Virtualware launches version 2.0 of its VIROO® VR platform

Virtualware, one of the pioneers in the Virtual Reality industry worldwide, today announced the launch of version 2.0 of its VIROO® VR platform.

VIROO® is a digital solution that allows the developing and deploying of multi-user Virtual Reality applications remotely. The platform aims to become the standard for developing multi-user VR applications worldwide, allowing to construct, handle and deploy immersive projects without constraints.

It incorporates its technological development with a physical space, the VIROO® Room, which allows several teams to work at full scale in the same material and virtual area.

Tracking systems are necessary to enjoy Virtual Reality experiences. Thus, the VIROO® room incorporates a complete tracking system that provides high precision compared to other relative positioning systems, allowing the collaboration of numerous users in the same physical space, whether large or large or small, safely.

The United States Patent and Trademark Office recently granted Virtualware a new patent for its tracking system, valid for 20 years.

In recent years, VIROO® has been the backbone of simulators. For example, the multinational GE Hitachi Nuclear Energy is training its personnel and the technology that will soon enable the virtual training of ADIF railway infrastructure maintenance personnel.

We have created VIROO® to become the real next leap in the Virtual Reality industry. We expect hundreds of users to start developing complex, affordable, and meaningful immersive content that really changes the worlds.” explained the founder and CEO of the company, Unai Extremo

Remote connection without limits
The platform presents an improved version in terms of connectivity, making it more versatile, so multiple users can connect to the same collaborative space from different devices and locations. Either from a large VIROO® room or from a desktop computer, with or without VR viewers.

Virtual reality without limits
VIROO® version 2.0 includes advanced streaming technology, a new feature that allows the image to be displayed wirelessly on each virtual reality headset. In this way, users immersed in VIROO® rooms enjoy greater freedom, without the need to use VR Backpacks.

Create your own content
Another benefit has been the update of VIROO® Scene Generator 2.0, a toolkit for UNITY® that facilitates the creation of immersive content without the need to generate a single line of code, providing greater autonomy to organizations. VIROO® Scene Generator 2.0 also allows experienced UNITY® profiles to develop complex content and deploy it through the platform.
Through the new VIROO® Academy portal, VIROO® user organizations can independently access tutorials and resources to generate their content.

The VIROO® platform is constantly evolving, incorporating five new interactive demos that showcase the platform’s graphical and collaborative capabilities, and further updates are planned for the end of the year.

The company expects more than 50 global organizations and industry associations to use the VIROO® standard in their processes by 2023.

To date, Virtualware has around 15 VIROO® user organizations (Industrial Companies, Universities, and Vocational Training Centers) and has deployed 20 VIROO® rooms around the world, in Wilmington and San Jose in the United States, Markham in Canada, Bogota in Colombia, Aguascalientes and Mexico City in Mexico, and others in Spain, including in Madrid and the Basque Country.

See more here:: https://youtu.be/QUJxeKkhnFg

Visit us at:  https://www.virtualwareco.com/viroo/

Engineering and Computer Simulations Awarded U.S. Navy Medical Modeling and Simulation Training Contract

April 27, 2022 - (Orlando, FL) – Mick Golson, president of Engineering & Computer Simulations, Inc. (ECS), announced that Engineering & Computer Simulations, Inc. (ECS) has been awarded a U.S. Navy Medical Modeling and Simulation Training (NMMAST) program contract by USALearning (USAL). The contract provides support to strengthen medical education and training for healthcare teams and patients utilizing advanced learning technologies and methodologies; it also includes local simulation program management, operations and maintenance, and Program Management Office (PMO) staff support for the development and delivery of this training. Richard A. Madrid, Jr., ECS Vice President of Global Services, will lead the new task order and Danielle Golson will be the Project Manager. 

Mick Golson states: “It’s an honor to provide medical modeling and simulation training to the healthcare teams and patients who serve and protect our country. ECS has been supporting our U.S. military service members since 1997 and has direct familiarity with this task order. While our roots are in technology, our innovative team continues to integrate these skills with global training solutions to strengthen our service members for their missions.”

Under the task order, ECS will provide support to MMAST’s mission to identify, evaluate, validate, procure, and use advanced learning technologies and methodologies to improve medical training and education for the purpose of improving healthcare outcomes. In addition, ECS will deliver technical support to design, develop, and deliver medical training simulation capabilities at Military Treatment Facilities (MTFs) and operational training sites throughout the world. Services will be based upon mission requirements and directives from the Navy Surgeon General and the Naval Medical Forces Support Command and will be focused on education and training and Graduate Medical Education efforts. Work will be performed at the Navy PMO, designated Navy Medical Service Simulation Centers, MTFs, Defense Health Agency markets, Centers for Sustainment of Trauma and Readiness Skills, operational simulation sites, Navy Medicine Operational Training Centers, and Sustained Medical and Readiness Training medical facilities. 

