CEO

cstavros@makesea.com

1-800-803-1050

https://www.facebook.com/makeSEA

https://www.linkedin.com/company/makesea/?viewAsMember=true

https://twitter.com/makesea

https://www.instagram.com/makesea_pics/

HoloPundits Helps Students Immerse Themselves in Careers with 360 Virtual Reality Videos

Dublin, Ohio [July 7, 2022] – HoloPundits, experts in immersive technology including AR, VR and mixed reality, is excited to announce its partnership with Tolles Career and Technical Center to help take their Career Exploration Academy to a new level.

Tolles, located in Plain City, Ohio (outside of Columbus), offers high school students career-technical and academic programs including Agricultural & Environmental, Arts & Communication, Business, Finance & Marketing, Construction Technologies, Education & Training, Health Sciences and Hospitality Services. Tolles’ Career Exploration Academy, a year-long program offering high school sophomores opportunities and experiences for personal growth and career exploration, traditionally used 2D videos to give students glimpse of what a potential career might entail. Because of COVID and other limitations, the team at Tolles quickly realized it needed something more “real-life.” Tolles partnered with immersive technology experts HoloPundits, who created 360○ interactive career exploration videos to help enhance the experience of students and educational programs as a whole.

“The videos have hotspots that allow potential students to engage in on-the-job opportunities to gain real work experience and understand workplace expectations,” said Cindy Alderman, Marketing Director at Tolles Career and Technical Center. “We operate under the mantra of ‘Lift All Students’ and have a vision of being the choice of students and families for expert career-technical and academic education. These interactive videos are helping to make this vision a reality.”

Tolles’ career exploration content will be offered for sale to other career and technical centers in the marketplace on XR Guru, a product by HoloPundits. XR Guru is a next generation education and training application designed to bring learning, content creation, and distribution together into one easy-to-use platform.

About HoloPundits

HoloPundits is an immersive technology company with deep expertise across the entire spectrum of AR, VR, and mixed reality. With a focus on education and enterprise solutions for multiple sectors including healthcare, manufacturing and insurance, Holopundits enthusiastically pursues new business opportunities enabled by the immense potential of these new technologies.

Recap of our Digital Fashion, Immersive Storytelling and Entertainment event

By Jon Jaehnig of AR Post

A Day of Metaverse Fashion and Storytelling Insights From the VR/AR Association


The Immerse Global Summit Series takes on metaverse content and entertainment.

The VR/AR Association hosted an online event on June 29 dedicated to “Digital Fashion, Content, Immersive Entertainment, and Storytelling.” The event was part of the Immerse Global Summit series of talks covering XR and metaverse, as well as converging technologies like blockchain.

Event speakers discussed creating XR and 3D fashion items and assets, but also discussed new marketing and engagement opportunities enabled by ideas like NFTs and Decentralized Autonomous Organizations (DAOs). As ever, there was a lot to cover, and not every session will be discussed, but here are some of the highlights from the event.

Community, Community, Community

One of the earlier talks, “The Role of Community When Moving from Web2 to Web3”, presented by Forbes writer Nikita Cikaluk, laid out what would turn out to be a theme among many of the speakers: “there is no ‘Web3’ without ‘we’.”

“All of you who gathered here today to self-educate yourselves, to connect with people, we all contribute to this big general understanding of community in the Web3 space,” said Cikaluk. “One of the big topics that has always been on my mind, and I do believe this is a topic that connects all of these dots, is the Web3 community itself.”

The idea that emerging technology products are built by a community rather than built by a company and offered to a community is central to the idea of DAOs. These online communities through tokenized membership work kind of like a credit union or cooperative market that is guided by the votes of its members.

“In terms of the future, we’re going to see a lot more collaboration and co-creation,” Fashion DAO founder Nico Fara said in her talk “Fashion is Moving into the Metaverse: Creator and Brand Opportunities”. “Community does not mean likes and follows in Web3.”

This trend can help companies produce content that will perform well by tapping their audience. It also allows artists to rely on their own works to form communities rather than relying on the communities of big producing groups. This was the focus of “Web3 and Entertainment” presented by Lauren Wert and Amanda Whitcroft of Panda PR.

“We’re not focused so much on a following as on a community,” said Whitcroft. “We’re going back to the creative.”

“When you try to guarantee numbers, you’re going to lose innovation, and that’s what’s so exciting to me about this space,” said Wert.

Inclusivity and Accessibility

Fara’s predictions of the future of the metaverse also brought in the key trend of inclusivity. In XR, topics like inclusivity and accessibility mean two things: people need to be able to get their hands on an experience, and people need to feel represented and heard in those experiences. Different talks touched on both of these angles.

Technological accessibility has been a problem in XR because, as an emerging technology, it can often be difficult and costly to find specialists capable of creating an experience. Further, many people don’t have access to dedicated hardware or software necessary for creating and running some experiences. XR through platforms like Snapchat and Facebook change that.

“It gives smaller companies a chance to try out the tech,” VNTANA CEO and co-founder Ashley Crowder said in her talk “The Future of Digital Fashion: How 3D Is Impacting E-Commerce, NFTs, and the Metaverse.” “You don’t need to custom-build an app, you can leverage a platform that already has this technology.”

Both technological and personal inclusion are the business of RevereXR, an organization that increases access to XR hardware and experiences for education, but that also practices “XR preservation through immersive storytelling.” Founder Yolanda Barton gave an impassioned talk titled “The Future of Inclusive Immersive Storytelling.”

