Learn about Virtual Reality for education, marketing and sales in healthcare on Dec 16 during our VRARA Healthcare Forum
During the VRARA Healthcare Forum on Dec 16, join this session, VR for education, marketing and sales in healthcare, hosted by antwerpes Medreality, to learn how content that is relevant to medical exams, to continuing medical education and to sales can be staged in the VR- and AR. We will show concrete projects from the pharmaceutical world.
As a healthcare agency with its own medical advising unit, antwerpes delivers a completely new experience: concepts that present complex medical content in a catchy and entertaining way!
Virtual E-Learning
E-Learning in a different way! Instead of a boring, classic lecture, we turn further education into an interactive experience and transform your content into immersive material that's guaranteed to make an impression.
Virtual Radiolity
The immersive learning tool "Radiolity" offers you a completely new perspective on MRT recordings! These are shown as 3D models, from which individual layers can be taken by gesture control. Authentic MRI data is used for this purpose. This VR application works with simple hand gestures and is therefore extremely immersive, which is particularly helpful when training specialist personnel.
Virtual Reality Training for Working in Confined Spaces for Automotive, Airside, Mining and Nuclear
Safety in the mining industry is a vital issue. Many workers are injured in mine-related accidents and some die everyday. Inadequate or insufficient training is often cited as a root cause for many mining fatalities. However, hands-on training in direct working environment provides only limited real-life opportunities and often fails to make a significant impact within the tense working environment itself.
Tecknotrove develops Virtual reality-based training programs that enables trainees to practice in the real-mine working conditions without the associated risks. The VR training prepares workers for entry into confined spaces . Trainees acquire all knowledge required to perform in confined spaces safely and efficiently. VR headset and controller immerses the learner quickly into the virtual environment and ensures engagement during training. The VR program allows the trainees to practice repeatedly with in a safe environment until they master the skill . Special attention is given to gas measurement, personal protective equipment, and emergency procedures during training . Upon successful completion o program trainees are be able to:
Assess a confined space for entry
Prepare themselves for working in confined spaces
Safely use equipment and personal protective equipment
Work confined space in accordance with procedures
Manage Emergency situations in confined spaces
About TecknoSIM VR Solutions :
Tecknotrove develops virtual reality solutions for enterprises across various industries. We stay focused on client requirements and develop customized VR solutions that solve real industry challenges. TecknoSIM VR solutions help our customers gain competitive advantage through training their workforce in a cost effective manner. Our solutions supplement or replace traditional training by user-friendly immersive content and training modules. Tecknotrove develop customised virtual reality solutions in multiple languages for industries like Automotive, Airside, Mining and Nuclear.
Contact
Name: Payal Gupta
Email Address: payalgupta@tecknotrove.com
Website URL: http://www.tecknotrove.com
Expert Panel at our VRARA Healthcare Forum on Dec 16 will discuss latest case studies, best practices, and ROI in Digital Health!
About the VRARA Healthcare Forum
Physicians already use VR for a variety of medical procedures, and VR telemedicine is becoming the new normal. AR helps create rich, interactive experiences that show how new drugs and medical devices interact with the body.
The VRARA Healthcare Forum brings together the best minds in the Virtual & Augmented Reality ecosystem in the medical sector! Meet the top vendors and end-users who are leading in this space!
In addition to presentations and demos, we will have the best-in-class online networking! We will have group networking, plus, a 1-on-1 networking area that will enable you to connect on video with all the Speakers & Sponsors and other executives attending, where you can preview each other's credentials and bio, and talk business!
We expect 200-500+ executives from leading vendors and top brands/end-users.
Confirmed end-users/brands presenting include: Mayo Clinic, Medtronic, Novartis, US Army Medical Research & Development Command (USAMRMC), T-Mobile, and others! Other participants include Johnson & Johnson, UK National Health Service (NHS), Microsoft, School of Medicine, SC, Universität Zürich, UCF, Medical College, Wisconsin, SAIC, among many others!
TRIVVER Creates the Ad Standard for XR Viewability Metrics
Much like the early days of digital display and video advertising, the “Opportunity To See” continues to be a challenge, especially for the XR space. For example, the current approach to collect the time between a click to launch and a click to end an AR experience is just bad data. We all know that there are countless angles where the user can move their screen off of an AR asset during their AR experience. Trivver has developed a viewability standard by meeting the following three minimum metrics below. We term these criteria a ’T-VIEW’.