Madrid adds: “We take immense pride in having the opportunity to once again support the United States Navy’s Medical Modeling and Simulation Training Program and we’re excited to continue collaborating with our knowledgeable team of medical professionals on this project. Our military roots are deep, and ECS is proud to contribute to the successful education and training of our Navy military service members.”

About ECS

ECS is an award-winning global training and technology solutions company, headquartered in Orlando, Florida with operations in Huntsville, Alabama and San Antonio, Texas. An industry innovator with a vast portfolio of training programs, ECS is a trusted provider of training, maintaining, and sustaining military service members and first responders around the world. http://www.ecsorl.com/ 



Extended Reality Firm Design Interactive Announces New Contract for Tactical Combat Casualty Care Training

Design Interactive Inc, (DI), an Orlando-based, family-owned eXtended Reality (XR) firm, announced a new $3.8 million, multi-year award from the Joint Warfighter Medical Research Program (JWMRP) to transition DI’s AUGMED® Mobile product line to operational capability. AUGMED® Mobile will deliver an XR-enabled tablet to provide anytime, anywhere training for Tactical Combat Casualty Care (TCCC) trainees over the next three years.

Design Interactive CEO, Dr. Kay Stanney, comments “Moving the product to a mobile platform and focusing on fielding the system with warfighters at the unit level provides the opportunity to fill critical training gaps and increase military medical readiness. Ultimately, we aim to provide XR training solutions that will support eliminating preventable death on the battlefield.”

AUGMED® Mobile fundamentally transforms and exponentially improves the approach to TCCC training through embodied, contextually rich and highly realistic training, thereby ensuring readiness in critical life-saving skills such as life-threatening bleeding control, airway management, and needle chest decompression. While testing the system at the Fort Indiantown Gap Medical Simulation Test Facility, Frank Karluk, former Combat Medic, said “AUGMED®’s brand of extended reality training specifically targets the needs of overseas Soldiers who may not be able to attend group refresher classes on a routine basis.”
AUGMED® Mobile has been field tested with multiple soldier touch points, including Fort Bragg, Hurlburt AF, Fort Indiantown Gap, and MacDill AFB. “We are confident that the integration of virtual, augmented, and mixed reality onto mobile devices will provide service members with highly accessible, engaging, and effective combat casualty care training. We are excited to see this project move forward towards full transition and fielding,” remarked Colonel Lockhart, chief nurse in the 6 MDG at MacDill AFB. The outcomes of the JWMRP award include system hardening, curriculum expansion, training validation, Risk Management Framework (RMF) compliance, and Acceptance Test Operation (ATO) readiness. The AUGMED® Mobile effort is an extension of DI’s existing AUGMED® product line, which utilizes XR head worn displays to present immersive, augmented training content to TCCC Combat Lifesavers.

See more here: http://youtube.com/watch?v=Yeiw3MgiVVY

About Design Interactive

DI is a woman-owned, small business in Orlando, Florida that specializes in the development of eXtended Reality training and operational support solutions that truly empower people. DI has been delivering value to customers in Defense, Manufacturing, Transportation, Aviation and Medicine since its founding in 1998.

 http://designinteractive.net/augmed/


Download our new VRARA Sports and Fitness featuring top companies

Foreword by Alen Paul Silverrstieen, President & CEO, ImagineAR

Due to the Pandemic starting in 2020, Sports and Sport's related market has been significantly impacted, transforming the way the sports team and leagues engage with fans to drive revenue. On-site fan attendance was reduced considerably during the pandemic, and fans discovered new alternative online entertainment, including e-sports, virtual worlds, tokens, NFTs, and online streaming. Even when fans were finally allowed to attend live sporting events, many continued pursuing their newly formed sports engagement habits during the pandemic at home. In 2022, sports teams and leagues are testing new dynamic, immersive strategies to lure fans back to live competitions in the stadium, spend money on team merchandise, and provide team sponsors with a measurable ROI.

Mobile Augmented Reality has become one of the key strategies to provide an immediate entry into the Metaverse for sports teams and leagues to engage fans with immersive and interactive activations. Leveraging an integrated SDK (Software Development Kit), such as the ImagineAR native IOS & Android SDK, into an existing mobile app delivers instant global engagement, including Player Holograms, AR Treasure Hunts, Sweepstakes, and Visual Image Activation. Brazilian Football 3X 2022 Champion – Clube Atlético Mineiro – experienced a 3000% increase in daily mobile app downloads when they launched immersive AR campaign integration in 2021.