“We can preserve our music, our stories, into the future forever. … We can introduce future generations to this music history,” said Barton. “Together, we are pushing the boundaries and together we can overcome those boundaries.”

“Phygital” Experiences

Barton wasn’t the only one to talk about the value of XR. While entertainment and storytelling are pretty abstract ideas, most of us are used to fashion being an inherently physical concept. But, that is changing.

“We’re not just talking about bringing the 3D model into your home, we’re talking about bringing you into the experience,” Spatial Digital Social Inc CEO Aditya Mani said in his talk “Phygital Fashion in the Metaverse.” “Even though it’s just pixels on the human body, those pixels can be very meaningful.”

In the panel discussion “Retail, Fashion, & Marketing of the Future,” Metavisionaries co-founder and Creative Director Ayesha Ali spoke about the misconception that “everything in the metaverse happens purely digitally.” Even for those who do think purely digitally about the metaverse, Crowder has some news for you about the importance of fashion.

Retail, Fashion, and Marketing of the Future panel

“Brands can start selling digital assets within the metaverse to dress avatars,” Crowder said during her talk. “This is where kids are meeting up today. They’re not meeting up at the mall, they’re meeting up in Roblox and that’s where they want to look cool.”

Faro had similarly called the virtual revolution “almost inevitable” and attributed it to a “generational shift.” But, the shift isn’t taking an entire generation to impact the industry.

“The conversations about ‘what is XR?’ and ‘what is the metaverse?’ are starting to fall by the wayside. People know what it is and they want it,” MetaVRse co-founder Alan Smithson said in the panel discussion. “I would say around January there was this fundamental shift from us going out and trying to sell this.”

Where to Go for More on the Metaverse

See Also: VR/AR Association Holds Second Summit Dedicated to the Metaverse

Closing remarks did mention more metaverse insights to come at the Global Summit events coming to Portugal in September and Miami in December. Both events will be in-person, with tickets available now here

VRARA member news: Xvisio launches SeerLens™ One AR glasses for the North America market

Xvisio Technology Co. recently announced and demonstrated live SeerLens™ One, its first mass production AR glasses product for the enterprise for the North America market.  SeerLens™ One is a USB tethered cross-platform AR glasses with on-board vSLAM* engine based on the Epson VM40 free form prism optics. It can be paired up with PC, mobile phone or dedicated mobile computing pack via USB type-C cable. SeerLens™ One is light-weighted and comfortable to wear, includes fast autofocus RGB and stereo fisheye cameras, built-in microphone with AI noise cancellation.  It works seamlessly with Windows, Ubuntu, and Android devices supported by feature rich AR foundation SDK for contents development.

 

Xvisio AR foundation SDK enables compelling AR user experience such as spatial anchoring, superimpose, map creating and sharing, 25 joint gesture control, multi-user collaboration, etc. It supports enterprise AR applications such as field services, manufacturing SOP assist, remote assistance, logistics and transportation, virtual collaborations, or meetings.  Xvisio works with ecosystem partners proactively to enable such use cases for the enterprise.  As a recent member of the VRARA, Xvisio invites fellow VRARA member companies in the enterprise space to explore collaboration opportunities.

 

SeerLens™ family includes the SeerLens™ One glasses and Seerlens™ One Helmet with a few peripherals that enable the core features of immersive experiences for the Metaverse applications.

“We are extremely excited to launch SeerLens™ One AR glasses product series in North America for enterprise customers.” said John Lin, founder and CEO of Xvisio Technology. “SeerLens™ One offers very compelling values proposition to our enterprise customers and system integrators who need more advanced capabilities than the basic HUD (Heads Up Display) products on the market at a much affordable price compared to other AR glasses and HMD (Head-mounted Display) products. We position our SeerLens™ One products as step stones to the Metarverse world.”

 

Xvisio will roll out the SeerLens™ One family and its peripherals introduced in the diagram above with SeerSense™, SeerLens™ and SeerPad ™ launching in July 2022, and SeerController™ launching later in 2022.

 

SeerLens™ One introductions video: https://www.youtube.com/watch?v=DFGtmiQ-uq8

 About Xvisio Technology

Xvisio Technology is a global technology and product provider for XR industry with R&D centers in China, US and Europe. It provides best-in-class vSLAM based perception and interaction system solution for XR devices. The company offers design service for XR product development and two major product series -SeerSense™ sensor module series and SeerLens™ AR glass series for Metaverse applications. To learn more, please visit Xvisio’s website: www.xvisiotech.com.

 

For inquiries or media contact: contact@xvisiotech.com

disguise powers virtual production for “La Fortuna” Miniseries

(London, 29 June 2022) – “La Fortuna,” a six-episode Spanish-American miniseries airing on Movistar+ and AMC+, turned to virtual production powered by disguise vx 4 media servers to capture the magic of both countries all in one shoot. With Barcelona-based MO&MO Film services designing the virtual production scenes and facilitating in-camera VFX, the film was able to include exterior scenes all the way from Washington D.C on-set in their shoot in Madrid. 

“La Fortuna” tells the story of the discovery of a Spanish frigate sunk by the British navy off Portugal back in 1804 and the ensuing legal battle over the ownership of the treasure.  Stanley Tucci heads a Spanish and American cast in the mini-series directed by Alejandro Amenabar and co-produced by Movistar+, AMC Studios and MOD Pictures.