SCREEN COVERAGE
How large was the 3D branded object on screen? After all, what good is the object if it's very small?
Trivver believes if the size of an object occupies over 5% of the screen and both minimum requirements are met below, only then should a company be charged for the placed ad.
OBJECT VIEWABILITY
What percentage of the Screen Coverage (above) is actually in view? For example, if the branded object covers 40% of the screen but when the audience viewing it shifts their perspective and now only half that object is in view, this certainly dilutes the effectiveness of the paid placement.
Trivver believes an object needs to be at least 70% or more in view for this minimum requirement to be met.
TIME
How long was the object in view? If the audience terminates the AR experience shortly after opening it, what value does it bring to the company? Chances are, not much, and it’s, for this reason, Trivver does not charge for an ad should this third minimum requirement not be met.
Trivver believes an ad must reach both minimum criteria above and be in view for at least 5 seconds in order for the ad to be valid.
Trivver’s viewability measurement tool is easy to add to any XR content.
To learn more about Trivver please visit: https://trivver.com/
CONTACT
Name: Joel LaMontagne
Email Address: Joel@trivver.com
Website URL: http://trivver.com
Susan E. Mazer, Ph.D of Healing HealthCare Systems and The C.A.R.E. Channel to speak at our VRARA Healthcare Forum on Dec 16
Susan E. Mazer, Ph.D of Healing HealthCare Systems and The C.A.R.E. Channel
Susan is the co-founder of Healing HealthCare Systems, which produces C.A.R.E. Programming (The C.A.R.E. Channel - the only evidence-based 24-hour relaxation channel for patient television, C.A.R.E. with Guided Imagery, and C.A.R.E. VRx, etc.). Now in its 28th year, Healing Healthcare Systems programs are broadcasted in over 1,000 hospitals across the US and around the globe.
Susan E. Mazer earned her Ph.D. in Human and Organizational Development from Fielding Graduate University. She was previously awarded a graduate fellowship to Stanford University where she completed her Master of Arts in Musicology.
Prior to her work in healthcare, she had a full-time career as a jazz harpist. She has also performed with such notables as Ahmad Jamal, Frank Sinatra, Julio Iglesias, Natalie Cole, and others. She is internationally recognized for her technological advancement of the concert grand harp.
Susan is an acknowledged thought-leader on healing environments, privacy, music as environmental design, and the patient experience.
Learn more about C.A.R.E. VRx here
C.A.R.E. VRx programming here
About VRARA Healthcare Forum
The VRARA Healthcare Forum brings together the best minds in the Virtual & Augmented Reality ecosystem in the medical sector! Meet the top vendors and end-users who are leading in this space!
In addition to presentations and demos, we will have the best-in-class online networking! We will have group networking, plus, a 1-on-1 networking area that will enable you to connect on video with all the Speakers & Sponsors and other executives attending, where you can preview each other's credentials and bio, and talk business!
We expect 200-500+ executives from leading vendors and top brands/end-users.
Confirmed end-users/brands presenting include: Mayo Clinic, Medtronic, US Army Medical Research & Development Command (USAMRMC), and others! Other participants include Johnson & Johnson, UK National Health Service (NHS), Microsoft, School of Medicine, SC, Universität Zürich, UCF, Medical College, Wisconsin, among many others!
Varjo Launches its XR-3 and VR-3 Headsets to Bring the Next Generation of Immersive Technology to Every Workplace
Helsinki, Finland – Varjo™, the leader in high-performance XR/VR hardware and software, today announced the launch of its next generation human-eye resolution XR/VR headsets – the XR-3 and VR-3. These two new professional-grade headsets continue Varjo’s ‘Resolution Revolution’ as the latest devices in a product line committed to delivering unsurpassed visual fidelity across industries where absolute precision is necessary, including training and simulation, design, engineering, medical and research.
As demand for virtual and mixed reality use cases continues to rise, particularly as much of the world continues to work remotely, the latest offerings from Varjo deliver the cutting-edge tools needed to scale XR/VR adoption within every industry. Featuring human-eye resolution, a 115° field of view, integrated eye and hand tracking, XR-3 inside-out tracking and pixel perfect mixed reality depth awareness, professional users can perform at their highest level in a fully immersive environment.
