Modest Tree Eliminating Barriers to Entry for Enterprises Working with AR and VR with the Launch of Xplorer 2.0

Modest Tree, a global software developer of advanced immersive training applications and enterprise-wide digitalization solutions, launches their newest software iteration, Xplorer 2.0, signaling yet another milestone in the continued evolution of VR/AR technology viability for enterprise use.

“We wanted to open up the world of VR/AR to those who aren't virtual reality experts so we could support organizations who needed a rapid and accessible means to develop, adapt, and scale their own VR/AR content,” states Sam Sannandeji, CEO of Modest Tree. “Xplorer 2.0 makes it even easier for organizations to develop reusable, editable training and marketing content that cuts down on project time and budget, placing them in a better position to succeed in today’s competitive environment.”

Xplorer 2.0 is the latest update of Modest Tree’s VR/AR Presentation software, which is already contributing ROI benefits to numerous global enterprise clients across manufacturing, defence, automotive, and healthcare industries.

One such enterprise is RENK AG, a leading global manufacturer of transmissions and propulsion units in the global defence industry. “RENK has been using Modest Tree Xplorer since 2018 to display gear units in Virtual Reality (VR), both for sales purposes as well as for internal and external training,” states Mirko Uetzmann, Leader Navy ILS, RENK AG. “For RENK, Modest Tree Xplorer represents a solution to handle the topic of VR easily and conveniently for the company based on the limited resources available."

Modest Tree Xplorer can be found in app stores. Visit xplorer.studio to learn more!

Contact

Name: Laura Bohnert

Email Address: lbohnert@modesttree.com

Website URL: http://www.xplorer.studio

VIRNECT joins the VR/AR Association

VIRNECT.png

Seoul, Korea, March 15, 2021 – VIRNECT, the fastest rising company among AR startups in Korea, is excited to be a member of VR/AR Association (VRARA).

VIRNECT introduces the most state of art’s AR technology including remote collaboration platform to the industrial customers and wants to accelerate global market development through VRARA's networking. 

“We are very proud of becoming a member of VRARA, which is well known in the world VR/AR community, and looking forward to be actively involved in R&D and networking opportunities to explore new entities with a great help from VRARA’”, Taejin Ha, CEO of VIRNECT. 


About VIRNECT 

VIRNECT is a company that focuses on developing AR solutions based on AR core technology to increase productivity and safety in industrial sites. VIRNECT has successfully completed more than 100 projects for customers, including KEPCO, SK, LG, and Samsung in Korea. VIRNECT has been rapidly expanding its business by attracting 8.5 million USD worth of series A investment. 


For more information, check the website: http://www.virnect.com/


Contact:

Jin Park,
Business Developer (+82 70-7733-2744)

news@virnect.com

Sony Electronics Inc. becomes a Member of our VR/AR Association

Sony Electronics Inc. is pleased to announce that they have become the newest member of the VR/AR Association. 

Both the VR/AR Association and Sony Electronics are dedicated to fostering growth in the virtual reality and augmented reality industries. As a member of the association, Sony Electronics will participate in a variety of initiatives by which they will be connected with VR/AR organizations around the world to accelerate the market with smart growth. In addition, Sony will be focusing on continuing to develop and build out technologies similar to their newly announced Spatial Reality Display

“We are excited Sony Electronics has joined our global association. Sony Electronics is an electronics leader in both the consumer and professional markets - constantly pushing the limits of innovation with their technologies,” says Kris Kolo, Global Executive Director, VR/AR Association. “We look forward to accelerating the market together with smart growth globally." 

As mentioned previously, the Spatial Reality Display from Sony is one of the company’s latest technologies to inspire this market. Using spatial reality to merge the virtual and physical worlds, the Spatial Reality Display delivers an impressive 3D optical experience viewable with the naked eye. This Spatial Reality Display’s 3D visual technology delivers a futuristic, yet highly practical visual experience where detailed colors, textures, contrasts, and brightness converge, forming a new creative medium for image, character and product design, visualization and manipulation.

“We are excited to participate in the VR/AR Association and to interact with fellow members as we explore ways to leverage our display leadership and heritage within the innovative VR/AR community” says Michiko Araki Kelley, VP, New Business and Corporate Marketing Group, Sony Electronics, North America.

For more information please visit www.thevrara.com.

###

About Sony Electronics Inc.

Sony Electronics is a subsidiary of Sony Corporation of America and an affiliate of Sony Corporation (Japan), one of the most comprehensive entertainment companies in the world, with a portfolio that encompasses electronics, music, motion pictures, mobile, gaming, robotics and financial services. Headquartered in San Diego, California, Sony Electronics is a leader in electronics for the consumer and professional markets. Operations include research and development, engineering, sales, marketing, distribution and customer service. Sony Electronics creates products that innovate and inspire generations, such as the award-winning Alpha Interchangeable Lens Cameras and revolutionary high-resolution audio products. Sony is also a leading manufacturer of end-to-end solutions from 4K professional broadcast and A/V equipment to industry leading 4K and 8K Ultra HD TVs. Visit http://www.sony.com/news for more information. 

About the VR/AR Association

The VR/AR Association (VRARA) is an international organization designed to foster collaboration between innovative companies and people in the virtual reality and augmented reality ecosystem that accelerates growth, fosters research and education, helps develop industry standards, connects member organizations and promotes the services of member companies.

Contact

Kris Kolo  kris@thevrara.com 


Bangkok Prep students undertake an immersive journey to Mars with Desktop AR

Bangkok Prep students joined a workshop focused on developing their own immersive experience on Mars using “Holo-SDK”, a Software Development Kit for developers. In a little game comprising of an astronaut exploring Mars with his own rovers and satellite, students learned the basic principles of Desktop AR technology and the basic tools for making applications.


- The workshop was organized by “Perception”, a now UK-based deep tech company specializing in Desktop Augmented Reality (Desktop AR). The company develops Software Development Kit (SDK) for developers to make computer applications, turning your everyday 2D computers to an immersive and interactive 3D content display.