 

Virtual production for feature films and television has been increasingly adopted as a way to gain efficiency, lower costs and reduce the need for complex location shooting without compromising on quality. Wanting to take advantage of these new workflows, Cinematographer Alex Catalan from AEC, contacted Barcelona-based MO&MO Film Services upon the recommendation of a colleague, resulting in MOD Pictures asking MO&MO Film to design and shoot the virtual production scenes. Taking place in MO&MO Film’s virtual studio in Madrid, Gloshine MV 2.6mm LED walls with NovaPro UHD processing and disguise vx 4 media servers facilitated the virtual production workflow.

 

“We were proud to shoot with Alejandro Amenbar on his first TV series and with Alex Catalan, one of the more demanding DPs in Spain.  The project went perfectly, like all of our projects with disguise, with easy set-up and programming,” says Virtual Production Supervisor for MO&MO Film Services David Monguet.

 

The process smoothed the creation of in-camera VFX for car scenes using plates shot in Chicago, as well as scenes shot in Washington, D.C. showcasing the outside seen in the windows of the Spanish consulate. There were also sequences shot showcasing American TV reporting footage. 

 

Cinematic results for many of these scenes were achieved using disguise Designer together with the vx 4. These included the colour adjust layer which proved to be a must and the blur layer which helped DoP Catalan show the depth of field in some instances. PreComp, as a mapping type, was used in a blur layer and colour adjust was applied to manipulate all the layers simultaneously. The wrap tool helped adjust camera perspective in some scenes while disguise’s ACES integration helped achieve colour control for the VFX sequences.

 

Learn more about ACES in our ebook

 

Credits

Director Of Photography: Alex Catalan AEC

Director: Alejandro Amenabar

VFX Supervisor for Twin Pines: Juanma Nogales

Virtual Production Supervisor: David Monguet

# # #

About disguise

disguise is the platform to imagine, create and deliver spectacular visual experiences. Its award-winning extended reality (xR) solution has powered over 400 immersive real-time productions across live entertainment for music artists such as Katy Perry and Billie Eilish, film and episodic TV productions for Netflix and Amazon Prime, corporate presentations for Siemens and Verizon, and live broadcast programmes from Eurosport, MTV and ITV,  in more than 35 countries.

With an ever increasing global partner network and working alongside the world’s most talented visual designers and technical teams in live events, TV broadcasts, films, concert touring, theatre, fixed installations and corporate and entertainment events, disguise is building the next generation of collaborative tools to help artists and technologists realise their vision.

Headquartered in London, disguise has an expanding global presence with offices in LA, Hong Kong, Beijing, Shanghai, Seoul, Tokyo, Auckland and Singapore.

Recognised as one of the Financial Times’ top 1000 fastest growing businesses for 2021 and a winner of the Queen’s Award for Enterprise: Innovation 2022, disguise has majority backing from investment firm Carlyle Group, with Epic Games taking a minority stake.

For more information, please visit www.disguise.one    

Germany https://www.disguise.one/de

France https://www.disguise.one/fr

Spain https://www.disguise.one/es

Japan https://www.disguise.one/jp    

China https://www.disguise.one/cn

Korea https://www.disguise.one/kr 

Paul Jacobs's XCOM Labs to keynote at our VRARA Enterprise Forum on July 21

Check schedule for VRARA Enterprise Forum on July 21 event website here

XCOM Labs was founded by Paul Jacobs in 2018 with a team that has a proven history of building businesses and setting industry standards and is leading the development of next generation mobile technology solutions specializing in innovative wireless system design and hardware/software for future of compute-heavy applications that rely on high-throughput computing and low latency telecoms.

XCOM Labs patented technologies leverage licensed and unlicensed spectrum for seamless processing through edge computing that can deliver a truly immersive and agile VR/AR system fit for business, entertainment, and more. They are enabling seamless and secure mobile XR experiences as well as ultra-high performance 5G and next-gen networks for:

• Remote collaboration 

• Industrial automation

• Learning + specialized training

• Smart warehouses / buildings

• Autonomous vehicles / drones

• Visualizations

WITH OUR MOBILE XR PLATFORM, YOU CAN CREATE EXPERIENCES THAT SIMPLY WEREN’T POSSIBLE BEFORE XCOM.

— Paul Jacobs, CEO

XCOM’s lineup of telecommunication technology patents improves efficiency tenfold, according to the firm. The San Diego-based company also supports industry 4.0 by supplying worksites with 60GHz millimetre-wave band infrastructures.

XCOM’s waveband is a low-latency wireless system that allows worksites to commit to digital transformation by building the infrastructure required to deliver real-time 3D content (RT3D) to augmented, virtual, and mixed reality (AR/VR/MR) wearables.

Additionally, XCOM stated its waveband technology supports enterprise-grade Metaverse platforms and integrated edge computing.

London North Eastern Railway Drive Railroad Training Efficiency Using VR and SenseGlove Nova

SenseGlove Nova is used for assembling a train ramp in Virtual Reality: Haptic force feedback gloves improve VR simulation and allow trainees to physically feel the virtual tools and parts of the train.



DELFT, THE NETHERLANDS – June 23, 2022 — SenseGlove, a leading developer of force feedback gloves for VR, today unveiled results of a SenseGlove case study conducted in cooperation with London North Eastern Railway, a British train operating company. SenseGlove Nova is a haptic force-feedback glove designed specifically for professional VR training purposes.