The AR market has been forecasted to grow exponentially in the next few years. Sports will be a significant area where it will be used to build a fan community and ultimately drive new revenue opportunities. AR should be considered another central digital engagement channel, like social media, to provide fans with new interactive activation they want to engage with and instantly share with their community. As 5G Wireless becomes more prevalent in stadium and arena infrastructure, AR can be more interactive, immersive, and seamlessly integrate the physical and digital world experiences.

Additionally, many sports teams have implemented VR to improve player skills training using game simulation applications. Leveraging VR, players can consistently improve their reaction to specific plays and game situations by retraining their reflexes.

Using AI, players can analyze their particular body movements to understand optimization and areas requiring improvement. Technology has started to impact player on-field performance and will continue to expand globally and improve player's gameday performance.

We expect 2022 will be the year AR will be a permanent digital strategy for sports organizations to deliver immersive fan engagement and create new profitable revenue streams for the future.

Dilmer Valecillos, founder of Learn XR appointed as Board Advisor to the VRARA Central Florida Chapter

We are pleased to announce the appointment of Dilmer Vallecillos as a Board Advisor to the VRARA Central Florida Chapter. Dilmer is the founder of Learn XR which is one of the most widely adopted platforms for XR developers and has over 60K followers on his popular Youtube site.

Dilmer is a recognized extended reality development expert and currently has over 70 GitHub open source repositories and more than 600 videos on his YouTube site that teach extended reality, game development, and recently AI.  

“Central Florida is the epicenter of the global modeling and simulation and the theme park industry and so many developers in our community already from Dilmer’s contributions and he has become a go-to-resource.  Having Dilmer in the VRARA and on our chapter board is a real benefit for our members as he can help shape how to better support our development community, if you are not already familiar with Dilmer I encourage you to get know him” John Cunningham, President of the Central Florida VRARA Chapter..


Linkedin: https://www.linkedin.com/in/dilmerv/ and Twitter: twitter.com/dilmerv 

Youtube: https://www.youtube.com/dilmerv



Calling Female Founders in VR!

At the VR/AR Association, we want to curate a list to celebrate female entrepreneurship and innovation in the VR/AR industry across the globe. So we're calling all female founders, whether you're an established industry pro or a relative newcomer, to take part and represent the current generation of founders shaping the VR/AR community and the world.

This list will be featured across all our media channels, fill out the short form here!


80six uses disguise to shoot 100% Shutterstock Virtual Production Commercial @disguise_one

(28 April, 2022) – Shutterstock, the global provider of stock photography, stock footage and stock music, used disguise to power the virtual production in their recent commercial. 80six and Final Pixel worked with Shutterstock to help answer the question, “What can you create with 100% Shutterstock?”

Co-produced by Shutterstock Studios and Ridley Scott Creative Group’s RSA Films, the new spot was created solely with content available from Shutterstock and shot using virtual production technology by 80six at their Virtual Production Studios in the UK.

Two disguise vx 4 media servers and four rx II render nodes were an important part of the virtual production pipeline streamlining the workflow by facilitating a stable communication between Unreal Engine and Mo-sys StarTracker camera tracking through disguise’s RenderStream infrastructure. 

“The disguise workflow with Unreal Engine was streamlined to work seamlessly, which allowed me, as Technical Director, to support the creative team in fully realising their concept,” notes Paul Nicholls, Head of Virtual Production and Real-time Technology at 80six.

The Horizon media agency developed the concept, showcasing “the world of possibilities” that Shutterstock opens up to creatives. Directed by Juriaan Booij, the commercial follows a young woman through a series of colourful, surreal worlds filled with photoreal cityscapes, hot air balloons, pink flamingos, a lush rainforest and astronauts. At the end, the camera pulls back to reveal the woman has been on a stage where the immersive environments were composed of Shutterstock images projected onto a massive curved LED backdrop. 

The team at 80six worked with Final Pixel, who delivered Unreal Engine assets, to take 2D elements, such as photography, illustrations and vectors, and create a virtual 3D world, where actors and physical and digital props integrated seamlessly. By projecting the virtual world of Shutterstock images onto an LED screen, the young woman travelling through the different environments could see and interact with the changing, moving elements around her.