- Founded in 2019 by “Rabbit” (Dr. Sirisilp Kongsilp), a Desktop AR pioneer, the company recently qualified for the UK’s Global Entrepreneur Programme (GEP), which supports overseas deep tech entrepreneurs looking use the UK as a springboard to scale up internationally. Currently, Holo-SDK is partnering with museums and schools in both the UK and Thailand to bring many 3D digital artefacts and interactive learning to life using its holographic applications.

Thursday, 11 Feb 2020 - Perception, a computer software company hosted a workshop on developing Desktop AR for 26 Bangkok Prep International School students in Key Stage 3.


The workshop focused on educating students with basic coding skills and providing a hands on exercise for them to develop their own Desktop AR using the company’s Holographic Software Development Kit (Holo-SDK). Utilizing the company’s sample application, Holo-Mars, the three-hour workshop enables students to make holographic applications using Holo-SDK through a little game that involves an astronaut exploring Mars with his rovers and satellite.

The software aka “Holo-SDK” utilizes Augmented Reality (AR) Technology, enabling users to create their own version of a volumetric display. The software creates the illusion of 3D objects and scenes on any of your ordinary 2D monitor using just a computer, webcam, and 3D glasses (anaglyph glasses).

Students with basic coding skills can enhance their programming skill set and expand their portfolio using Holo-SDK. With such positive feedbacks, the company plans to do more of similar workshop with the school and expand to other schools in Thailand and worldwide with an aim to build future technological entrepreneurs and professionals, building upon necessary digital skills of the 21st century – coding.

‘We want to educate our young students to be technology entrepreneurs, be creators, not consumers. This is why we organized the workshop to teach students at very young age.” said, Perception codes’ Chief Technology Officer, Dr. Krisada Chaiyasarn said.

“It is good to see students being challenged with activities outside of classroom. I can see that Desktop AR applications can be integrated as teaching tools to increase the level of engagement and interactions with lessons.” said, Alison Cantrill, Head of Careers and Student Pathways, Bangkok Prep International School.

Founded by Dr Sirisilp or “Dr. Rabbit”, CEO, who has been working on the Desktop AR during his research 7-8 years ago. The company secured its first seed funding back in 2019. Receiving immense attention as a cost-effective alternative to expensive Augmented Reality, the company then secured the 2nd round of funding from investors and angels in late 2020.

Despite being less than 2 years old, the now, UK based start-up is looking to making technology accessible by putting the tools required for creating Desktop AR applications into the hands of developers.

Its recent business decision to expand to the UK with support from the UK government’s Department for International Trade’s Global Entrepreneur Programme (GEP) will see the company partnering with schools and museums, both in Thailand and the UK to enhance learning experience. With the covid-19 strikes, students and people are not able to go to museums, their Holo-SDK is the tool to allow people to access 3D contents at home with minimal costs, re-connecting history and learning with even more people than ever before.

‘Desktop AR is the technology of the future, all future computer applications will be holographic!’ said, Dr. Sirisilp Kongsilp, Founder and CEO, Perception Codes LTD

Perception Codes is one of the 3 Thai companies to qualify for the UK’s Global Entrepreneur Programme (GEP). The programme supports overseas tech entrepreneurs to expand and use the UK as a springboard for scaling up and accessing the global market.

Since its conception in 2004, the programme has helped more than 100 overseas entrepreneurs raised more than £1 bn in total by helping them tap into the UK’s financial resource and advice from the programme’s dealmaker to expand internationally.

Learn more about GEP: https://bit.ly/ukgepthailand
Visit Perception website at: https://www.holo-sdk.com/

Contact

Name: Sirisilp Kongsilp

Email Address: rabbit@perception.codes

ELDC launches MEDVR Education

Elearning Design Center.png

ELDC launches MEDVR Education, an XR platform designed to offer off-the-shelf VR training programs in the field of patient care and Heathcare management. MedVR Education aims to provide healthcare professionals with the much-needed practice they require to excel in their job. With the sufficient amount of skill practice sessions, MedVR Education is looking towards reducing error rates, providing experiences, boosting confidence and enabling healthcare practitioners to perform their duties with efficiency.

The platform also offers in-depth data analytics on user competencies which will help pin-point the key areas calling for further improvement. No technical expertise is required and there is no need to install, reinstall, sideload, setup, configure details. The platform comes with a VR library configured in the headset and remotely managed on-the-air updates, as and when required.

More info https://medvr.education

MetaVRse releases a 3D Web Interactive Virtual Showroom/Classroom

MetaVRse is a Cloud Platform that makes it easy to Create, Curate & Consume
interactive 3D Experiences across every device through a drag and drop, code optional editor
akin to Photoshop for XR.

MetaVRse launched a 3D Interactive Virtual Showroom template - TRY IT YOURSELF! it is a truly revolutionary product for savvy marketers or trainers in any category looking to engage with customers/teams in an interactive and engaging way.

MetaVRse Virtual Showroom Key Features:
• Fully Interactive & Customizable with Data Analytics
• Web-based, No App
• Integrated Payments
• Use Existing Brand Assets
• Highly Scalable
• Device, OS & Browser Agnostic
• Use existing or new CAD & 3D
• Engaging, Shareable & Fun!

Connect with us at Metavrse.com/VSR to learn more!!

Contact

Name: Julie Smithson

Email Address: julie@metavrse.com

Website URL: https://metavrse.com/vsr/

Rear Admiral Paul Sohl appointed as Board Advisor VRARA Central Florida

Rear Admiral Paul Sohl appointed as Board Advisor VRARA Central Florida.png

The VR/AR Association Central Florida Chapter is pleased to announce the appointment of Rear Admiral Paul Sohl (USN Ret) to its Board of Advisors.  