London North Eastern Railway (LNER) implemented SenseGlove Nova for the railroad VR training in assembling a train ramp in Virtual Reality. They used haptic force feedback gloves to improve the realism of the interactions in a virtual training and train the employees more efficiently by using haptic gloves instead of just using controllers. 90% of participants who completed the haptics training indicated that they felt ready to assemble a ramp in real life and did not need any further training. Assembly trainees who donned SenseGlove Nova haptic force feedback gloves in a virtual environment were able to physically feel the virtual parts of the train, explore the details of the ramp, and interact with required tools in a natural way. The feeling of realistic physical interaction is possible due to the combination of SenseGlove’s force feedback, vibrotactile feedback and motion capture features.

The features play an especially important role for assembly training: force-feedback gloves allow the wearer to feel the parts of equipment that need to be assembled and also ascertain the difference between their sizes and density of each part. SenseGlove Nova's vibrotactile feedback enables trainees to feel every impact when they connect or insert the parts, as well as the vibration when they work with a drilling machine, for example. Combined with motion capture, the features allow the trainees to interact in a similar way as they would in a physical training.

IIT Jodhpur in collaboration with TIH iHub Drishti Foundation, IIT Jodhpur invites applications for admission to the M.Tech. in AR/VR for the Working Professionals for the Upcoming Semester

iHub Drishti Foundation (iHub-Drishti) is a Section-8, Not-for-profit Company, promoted by and at the Indian Institute of Technology Jodhpur under a National Mission on Interdisciplinary Cyber-Physical Systems (NM-ICPS) of the Government of India. iHub Drishti, IIT Jodhpur is a Technology Innovation Hub (TIH) focused around “Computer Vision, Augmented Reality and Virtual Reality”.

"The programme will be conducted by faculties from different IITs and Industry experts"

Features of the Program:

● Impart in-depth knowledge and analytical and experimental research skills to solve AR & VR systems problems
● Provide knowledge of several tools for the design and modeling of AR & VR applications and immersive experiences
● Develop the ability to cultivate technological solutions for addressing the growing demands of AR & VR systems
● Offered as a 3 year Programme.


The details about M. Tech. in AR VR is available here:
https://mtecharvr.ihub-drishti.ai/

Advertisement 𝐏𝐃𝐅: https://ihub-drishti.us9.list-manage.com/track/click?u=5e9b0f0be3e2f3f269a8990c8&id=b3dc266c43&e=a8d353498

FAQ: https://mtecharvr.ihub-drishti.ai/FAQ

Curriculum: https://iitj.ac.in/acad_website/pg_curriculum/Concept%20Note%20on%20M.Tech%20AR-VR%2014.6.2022.pdf

Youtube Link: https://www.youtube.com/watch?v=VxPHWCJgOH0

Apply Now:https://oa.iitj.ac.in/OA_PG_ADMISSION/

Please contact Pradeep at pradeep@thevrara.com for any further queries 

US Air Force Awards Ingalls $4.2 Million SIBR Phase III Contract to Advance Cybersecurity Assurance Readiness (CSAR)

Press Release originally appearing on iinfotech.com

Woodworth, LA: Ingalls Information Security (“Ingalls”) has won a multi-year, multi-million dollar contract to support the US Air Force in their efforts to on-board innovative XR (Mixed Reality) technologies and manage the Authorization To Operate (ATO) requirements necessary to do so. This multi-year, Small Business Innovation and Research (SBIR) Phase III contract is being awarded for the enhancement and maintenance of a Cybersecurity Assurance Readiness (CSAR) tool developed by Ingalls.

Jason Ingalls, Founder & CEO of Ingalls says, “We are thrilled to receive this contract award to continue support of CSAR for the next three years. Ingalls is a proud supporter of the US Air Force’s effort to innovate at the speed of relevance.”

CSAR will support the DoD’s mission to field systems at the “speed of innovation” while ensuring cybersecurity requirements are met. CSAR is improving the ATO process by:

  • Transforming AF Mandatory forms into easy, manageable sections presented in a logical and sequential format enabling speedy determination of categorization, baseline controls, and assessment path – answering once to eliminate duplication of questions.

  • Identifying baseline security controls (technical, operational, and management), building threat matrices, and informing risk while the application is being developed – building in security, not bolting it on.

  • Reducing lead time for compliance by assessing applications with an agile, DevSecOps approach.

  • Providing a dashboard view for visibility of key cybersecurity controls assessed in the software factory pipeline combined with operational and management controls for supply chain risk management.

  • Offering a technology-enabled solution with expert “Human-in-the-Loop" support at key Checkpoints.

“CSAR will change the “snapshot in time” and paper drill compliance approach to a culture where automation and real-time continuous risk monitoring is tightly coupled with supply chain risk management and integrated software factories - which is what the DoD has been striving for,” says Ms. Brandi Pickett, Director of Government Programs.

Ingalls will enhance CSAR with capabilities that enhance visibility into the ATO status of any enrolled project, for both Authorizing Official staff and the Risk Management Team.

Ingalls is working closely with Air Force Life Cycle Management Center (AFLCMC) Simulations Division Innovation Cell, Dynepic’s MOTAR Team, and stakeholders participating in the Lightweight Simulator Ecosystem (LSE). The collaboration is fostering a built-in, not bolted-on, cybersecurity attitude.

CSAR builds upon the Air Force (AF) Simulators Division’s Simulator Common Architecture Requirements and Standards (SCARS) umbrella initiative by establishing approved baselines, cybersecurity roadmaps, and policies needed for an increased focus on commonality and interoperability for all DoD training efforts. CSAR advances AF commitment for Continuous ATO state, Software Modernization Transformation, and active cyber monitoring.

