Lucid Reality Labs rated top AR/VR Company and Top Global Service Provider of 2021

Lucid Reality Labs has been rated top Augmented and Virtual Reality Company worldwide and a Top Global Service Provider of 2021. On November 29, 2021, Clutch.co (https://clutch.co) the top ratings and review company announced their official global development and IT services leaders, yet again (https://lucidrealitylabs.com/blog/lucid-reality-labs-the-number-one-global-virtual-and-augmented-reality-developer), recognizing Lucid Reality Labs as the top immersive technology developer.

Clutch.co recognizes the industry leaders based on a meticulous evaluation process(https://clutch.co/service-providers/how-we-choose-global-2021), determining them based on five different criteria that include provided services, clients, case studies, received awards and social media presence.

JEREMY FISHMAN CLUTCH CUSTOMER EXPERIENCE MANAGER
“It’s a massive honor for us at Clutch to celebrate the global leaders in the development and IT services industries! These firms cemented their reputation through invaluable hard work and dedication. Their passion pushes the sectors forward!”

Lucid Reality Labs takes pride in their perfect 5-star ranking (https://clutch.co/profile/lucid-reality-labs#summary) that was earned by providing expertise, quality and support to their clients along all stages of the experience development, including post-production.

ALEX DZYUBA LUCID REALITY LABS CEO
“We continue to focus on Healthcare/MedTech, Life Sciences/Pharma and EdTech industries, helping accelerate innovation with a common goal to improve capabilities and systems for medical specialists thus ensure a positive impact for patients globally.”

Lucid Reality Labs is committed to their common goal, as they advance their skills and build more unique solutions. The team is grateful to all of their clients who continue to entrust Lucid Reality Labs with providing the best immersive solutions for their business. You can find more about the developed AR and VR solutions in the Lucid Reality Labs Portfolio (https://lucidrealitylabs.com/portfolio) or by Contacting them (https://lucidrealitylabs.com/contacts).



About Lucid Reality Labs
Lucid Reality Labs is a technology consulting, design and development company that focuses on solving business challenges with immersive tech solutions. A team of diversely skilled professionals creates unique interactive Augmented, Virtual and Mixed reality experiences for Fortune 500 clients across the globe, focusing on Healthcare/MedTech, Life Science, Education and other sectors.

Contacts
info@lucidrealitylabs.com
https://lucidrealitylabs.com/contacts
https://www.linkedin.com/company/lucidrealitylabs
https://www.facebook.com/lucidrealitylabs
https://twitter.com/LucidRealityLab

More info https://lucidrealitylabs.com/blog/lucid-reality-labs-nr1-ar-vr-company-and-top-global-service-provider-2021


NuEyes Technologies Joins VR/AR Association

NuEyes, a pioneer in the field of augmented reality smart glass technology is happy to announce that it has joined the VR/AR associations Orlando Florida Chapter. Founded in 2015, the VR/AR Association is a global member community of the best minds in virtual reality and augmented reality with Chapters in major cities across the world designed to foster research, develop standards, and promote and connect members.

"We are very excited to have NuEyes join the VRARA. The Pro 3 is a very innovative product that will enable new applications and use cases for AR." said John Cunningham Orlando Chapter President 

“The VR/AR Association has been instrumental in moving the industry forward and being at the forefront of building a network of Augmented Reality and Virtual Reality leaders delivering the metaverse NOW” said Mark Greget, Founder and CEO of NuEyes Technologies, Inc.


ABOUT VR/AR ASSOCIATION

The VR/AR Association promotes and supports VR/AR Chapters in cities throughout the world. Chapters are run by a Chapter President who aims to support the VR/AR Association mission. Responsibilities include hosting meetups with speakers, industry panel discussions and presentations on a bi-monthly schedule, supporting local chapter research and case studies, and assisting in connecting and promoting member companies and individuals interested in growing every aspect of the virtual reality and augmented reality ecosystem.


ABOUT NUEYES TECHNOLOGIES, INC.

NuEyes is a veteran-owned smart glass technology company based in Orange County, California, that was launched in January 2016 to assist those with eye conditions such as macular degeneration, glaucoma, and retinitis pigmentosa. Over the past five years, the company has seen extensive sales growth and has obtained Federal, State and Insurance reimbursement for its devices. NuEyes addresses a multitude of augmented reality markets including low vision and medical, enterprise, gaming, and entertainment. With the leadership of NuEyes having over 16 years of combined experience in this space and we understand what it takes to successfully bring a new products to market.


Media Contacts

Regina Chatman

VP of Sales and Marketing - NuEyes

regina@nueyes.com

Websites:www.nueyes.com

P: 800-605-4033


US Air Force 821 Contingency Response Squadron (CRS) Secures SBIR Phase II Contract with HTX Labs

HTX Labs is excited to announce our recent SBIR Phase II contract with the United States Air Force 821 Contingency Response Squadron (CRS)!