Sohl is the CEO of the Florida High Tech Corridor Council (The Corridor), an economic development initiative of three of the country’s largest research institutions: University of Central Florida, University of South Florida and University of Florida. With a mission to grow high tech industry and innovation – and the workforce to support it – in a 23-county region spanning the state, The Corridor facilitates collaborations between partners in academia, industry and economic development to create communities with unlimited potential.

Prior to joining The Corridor, Paul served for 33 years in the United States Navy as an aviator and senior executive officer before retiring with the rank of Rear Admiral. Through leadership of The Corridor and in organizations such as the VR/AR Association, he continues to serve our nation by driving economic development initiatives.

“Virtual and augmented reality technologies have already contributed tremendously to advancements in the sectors, such as modeling and simulation and life sciences, spurring growth of The Corridor region’s economy,” said Paul. “I’m excited for the chance to more actively engage with the VR/AR Association and its partners in collaborations that will continue elevating the tech economy in our region and the state.” 

John Cunningham, president of the VR/AR Association Central Florida Chapter, added, “We are truly honored that Paul has agreed to join the board to help us steer the chapter toward our goal of creating new opportunities for our members and establishing Central Florida as a recognized hub for XR innovation. He brings a tremendous amount of experience, leadership and passion to help serve our community.”

Pico Completes $37.4M B+ Funding Round; Announces Neo 3 Headset

Pico today announces the completion of a $37.4M B+ funding round. This funding supports Pico’s B2C presence in Asia as well as Pico’s initiatives in Western markets by expanding B2B partners and boosting new product development.

Pico has also announced that an updated model of the Neo 2 headset – the Neo 3 – is being developed and will be released later this year. More details to come at a later date.

Funding to be used for new product development, expansion of partners and deepened service for customers

SAN FRANCISCO – March 10, 2021 – Pico Interactive, a global tech company that develops innovative virtual reality (VR) and enterprise solutions, announces the completion of a $37.4M (€31.4M) B+ funding round, supporting Pico’s B2C presence in Asia as well as Pico’s initiatives in Western markets by expanding the number of B2B partners and boosting new product development.

“Pico is looking to provide its users with the best VR experience possible through excellent hardware, a great content ecosystem and numerous strategic partners,” said Zhou Hongwei, CEO of Pico Interactive. “This funding round will not only help us strengthen the accumulation of key technologies but also introduce high-quality VR games and applications onto our consumer Pico headsets in Asian markets. In addition to the B2C growth in Asia, the funding helps us to continue furthering our presence as a leader in B2B VR solutions in the West. We’re continuously looking for ways to better support our partners and this latest financing will help give us the tools we need to make these visions a reality.”

This funding round was jointly completed by Co-Stone Asset Management Co., Ltd., Shenzhen Yidun Media Investment Fund, Jianyin International Capital Management (Tianjin) Co., Ltd., and CCBI Tech Venture (Suzhou) Combined Debt & Equity Private Equity Fund LLP. Pico has now raised a total of $67.23M (€56.48M) in B and B+ funding. 

Pico is a leader in developing VR headsets for the enterprise, offering four new headsets in 2020 alone. The Neo 2 and Neo 2 Eye are top-of-the-line 6DoF headsets that feature 4K resolution, enterprise functionality, a counterbalanced design for extended wear, spatial stereo speakers and an all-PU facial interface for hygiene. The Neo 2 Eye model adds eye tracking functionality powered by Tobii Spotlight Technology™, allowing businesses to gain a deeper understanding of customer behavior and enhance training efficiency.

An updated model of the Neo 2 headset – the Neo 3 – is being developed and will be released later this year.

Pico’s G2 4K S and G2 4K Enterprise headsets make Pico the only global company to offer a 3DoF solution for the enterprise. Both headsets have 4K resolution, 101° field of view, as well as silicone straps and an all-PU facial interface for easy cleaning. The G2 4K Enterprise also has a 16 MP single RGB camera and more storage to the base model, making it Pico’s most advanced 3DoF head-mounted display (HMD) ever created.

 

For more information on Pico Interactive, visit www.pico-interactive.com.

 

About Pico Interactive

Pico Interactive focuses on innovative VR and AR solutions which enable businesses to create and experience the best in VR and Interactive Computer-Generated Imagery (CGI). With operations in the United States, Europe, China and Japan, Pico Interactive focuses on creating amazing VR platforms for any application and is built around the principle of “user first design.” To learn more, visit www.pico-interactive.com.

 

Media Contact

Elsa Anschuetz

Uproar PR for Pico Interactive

321-236-0102 x233

eanschuetz@uproarpr.com

Objective Reality Studios joins the VR/AR Association

Virtual Reality Development and Design Studio to Help Promote Growth in VR Industry

Chillicothe, OH: Objective Reality Studios, a leading provider of practical VR solutions for the public and private sectors, today announced it has joined the VR/AR Association (VRARA). Through this partnership, Objective Reality Studios will be connected with VR and AR organizations around the world that are also participating in the Association’s initiatives to drive usage of these multi-purpose technologies across many fields.

“It’s great to see companies like Objective Reality Studios join our community so we can help them grow their business on a global scale across different verticals,” said Kris Kolo, Global Executive Director, VRARA.

“To continue to develop cutting-edge virtual reality design solutions for our customers in defense, manufacturing, engineering, architecture, education, healthcare, and real estate, Objective Reality Studios is committed to staying abreast of the latest advancements in VR/AR technology”, said Colin Rose, CEO, Objective Reality Studios. “The VR/AR Association is a key player in VR research and education. Their initiatives drive innovation and help set new industry standards.”

For more information please visit www.objectiverealitystudios.com

Contact:

Jennifer Dempsey

Objective Reality Studios (352) 360-5981

Info@objectiverealitystudios.com

Ryan Ramkhelawan appointed Co-Chair of our Entrepreneurship and Venture Financing Committee

We are excited to add Ryan Ramkhelawan as a thought-leader to our Entrepreneurship and Venture Financing Committee. Join our next Online Meet! Check schedule here.