“Our team has been working non-stop throughout 2020 to further push the envelope of what is possible in XR and VR. The new XR-3 and VR-3 are the most advanced, zero-compromise devices on the market and suitable for any professional workflow,” said Urho Konttori, co-founder and Chief Innovation Officer of Varjo. “We are especially excited by the introduction of depth awareness in the XR-3 through combined LiDAR and RGB video, enabling the most realistic mixed reality experiences ever seen. With our highest-performance XR, Varjo is setting the new standard for professional immersive computing and paving the way for a collaborative, cloud-enabled mixed reality workplace.”
The XR-3 and VR-3 unlock new professional applications and make photorealistic virtual and mixed reality more accessible than ever.
For example, the new headsets provide pilots and flight crews with an unmatched level of realism that replicates the exact feeling and conditions needed for rigorous training and simulation. Designers and creatives can experience perfect 3D visualizations – meaning textures, reflections, colors, text, curvature and angles in shapes can be seen in stunning clarity with the widest color gamut of any headset. Lastly, first responders or surgical teams can train together in an immersive reality, improving ways of working, communication and readiness for any medical scenario.
Key features of both the XR-3 and VR-3 include:
– Industry’s highest resolution in a 115° field of view. This is possible through Varjo’s full frame Bionic Display™ with double the human-eye resolution area (at over 70 pixels per degree) compared to previous generations. The headsets now also support ultra-high resolution across the full frame, as well as color accuracy that mirrors the real world.
– Twice the performance for enhanced levels of realism and visual clarity. With a refresh rate of 90 Hz, the XR-3 and VR-3 also have the world’s fastest and most accurate eye tracking integrated in XR/VR headsets at up to 200 Hz, giving users optimized visual fidelity through foveated rendering.
– Integrated Ultraleap™ hand tracking for natural interactions.
– Improved comfort and usability with 3-point precision fit headband, 40% lighter weight, active cooling, and ultra-wide optical design removing eye strain and simulator sickness
Complete software compatibility with Unity™, Unreal Engine™, OpenXR 1.0 (in early 2021) and hundreds of industrial 3D software, including Autodesk VRED™, Lockheed Martin Prepar3d™, VBS BlueIG™ and FlightSafety Vital™
Key features specific to the Varjo XR-3 include:
– The industry’s first depth awareness with LiDAR and stereo RGB video pass-through to deliver seamless merging of real and virtual for perfect occlusions and full 3D world reconstruction
– Inside-out tracking enables users to determine the precise position of the XR-3 within the environment. This removes the need for SteamVR™ base stations for more flexible deployments
With the launch of VR-3 and XR-3, Varjo also modernizes its software offering by introducing Varjo Subscriptions to replace the previous software and support services. Professional customers can now more easily and flexibly manage and acquire Varjo software from a dedicated portal.
The Varjo XR-3 is available for enterprise purchase for $5,495 (USD and Euros) together with Varjo Subscription, which starts at $1,495 (USD and Euros) for a required one-year base subscription. The Varjo VR-3 can be purchased for $3,195 (USD and Euros) along with a one-year subscription starting at $795. With a new price point of the headsets, Varjo is accelerating organizations’ ability to bring immersive technology into the workplace.
Both the XR-3 and VR-3 headsets are available for order immediately on varjo.com or through one of the more than 35 authorized resellers in the company’s global reseller network, while shipments start in early 2021.
For more information, please contact press@varjo.com
Contact
Name: Annaleena Kuronen
Email Address: annaleena@varjo.com
Last Call for Speakers & Sponsors for our VRARA Healthcare Forum on Dec 16!
To Speak and or Sponsor, email info@thevrara.com
Physicians already use VR for a variety of medical procedures, and VR telemedicine is becoming the new normal. AR helps create rich, interactive experiences that show how new drugs and medical devices interact with the body.
The VRARA Healthcare Forum brings together the best minds in the Virtual & Augmented Reality ecosystem in the medical sector! Meet the top vendors and end-users who are leading in this space!