The primary goal of this project is to adapt our EMPACT Immersive Learning Platform to enable Airmen to quickly source and ingest large-scale, geospatially-accurate virtual environments to support critical training and preparation for expeditionary airfield operations.

HTX will leverage technologies such as Microsoft Azure Cloud Computing Platform Maps to generate geospatial environments from GIS / Satellite terrain imagery and data, unlocking new opportunities for immersive training and operational planning when paired when EMPACT’s content authoring tools.

This new capability will support the mission of the 821 CRS and 621 CRW relative to continency response training as well as further enable the shift from traditional, large teams of Airmen trained to perform a limited scope of tasks, to more modern operational concepts like Agile Combat Employment (ACE) and Multi-Capable Airmen (MCA).

“The Air Force needs a more effective way to train and plan for Contingency Response missions, particularly in the hands of expeditionary units at the tactical level. The capability to rapidly create large-scale, geospatially accurate virtual environments will be a game-changer for mission planning and preparedness.” MSgt Bryan K Rodvold, USAF AMC 321 AMOS/DOP

More info: https://www.einpresswire.com/article/557271558/htx-labs-secures-sbir-phase-ii-contract-with-the-us-air-force-821-contingency-response-squadron-crs

Full Sail University Joins the VR/AR Association

WINTER PARK, Fla. – November 30, 2021 –  Full Sail University is proud to announce that it has joined the Orlando/Central Florida Chapter of the VR/AR Association. As a longstanding member of the global technology community, and with degree programs centered on Emerging Technologies, including Computer Science, Cybersecurity, Game Development, IT, Simulation & Visualization, and Mobile Development, the university joined the VR/AR association to continue to serve and impact the VR/AR community through education. 

The VR/AR Association (VRARA) is a global industry association that strives to offer a connected local & global community of members through its initiatives including industry committees, educational resources, and networking opportunities, via local Chapters. Chapters are run by a local Chapter President that helps coordinate events, case studies, highlight member institutions, and connect and introduce members in the local community and across the globe.

“Our region is home to a tremendous technology-focused ecosystem that is continuing to innovate at a rapid pace, thus solidifying Orlando’s place as one of America’s main hubs for the use of immersive technology,” said John Cunningham, VRARA Orlando Chapter President. “Having Full Sail University as a member of the Orlando/Central Florida Chapter is a testament to their continued commitment to pushing the tech industry forward, in addition to supplying their educators, students, and alumni with the valuable resources and opportunities made available through the VRARA.”

The VRARA is focused on creating a member community of not only VR and AR solution providers and content creators, but also having a large percentage of members being the brands and customers of VR and AR, academic institutions, media and entertainment companies, aerospace and defense companies, healthcare operators and more. This serves to accelerate networking and sharing of knowledge through case studies, discussions, collaborative programs, and training. 

“At Full Sail, we make it a point to keep our finger on the pulse of the industries in which our degree programs and graduates serve,” said Luis Garcia, VP of Emerging Technologies, Full Sail University. “Being a part of the VRARA allows us the opportunity to learn, lead and educate, while continuing to contribute to our thriving tech community both locally and internationally. I’m honored to serve on the Orlando Chapter’s Advisory Board, and I look forward to all we will accomplish together.” 


About Full Sail University:    

Full Sail University is an award-winning educational leader for those pursuing careers in entertainment, media, arts and emerging technologies. Founded in 1979, Full Sail has received numerous accolades throughout its 40+ year history, including most recently a 2021 “Top Graduate & Undergraduate Schools to Study Game Design” by The Princeton Review, a 2021 “Top 50 Film Schools” by The Wrap Magazine, and a 2019 “School/College of the Year” by the Florida Association of Postsecondary Schools and Colleges.   

   

Full Sail University is a graduate and undergraduate degree-granting institution offering on-campus and online degree programs in areas related to Art & Design, Business, Film & Television, Games, Media & Communications, Music & Recording, Sports, and Technology. With over 83,950+ graduates worldwide, Full Sail alumni have worked on countless award-winning projects with individual recognition including OSCAR®, Emmy®, GRAMMY®, ADDY®, MTV Video Music Award, and Video Game Award honors.   

   

Media Contacts      

Casey Tanous    

Full Sail University    

407-310-2497   

ctanous@fullsail.edu

India's first Virtual Reality TECHNO‐PARK has been set up in Hyderabad

For numerous innovations 32 acres is being prepared

Cymax is a platform for future worlds AR, VR technology related research and innovation

Hyderabad, November 22-2021: For the first time in India, CYMAX Techno‐Park with its Research and Innovations in Augmented Reality (AR) and Virtual Reality (VR) technology is being set up in Hyderabad said G.Raghavareddy Chairman and CEO Mr. Gouri Shankar.     