Ryan is a serial startup founder turned venture development professional. After taking two medical device startups through FDA, market entrance, to scale and one to exit he joined Start Co. as Director of Acceleration in 2018 and was promoted to VP of Venture Development in 2020. He is responsible for early collaboration between startups and corporate partners in a variety of industries, internal & external business accelerators, innovation scouting services and teaching lean startup principles. Other areas of responsibilities include: development of new products and services, founder coaching / mentorship and networking between startup ecosystems across the globe.

In addition, he is an experienced medical device executive with over 15 years of clinical experience in perioperative services, organ transplantation and human tissue dissection. His business and clinical accomplishments allowed him to become a founding member of the Forbes Technology Council and a member of the Young Entrepreneur Council. Also, he received recognition as Top 40 Under 40 by the Memphis Business Journal and The National Vascular Recognition Award for the longest saphenous vein recovery without surgical error in the nation.

I am ecstatic to serve as Co-Chair of the Entrepreneurship and Venture Financing Committee. I hope to contribute by bringing my experience as a startup founder and providing access to entrepreneurial resources to fellow Members of the VR/AR Association.  

- Ryan


LBX Immersive Announces Partnership with Curiious: Immersive Impact

Mare Island, California - LBX Immersive is excited to announce that we have partnered with Curiious: Immersive Impact as their North American reseller. Curiious: Immersive Impact is an Australian company best-known for delivering content and platforms that change the way audiences learn, discover, and engage. They are the creator of WISE: Emotional Fitness-the most advanced and comprehensive Immersive Social Emotional Learning VR program available. For LBX Immersive, partnering with Curiious: Immersive Impact enhances our mission to make VR/AR/MR more accessible to Secondary Schools, High Schools, and Universities.

As a reseller for Curiious: Immersive Impact, we will be introducing WISE: Emotional Fitness and the Curiious Software Suite (Currious IQ Controller + Creators Toolkit) to schools across North America. The WISE program harnesses the power of virtual reality to equip participants with the practical skills to build strong connections from themselves to others and the world around them. While the Curiious Software Suite, allows teachers to collaborate with students in creating and exploring virtual reality experiences-no code required. In the face of the pandemic and a fast-paced changing world, these programs can be used to support the emotional and creative needs of teachers, students, and parents.

Contact

Name: Craig Colwell

Email Address: craig@lbximmersive.com

Lethbridge College's Virtual and Augmented Reality Certificate Program available worldwide starting September 2021!

Lethbridge College’s Virtual and Augmented Reality Certificate program will be available anywhere in the world starting September 2021. Learn to create compelling assets and highly immersive experiences. Students and recent grads in the program work hands-on on industry projects. Some of which include agriculture education, social VR event development, natural history experiences, healthcare training, and more. This 1-year intensive program will set you up with the skills, industry connections and ability to take reality to the next level.

Lethbridge College will get you ready for a career in the latest emerging technology-virtual and augmented reality. Enhance your technical expertise and convert ideas from your imagination into exciting and relevant Virtual Reality and Augmented Reality (VR/AR) content.

Learn more and apply here

Welcome to The Twinverse

SO REAL Digital Twins believes in the power of immersive experiences to bring cultures together, to educate, and to make the world smaller. 2 years ago, upon learning just how much time and effort it takes to create photorealistic, game-engine-ready 3D assets whose physics is correct, they saw it as a major bottleneck, as friction in the system slowing down the realization of the whole dream. They set out to change that.

Using patented scanning and conversion technology, SO REAL automates the production of high-quality, game-engine ready 3D & 4D objects as well as full digital twins. Using CT (Computed Tomography) as their preferred scanning technology, they capture everything in the object, both inside and out, in shocking detail.

One week ago, SO REAL soft-launched The Twinverse, a web-shop for 3D objects.
All models are fully tested. There is never the need for rework or tweaking. Every one comes with every file and format a developer will ever need including 3 LOD's.


Each object can have 5 versions. The simplest is just a mesh and texture of the exterior. The most complex includes:
- mesh and texture of all components both interior and exterior
- everything needed for interaction: Cg & collider
- metadata (which the user can specify)

SO REAL asks for your help in building The Twinverse. Currently, there are fewer than 250 objects there and as the automation level grows, the number of objects there will increase rapidly. Visit the Twinverse twinverse.soreal.ch and let them know what you would like to see next.

Contact

Name: Ian Ravenshaw Bland

Email Address: ian@soreal.ch

New! 3D PluraView VR Desktop 3D Stereo Monitor from Schneider Digital

The unique 3D PluraView Stereo Monitor is the optimal solution for real 3D-stereo visualization in a wide variety of Geospatial Applications such as Photogrammetry, GIS / Mapping, 3D LiDAR, the oil & gas industry, archeology, BIM and 3D city mod…

The unique 3D PluraView Stereo Monitor is the optimal solution for real 3D-stereo visualization in a wide variety of Geospatial Applications such as Photogrammetry, GIS / Mapping, 3D LiDAR, the oil & gas industry, archeology, BIM and 3D city modelling. The 3D PluraView monitor enables fatigue-free, stereoscopic work in the highest, flicker-free 3D stereo image quality with resolutions up to 4K, even in daylight office conditions.

The 3D PluraView Stereo Monitor is the optimal solution for real 3D-stereo visualization in a wide variety of GEO / GIS areas, such as Photogrammetry, GIS & Mapping, LiDAR, 3D Scanning, for the oil & gas industry, Archeology, BIM & 3D city modeling. As a desktop-monitor the 3D PluraView is plug & play compatible - without special graphics drivers - with stereo software applications from leading manufacturers  - e.g. esri, Trimble-INPHO, Hexagon, Agisoft, DAT/EM, Terrasolid, etc. The 3D PluraView monitor enables fatigue-free, stereoscopic work in the highest, flicker-free 3D stereo image quality with resolutions up to 4K, even in daylight office conditions.