They used Unreal Engine to build, configure and customise the virtual scenes and translate the incoming visual data during the one-day shoot to a real-time render with disguise vx 4 media servers. disguise ensured that the LED visuals always adapted to the position of the camera in three-dimensional space. The upgraded graphics processing power of the new disguise rx II render nodes fully unlocked the photorealistic potential of the Unreal Engine content.

“Being able to utilise disguise’s powerful media server capabilities at the same time [as disguise RenderStream] allowed LED screens to be used as lighting sources all while maintaining a quick and easy workflow to support the creative team onsite,” says Nicholls.

At the core of the virtual production set was an 18 x 4.5-metre curved LED screen built from ROE Diamond 2.6mm panels, with a 12 x 5.4-metre ROE Visual Carbon 5.7mm LED ceiling illuminating the stage from above. Both LED screens ran on Brompton Tessera SX40 LED processors.

The 100% Shutterstock campaign is currently running on 19 cable networks in the US, plus Hulu, Roku and Amazon Fire TV, along with YouTube, Facebook and Instagram.


Credits

Media Agency: Horizon 

Director: Juriaan Booij 

Executive Producer: Mark Infante 

RSA Producer: Lisa Joseph 

Creative Director: Anastasia Marshall 

Executive Producer/ Virtual Production Producer: Dan Hamill 

Production Company: Shutterstock Studios and RSA Films 

Studios: Virtual Production Studios by 80six 

DOP: Andreas Neo 

Production Designer: Russell De Rozario 

Post: Final Pixel 

Sound: Eclectic

About Virtual Production Studios by 80six 

80six is a leading video technology company providing high-end equipment and world-class technical services for virtual production, film & TV drama, live entertainment, broadcast, (e)sports and corporate events.

Virtual Production Studios by 80six is an 11,743 sq ft facility in Slough featuring a highly customizable LED stage and the latest real-time technologies for in-camera VFX (ICVFX) or xR (extended reality). 

About disguise

disguise is the platform to imagine, create and deliver spectacular visual experiences. Its award-winning extended reality (xR) solution has powered over 400 immersive real-time productions across live entertainment for music artists such as Katy Perry and Billie Eilish, film and episodic TV productions for Netflix and Amazon Prime, corporate presentations for Siemens and Verizon, and live broadcast programmes from Eurosport, MTV and ITV,  in more than 40 countries.

With an ever-increasing global partner network and working alongside the world’s most talented visual designers and technical teams in live events, TV broadcasts, films, concert touring, theatre, fixed installations and corporate and entertainment events, disguise is building the next generation of collaborative tools to help artists and technologists realise their vision.

Recognised as one of the Financial Times’ top 1000 fastest growing businesses for 2021, disguise has recently announced new majority backing from investment firm Carlyle Group, with Epic Games taking a minority stake.

For more information, please visit www.disguise.one    

Germany https://www.disguise.one/de

France https://www.disguise.one/fr

Spain https://www.disguise.one/es

Japan https://www.disguise.one/jp    

China https://www.disguise.one/cn

Korea https://www.disguise.one/kr 

Varjo Launches Reality Cloud Software Platform For Human-Eye Resolution Metaverse Streaming and VR/XR Workflows

April 28, 2022 – Helsinki – Varjo – the industry-leading provider of professional-grade VR/XR solutions – today announced the immediate availability of its Varjo Reality Cloud platform, which allows even the most complex metaverse to stream in real-time to supported devices for both professional and prosumer users.

Originally acclaimed for delivering the industry’s most advanced VR/XR hardware, the commercial availability of the Varjo Reality Cloud platform is a significant milestone on the company’s long-term journey to build the ultimate hardware/software stack for scaling high-performance immersive computing across all headsets, regardless of manufacturer.

Varjo Reality Cloud is powered by Amazon Web Services (AWS) in addition to state-of-the-art NVIDIA GPUs and is future-proofed for running graphically-intensive virtual- and mixed-reality applications across any device. With Varjo’s proprietary foveated transport algorithm, users can stream immersive content from Varjo Reality Cloud to devices with a lossless visual fidelity via a compression rate of 1000:1, and a bandwidth of 35 megabits-per-second via highly secure, enterprise-grade data encryption.

Through this, professional customers can at last safely and securely stream their most complex immersive VR/MR applications and models (as well as human-eye resolution VR/XR content) from the Reality Cloud directly to Varjo’s headsets. This use case specifically unlocks new levels of scalability and productivity for virtual and mixed reality workflows in one of the most demanding industries for VR/MR – automotive design using Autodesk VRED™.