While speaking at a press conference held on Monday morning at the CYMAX office in Hyderabad, they said they are setting up the CYMAX VR Techno‐Park with world‐class technology in a vast 32‐acre site near the Rajiv Gandhi International Airport.   They said that they are serving as a platform for startup companies as well as top companies to appropriately develop their AR and VR technology in the future.  

 In this context, they said that through CYMAX they are introducing various kinds of innovations in the Park such as CYMAX Institute of Creative Technology, VR Labs in Schools and Colleges, VR Movies in Web‐Series, CYMAX Film Museum, Virtual Productions, Virtual Architecture& Real‐estate, CYMAX Indoor Theater, CYMAX Outdoor Theater, Virtual TV/ Studio / Tours / Showrooms / Virtual Events and 360‐Degree live Streaming. They said they are introducing unique CYMAX courses catering to Multimedia, VFX, Software and hardware Sectors. They said that this course will help in bringing about phenomenal changes in the areas of education, entertainment, medicine, automobile, tourism, real estate, military, architecture and gaming besides creating a wide range of employment opportunities.  CYMAX Institute of Creative Technology aims to shape up students to effectively face intellectual challenges in the future and travel together with varied cultures.   

They said that CYMAX will play a key role on par with the foreign countries in extending AR and VR technology education and knowledge to employees, women and professionals in various fields, industries and business organizations besides youth.

They said that knowledge in AR, VR and MR besides Artificial intelligence and Machine Learning is going to unveil a brand new world for the people. They also said that with AR and VR technology, it is possible to go to any era in history, enjoy being on the moon, overcome our limitations and dash into the dream world, conquer old age and live in the digital world even after death.  While standing as the focal point for talent, research, innovation and entrepreneurship in the    world, CYMAX serves to build the professional leadership needed by society by providing effective education and skills.

FOUNDERS:

Chairman Mr. G. Raghava Reddy is a humble dynamic leader known for his simplicity, discipline and principles. As the chairman of G.Pulla Reddy Group he is continuing the values and the traditions set forth by his father, the legendary Mr.G. Pulla Reddy. They established many institutions sponsored and managed under G. Pulla Reddy Charities Trust. Mr.G.Raghava Reddy is also the President of the Oasis Education Society. He is an altruist, contributing to CYMAX Technology as part of extension and expansion to the next generation education system.  

CYMAX is the brainchild of CEO Mr. Gouri Shankar Mamidi, a renowned Architect serving as a Panel Architect for Andhra and Telangana states. He is a recipient of prestigious ‘UDYOG RATNA’ award and is well known in the innovation centers and circles to be a dynamic force in himself. Metaverse being his dream, this creative tech savvy could make his dreams come true using the professional skills collated all through his career spanning over three decades.

Contact:

Cymax Infotainment Pvt.Ltd

 Ph: +91 7337332776

e-mail: pro@cymax.co.in

www.cymax.co.in

Facebook’s (Meta's) Metaverse plans raise concerns over free speech, privacy rights

Participate in our Metaverse virtual event on Dec 17

Kris Kolo, Global Executive Director of the VR/AR Association, pointed to current metaverse platforms where bullying and hate speech are major concerns. 

"Who will control them? Do we need rules? Are they going to be kicked out of the metaverse? You know, rules like that can exist in the metaverse to prevent hate speech or bullying," he said. "Just like with any technology, I think it’s a balance. Technology is here to bring us together, to connect us in different ways and the metaverse is just a new way of immersive online experience." 

When Meta Platforms Inc. CEO Mark Zuckerberg touted the company’s plans last month to build a virtual reality "metaverse" to supplant the internet, he proclaimed that users of this platform will be able to do "almost anything" they could imagine. 

Users, for instance, will be able to see concerts with their friends, buy goods and services, or attend business meetings. But many questions still linger about how the company will protect free speech and privacy rights on the platform.  

Read more https://www.foxbusiness.com/technology/facebook-metaverse-plans-raise-concerns-free-speech-privacy

Objective Reality Games VR game release - #Kickstarter Campaign is Live! The first replay-able, randomized VR escape! @CrowdCBoost @Kickstarter

Kickstarter Campaign is Live!

The Deed if Deception has been in development for 18 months and we are ready to share it with our dedicated fans! We want to thank everyone in the community for all of your support. It keeps us going and pushed us to continue innovating.

We are building something no one has ever attempted before and to say this has been a challenging year would be an understatement. Through testing, debugging, and the hard work and dedication of our team, we have been able to create the first replay-able, randomized VR escape game.