The 3D PluraView monitor from Schneider Digital enables professional geospatial users to work comfortably and fatigue-free in all 3D-stereo environments. Innovative beam-splitter technology is the basis for precise, pixel-accurate stereoscopic image analysis with the highest quality up to 4K resolution, even in office daylight conditions. The new monitor has been designed for a wide variety of geospatial applications, such as Photogrammetry, GIS / Mapping, 3D LiDAR, the oil & gas industry, archeology, BIM and 3D city modelling

Designed for professional users: The optimum 3D-Stereo experience for full-time operations

The Schneider Digital 3D PluraView monitors feature optimized beam-splitter technology for the highest quality in stereoscopic rendering on the desktop. The 3D PluraView monitors are ideally suited for all stereo software applications in most major industries. The monitor is the optimal solution for real 3D-stereo visualization in a wide variety of Geospatial enviroments and is certified for over 300 Stereo Software-Applications e.g. ESRI, HEXAGON, TRIMBLE, AGISOFT, etc. Thanks to the innovative established beam-splitter technology the 3D PluraView monitor enables fatigue-free, stereoscopic work in the highest, flicker-free 3D stereo image quality with resolutions up to 4K Resolution @ 10-bit color depth, even in daylight office conditions. As ‘Plug & Play` system the 3D PluraVIew ist easy to install within minutes on all standard Workstations and works with all professional Graphics Cards.

As the market reference system the 3D PluraView Monitor with its innovative and reliable beam-splitter technology is the basis for pixel-precise, stereoscopic 3D image displays, offering the highest stereo-viewing quality possible. Currently, PluraView stereo displays can be configured with screen diagonals of up to 28”, resolutions up to 4K (UHD) and a color depth of 10-bit per pixel. With screen refresh rates of only 1-ms, a blur-free image display for motion videos and smooth stereo image roaming is guaranteed.

Especially with GIS and photogrammetry applications, professional users are faced by the challenge of quickly loading large amounts of data and visualizing these in stereoscopic mode on a 3D-capable system. Professionals who are working daily with high-resolution 3D mesh models, stereo imagery, CAD and GIS data, need a flicker-free, daylight-capable 3D monitor, which allows fatigue-free, stereoscopic interaction all day long.

Schneider Digital has introduced the 3D PluraView family of beam-splitter, passive 3D stereo displays, to meet these exact needs. 3D PluraView monitors are specifically designed for stereoscopic display, interfacing seamlessly to most 3D-capable software applications in industries such as photogrammetry, LiDAR point clouds and CAD – or GIS – based 3D data visualization. Only with cross-polarized, passive stereo filters, can stereo images, intricate CAD, mesh and other surfaces and textures be reproduced down to the smallest detail.


Highest user acceptance thanks to comfortable working in 3D-Stereo

The 3D PluraView monitors promise an extremely comfortable, precise and pixel-accurate work environment. Image analysis is now possible with a maximum resolution of 4K (3840 × 2160) per monitor and an RGB color depth of up to 10-bit. With this solution, all user problems with LCD shutter glasses are a thing of the past. The LCD-based active image separation results in much darker and reduced-contrast stereo images. The low 60Hz frequency of the LCD shutters also strains the eyes and leads to operator fatigue.

Each 3D PluraView monitor assembly features two screens mounted at a fixed angle above each other. Each screen displays one of the stereo images at full resolution. The two images are combined into a single, cross-polarized display by the centrally mounted beam-splitter mirror, acting as a passive polarization filter. Viewed through lightweight, passively polarized glasses, both images are combined into a full-resolution, flicker-free, brilliantly bright and contrast-rich stereo image. This technology combination represents the optimum 3D stereo-display solution for professional use.

The 3D PluraView system enjoys the highest user satisfaction and user acceptance of all 3D-display systems currently on the market! The central beam-splitter stereo technology has been established since 2005 and with the latest addition of 4K-displays and enhanced 10-bit color depth, it is the current state-of-the-art 3D-display reference.


Wide Product range for every requirement: Two different assembly sizes – three resolutions (Full HD, 2.5K and 4K UHD) – four Screensizes 22”, 24”, 27” and 28” with Tracking 

To meet the different requirements of our customers for screen resolution, monitor size and possible desktop space restrictions, we offer the 3D PluraView product family in two different assembly sizes, four monitor sizes and in three different screen resolutions.

Starting with a smaller form-factor for the PluraView system, Full HD (1,920 x 1,080) resolutions are available for the 22” and 24” PluraView screen sizes. Their compact assembly with reduced depth is suitable for smaller desktop sizes and therefore ideal for production offices with multiple workstations in one room.

Our second assembly is designed for 27” and 28” monitors. The 3D PluraView 2.5 model offers a screen diagonal of 27“ at a 2.5K resolution with 2.560 x 1.440 pixels. The 3D PluraView 4K visualizes 3.840 x 2.160 pixels on a screen diagonal of 28“ and is the top model of the PluraView family. The 28” VR PluraView Model is also available as a Desktop Virtual Reality System with an intuitive professional tracking system (Head tracking, balls and ttick). The larger assembly also features an integrated DisplayPort 1.2 screen mirroring card.

3D PluraView Monitors delivers the following main highlights:

• Absolutely Flicker-free longtime established 3D-Stereo Beamsplitter Technology for relaxed 3D operations 

  and continuous, professional use

• Highest brightness with one monitor per stereo channel and each eye – suitable for office daylight conditions

• Ultra high resolution - up to 4K @ 10-bit color depth - for for a precise, pixel-accurate stereoscopic image

• Certified for Photogrammetry and GIS (ESRI, HEXAGON, TRIMBLE, AGISOFT, etc.)