If you’d like to learn more, please contact us here and follow us on LinkedIn.

About Ingalls

Ingalls has provided cybersecurity consulting, testing, managed detection and incident response services since 2010.  Operating in war rooms and boardrooms, and investigating computer networks targeted by criminals and nation-state-sponsored hackers, Ingalls’ experience hones a powerful edge in preventing and responding to cyberattacks.  The company’s core focus is establishing Louisiana as a cybersecurity center of excellence. 


Media Contact

Brandi Pickett, Director of Government Programs brandi.pickett@iinfosec.com 

MIC partners with Health Cities to implement VOYCE, a medical interpretation service that supports over 240 languages

MEDICAL INTERPRETATION COMPANY VOYCE ENTERS ALBERTA MARKET TO PROVIDE SUPPORT TO PATIENTS AT MIC MEDICAL IMAGING DIAGNOSTIC IMAGING CLINICS

Technology will increase healthcare equity and access for patients requiring interpretation services.

EDMONTON, AB, June 7, 2022 (BUSINESS WIRE)— Patients and clinicians will soon have support to ensure patients receive diagnostic imaging care in their first language, regardless of availability of in-house interpreters. According to the most recent census, over 900,000 Alberta residents indicate a first language other than French or English, the official languages of Canada.[i] Communicating with patients in their desired language is essential to ensuring high quality of care, and finding staff to interpret in a timely manner can be challenging for clinics.

Through its work with Health Cities, MIC Medical Imaging (MIC) identified the need to expand interpretation services for patients. As Alberta’s largest radiology partnership, MIC consists of 96 radiologists with diverse sub-specialties and areas of expertise and over 450 technologists and support staff. MIC is dedicated to making a difference in the lives of patients through high quality of care, and effective communication is a critical factor to patient experience. Expanding the interpretation services available at MIC could enhance communication, leading to improved care, patient experience, and care equity.

 

To build upon these opportunities, Health Cities introduced Voyce Canada, a Canadian medical interpretation company that supports over 240 languages, including American sign-language, and provides remote, on-demand access to medically trained and certified interpreters. The partnership will validate Voyce’s medical interpretation platform in a diagnostic imaging setting, and is the first implementation of the Voyce solution in Alberta. MIC staff will be able to request an interpreter by selecting a language from the menu which lists the language in English and in the targeted language; and administration will be able to utilize the dashboard that provides real time data and analytics to identify languages requested, length of time with the engagement with the interpreter, wait time, and number of total minutes used by the organization.

The project aims to demonstrate increased health equality among MIC clients through clear and accurate communication in a language of choice, improve experience and comfort with MIC booking and clinical services, and increase support for patients, their family members, and MIC staff.

“MIC is excited to leverage an innovative platform to provide care to MIC patients in their first language. We appreciate the stress patients may experience when coming to MIC for a test or procedure; enhanced communication tools are a key enabler in a positive patient experience and we feel the Voyce platform creates a patient centric experience,” said Jeff Vandersteen, Director of IT at MIC.

“When patients enter the walls of a hospital without speaking the local language, they are often at their most vulnerable state, and together with Medical Imaging Consultants, Voyce is excited to offer patients in Alberta a simple and reliable solution that bridges those language and cultural barriers to instantly give them a voice,” said Andrew Royce, CEO of Voyce. “There is nothing more personal to any of us than our health, and no matter where in the world a person is from, we want them to feel at home when seeking care.” 

“Diagnostic imaging is an essential care service that each Albertan will access at some point in their lives. Validating Voyce’s medical interpretation technology with MIC, Alberta’s largest network of medical imaging providers, demonstrates how non-medical innovation impacts Alberta’s health outcomes and economy,” said Reg Joseph, CEO at Health Cities. “Not only are we introducing a new company to Alberta’s health innovation market, this project addresses challenges facing care providers and increases equity and access to care.”

 

About MIC

MIC is an expert and trusted partner to Edmonton and area primary care practitioners and specialists.

 

MIC radiologists play an essential role in 12 Edmonton area hospitals and community health centres, providing diagnostic imaging at the University Hospitals, Stollery Children’s Hospital, Mazankowski Heart Institute, Kaye Edmonton Clinic,  Royal Alexandra HospitalsGrey Nuns Community HospitalStrathcona Community HospitalSturgeon Community HospitalFort Saskatchewan Community Hospital, Leduc Community Hospital, East Edmonton Community Health Centre and Northeast Community Health Centre.

 

The specialists at these hospitals trust our radiologists to provide expert advice and recommendations in a wide range of sub-specialties.

 

We are proud to be able to extend the same expert level of diagnostic imaging to practitioners and patients through our 13 community-based clinics located in Edmonton, St. Albert, Ft. Saskatchewan and Sherwood Park. Our radiologists take a collaborative approach and draw on our ‘in-house’ expertise when reviewing scans and dealing with complex conditions.

About Voyce

Voyce is a technology company deeply committed to helping people in need facing language barriers, enabling them to easily and quickly communicate and get help. Voyce’s professional and qualified language interpreters provide interpretation across a variety of technology and telehealth platforms in 240 languages and dialects, including American Sign Language. Across the U.S., Canada, U.K. and globally, Voyce supports thousands of sessions a day providing language assistance to those in need.