So head over to Kickstarter and back us to join in our closed beta!

https://www.kickstarter.com/projects/objrealitystudios/the-deed-of-deception

3D PluraView – stereoscopic desktop monitors for military use – shielded and zoned according to NATO standards

Today, armed forces worldwide use digital, 3D stereoscopic monitors for visual interpretation tasks. Stereoscopic image analysis is a key technology, as it provides access to image content that can be interpreted much better than monoscopic, single-image coverage from the same source and resolution. In the context of military geo-information applications, the latest generation stereo display technology for the desktop is based on passive, dual-screen systems. These are predominantly used for photogrammetry and GIS/mapping, satellite imaging, UXO identification, operations planning and airspace coordination. The German company Schneider Digital is one of the few manufacturers worldwide for future-proof, stereoscopic desktop and large-scale projection systems, manufacturing also professional workstations and servers. All workplace components, i.e. workstations, stereoscopic desktop and large-format 3D stereo visualization solutions, can be shielded or 'zoned' to reduce or eliminate any electromagnetic emissions, according to the NATO SDIP-27 standard (Level A, B and C).

With a resolution of up to 4K per screen, the dual-screen 3D PluraView monitors are directly compatible with most stereoscopic software applications, i.e. no middleware, special graphic drivers or stereo signal emitters are required. Stereoscopic images are viewed on the 3D PluraView through very light-weight, passive and cross-polarized glasses.

The left image is displayed on the vertical monitor, the right image is electronically mirrored, displayed on the upper monitor and viewed through a so-called ‘beamsplitter’ mirror, creating a holographic object effect in 3D space.

The additive combination of the two screens results in a very bright stereoscopic visualization which, in contrast to active LCD shutter glasses, allows for permanent use in normal daylight office or lab environments. With two screens, the full monitor resolution of up to 4K (UHD) is achieved for each stereo channel and therefore each eye. Furthermore, the passive, dual-screen stereo principle is completely flicker-free, as the left and right images are displayed on separate monitors, permitting comfortable, long-term work with stereoscopic content.


Stereoscopic displays for military applications

The 3D PluraView stereo monitors are designed and built by Schneider Digital to be extremely rigid and stable, using solid-metal CNC-machined precision components made of steel or aluminum. This construction allows for the precise, long-term calibration and co-registration of the two monitors, providing optimal stereo image quality, which is especially important for military applications:

  • 3D PluraView are available in two different assembly sizes with four screen diagonals: 22"/ 24" and 27"/ 28" – for optimal adaptation to workplace and software application;

  • Highest resolution from Full HD to 2.5K (WQHD) up to 4K / 10 Bit (UHD) per monitor and stereo channel for extremely sharp, bright and high-contrast image display;

  • Absolutely flicker-free, supporting relaxed, fatigue-free work in 3D-stereo with extremely lightweight, yet robust polarization glasses;

  • Suitable for normal office daylight environments, no dark-phase 120Hz switching, maximum brightness and full resolution, as separate monitor are used for each stereo channel / each eye;

  • Very wide 170 degree viewing angle – flexibility enabling image exploitation or consultative viewing by several people at the same time;

  • Perfectly suitable for direct connection to laptop workstations - plug & play with just two monitor cables - ideal for mobile use, field operations;

  • Certified for use with BAE Systems (Socet GPX), Thales (GeoMaker), Collins (SCi-X) and Esri (ArcGIS Pro);

  • Functional design with optimized space requirements;

  • Highest quality – Engineered & Made in Germany;

  • Certified zoning available, according to NATO SDIP-27 standard (Level A, B, and C)

The electronic components used in the 3D PluraView have very low electromagnetic emissions even without additional measures. They have been certified by the German Federal Institute for Information Security (BSI), the Swiss Federal Office for Topography (swisstopo) and the US National Geospatial Agency (NGA). In combination with high-performance workstations from Schneider Digital, the stereoscopic 3D PluraView monitors offer maximum security, performance and long-term stability in military environments. Available as complete workplace solutions from Schneider Digital (monitor + workstation + input devices), they can be shielded and zoned according to the NATO SDIP-27 standard. The initial SDIP-27 shielding level (Level C) for the 3D PluraView monitors can be executed with minimal effort and cost involved. 

While there is certainly not a single "ideal" stereoscopic or holographic 3D display that meets all requirements, purposes and wishes, passive stereo display technology with two individual screens is established on the market for 16 years, has been available continuously and is absolutely mature. With its 3D PluraView monitor series, Schneider-Digital is established as the de-facto standard in the military sector and is by far the market leader for military 3D-stereo desktop displays.