Later this year, users will also be able to use the platform with other supported applications incorporating the leading 3D engines – Unity and Unreal Engine. To make this an industry-standard, Varjo intends to expand device support beyond its own portfolio of headsets to enable any user to join collaborative immersive sessions from a variety of iOS and Windows devices, including phones, tablets, and PCs in the second half of this year.

The launch of Reality Cloud is a major milestone towards Varjo’s ultimate vision of allowing real-world workflows and applications to move into photoreal-immersive environments that can be experienced across the Web in real-time. Starting today, Varjo Reality Cloud with cloud streaming support for Autodesk VRED is available for up to five concurrent users per company at $1495 per month. For professionals interested in using Varjo Reality Cloud, please visit www.Varjo.com/realitycloud.

Watch more here: http://vimeo.com/703677628

VTR Announces Virtual Reality Pilot Training with JetBlue Airways & JetBlue Technology Ventures

The Woodlands, TX: Visionary Training Resources (VTR) today announced a partnership with  JetBlue Airways to trial its virtual reality pilot training. The innovation project is backed by  JetBlue’s corporate venture subsidiary JetBlue Technology Ventures to bring startup use cases  to the airline.  

VTR provides airlines and pilots with modern learning tools that improve training efficiency and  success rates. Its signature virtual reality platform, FlightDeckToGoTM, is an immersive,  portable, virtual flight deck.  

As part of this partnership, FlightDeckToGoTM will be tailored to JetBlue’s exact needs and  specifications. This customized approach provides pilots with an ultra-efficient learning tool as  they prepare for Airbus A320 simulator training.  

“Airlines are looking to quickly integrate virtual reality in pilot training for its standardization  abilities and efficient nature. This partnership model allows us to deliver cost-effective learning  solutions that meet the complex and customized requirements of commercial airlines,” said  Captain Evey Cormican, CEO.  

“Virtual learning is coming to the flight deck, and we want to have a seat at the table in its  development. We are thrilled to test and grow VTR’s platform which is built by pilots for pilots,” said Stephen Snyder, Managing Director at JetBlue Technology Ventures.  

###  

VTR provides airlines and pilots with modern tools that improve efficiency and success in learning. Our virtual reality platform, FlightDeckToGoTM, provides pilots with an immersive, completely portable, virtual flight deck. Pilots learn faster and retain more knowledge than with traditional training methods. Visit www.VTRVR.com to learn more about Visionary Training Resources.

Updates for our VRARA Education Forum on May 19

We are 3 weeks away from our virtual event, VRARA Education Forum 2022, on May 19 and wanted to share with you our confirmed speakers and agenda thus far.

We expect 1K+ audience. Just like in our previous Forums, our event will bring together educators from schools around the world, and vendors who are leading the immersive EdTech space!

There is still time to apply to speak or sponsor (apply on the event's webpage)!


Participants include:

Initial Agenda:

  • 1-on-1 Networking - get to meet the speakers and other attendees (one of the most valuable features of our virtual events!)

  • Welcome & Introduction by our Education Co-Chairs: Carlos J. Ochoa from ONE Digital, Alex Grady from Unity, Colleen Bielitz from Southern Connecticut State University

  • Virtual Field Trips – What, Who, Where and Why? (Panel)

  • How to Build Learning Scenarios in VR (Panel), Christine Janssen, Edstutia

  • Managing VR Devices in the Classroom, Luke Wilson, ManageXR

  • Future of Education in the Metaverse, Rrahul Sethi, Expoodle

  • Measuring Education Outcomes in Healthcare, Pavel Makarevich, Proven Solution

  • How To Make Movies in the Metaverse, Professor Frank Chindamo, Virtual Film School

  • Teaching in VR, Kim Grinfeder, Associate Professor and Director of the XR Initiative, University of Miami

  • Emerging Technologies for Education, Tess McKinney, University of Nebraska

  • And more! Check Schedule.



We are looking forward to your participation on May 19!

If you haven't yet, register today!


MetaVRse introduces TheMall, a virtual retail destination in the Metaverse

MetaVRse, a leading web based creation platform, is introducing TheMall.io, a photorealistic 3D shopping center, accessible by over 7 billion devices via the Web. Starting today, private investors and retailers have the opportunity to purchase individual 1 million square foot floors in TheMall as NFT’s, with a starting price of $300,000 (~100 ETH). Landlords have the autonomy to develop this space however they want, from building stores that sell virtual and physical goods, to creating entertainment Web3 experiences. Floors can be subdivided into smaller parcels, leased or built out.

“Our goal is to be the No. 1 retail and entertainment destination in the metaverse” commented Alan Smithson, Co-Founder of parent company MetaVRse. “Investors, brands and retailers have the unique opportunity to own a piece of the metaverse and build anything they can possibly dream up.”