About Health Cities

Health Cities is a Canadian not-for-profit corporation that works with clinicians, innovators, philanthropic organizations, and companies to develop new models of care that can drive better health outcomes and economic growth in the health sector. Our focus is on transforming innovations from our health sector into solutions that have commercial application and global relevance, adopting them for impact locally and scaling them for export to global markets.

 

Media Inquiries:

Health Cities

Stephanie Gillis-Paulgaard

Email: media@healthcities.ca

Phone: 780-628-3101

[i] Statistics Canada. 2017. Focus on Geography Series, 2016 Census. Statistics Canada Catalogue no. 98-404-X2016001. Ottawa, Ontario. Data products, 2016 Census.

ICESCO and VR/AR Association (VRARA) Explore Cooperation to Develop Metaverse Technology in Islamic World

This was an impressive meeting between VRARA with His Excellency Dr. Salim M. AlMalik and ICESCO to accelerate Metaverse tech in the Islamic world. Thank you Dr. Sana Farid for helping drive this effort!

Source

The Islamic World Educational, Scientific and Cultural Organization (ICESCO) and the Virtual Reality and Augmented Reality Association (VR/AR) held a meeting to explore cooperation prospects and partnerships in the fields of modern technology and innovation.

The meeting was held on Tuesday, June 7, 2022, via videoconference between Dr. Salim M. AlMalik, ICESCO Director-General (DG) and Mr. Kris Kolo, Global Executive Director of the VR/AR Association.

The two parties highlighted their respective working strategy and programs, which both accord great attention to modern technology in order to contribute to the achievement of sustainable development and support the youth’s innovation. The two parties also discussed several initiatives that can be implemented in cooperation between the two institutions.

The two officials discussed the organization of joint virtual conferences, forums, seminars and workshops on the themes of modern technology and metaverse techniques. They also discussed the signature of an MoU between the two institutions and the possibility of organizing an international summit in the MENA region on developing modern technology in the Islamic world.

The meeting was attended by Ms. Sally Mabrouk, Head of DG Office; Dr. Raheel Qamar, Head of the Sector of Science and Technology; Dr. Muhammad Sharif, Advisor at the Sector; Dr. Abdul Rehman, Expert at the Sector; and Dr. Sanaa Farid, Head of MENA Chapter.

Highlights from our Microsoft HoloLens Healthcare Industry Forum: 700+ Professionals from 56 Countries. See Top Sessions & Speakers.

Thank you to everyone who participated in our Microsoft HoloLens Healthcare Industry Forum, virtual event on June 7, 2022.

Ticket holders can access the video recordings here

We had over 700 professionals from 56 countries participate!

Featured Speakers included:

  • Dr. David Rhew, WW GM Healthcare/Chief Medical Officer, Microsoft

  • Megan Augustine, Director, St. Lukes University Health Network

  • Dr. Robert Hannan, Cardiovascular Surgeon, Nicklaus Children’s Hospital

  • Amar Patel, Chief Learning Officer, CAE

  • Andreas Fessler, Chief Business Officer, CMO and Director, apoQlar USA Inc.

  • Ted Dinsmore, President, SphereGen

Check out our upcoming events here

Air Force Awards HTX Labs a $1.25M SBIR Phase II Contract to Expand EMPACT for use within Global Strike Command

HTX Labs, developer of the EMPACT® Immersive Learning Platform, announced that it has been awarded a new $1.25M Small Business Innovation Research (SBIR) Phase II contract with US Air Force Global Strike Command (AFGSC) to enhance EMPACT to facilitate collaborative, multi-role immersive learning capabilities in support of maintenance training for the B-52 aircraft.

The mission impact to AFGSC will be to address the lack of physical aircraft and supporting equipment that is available for training purposes, improve crew chief effectiveness and preparedness, shorten the training pipeline overall (from BMT graduation to qualified B-52 Crew Chief), reduce training manpower requirements, serve as an enabler to Bomber Task Force/Multi-Capable Airmen (MCA) initiatives, and reduce required storage space to accommodate physical training devices by providing alternative virtual training capabilities.

The results of this project will drive training engagement and retention of Airmen who may consider leaving the USAF for private sector opportunities, encourage teamwork through technology that enables Airmen to train collaboratively, and allow instructors to synchronously reach more students across remote geographically distributed locations. The ultimate outcome of this effort will be to increase throughput of the training pipeline, lower overall training costs, and produce more fully mission-ready Airmen.

Nextech AR To Spin Out Real-World Augmented Reality Spatial Mapping Platform ARitize Maps

Nextech AR To Spin Out Real-World Augmented Reality Spatial Mapping Platform ARitize Maps is bringing the Metaverse to the Masses with a No-Code Web Based end to end Creator Platform. On June 3, 2022, the Company announced that Nextech and PC 1 Corp. Enter into Binding Agreement to Complete Qualifying Transaction on the TSX-V.

Evan Gappelberg, CEO of Nextech AR commented, “We are now and have always been focused on increasing shareholder value, and through the spin out of the ARitize Maps application through one of our newly commercialized business units, I believe we are immediately creating shareholder value. The spin out will result in Aritize Maps being the principal asset of a stand-alone public company, in which Nextech will continue to be a significant shareholder. As a result, I do believe this new technology will get the recognition it deserves and see a positive revaluation, thereby benefiting Nextech shareholders through their continued indirect ownership interest in the technology.”