Together with the 3D PluraView display systems, stereoscopic software packages, such as Socet GXP, GeoMaker and Sci-X can provide their full potential to military users for stereoscopic display, data capture and editing operations. This perfect hardware/software match also applies to the new generation of mesh-based 3D-reality modeling applications, for instance nFrames SURE.

With the new versions of ArcGIS Pro, the US-company Esri, the world leader for Geographic Information Systems, has created a universal stereoscopic software platform. ArcGIS Pro automatically displays stereo images or video from satellites, aircraft or drones together with all other 3D content, such as LIDAR, CAD & mesh datasets on connected 3D display hardware. This application is an excellent example for a comprehensive and intuitive integration of multi-source 3D datasets in a unified stereoscopic data environment on the 3D PluraView monitors by Schneider Digital.

More info https://www.3d-pluraview.com/en/application-field/3d-pluraview-in-geo-applications

Call for Speakers and Sponsors for our event on Metaverse Platforms and Avatars on Dec 17

Metaverse is now the most popular word in the tech world and every company is asking:

  • "What's our Metaverse strategy?"

  • “How many metaverse platforms are out there?”

  • “What are they used for?”

Speak or Sponsor at our virtual event on Dec 17 and help shape the future of the metaverse!

  • Join the best minds in the industry

  • Present the real issues

  • Show how you see the future, and how you’re planning to get there

Topics include:

  • Metaverse platforms

  • Avatars and Meta Humans

  • Blockchain

  • NFTs

  • Cryptocurrency

  • Other

Event website

Apply to Speak or Sponsor

 
 

Flint Tech Announces Global Partnership With Next World Enterprises

Gdańsk, Poland (November 18, 2021) - Next World Enterprises signs an evergreen MSA (Master Service Agreement) directly with Flint Tech to support and enhance Next World’s VR development potential as it seeks to service its expanding global client base.

Flint Tech will be developing 50 articles of high-end workplace learning content in Virtual Reality (VR) for Next World global customers. Next World Enterprises will also be taking an equity stake in Flint Tech.

Flint will scale their business threefold in size to cater for the significant ramp-up that will deliver to Next World a multi-lingual, multi-device library of off-the-shelf immersive learning experiences, making it the largest VR content library in the World for Workplace Learning.

“We’re really excited about this announcement for our customers. Our customers are thirsty for more quality VR content for their workforce. They love the improved learning outcomes that come from our solution, and they want more content to access - this is now provided for.” said Founder and CEO of Next World, Michael O’Riley. “Very soon, our customers are going to be able to access 100’s of quality VR learning experiences for their people - making our VR Learning Platform a 100% solution to evolve away from antiquated eLearning LMS’s - the future of workplace learning has arrived with this deal”

CEO of Flint Tech adds: “We're thrilled to solidify our collaboration with Next World. This deal not only continues the momentous growth of Flint Tech, and all companies across the Flint Group business ecosystem, but also confirms what I have known for some time (and big Tech companies are only just waking up to) that the XR tech talent in Poland, and indeed across Europe - is second to none. We're excited to continue to deliver best-in-class VR training solutions to Next Worlds' global client base to build the future of workplace learning with their cutting-edge platform.”

###

Next World Enterprises is the world’s leading VR for Workplace Learning solution provider for industrial applications based in Brisbane, Australia. The company offers intelligently designed and engineered off-the-shelf Virtual Reality Learning Experiences on a subscription basis that materially improves outcomes and opens a rich data gateway to the individual and company risk profiles.

Flint Tech is one of Poland’s most recognized VR/AR software developers. The company focuses on creating immersive XR experiences that enhance everyday business activities, such as employee training or sales & marketing.

Contact:

Name: Judyta Dunn

Email Address: j.dunn@flint.tech

Website URL: http://flint.tech/en

VRARA Partners with GeoWeek

The VRARA is excited to partner with the amazing team at GEO Week!

About Geo Week

Imagine a single powerhouse event that champions the coming together of geospatial technologies and the built environment. Where professionals from a range of disciplines network and gain insight into the increasing confluence of their worlds. Where cutting-edge technology offers new possibilities, improved efficiencies, and better outcomes. And where education opens the door to the future just ahead.

AEC Next Technology Expo & Conference, International Lidar Mapping Forum, and SPAR 3D Expo & Conference, along with partner events ASPRS Annual Conference and USIBD Annual Symposium, are coming together in 2022.

Geo Week, the intersection of geospatial + the built world

The VRARA will have its own exhibition area at the event with GREAT discounts for our members. If you are interested in connecting with leaders in the AEC community this is an opportunity that you won’t want to miss. We will also be hosting a social event and some content so please get in touch to get involved. Sponsorship opportunities are available for our social events.