Key features of TheMall include:

● Photorealistic 3D web technology built on MetaVRse Engine
● Ability to purchase physical, virtual and direct-to-avatar products
● Real-world items bought in TheMall are shipped to the real world
● Option to purchase in fiat or cryptocurrency
● Multiplayer communications with avatar, video and text options
● Proprietary avatar creation system allowing brands to create standardized clothing and accessories
● Turnkey retail and experience spaces available for lease with creative and production services from MetaVRse Studio

TheMall offers an unprecedented opportunity for brands and retailers to increase customer engagement. Anyone can build 3D immersive experiences like stores, interactive entertainment such as events, games, concerts and celebrity meetups, with the goal of creating and fortifying a community of passionate fans in a brand safe environment. “Our goal is to build a flourishing community that is engaged in the joy of shopping” continued Smithson “We want people to have fun with their friends in a casual and exciting environment that will constantly evolve to serve the needs of TheMall guests”.

TheMall will open to the general public in Q4 2022. Interested parties can sign up for private tours and early access at TheMall.io

About MetaVRse
MetaVRse is a low-code 3D creation platform that allows anyone to build interactive experiences and deploy them instantly on the web without the need for app stores. Since 2016, MetaVRse Studio has created over 140 unique 3D, Virtual, Augmented and Mixed Reality (XR) projects for some of the world’s top Brands like Mastercard, Siemens, Samsung, JP Morgan, Pearson Education, and more.

http://www.youtube.com/watch?v=NlCQ_wi2VJk

Nextech AR Launches Metaverse Builder App “ARitize Maps" @Nextech_AR

Nextech AR is excited to announce the public launch of its Metaverse app, ARitize Maps. This app is an all-in-one Metaverse creation tool, and the first end-to-end Metaverse mapping solution for consumers and brands alike. New features of the app included with the launch are augmented reality mapping, localization, and easy drag and drop of AR content, including navigation and the ability to view 3D Models in a user's created map. The full release follows the successful beta testing launch in February 2022.


See more at http://www.youtube.com/watch?v=FyXBZFOBxjM

Magnetic Mobile Launches First Augmented Reality Promotions Platform for E-Commerce @Marxent

Read the entire story here.

As a Platinum Partner of 3D Cloud™ by Marxent, Magnetic Mobile taps into many years of 3D and AR expertise. In 2021 alone, 3D Cloud™ by Marxent clients saw a 250% increase in sales conversions after a product was viewed in AR and a 180% increase in total dollar value of the resulting transactions. Charge AR clients will also benefit from the infrastructure of the 3D Cloud™ platform, which has been proven to support large-scale 3D model delivery with superior performance and security.

"We've seen the power of 3D visualization in the furniture and home improvement industry for years," said Beck Besecker, 3D Cloud™ by Marxent's CEO and Magnetic Mobile Co-Founder. "Now AR is expanding to many more categories and it's becoming table stakes for any online shopping experience. With their background in digital offer management and customer loyalty, the Magnetic team is a natural fit to take AR models a step further by combining them with marketing messages that drive sales."

Highlights from the Microsoft HoloLens Education Industry Forum hosted by VRARA: 100s attended from 66 countries!

On April 20, we hosted the virtual event, Microsoft HoloLens Education Industry Forum. The goal of the event was to create a community of organizations excited by how HoloLens is being used to transform education. We learnt from & engaged with Microsoft Mixed Reality leaders. Heard from other customers. Discovered new industry focused solutions. Shared own experiences. And, made the most out of our investment in mixed reality!

A few highlights:

Utopia VR Launches Global Metaverse Platform and Profit Share Program @myUtopiaVR

April 19, 2022 -- via InvestorWire -- Utopia VR (“Utopia VR” or the “Company”), a global leader in providing web-based metaverse solutions, today announces that it has launched its global metaverse platform and profit share affiliate program. There is no cost to join the affiliate program, and a registered affiliate does not have to be a paid subscriber.


Utopia VR offers users around the globe a free subscription to experience the metaverse. In addition, Utopia VR provides a highly competitive selection of business plans ranging from $13.95-$44.95 per month. Utopia VR’s plans include a variety of virtual rooms (VRooms™). These virtual environments are tailored for a vast array of global market solutions for business, sales, marketing, and education, just to name a few. In addition, more than a thousand beta-users have seen the social benefits and consider Utopia VR’s platform an impactful and feature-rich alternative to Zoom, Microsoft Teams, and Cisco’s Webex as a replacement to communicate and socialize with business colleagues, family, and friends.