• Wide viewing angle – suitable for group viewings up to 5 people

• Plug & Play System with all leading 3D-Stereo Software Applications for all professional branches: 

  Runs without any driver under Windows /LINUX / macOS with workstations or laptops and compatible 

  with all 3D-Hardware devices e.g. GIS-Measurement Mice, CAD 3D-Controller, passive 3D-Glasses

• 3D PluraView as a advanced professional Replacement of the former PLANAR Beamsplitter Monitors

• VR PluraView with Tracking functionality - Object tracking with trackballs or 3D-Pens - for realistic 

  model interaction and intuitive VR experience

• VR PluraView as a Replacement of the end of life nvidia 3D Vision HMD Goggle-System

• Highest quality with functional, ergonomic design – Made in Germany


For further informations please visit www.pluraview.com

Schneider Digital – The company:

Schneider Digital is a global full-service solution provider for professional 3D-stereo, 4K/8K and VR/AR hardware. Based on its 25 years of industry and product experience as well as its excellent relationships with leading manufacturers, Schneider Digital offers innovative, sophisticated professional hardware products and customized complete solutions for professional use. Qualified advice and committed after-sales service are the company's own standards.

The Schneider Digital product portfolio includes the right professional hardware solution for the respective requirements in these areas: High resolution 4K/8K to multi-display walls. Schneider Digital is the manufacturer of its own powerwall solution smartVR-Wall and the passive stereo monitor 3D PluraView. Performance workstations and professional graphics cards from AMD and NVIDIA as well as innovative hardware peripherals (tracking, input devices, etc.) round off the product range. Many articles are in stock. This guarantees fast delivery and project realization.

Schneider Digital is an authorised service distributor of AMD FirePRO/Radeon Pro, PNY/NVIDIA Quadro, 3Dconnexion, Stealth int., Planar and EIZO. Schneider Digital products are used primarily in graphics-intensive computer applications such as CAD/CAM/CAE, FEM, CFD, simulation, GIS, architecture, medicine and research, film, TV, animation and digital imaging.

Further information is available at  www.schneider-digital.com and www.PluraView.com.



Schneider Digital press contact:

LEAD Industrie-Marketing GmbH

André Geßner Tel.: +49 80 22 - 91 53 188

Hauptstr.46 E-Mail: agessner@lead-industrie-marketing.de

D-83684 Tegernsee Internet: www.lead-industrie-marketing.de

Varjo becomes the First Extended Reality Hardware Provider to Join Unity's Verified Solution Partner Program

The partnership between Varjo and Unity will empower even more professionals to build high-quality, photorealistic 3D experiences and drive innovation across industries. As a Unity Verified Solution Partner, all Varjo headsets – including the newly released Varjo XR-3 and VR-3 – now have complete, verified and seamless compatibility with the latest Unity releases.

Helsinki, Finland – March 2, 2021 – Varjo, the leader in high-performance XR/VR hardware and software, today announced that it is now a Unity Verified Solution Partner – the first official XR/VR hardware provider to join this exclusive program. Unity is the world’s leading platform for creating and operating interactive, real-time 3D content. Creators, ranging from game developers to artists, architects, automotive designers, filmmakers, and more, use Unity to make their imaginations come to life.

The partnership between Varjo and Unity will empower even more professionals to build high-quality, photorealistic 3D experiences and drive innovation across industries. As a Unity Verified Solution Partner, all Varjo headsets – including the newly released Varjo XR-3 and VR-3 – now have complete, verified and seamless compatibility with the latest Unity releases. Unity developers can now take full advantage of Varjo’s unique VR and XR capabilities such as industry-leading human-eye resolution visual fidelity (at over 70 pixels per degree), photorealistic video pass-through mixed reality, real-time chroma keying, and more.

“Varjo is constantly pushing the bounds of what is possible for high-fidelity immersive experiences,” said Timoni West, Vice President, Augmented & Virtual Reality at Unity. “Unity developers can now be sure their high-resolution, detailed environments and experiences will display beautifully on Varjo devices, and trust that their applications will work seamlessly with these groundbreaking headsets.”

With this formalized collaboration between Unity and Varjo, it is now extremely easy for developers to create real-time 3D mixed reality content for Varjo hardware. Thanks to its low-latency video pass-through, the Varjo XR-3 is the first and the only device capable of portraying all aspects of extended reality, from virtual reality to photorealistic augmented and mixed reality, and offering combined AR/VR support in Unity.

The Varjo XR-3 is the first and the only device capable of portraying all aspects of extended reality, from virtual reality to photorealistic augmented and mixed reality, and offering combined AR/VR support in Unity.

“Together, Unity and Varjo are powering the creation of immersive experiences that appear as real as the world we live in,” says Marcus Olsson, Head of Software Partnerships at Varjo. “We’re confident that our partnership can help drive a paradigm mindset shift from developing real-time 3D content, towards building true extended reality experiences where users can no longer tell the difference between what is real and what is virtual.”

In 2019, Varjo and Volvo Cars utilized Unity to develop the world’s first pass-through video viewing, enabling users to see what is going on in the outside world. Combining the capabilities of Varjo’s technology with Volvo’s superior models and Unity’s photorealistic graphics, Volvo developers can now perform design-studies of future vehicle models before they are even built by adding photorealistic virtual elements to the interior of the vehicle.

“Through our combined use of Varjo’s mixed reality headsets and the unique power of Unity’s real-time 3D engine, we are pioneering automotive design work,” said Christian Braun, Vice President of Visual Art Design at Volvo. “The immersive experiences we are able to create are so realistic that we can now accurately explore and test new design possibilities for aesthetics and safety that weren’t possible until now. Not only are these advanced technologies enhancing and streamlining our entire design process from start to finish, but Varjo and Unity are also getting us closer to realizing our dream for the future of creativity.”

As a Unity Verified Solution Partner, Varjo will continue to work with Unity to make it even easier for enterprises to develop compelling immersive solutions.