Please contact am@thevrara.com to learn more!

https://www.geo-week.com/

Apply Today! Assistant/Associate/Full Professor of Virtual and Immersive Interactions at Syracuse University

Syracuse University’s S.I. Newhouse School of Public Communications invites applications for either an Associate or Full Professor position with tenure or an advanced tenure-track Assistant Professor to begin August 22, 2022. Review of applications will begin December 1, 2021 and continue until the position is filled.

The School is seeking applicants in the areas of media psychology and extended reality (virtual, augmented, and mixed reality). This recruitment is part of an ambitious Invest Syracuse Cluster Hire Initiative in the broad area of Virtual and Immersive Interactions. As an integral part of this investment, Syracuse University will recruit multiple candidates for faculty positions across departments for this cluster. Faculty hired into these positions will build on our existing strengths in the focus area and will participate in an organized research cluster that spans multiple departments in the Newhouse School, the College of Visual and Performing Arts, the School of Education, the School of Architecture, and other units across Syracuse University. Further information on the campus-wide hiring initiative can be found at https://www.syracuse.edu/academics/research/cluster-hires

The successful candidate will demonstrate their ability to bring national visibility to the school through academic scholarship with potential to gain extramural funds. Top candidates will have a well-defined and ambitious research agenda. The ability to secure grant funding is essential. Candidates will also need to indicate ability and aptitude for teaching through prior university teaching experience. They will have a track record of collegial collaboration and be expected to advise doctoral dissertations and master’s theses. A Ph.D. is required.

For additional instructions and to complete an online application please visit https://www.sujobopps.com/postings/89086

CES names Healium 2022 Innovation Award Honoree

Healium announced the Consumer Technology Association, the creators of the world’s largest technology show on the planet, has named Healium a CES® 2022 Innovation Awards Honoree for its patented technology that connects biometric data from consumer wearables to VR and AR apps. This year’s CES Innovation Awards program received a record-high number of more than 1800 submissions. The announcement was made ahead of CES 2022, the world’s most influential technology event, happening Jan. 5-8 in Las Vegas, NV, and digitally.

The CES Innovation Awards program, owned and produced by the Consumer Technology Association (CTA)®, is an annual competition honoring outstanding design and engineering in 27 consumer technology product categories. An elite panel of industry expert judges, including members of the media, designers, engineers, and more, reviewed submissions based on innovation, engineering and functionality, aesthetics, and design.

Healium’s products are used worldwide with the US military, in schools, with elite athletes in the NFL and MLB, and wellness practitioners to equip high performers with brain and heart rate training they need to excel. Healium teaches users to learn to self-regulate so they can focus faster, stress less, and perform better.

“Healium is the first immersive media channel for hardware-agnostic wearables,” said Sarah Hill, Healium’s CEO who developed the technology to ease her own anxiety as a former TV news reporter. “Think of Healium like a video game you play with your smartwatch or EEG headband. Mental fitness is an important way to build resilience with drugless, non-harmful coping mechanisms. We’re delighted CES has recognized our technology that is an important bridge between biometric data and XR content.”

You can try Healium for yourself at CES in Vegas at its booth near the entrance to the North Hall’s health pavilion. The CES 2022 Innovation Awards honorees, including product descriptions and photos, can be found at CES.tech/innovation.

Owned and produced by CTA, CES 2022, the global stage for innovation, will convene the tech industry in person and digitally, giving global audiences access to major brands and startups, as well as the world’s most influential leaders and industry advocates. Visit CES.tech for all CES 2022 updates, including health protocols and registration.

More info https://www.tryhealium.com



* * *

Healium is a patented technology and product that allows users to learn to self-regulate their focus and calm by giving them the ability to see their EEG brain patterns or heart rate in near-real-time. In five peer-reviewed journals, Healium has been shown to significantly reduce anxiety and improve mood in as little as four minutes.

Cognixion Raises $12M to Advance Assisted Reality Tech for Millions Affected by Communication Disabilities

Funding round led by Prime Movers Lab, including Northwell Health, Amazon Alexa Fund and Volta Circle

Cognixion®, a neural interface startup, raised $12 million in seed funding to develop AI-powered neural interfaces that unlock speech and smart home controls for the hundreds of millions of people worldwide with communication and physical disabilities. The funding will help Cognixion develop new adaptive interfaces that make the Assisted Reality technology easier to use by everyone. Prime Movers Lab led the round with co-investors Northwell Health, Amazon Alexa Fund and Volta Circle.

Cognixion’s patented non-invasive, wireless brain-computer interface with an integrated augmented reality display, Cognixion ONE, detects the signals from the user's brainwaves associated with visual fixation on interactive objects and enables hands-free, voice-free control of AR/XR applications in the headset.

Cognixion ONE is a closed-loop device that stimulates the visual cortex within the brain and reads its activity while sending control signals back to the AR application. It also integrates with leading research software.