ARitize Maps (previously ARway) is a mobile app, all-in-one no code real-world Metaverse creation tool, with self-generating augmented reality (“AR”) mapping solutions for consumers and brands alike. The ARitize Maps offering will be paired with a no-code web based Creator Portal and SDK to form the Metaverse Experience Builder Platform (MEBP), launching to early adopters in July 2022. Creators can map, author and publish various Metaverse experiences ranging from wayfinding, to an array of AR experiences for exclusive branded activations.

With the ARitize Maps mobile app, anyone can spatially map their location within minutes, and populate it with interactive 3D content, augmented reality navigation, audio, text, images and more. Nextech provides a number of pre-loaded 3D objects, and creators can also upload their own OBJ/GLB files, and create their own 3D objects to populate their Metaverse. The platform has a Visual Position System (“VPS”) which Nextech refers to as Mapping and Localization where users can map and enable VPS in any area through the platform. Occlusion, Depth Sensing and segmentation are also available. Users can share their Metaverse with others, creating a new level of immersive interactivity for social, branding, advertising, gaming and more Metaverse experiences.

The Growth of Simulator and VR training for Automotive industry

Back in 2008, Shantanu Gupta and Payal Gupta were exploring how simulation technology can be used for industrial training and skill development beyond the aviation industry . After 2 years of research they developed India’s first driving simulator.

Today, their company, Tecknotrove Systems, is serving clients with state of the art Simulators and VR training solutions across industries like Aviation , Mining, Defence, Logistics, Automotive and Nuclear in more than 26 countries across the world.

In this interview with Sarada Vishnu from MotorIndia, Founders of Tecknotrove- Payal Gupta and Shantanu Gupta talk about the journey of Tecknotrove and potential for VR and Simulation for the Automotive Industry. They also talk about the growth of simulator and VR training in the coming years.

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Tecknotrove Systems Setting Leading Trends in Simulation Technology (By Sarada Vishnu,originally appearing in Motor India Online):

If a decade ago they stirred up the market by spreading awareness about the advantages of using simulation technology in safety training, today they have become one of the leading providers of technology-enabled virtual training solutions. Tecknotrove, with customers across 26 countries and adding, offers customized solutions in automotive and other domains. Sarada Vishnbhatla speaks to Payal Gupta, Co-Founder & Director, Business Development, Tecknotrove to find out the company’s aggressive plans in the times to come.

No automotive company worth its salt can do without simulation technology in today’s world. The technology has revolutionized how products are designed and developed where organizations place their absolute trust in this technology to provide safety training to its manpower – be it with regards to driving or on the manufacturing floor. And this where Tecknotrove Systems made a name for itself since its inception in 2002. Founded by Shantanu and Payal Gupta, the company has been consistently adding safety-first training solutions aggressively both in international and domestic arenas. With their first sale executed internationally and only later in India, today Tecknotrove is present in 26 countries.

Payal Gupta, Co-Founder & Director, Business Development shares: “In India, we signed a long-term contract with a major passenger car OEM for 500 of their driving schools and that was the first milestone we achieved. We started assisting them with light vehicles, and later with heavy vehicles in their IDTRs for training purposes and we continue to work closely with them.”

Taking Automotive Domain by Storm

As Asia’s largest manufacturer of training simulators and simulation solutions, Tecknotrove designs and manufactures advanced simulators for multiple applications across the board. The company has its manufacturing facility in Mumbai. In 2008, Tecknotrove entered the automotive sector, and Shantanu and Payal began exploring more opportunities where they could work on a combination of software and hardware to develop future technologies – ahead of the market trends.

She says: “From 3 years prior to that, we worked hard in developing our team, invested in R&D, and getting our first prototype of the simulator ready. As a leading player, we have delivered quality work for multiple clients, most of whom are Fortune 500 companies. Our simulation company offers multiple training solutions that incorporates VR, AR and simulation-based solutions for the automotive sector. As specialists in this domain, we are able to customize solutions for a wide range of clients for training, testing and research purposes.”

Tecknotrove’s driving simulators are being used in multiple police departments across the country to issue licenses because their programs incorporate monitoring driver behaviour in realistic scenarios, and also assess the candidates in defensive driving situations.

She explains: “We offer various levels of complexity against which the simulator evaluates a driver. These are fully programmed automated systems that reflect all kinds of possible terrains and weather conditions. And this is what makes our simulators foolproof and tamper-proof.”

Challenges in India

In a price conscious market like India, Tecknotrove has always been one to bring its cost-effective solutions which has only encouraged their clients to become open to accepting the technology in the first place.

Payal emphasizes: “Keeping costs economical and delivering value for money came easily to us because our products are 100% made in India, except for the IT that we procure. One of the challenges in the Indian market was that the domain players did not know the use of this technology and hence did not believe in it.  Proof of concept, especially from the international customers, helped them realize the potential.”

Tecknotrove strives continuously to educate the domain on multiple levels – whether it is the user, buyer, service or any other.

Innovation at Heart

In the initial years, the founder duo spread awareness about training simulators among fleet drivers by visiting them in their space. They installed the simulators at the fleet owners’ premises so that the drivers can get their hands on them and understand the nuances involved.

Payal shares the experience: “We closely interacted with heavy vehicle drivers to observe and note their reactions, their apprehensions and help them get a clear understanding. Today, no truck driver wants his children to take up the profession and we understood that to counter that this domain needs to become more professional and may be a bit glamorous. Simulators and the technology bring in that factor where the drivers feel valued and the best part is that this attracts the younger generation of drivers too. We help them get professionally-trained in handling regular cargo and other hazardous goods as well.”