To meet this end, Varjo would like to invite all Unity developers, enterprise integrators and software providers to join Varjo’s Software Partner Program. By applying to the program, Unity developers can unlock significant discounts and benefits on Varjo’s industry-leading devices. Qualified Unity developers may even receive a free Varjo device to kickstart developing photorealistic VR/XR experiences today.

For more information and to apply, please visit: https://developer.varjo.com/

Everything You Need to Know about Virtual Reality (VR) Training

Virtual Reality (VR) training has rapidly become one of the most valuable tools for organizations to extend classroom and eLearning courses. It can not only improve knowledge retention and employee experiences but also yield great results in terms of end-customer experiences.

The goal of Virtual Reality training is pretty simple — To create virtual scenarios that allow employees to experience their work in different demanding environments, take risks, and learn before they go out to handle real-world situations.

WHAT IS VIRTUAL REALITY (VR) TRAINING

Virtual reality or VR is a virtual environment that is created for a fully immersive user experience. Unlike the traditional user interfaces that only allow you to view through a two-dimensional screen, virtual reality offers a computer-generated, fully digital, three-dimensional experiential environment. In fact, when you put on VR headsets, it feels like you are transported to a new location, where you can look around, interact with things, and even inspect computer-animated objects. The idea behind VR is to simulate the different senses like hearing, vision, and even touch sometimes to bring users to a whole new world, virtually.

VR training uses virtually realistic environments for employee training by simulating different work environments that the employees are expected to deal with.

TYPES OF VR TRAINING

1- Non-immersive virtual reality

In non-immersive virtual reality, there is a computer-generated environment created but the end users are always in control and aware of their physical environment. A perfect example of this type of technology is video games or computer games with displays, separate consoles and keyboards or joysticks.

2- Semi-immersive virtual reality

With semi-immersive virtual reality, users only get the perception of being in a different world when they focus on the digital images or virtual worlds in front of them. Though the users are operating in a different environment. It’s important to note that the users still stay connected to their actual physical environment. This technology mostly includes 3D graphics displayed on a projection or LED screen with vertical reality depth that provides a more immersive experience. The visuals are connected to a physical simulator that replicates the functionality of the actual equipment or machine. Semi immersive virtual reality is used for hands on training and educational purposes by replicating the functionality and design of real-world mechanisms.

3- Fully-immersive virtual reality

For a fully-immersive VR experience, users need VR glasses, a head point display, or VR headsets to get high resolution along with a completely wide field of view. It offers users the most realistic and immersive experience with both sound and sight. While this is majorly used for gaming and entertainment purposes, fully immersive VR can also be used for corporate or industrial VR training in several industries including Automotive, Mining. Aviation, Nuclear and Defense

PROS OF VR TRAINING

A more hands-on approach

There is only so much learning, traditional training can provide people. Even with videos and pictures to help them understand the right way to do things, employees don’t really understand exactly how to do things at work unless they get to perform those procedures or tasks on the field. This can often lead to problems or bottlenecks at work as new employees may take anywhere between weeks to months to operate at their full potential.

VR training gives people the opportunity to perform practical hands-on exercises as many times as they want before they get out on the field.

Make mistakes and learn from them

When you give employees a safe learning environment through VR training where they can make as many mistakes as they want and actually learn from the consequences of their mistakes, it directly leads to more learning opportunities and better results.

It also gives both instructors and trainees much-needed flexibility to solve different problems in different ways, in order to discover the best way forward. After all, even little improvements in productivity can go a long way.

Higher learning retention

Hands-on and immersive learning directly leads to higher learning retention since trainees are able to better grasp concepts and hone their skills. As compared to classroom training, virtual reality training gives people the opportunity to get a more realistic job experience, allowing them to understand important concepts faster.

Effective and Scalable Training

VR training enables more effective learning at a lower cost and in less time than many traditional learning methods. The VR training technology allows the management to view and review the performance and training retention of each trainee with the help of the inbuilt objective assessments systems. Because of its portability, VR training becomes a highly scalable form of training as it allows you to deliver standardized training across multiple locations without the need for employees or trainers to travel to the location.

DIFFERENT INDUSTRIES LEVERAGING VR TRAINING

VR Training in Aviation

VR technology is being readily used in the aviation industry for aircraft inspection, aircraft maintenance (MRO training), cabin crew training, flight deck training, and even in-flight entertainment. Companies like SIA Engineering in Singapore use VR technology to help train their line maintenance team on aircraft maintenance.

It helps speed up the staff training by allowing employees to inspect virtual aircraft environments where they can walk around an airplane, detect any existing issues, and make sure all the necessary safety equipment is present in their right place. VR training also helps in quick turnaround of aircraft and lowers the unscheduled maintenance cost.

An American manufacturer of jet engines, Pratt and Whitney use VR technology to train their mechanics to expertly repair aircraft engines by troubleshooting different sceneries of aircraft failure.

VR Training in Automotive

Automotive industry giants like Maruti Suzuki, Toyota, Audi, BMW, Daimler and Volkswagen have already been using virtual environments for training their employees effectively for a few years now.

Volkswagen has developed over 30 simulation programs for employees in different verticals of the company. It is also building a digital reality hub that would include training programs, knowledge bases, and virtual meeting rooms where employees can interact, collaborate, and train.

Toyota India has deployed motorcycle simulators based in VR for training riders on safe riding procedures in a completely safe environment.

Audi has a comparatively complicated logistics system that requires employees to have a high level of accuracy. As a result, the company has created a VR training program in order to teach employees the logistics system thoroughly and prevent any errors. For its dealership employees, Audi has a game-like VR training program that simulates customer interactions to better prepare employees for the end customers.

Similarly, BMW also has a VR-based training system for customer service agents, assembly line employees, HR managers, and safety control officers.

VR Training in Mining

Safe mining operations, a very crucial part of mining. If anything, ever goes wrong, not only can it lead to fatal injuries to the ground staff, but also lead to loss of properties and revenue. To help deal with this problem, mining companies are now using VR to train operators on mine site familiarizations. It allows the mine staff including engineers, managers and equipment operators to familiarize themselves with the mine site before they begin operations on the actual site.