In addition to Cognixion ONE, the company is building advanced machine learning algorithms and an AI-powered language system, which adapts to each user's unique communication style, making it more efficient at recognizing and anticipating what they intend to communicate. Equally exciting, a Cognixion headset user will be able to interface directly with Amazon Alexa from anywhere, accessing the smart assistant’s functions within the headset to interact with their environment and control smart devices, or access news, music, information and more.

“Cognixion is solving usability and accessibility issues for AR/XR and enabling new capabilities for people with disabilities today,” says Andreas Forsland, Cognixion Founder and CEO, “And in the near future, we see our innovations becoming a fundamental part of the metaverse, as a biological interface plus highly adaptive algorithms that unlock new use cases for XR.”

“We believe that technology should be inclusive and universally accessible to every individual, and everyone deserves a solution that can adapt to their needs – and that it’s possible to build ONE solution that can be personalized for communication, information access, interacting with smart devices, and everything else life has to offer,” Andreas Forsland said. “Prime Movers Lab has the same focus around making augmentative human capabilities a reality. Unlike most VCs, Prime Movers Lab is an extension of our team. In addition to the funding that they are providing, they are already helping us with hiring, marketing, government relations and building a pipeline of prospective customers.”

“Cognixion has created a breakthrough human-machine interface that accelerates and enriches human communication and connection,” Prime Movers Lab General Partner, Amy Kruse said. “You would think that Cognixion ONE is something out of science fiction if it didn’t already exist. We believe that it will be a fundamentally life-changing and integral blend of an AI software platform with hardware to assist people of all ages who live with speech and motor disabilities, including Cerebral Palsy, Brainstem Stroke, ALS and many other conditions. Further we see the broader expansion of this platform to extend to all users to enrich life experiences, including: gaming, apps, the metaverse, and beyond. ”

“Cognixion ONE’s combination of visual stimulation and EEG reading could profoundly change the means of communication for patients with physical and neurological impairments,” said Dr. Souhel Najjar, SVP and Executive Director of the Neurology Service Line at Northwell Health. “We look forward to collaborating with the Cognixion team as they develop this technology and assess its efficacy in addressing this significant challenge.”

“Cognixion’s technology has the potential to revolutionize the way patients with impairments can communicate in a variety of settings. We believe Northwell’s investment and expertise will support Cognixion’s expansion into health care provider markets,” said Rich Mulry, President and CEO of Northwell Holdings & Ventures.

Click here to find more information about Cognixion ONE and to submit interest for pre-order.

If you’d like to work at Cognixion, preview career opportunities.


About Cognixion

Cognixion is an internationally award-winning neuroscience and technology company pioneering the field of Assisted Reality. Cognixion develops AI powered non-invasive BCI (Brain Computer Interface), assistive tech, and useful applications for people, including those affected by neuro developmental disorders and injuries to the brain and spinal cord. Based in Santa Barbara, California, the company develops software that helps people with communication challenges express themselves significantly faster than any other solution on the market, and provides a direct non-verbal interface to control Alexa enabled devices around the home, school and workplace. For more information, please visit
https://cognixion.com.

About Prime Movers Lab
Prime Movers Lab invests in breakthrough scientific startups founded by Prime Movers, the inventors who transform billions of lives. We invest in companies reinventing energy, transportation, infrastructure, manufacturing, agriculture and human augmentation. Portfolio investments span in-space transportation, industrial solar heat, ag tech, brain upgrades, nanostructured materials, wafer slicing, prosthetics, 3D printing, mobility, longevity and AI. For more information, please visit https://www.primemoverslab.com.

About Northwell Health
Northwell Health is New York State’s largest healthcare provider and private employer, with 23 hospitals, 830 outpatient facilities, more than 16,600 affiliated physicians, and 77,000 employees. Northwell Health cares for over two million people annually in the New York metro area and beyond. Northwell Holdings & Ventures is the for-profit venture investment arm, investing in companies that are strategically synergistic with its parent. The Holdings & Ventures mandate provides for investment capital and health system expertise/access to emerging companies that support the overarching mission of advancing patient care.


Northwell Holdings & Ventures accesses the vast medical resources of Northwell Health to build new technologies and progress new ideas in both clinical and non-clinical areas. The team has deep experience with entrepreneurial ventures, from venture creation and investing in early-stage companies to providing strategic and clinical advisory to its portfolio companies.
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Your Website URL: http://cognixion.com/

Submit your info for our report on Metaverse Platforms!

How many Metaverse platforms are out there and what are they used for? We want to feature all/most of them in this report! Submit your info now!