In addition to presentations and demos, we will have the best-in-class online networking! We will have group networking, plus, a 1-on-1 networking area that will enable you to connect on video with all the Speakers & Sponsors and other executives attending, where you can preview each other's credentials and bio, and talk business!
We expect 300-500+ executives from leading vendors and top brands/end-users.
Confirmed end-users/brands presenting include: Mayo Clinic, Medtronic, and others! Other participants include Johnson & Johnson, UK National Health Service (NHS), Microsoft, School of Medicine, SC, Universität Zürich, UCF, Medical College, Wisconsin, among many others!
To Speak and or Sponsor, email info@thevrara.com
Foundry 45 Develops New Virtual Reality Operator Training for Light Rail Network TriMet
ATLANTA – If you’re providing nearly 100 million trips for commuters each year, you want to make sure they’re smooth, safe and problem-free – which means operator training is critical. That’s why TriMet, which provides transit services in the Portland, Oregon, metro area, chose Atlanta’s Foundry 45 to develop virtual reality (VR) training modules that offer all the advantages of real-world experience with increased flexibility and added safety.
TriMet provides light rail vehicle (LRV) operator trainees with classroom plus hands-on training in its rail yard and on its main lines. However, training on the routes themselves needs to be done in a relatively short window of time. And with safety paramount, simulating problems during hands-on training can be difficult. VR training greatly expands the timing and type of training TriMet can provide its operators; trainees are able to learn how to operate LRVs and navigate routes at their own pace and in a safe, simulated environment.
“Virtual reality offers TriMet convenient and highly effective training that also eliminates things like possible equipment damage, vehicle downtime and any safety risks associated with training in a real-world environment,” said Dave Beck, managing partner of Foundry 45, which creates immersive VR training for businesses across the country. “It’s a perfect solution for TriMet’s training needs, and we were delighted to partner with such a forward-thinking organization to create it.”
TriMet piloted the VR training in late October, and feedback from the students who tested it has been very positive. It will officially become part of TriMet’s rail training educational program at the start of 2021.
“VR training offers the benefit of being able to put a student in a situation that would not be safe in real life, like a pedestrian walking across the tracks or an emergency vehicle traveling through an intersection,” TriMet’s Manager of Operations Training Todd Mattson said. “As we develop more virtual reality scenarios based on what our operators actually encounter, it will help keep our light rail system even safer for the communities we serve.”
Realistic VR environments help students learn routes and troubleshoot potential problems
The MAX (Metropolitan Area Express) Light Rail connects Portland City Center with Beaverton, Clackamas, Gresham, Hillsboro, Milwaukie, North/Northeast Portland and Portland International Airport. The VR training is divided into five sections that cover segments of real-life routes.
For those segments, Foundry 45 created simulated environments that include LRV train models, stations, tracks, pedestrians, bicyclists and other road traffic along those routes. Landmarks and equipment have been faithfully recreated in 3D to a level of detail that will help operators quickly recognize them as the objects they’ll see in the real world.
Training, which is conducted via computer and headset, includes simulated activities and situations that operators can encounter, such as obstructed views and gate malfunctions. It also incorporates realistic train and environmental noise, as sound is a key element to creating a convincing immersive environment. A sixth training scenario covers troubleshooting such items as equipment faults and external system failures.
The training allows learners to make mistakes and receive coaching to correct errors. Trainees learn a segment with step-by-step guidance, practice from memory with no guidance, and then take a test, which generates performance data for analysis and tracking by TriMet.
About Foundry 45
Foundry 45 uses leading-edge technologies to create better process training outcomes for enterprise clients. We are a team of strategists, technologists, engineers, creatives, computer programmers and project managers driven to create powerful, immersive virtual reality experiences. By leveraging new, interactive content, we help organizations break the monotony of their current business training routines while providing safer, more efficient and engaging employee training solutions. We’ve delivered hundreds of VR experiences for clients across the country and around the globe, including a number of Fortune 100 companies. Our rewarding team environment won us a Timmy Award for the Best Tech Work Culture in Atlanta in 2020. Visit Foundry 45 for more information.
About TriMet
TriMet provides bus, light rail and commuter rail transit services in the Portland, Oregon metro area. We connect people with their community, while easing traffic congestion and reducing air pollution — making the Portland area a better place to live.