Utopia VR’s “The Metaverse for Everyone™” is a one-click, web-based, avatar-driven, mobile-friendly audio and videoconferencing platform that utilizes innovative 3D web technology. Utopia VR’s free virtual platform works on all relevant devices: PC, mobile and VR headsets such as Oculus Quest or HTC Vive. No software or hardware is needed.

Based on the enthusiasm of early subscribers from around the globe, Utopia VR is convinced that its best marketers will be its free and paid customers; to that end, the Company is delighted to offer a generous affiliate commission package that rewards customers for sharing Utopia VR with others.

A video preview of Utopia’s “Are You Ready for The Metaverse?” can be seen at: https://www.youtube.com/watch?v=YEwgAm7YUTk

Kevin Vincent, VP of global marketing, said, “This new and exciting internet era is a turning point for the internet. Everyone recognizes that there are companies that have dominated the dot-com landscape for years. It’s time the average person benefits from this new era, and we are excited to share our revenue with our customers.”

Jazmin dela Cruz, digital marketing, and community manager, said, “If you sell physical, digital, or personal services through Utopia VR, how much of that transaction will you be able to keep? 

Answer: 100%. 

That’s right. Unlike major companies including Apple, Meta and others that keep, or plan to keep, up to 50% of your transactional revenue, goods and services, revenue that is generated through Utopia VR is yours to keep. We’ve said from day one that we are ‘The MetaVeRse for Everyone.’ There are no transaction fees, and we are sharing our monthly subscription fees with our users who refer others. It’s time that everyone benefits from the web.”  

Cory Braden, chief technical officer, commented, “Utopia VR is empowering our users to create their own presence in the metaverse. We have dozens of unique 3D spaces to spark your imagination, and you'll instantly have access to powerful collaboration tools like screen and camera sharing; viewing documents, images, and video; drawing; and, of course, voice and video chat, all seamlessly integrated into your environment on a single web page. Your guests can make great-looking avatars and enjoy fun, immersive meetups using just a web browser on their favorite device."

David Martin, VP of global operations, said, “The transition of digital commerce 2.0, one-dimensional website(s), over to the metaverse and three-dimensional, fully interactive environments, is going to be extremely rapid. Every entity that has an existing website owns digital assets to represent their company. This includes text, describing what they do; pictures; videos; PDF presentations; slideshows; etc. To transition the digital assets, all that is required is to copy and paste the content into one of our VRooms. This will allow their customers and audiences to experience their company in a whole new, immersive way. The transition of the metaverse will change how business is done in the future.”             

Members of Utopia VR navigate through the various VRoom™ environments by using avatars; users can walk, talk, and sit – just like they do in the real world. A user’s avatar can be controlled with a computer keyboard, smartphone, or virtual reality headset such as Oculus Quest or HTC Vive. Text chat, voice and video can be used to communicate with others. For important meetings and presentations, users can also import audio, video, 3D pictures, animated objects, PDF files and their favourite NFTs by simply dragging and dropping their file into a VRoom™ or by pasting a video link from supported media platforms such as Vimeo.

On Sept. 23, 2020, Utopia VR announced that it had positioned itself to capitalize on worldwide market share of the metaverse with the release of its Apple mobile app. Utopia VR’s app enables users to personalize their own 3D environments and then schedule business meetings or social meetups in seconds through a proprietary link management system.

Utopia VR’s app is now available for all iPhone and iPad users. The Company’s website mirrors the app, which means users can access Utopia VR directly from a PC, laptop, tablet, or VR headset without downloading the app. Utopia VR’s Android version is anticipated to be released in Q3 of 2022.

About Utopia VR (Apex VR Holdings Inc.)

Apex VR Holdings Inc. (Apex) is doing business as Utopia VR. Apex is a diversified metaverse solutions company. The members of the Apex management team have extensive experience in technology and innovation and have been employed or worked in third-party capacities with technology companies such as Microsoft and Skype. In addition, the management team members have backgrounds in both the private and public financial markets and have led junior-listed public offerings for companies that have realized billion-dollar market valuations. 

The Metaverse for Everyone is a collection of 3D worlds that users explore as avatars. Individual users or companies can outfit their own private virtual rooms with pictures, videos, PowerPoint presentations or even 3D objects. You can permanently pin the objects, therefore making your virtual environments live forever! After subscribing, a user can create their own marketplace for e-commerce – both physical and digital products – or even upload and sell their own NFTs in one of their own virtual galleries. Utopia VR’s The Metaverse for Everyone provides a one-click, web-based, avatar-driven, mobile-friendly audio and videoconferencing platform that utilizes innovative 3D web technology. Utopia VR’s free virtual platform works on all relevant devices: PC, mobile and VR headsets such as Oculus Quest or HTC Vive.