Metaverse refers to digital spaces which are made more lifelike by the use of VR or AR. “The metaverse is an iteration of the internet, supporting persistent online 3-D virtual environments through conventional personal computing, as well as virtual and augmented reality headsets. Metaverses, in some limited form, are already present on platforms like VRChat or video games like Second Life.” (Wikipedia)

Facebook changed its name to Meta to reflect their commitment to the next evolution of social connection and Meta’s company’s vision is to help bring the metaverse to life. According to Mark Zuckerberg, connection is evolving and so is Facebook/Meta.

The metaverse is the future of social platforms and there are many existing examples of this happening already. For example, Sensorium is a metaverse that unites various conceptual worlds in a single VR environment, offering users a deeply immersive experience to interact with others and engage in exciting activities. Others include ROBLOX, Microsoft Mesh, Niantic, among many others.

Disney is the latest firm to announce metaverse plans as it plans to ‘connect the physical and digital worlds … allowing for storytelling without boundaries’. Nike is ready to sell products in the Metaverse and has filed patent applications for its products as “downloadable virtual goods”, extending the brand's rights into the virtual world. Even the Korean city of Seoul announced a plan to make a variety of public services and cultural events available in the metaverse.

Our report will be published and promoted via our channels including our global db of 56K emails, website (24K unique monthly visitors), social media (60K followers), events (our Global Summit)

Submit your Metaverse here !

If interested to Sponsor this report, email info@thevrara.com

Sarah Ennis of Intergalactic and Fortune 50 Advisor, appointed as Co-Chair for our Retail Committee

We are thrilled to welcome Sarah Ennis as Co-Chair of our Retail Committee. Sarah is a trusted advisor to key decision makers of Fortune 50 companies in the area of innovation with custom advanced technology. She started her career in management consulting with major consulting firms over a decade ago and in the past few years she has led innovation and strategic partnerships for companies such as FF Advanced Technology Group (now Unity Technology) and Intergalactic Agency. In this capacity, she helps her clients stay relevant and leverage high ROI advanced technology such as AR/VR to solve key business problems. In the retail space, Sarah is trusted by clients such as lululemon and Kroger and partners such as Microsoft, KPMG, Lenovo, and Ogilvy. Sarah is a Sauder MBA alumni and often invited to panels to speak about the impact of AR/VR in the future of various industries.

I’m excited to work with the VRARA retail community as a key evangelist and content contributor. My vision is to start a meaningful foundry series on retail industry trends where SMEs from retail and tech industries contribute insights and share knowledge about the latest high ROI use cases of VR/AR and the future trends for retailers to be aware of in order to stay relevant.
— Sarah Ennis, Intergalactic Agency

Arcturus Adds Depthkit Support to HoloSuite, Streamlining the Volumetric Video Pipeline

Volumetric video pioneer Arcturus unveils the latest update for its industry leading HoloSuite tools, adding full support for Scatter’s 3D capture software, Depthkit Studio. Now, content creators of all sizes — from established commercial production studios, to artists and researchers prototyping in volumetric capture for the first time — can capture, edit and distribute their volumetric projects using one pipeline, making it easier than ever to create holograms for augmented and virtual reality (AR/VR), framed media, 360-degree spatial videos and more.

With the volumetric video market expected to surpass the $5 billion mark in the next few years, content creators need a simplified method for capturing, editing and distributing volumetric video. Thanks to this new partnership, Depthkit Studio users can now upload their volumetric video footage into HoloEdit, where it can be refined and polished, and users can add additional touches, including interactive cues. The video can then be compressed and exported for direct distribution, or uploaded to game engines for further integration into existing projects and environments.

Once the project is ready for the public, the completed file can be imported into HoloStream for distribution. Content creators can then stream their work straight to any web browser, while Arcturus’ proprietary algorithms ensure a consistent, high-quality stream, regardless of bandwidth stability. That gives consumers the ability to view AR holograms directly on their mobile devices, and explore videos without the need for additional hardware or software, while VR users can experience a new level of immersion.

More info http://arcturus.studio/blog/2021/11/09/arcturus-adds-depthkit-support-to-holosuite-streamlining-the-volumetric-video-pipeline/

How To Build a Multi-User Collaborative iOS AR Experience Using Agora's Real-Time Messaging and Audio

Agora is much more than a video streaming SDK. One other SDK available from Agora is the Real-time Messaging SDK.

The Agora Real-time messaging SDK can be used to send chunks of data across the network, including encoded structs, files, and plain text.

CollaboratAR is an example project where people can either join an active session or create a new one, located at a place of their choosing on a 3D globe floating in front of them. Once joined, users can add, modify, and remove objects from the scene, with updates sent to everyone else in the channel.

When joining a session, the users also join an audio channel using the Agora Audio SDK, so they can hear each other as well as see each other’s location.

Read more here