Website URL: https://foundry45.com/vr-training/
Contact:
Name: Alejandro Echeverry
Email Address: alejandro.echeverry@foundry45.com
Luxexcel reaches next milestone in volume manufacturing for 3D printed prescription lenses
3D printing technology provider optimizes manufacturing platform ensuring that customers make better technology in volume
Eindhoven – 2 December 2020 – Luxexcel, the technology provider for 3D printed prescription lenses, reports that its manufacturing platforms in the US and Europe have reached a milestone in its production volume. Luxexcel’s VisionPlatforms™ have printed over 50,000 lenses for customers in the traditional and smart eyewear, and high-tech industries.
Fabio Esposito, Chief Executive Officer at Luxexcel says, “Our VisionPlatforms offer customers the ability to 3D print lenses, and we’ve now scaled it for volume manufacturing. The exponential growth we’re achieving in the production in volume of 3D printed lenses on our platforms is a milestone to enable customers to combine prescription eyewear with smart technology.”
Luxexcel has optimized the printing processes of its VisionPlatforms to make volume manufacturing of prescription lenses more predictable, scalable, and flexible. “Together with our customers, we’ve now proven that VisionPlatform is stable, and offers scalability with the flexibility to create large volumes of lenses with individualized specifications, and prescription power,” says Guido Groet, Chief Strategy Officer at Luxexcel.
Groet elaborates that customers and partners produce unique lenses with Luxexcel’s VisionPlatform, which aren’t possible to manufacture with legacy eyewear technologies. “Customers use VisionPlatform to make better products with enhanced functionality that also address the vision correction needs of glasses wearers,” he adds.
The VisionPlatform forms part of Luxexcel’s complete volume manufacturing solution. The solution consists of proprietary hardware, software, materials, and support to enable customers and partners to commercially 3D print traditional or smart lenses with glasses wearers’ individualized prescription requirements. “All components of our volume manufacturing solution seamlessly work together to ensure that customers and partners can 3D print lenses in volume,” concludes Groet.
About Luxexcel
Luxexcel is the only technology provider globally that enables customers to 3D print prescription lenses. As a pioneer, we have a unique understanding of the 3D printing technology and prescription eyewear market. Our in-depth knowledge and expertise help lens designers and manufacturers to create better products. Our customers expand their offerings with eyewear which corrects vision as well as includes smart-tech features. We do this with our unique patented 3D printing technology that embeds waveguides, electronics, sensors, and films inside the lens and print prescription power on or around it. The smart tech is fully encased in our unique lens material as we print. Luxexcel lenses are durable and thin and look like conventional eyewear. We offer a complete 3D printing volume manufacturing solution, which includes a printer, materials, and software, for both traditional, as well as for smart eyewear.
Media Contact
Eva Flipse
Marketing Manager
Eva.flipse[at]luxexcel.com
Luxexcel
ICEreality – Connecting designers and clients through virtual design spaces
Today’s world is more unpredictable than ever. Designers, architects, contractors, and their clients are all looking for ways to share and validate the accuracy of designs in the safest and quickest ways possible.
Enter ICEreality: ICE software’s solution to connect clients worldwide in cloud-hosted experiences to design their future spaces in real-time. Our software allows anyone at any time anywhere in the world to collaborate in virtual spaces, make instant changes and validate orders together. VR doesn’t need to be a solo space, we’ve created a reality where people can share an experience together. Bringing a social aspect into the working space enables decisions to be made more efficiently and at greater speed.
“We wanted to create a platform that not only virtually captures the details of a client’s future space accurately, but also optimizes communications between designer and client,” explains Ice Edge CTO, Mark Greffen. “With ICEreality and its variety of apps (including virtual reality head mounted display support), stakeholders can meet within minutes, from anywhere in the world, communicating and modifying their design together in our cloud environment before an order is placed.”
ICEreality combines two applications, Create and Connect, that bring together designers and their clients in a shared virtual space. Within ICE software, the ICEreality Create application allows designers to upload their ICE files to the cloud and invite clients to explore it via ICEreality Connect. Designers can host tours with predetermined scenes while clients use their devices as their virtual viewers. Clients gain peace of mind as they explore, measure, request real-time changes, and validate their designs within their ready-to-order files. What clients see and experience is precisely what will be delivered – the file is the order.