Utopia VR’s app is now available for all iPhone and iPad users. The Company’s website mirrors the app, which means users can access Utopia VR directly from a PC, laptop, tablet, or VR headset without downloading the app, making it very Android friendly.


Trademarks:
“The Metaverse for Everyone™,” “VRoom™,” “VRooms™”
*Zoom, Microsoft Teams and Cisco’s Webex are all registered trademarks of their respective companies.

ON BEHALF OF THE BOARD
“Stuart Gray”

President

For Media inquiries
stuart@utopiavr.com
Office: 250-868-0787

For sales, business development and general inquiries
email: kevin@utopiavr.com

To schedule a virtual tour demo
email: jazmin@utopiavr.com

For technical inquiries
email:  cory@utopiavr.com

MAGES SDK limited-time premium discount

To celebrate the official release of the MAGES SDK, we offer exclusively to Freemium subscribers who have joined us a limited-time, premium 30% discount of your first year for MAGES SDK for Professionals plan.

Was €24.000, now €16.800 for a yearly subscription.

To enhance the experience we offer an extra special 4-day Customer Success Manager service at 100% discount of the usual price of €6.000.

Offer ends April 29th, 2022.

http://www.youtube.com/watch?v=_PDpVLV3TOI&feature=youtu.be

Leading the revolution of mixed reality training and support, a major update, frontline.io version 22.1 is out!

Frontline.io is at the forefront of XR training & support for enterprises. It is a mixed-reality SaaS platform that simplifies advanced technologies like digital twinning, virtual reality, augmented reality, and mixed reality, as well as, technical training and remote support. frontline.io easily transforms 3D CAD files into accurate and practical digital twin models. 

VR/AR-based workforce development is expected to expand by 24% in the next three years. In response, frontline.io's software platform drastically improves technical training and remote support. The platform is created specifically for virtual engagement with complex mechanical devices, allowing you to digitally recreate practical demonstrations that are difficult or impossible to accomplish in their physical counterparts. Every new feature offers greater real-time information flow and field data analysis, allowing professionals to progress more quickly.

Their latest update, version 22.1, focuses heavily on improving the user experience by introducing first-in-line localization functionality for AR/VR software. Version 22.1 focuses on user empowerment with a code-free animation builder and the ability to connect with Docebo LMS. They are pushing the envelope even further with Mixed Reality using object detection and enhancing the 3D studio.

Hello, Buenos Dias, Bonjour, Ciao, Guten Tag 

With its easy drag & drop flow editor, Frontline.io has now introduced new language localization capabilities to let you build multi-language Workflows. Diverse cultural teams can work together seamlessly by choosing the appropriate languages for each individual inside the Workflow. In this update, ten languages are available with localization, including British and American English, two types of Spanish and Portuguese, French, Italian, and German.


Content creation made easy

The next generation of AR/VR is here with the Animation Builder feature. This feature prioritizes user empowerment by allowing users to create animations with the help of Digital Twin and then integrate them with Interactive Flow. It takes less than 30 minutes to learn and familiarize yourself with the software and requires no coding whatsoever. Never worry about recreating the same animations as they are saved in the repository once created and are always available in other projects to reuse with the interactive flow.


LMS connectivity

To enhance the learning experience one step further, frontline.io has now fully integrated with Docebo LMS. The learning management system further assists the training processes by introducing advanced functionalities like coaching, automation, audits, creating certifications, enrollment rules, and external training. frontline.io aims to add more existing knowledge management tools such as LMS and CRM to improve the learning environment.


Cross platform Mixed reality object tracking

Another massive feature introduced in this update is the ability to overlay virtual objects on their physical counterpart using Mixed Reality. The 3D digital twin version overlaps with the physical element by locking onto it once the shape outline is detected and allows you to use the interactive flows or remote support on various devices like mobile, tablet, or XR headsets.

 

About Us 

frontline.io is a XR platform developed by LLS Ltd. frontline.io has revolutionized the way manufacturers and service providers train their technicians and operators while cutting costs and streamlining procedures. frontline.io's customers use it to drastically cut training and support expenditures within their businesses and with their customers. Landa, Singapore Airlines , IAI, Rotax, and Elbit Systems are among the major clientele. Explore endless opportunities of virtual training and machine simulations with frontline.io TODAY! 

Find us at: http://frontline.io/