As a company at the forefront of offering innovative solutions in training, Tecknotrove is poised to set up an R&D center in Mumbai to develop new technologies to be incorporated in their simulators. Their EV OEM clients are opting for installing simulators at their dealerships and regional training centers to showcase the capabilities of ADAS to their potential customers. Further, going by market trends for VR headset displays, Tecknotrove is now offering driving simulators that are compatible with VR headsets, much to the delight of their seekers.

Customized Offerings

Tecknotrove offers customized solutions to different players in the automotive industry – be it oil and gas companies, OEMs, or logistics solutions providers. They bring value to the client by offering wholesome training modules developed specifically for their purposes so that the training inculcates safer and efficient driving methods. And the complexity levels in training are different for each client.

Payal shares: “As the level of complexity goes up, we incorporate accident reconstruction or defensive driving situations where the drivers find themselves in difficult scenarios. Then, there are aspects such as fuel efficiency and saving, then we also have applications for checking their reaction time, fatigue levels, their aptitude, and judgment skills. We also help academic institutions with multiple research applications.”

If an OEM requires to demonstrate their new evolved features, a logistic company hauling ODC wishes to ensure safety of man on the road, of the driver and of the expensive cargo, while an oil and gas company wants the simulators to work towards reducing incidences. In all this, Tecknotrove ensures that they are able to cater to every scenario as it evolves.

Milestones to Remember

Tecknotrove, since its inception, has touched many a milestone. These include developing India’s first driving simulator range, establishing their R&D Center for Simulation Technology, being appointed by a major Indian auto OEM as their preferred simulator supplier for vocational training, being appointed by IIT-Mumbai to develop automotive simulators for their R&D purposes, besides being selected by an oil major to develop a range of customized simulation-based training solutions for their regional training centers in India, among others.

Payal feels: “This has helped us grow as a company, and our clients get the best of the technology that we are continuously developing and sometimes, way ahead of the market. We have considered it a milestone every time we were able to enter a new industry domain. That is the reason we have been able to widen our scope and horizons as a company as we kept adding countries where today we serve companies in about 26 of them.”

Going Ahead

Tecknotrove’s growth strategy is straightforward –leverage the advantage their solutions already have in the market and scale up.

And it is no hardship, for Tecknotrove has established itself as a specialist in simulation technology which keeps it ahead of the game, always. 


Download Whitepaper: How Lenovo’s ThinkReality A3 Smart Glasses Accelerates Enterprise Augmented Reality Adoption

Moor Insights & Strategy sees the augmented reality (AR) market growing rapidly, supported by billions of dollars in investment every year, especially in the enterprise space where many different companies are aggressively working to bring new headsets and platforms to market. In this paper, Moor Insights & Strategy explore Lenovo's ThinkReality A3 and how it works with Motorola’s “Ready For” device program to create an end-to-end platform-based solution at scale.

Download the whitepaper and also join us for our live webinar and Q&A on Wed, June 8 2022

*By downloading the whitepaper, you are authorizing Lenovo to reach out regarding interest in ThinkReality products and services.

Immersal launches personal metaverse app

(Helsinki, Finland, June 3, 2022) Immersal Oy, part of Hexagon, today announced the launch of the Immersal App that enables a new way to create, share and experience the metaverse. The Immersal App provides users with an easy and fun way to merge physical and digital worlds seamlessly into one immersive experience. Current metaverse services require expert knowledge and development competence to connect, share and experience digital content like photos and videos in a real environment. The Immersal App enables everyone to participate in the metaverse instantly and without prior knowledge.

Sharing personal photos with close friends at specific locations that mean something to the group, sending a video message to selected people at a certain location or leaving a greeting to other guests outside one’s favourite restaurant are some of the functions users can experience.

Be creative — the possibilities are endless

“The metaverse and specifically the Spatial AR (Augmented Reality) that we are simplifying and bringing to everybody has been a great promise for years. Billions have been and continue to be invested in next-generation Visual Operating Systems, smart glasses and futuristic gadgets. Today, with Immersal’s personal metaverse app, we bring the metaverse to you – everyone, everywhere. That is big,” says Anttoni Vesterinen, CEO of Immersal.

Download the app for your iPhone. Android app coming soon. 

 

Immersal
Immersal is building world-leading spatial mapping and visual positioning tools — the foundation of the metaverse. Founded in 2015, Immersal is based in Helsinki, Finland, and works with partners, developers and creators across the globe to reimagine how we explore, interact and create within a digital ecosystem. The company was acquired by Hexagon in 2021 and continues to pursue the vision of a metaverse built and experienced by everyone on any device. www.immersal.com

Hexagon 
Hexagon is a global leader in digital reality solutions, combining sensor, software and autonomous technologies. We are putting data to work to boost efficiency, productivity, quality and safety across industrial, manufacturing, infrastructure, public sector, and mobility applications. 

Our technologies are shaping production and people-related ecosystems to become increasingly connected and autonomous – ensuring a scalable, sustainable future. 

Hexagon’s Geosystems division provides a comprehensive portfolio of digital solutions that capture, measure, and visualise the physical world and enable data-driven transformation across industry ecosystems. 

Hexagon (Nasdaq Stockholm: HEXA B) has approximately 22,000 employees in 50 countries and net sales of approximately 4.3bn EUR. Learn more at hexagon.com and follow us @HexagonAB

 

For further information, images or videos please contact: 

Immersal
Anttoni Vesterinen
CEO
Phone: +358 40 750 1717
Email: anttoni@immersal.com