“ICEreality is a good blend of function and highly compelling visualizations,” says Bradley Drebit, director of ICE Client Experience. “The application itself represents a lot of the research and development that we have done over the last several years. We wanted to strengthen connections between designers and clients with the help of ICE, and ICEreality demonstrates just how powerful real-time collaboration can be.”
Revolutionary technology from ICE software has continued to expedite the design process, consolidating everything from configuration, visualization, and quotes instantly to directly connecting with manufacturing. If you would like to learn more about ICE software or experience ICEreality Connect for free, visit ice-edge.com.
ICEreality is available for iOS, Android, Windows 10 desktop, and virtual reality head-mounted displays to join in on a shared experience simultaneously.
Contact
Name: Britt Clark
Email Address: bclark@ice-edge.com
Website URL: https://www.ice-edge.com/
TIME Best Inventions 2020: The Corporate VR Solution Pico Interactive Neo 2 Eye VR Headset
With built-in spatial audio speakers that enable a surround-sound-like experience and integrated cameras to map your environment, the Neo 2 Eye ($899) matches or exceeds other entertainment-oriented headsets in quality and performance. But that’s where the similarities end. Unlike other headsets, the Neo 2 Eye, which is primarily meant for corporate use, features eye-tracking software that can detect where you’re looking. That tech comes in handy for seeing exactly what part of a new product a customer is ogling or helping an employee learn a new skill—so it’s no wonder that some of the headset’s earliest adopters include companies like HTX Labs and Strivr, which develop virtual solutions for professional training. What’s more, the headset has no pesky cables to deal with or sensors to set up to get started. That means users can move freely in their real-world space—without getting yanked back to reality.
How Ophthalmologists Use Virtual Reality (VR) To Analyze Visual Disorders
Through Partnership with Pico Interactive, Ophthalmologists Tap into Olleyes VRP (Virtual Reality Platform) to Provide At-Home Care
Amid the telehealth revolution, ophthalmologists are at the forefront of change with Olleyes’ virtual reality solution. Today, Olleyes and Pico Interactive announce a partnership to bring even more access to immersive, increasingly remote care. Here are a variety of ways this virtual reality tech is being implemented by ophthalmologists:
At Home Care: Patients preferring at-home care will be sent VR headsets to their homes. Doctors then will analyze a patient’s eyes and provide a diagnosis.
One Stop Shop: When neurologists perform surgery, patients need to go to an ophthalmologist to get a visual field test done immediately afterward. Now with VR, doctors will hand patients a VR headset and conduct visual tests right at the hospital.
Car Testing: With the pandemic, socially distanced care has never been more important. Patients now will head into the office to check-in, get tested in the car with the VR headset and then return the headset for the doctor’s in-person evaluation.
The platform runs on Pico Interactive’s G2 4K headset, bringing crisp 4K resolution and counterbalanced design
Olleyes’ platform runs on Pico Interactive’s G2 4K headset, providing crisp 4K resolution and a counterbalanced design for comfort. Each Pico G2 4K has access to replaceable PU face inserts that are easy to clean and hygienic for mass use – something increasingly important during the pandemic.
SAN FRANCISCO, Nov. 18, 2020 (GLOBE NEWSWIRE) -- Olleyes, a medical device company developing portable and home-based diagnostic products for eye care, is providing at-home care solutions with its VisuALL VRP virtual reality platform, running on Pico Interactive’s G2 4K headset. This technology allows providers to safely diagnose and actively monitor eye diseases in patients in a remote setting.
VisuALL VRP is a portable visual care testing platform that includes visual field testing, visual acuity testing and much more. The platform combines VR and artificial intelligence technology to give eye care providers a way to remotely test for and monitor common eye diseases. With increased sanitary measures and physical distancing needed in clinics worldwide because of the COVID-19 pandemic, Olleyes allows eye care providers to increase productivity, portability and safety.
To diagnose and monitor patients with glaucoma and neuro-ophthalmic diseases, visual field testing is needed. With Olleyes, eye care providers move past the days of cumbersome devices requiring patients to fixate their eyes for several minutes. The VisuALL VRP running on Pico’s G2 4K headset gives providers the flexibility to run tests in waiting rooms, cars or patients’ homes for both convenience and to adhere to current COVID-19 safety protocols.