In fact, mining institutes like Goa Group Vocational Training Centre (GGVTC) and OEMs like BEML and Komatsu have invested in virtual reality training using physical simulators to train people on safe mining operations. This helps mining companies better analyze their mining techniques and improve efficiency.

FUTURE OF VR TRAINING

Companies around the world are now introducing VR for corporate training, industrial training or skill development, from highly technical training like automotive assembly training and aircraft MRO training to safety training on standard operating procedures situations, where employees learn to handle everyday situations and emergency situations, VR is helping companies create a more safe and realistic training environment for employees.

While the initial setup cost is definitely high, organizations are readily understanding that in the long run, VR training can help reduce costs and improve ROI in terms of employee retention, training efficiency, safety and productivity

Tecknotrove Systems is Asia’s leading simulation company which offers customized virtual reality training solutions for organizations across various industries including Automotive, Aviation, Mining, and Nuclear. It develops customized VR training solutions to either supplement or replace traditional training with user-friendly immersive training modules.

See more here https://tecknotrove.com/virtual-reality-vr-training/

Contact

Name: Payal Gupta

Email Address: payalgupta@tecknotrove.com

Theorem-XR supports Microsoft’s Azure Remote Rendering (ARR) for HoloLens 2

Theorem Microsoft Azure Mixed Reality.png

Theorem Solutions helps engineering and manufacturing companies extract greater value from their 3D CAD assets. Enabling them to use those assets for supplier and customer collaboration, for creating technical publications with 3D content and in Augmented, Mixed and Virtual Reality Experiences, helping to reduce costs and improve time to market.

Theorem now support Microsoft’s Azure Remote Rendering (ARR) software for use on HoloLens 2 Mixed Reality devices and Windows 10 PC’s.

Tamworth, UK - As Microsoft Mixed Reality Partners, Theorem Solutions are delighted to announce that we now support Microsoft’s Azure Remote Rendering (ARR) software for use on HoloLens 2 Mixed Reality devices and Windows 10 PC’s, removing the constraints of large datasets and high quality rendering.

Theorem’s ARR solution delivers streamed data from the ARR server to the HoloLens 2, enabling users to add locally rendered content, by combining streamed data with existing managed assets. This is all facilitated by the seamless integration between Theorem’s Visualization Pipeline and the ARR Server, providing an easy to use mechanism to deliver content.

Theorem CTO Mark Stowe explains “With ARR, the constraints of large data sets and high-quality rendering are swept away, enabling Engineers using Theorem’s collaborative HoloLens 2 solutions for Visualization, Design Review and Factory Layout to further increase their productivity.”

Theorem’s ARR focus is driven by the needs of our Engineering and Manufacturing users, whose focus is on improving their product quality and delivering manufacturing improvements by using HoloLens and ARR.

Using Microsoft HoloLens 2 device to visualize data collaboratively, in context, and at scale in the real world is a game changer for those who currently experience their 3D data from the confines of a 2D screen.

HoloLens Mixed Reality has delivered unique productivity benefits to Engineering and Manufacturing businesses, and Theorem are proud to have delivered HoloLens solutions for those industries from the outset in 2016.

The Microsoft Mixed Reality Partner Program (MRPP) enables its members to build and deploy breakthrough industry solutions and identifies those who have achieved a high level of competency on the Windows Mixed Reality platform.  As a member of the Partner Program, Theorem have been given early access to Microsoft’s ARR software to enable us to deliver usable product at the point of release.

ARR is the obvious “next step” for existing XR users and anyone that has the requirement to deploy a Mixed Reality (MR) enabled use case.

We firmly believe that in the future remote rendering will be the default choice for XR Experiences.

For more information visit https://www.theorem.com/theorem-xr/microsoft-azure-remote-rendering 


Unity Becomes Member of the VR/AR Association

San Francisco, March 3, 2021 - Unity is now a member of VR/AR Association and will participate in the Association's initiatives by which Unity’s teams will be connected with VR and AR organizations around the world. In addition, Unity will drive several initiatives in collaboration with VR/AR Association in order to push the usage of those technologies and in several other fields. 

“We are excited Unity has joined our global association. Unity is the world’s leading platform for creating and operating interactive, real-time 3D content and we look forward to accelerating the market together with smart growth globally," Kris Kolo, Global Executive Director, VR/AR Association. 

“As a leading platform in powering AR and VR applications, Unity is counted on by brands across gaming, automotive, manufacturing, architecture and construction to bring solutions to their product lifecycle,” said Braelyn Johnson, Product Marketing Manager, Unity. “The VR/AR Association consists of the best virtual reality and augmented reality solution providers within enterprise and media entertainment industries.”

For more information please visit www.thevrara.com

For more info on Unity visit www.unity.com


###


About the VR/AR Association


The VR/AR Association (VRARA) is an international organization designed to foster  collaboration between innovative companies and people in the virtual reality and augmented 

reality ecosystem that accelerates growth, fosters research and education, helps develop 

industry standards, connects member organizations and promotes the services of member companies.


About Unity 

Unity (NYSE: U) is the world’s leading platform for creating and operating real-time 3D (RT3D) content. Creators, ranging from game developers to artists, architects, automotive designers, filmmakers, and others, use Unity to make their imaginations come to life. Unity’s platform provides a comprehensive set of software solutions to create, run and monetize interactive, real-time 2D and 3D content for mobile phones, tablets, PCs, consoles, and augmented and virtual reality devices. The company’s 1,800+ person research and development team keeps Unity at the forefront of development by working alongside partners to ensure optimized support for the latest releases and platforms. Apps developed by Unity creators were downloaded more than five billion times per month in 2020. For more information, please visit www.unity.com

Contact

Kris Kolo  kris@thevrara.com 

Unity VRARA VR AR.png