“While the use of telehealth increased rapidly over the last year, efficient tools for eye care providers remained incredibly limited – until now,” said Dr. Alberto Gonzalez, CEO of Olleyes. “In healthcare, ophthalmologists and optometrists have been heavily impacted by the pandemic, experiencing a loss of 79% and 75% of visits since April respectively. The decrease in patient visits shows the lack of technology adoption within the industry, and our team at Olleyes has set out to innovate eye care with the latest tools. Virtual reality shows great promise, not only to give patients more flexibility and increase sanitary measures but also to boost productivity among staff at clinics.”
In the wake of heightened concern for safety, Pico’s G2 4K headset has access to replaceable PU face inserts that are easy to clean and hygienic for mass use. The headset provides 4K resolution and a counterbalanced design for the comfort of the patient.
“At Pico, we empower healthcare providers such as Olleyes to make it easy to deploy VR. With a wealth of experience in the industry, Olleyes is solving an old problem with new technology that makes visual field testing more accessible than ever. We're excited to help bring VR telehealth to the ophthalmology market,” said Will Winston, US Sales and Partnerships Director at Pico Interactive.
For more information on Olleyes, visit www.olleyes.com. Visit www.pico-interactive for more information on Pico.
About Pico Interactive
Pico Interactive focuses on innovative VR and AR solutions which enable businesses to create and experience the best in VR and Interactive Computer-Generated Imagery (CGI). With operations in the United States, Europe, China and Japan, Pico Interactive focuses on creating amazing VR platforms for any application and is built around the principle of “user first design.” To learn more, visit www.pico-interactive.com.
About Olleyes
Olleyes is a medical device company founded with the objective of revolutionizing eye care. Its core product – VisuALL VRP – is a virtual reality platform designed for standardized and remote assessment for eye care.
Media Contact
Elsa Anschuetz
Uproar PR for Pico Interactive
eanschuetz@uproarpr.com
321.236.0102 x233
New Realities Helped Made Possible by ThinkReality
Virtual Reality (VR) technology is a core ingredient of Lenovo New Realities – an immersive, first-person cinematic experiences amplifying the voice of 10 change-making young women from around the world. The films, launched in celebration of International Day of the Girl on October 11, help shine a light on the role smarter technology plays in furthering their missions to drive empathy and positive change in society.
Credit for making the project an inspirational success goes to the brave women and Lenovo’s collaborators in the project — Girl Up, the gender equality initiative of the United Nations Foundation (UNF), and award-winning filmmaker Ava DuVernay. Yet, it should be noted that Lenovo’s ThinkReality had a small, but significant, role to play as well.
New Realities was conceived and executed as an immersive experience for audiences using 360-degree filmmaking and VR technology. Lenovo sent Mirage VR S3 headsets to over 100 journalists and influencers around the world so they could experience the films as intended by the director and the protagonists.
Why is it important to experience the films in full VR? Because studies show that audiences perceiving content through VR are 4X more focused and 3.75X more emotionally connected.[i] Smarter technology helps achieve learning and empathy among users.
Lenovo built the Mirage VR S3, an enterprise-quality VR headset with a focus on ease of use, because not everyone is a VR expert. The New Realities audience using the Mirage VR S3 could take the headset right out of the box and quickly be transported to a Brazilian favela, an Indian tea plantation, and the streets of Paris and Detroit — seeing the realities of women working to make a positive impact in our world .
Managing content and devices with the ThinkReality platform is also nearly just as easy. The Lenovo ThinkReality platform lets users manage devices remotely and securely – regardless of where they are. Through a dashboard, you can distribute applications, update headsets, and share content. For the New Realities audience, headsets were sent out all over the world, and the movies were immediately downloaded when users turned them on and connected to the Internet through wi-fi.
Without ThinkReality, the alternative would have been to spend hours laboriously side-loading the content individually to each headset — hardly a smart solution any enterprise or institution would want to choose. This is the ThinkReality difference, we help make new realities easier to build and scale throughout the enterprise, so our customers can create the experiences they need to change their world. Smarter technology for all is how we envision tomorrow.
Call for Sponsors for our VRARA Healthcare Forum on Dec 16 (Online Event)
Email info@thevrara.com for sponsorship opportunities
ONLINE EVENT
Starts 12pm EST / 17:00 GMT
The VRARA Healthcare Forum brings together the best minds in the Virtual & Augmented Reality ecosystem in the medical sector! Meet the top vendors and end-users who are leading in this space!
In addition to presentations and demos, we will have the best-in-class online networking! We will have group networking, plus, a 1-on-1 networking area that will enable you to connect on video with all the Speakers & Sponsors and other executives attending, where you can preview each other's credentials and bio, and talk business!
We expect 200+ executives from leading vendors and top brands/end-users.
Confirmed end-users/brands include: Mayo Clinic among many others!
Call for Sponsors and Submissions: Defense and Intelligence Industry Sector Report! Deadline to Submit is Jan 15
For sponsorship opportunities, email info@thevrara.com
Given the world’s current pandemic situation with the need for preparedness in a socially distanced world, it is imperative for our Defense and Intelligence community to have the tools to be able to deploy true-scale situational awareness, training and simulations at the time of need.
Our goal is to provide an in-depth report of immersive technology companies currently doing work in Defense & Intelligence that are able to meet the growing demands of M&S, visualization, collaboration, training solutions and beyond.
This report will be published on the VRARA and partner's sites and will be promoted to the industry globally via our Newsletter (35K+ subs), Website (20K monthly visitors), at our next VR/AR Global Summit Online, and via our partners.
Submit here
For Sponsorship opportunities, email info@thevrara.com
Deadline to Submit is January 15, 2020.
Tesla, UPS, Volkswagen confirmed for our VRARA Training Summit on Dec 3!
We are excited to share with you that the confirmed end-users/brands for our VRARA Training Summit include Tesla, UPS, Volkswagen among many others!
Our Summit will bring together the best minds in the VR/AR ecosystem in the Training sector! In addition to presentations and demos, we will have the best-in-class online networking! We will have group networking, plus, a 1-on-1 networking area that will enable you to connect on video with other executives, where you can preview each other's credentials and bio, and talk business!
We expect 300-800+ executives from leading vendors and top brands/end-users.
Register here
New White Paper from Emteq: Improving Emotional & Psychological Well-being using Virtual Reality
Meet emteq and learn more at our VRARA Training Summit on Dec 3!
Virtual Reality (VR) is showing great promise in the areas of training and therapy, yet there is still untapped opportunity in clinical, professional, educational and vocational settings. VR has the potential to go further, to deliver more powerful, longer-lasting benefits to more participants and patients across a broader section of use cases and conditions. This paper explores some of those opportunities.
VR technologies have already demonstrated that multi-sensory immersive experiences can facilitate deep perceptual and emotional connections between the user and the virtual environment, and that this can deliver outstanding results in both training and therapy environments.
Compared with traditional training approaches, including on-line and in-person sessions, training providers see that VR delivers significant improvements to participants’ experiences and the learning outcomes. VR is proving to deliver impressive advancements in key learning metrics such as reductions in learning time, increased information recall and greater confidence in applying the learnings to the real world.
In therapeutic settings, VR is enabling powerful and innovative treatments for some of the most prevalent and important mental health issues our societies face today. Additionally, immersive technologies are helping practitioners overcome one of the biggest barriers to treatment, by enabling patients to undergo therapy remotely, in their own homes.
Whilst Virtual Reality is making truly ground-breaking progress in these scenarios, there is an important missing element – emotional feedback.
The power of VR to create emotional and empathetic connections for the user provides tremendous opportunity for the treatment of mental health conditions and in meeting the surging demand for rapid, effective learning and development programmes. Through VR and immersive technologies powerful positive experiences can be created that excite, stimulate, guide, cure, and educate more effectively than traditional tried-and-tested approaches.
Emotional feedback is poised to play an important role within immersive and virtual experiences. The ability to understand an individual’s specific emotional reaction to any given VR experience can help guide the amount of stimulation, exposure or challenge that they are presented with, in real-time, making the experience more engaging, memorable and transferable.
This paper investigates the current trends in global mental health, with specific emphasis on the impact of COVID-19 in both organisations and therapeutic settings. It looks at the mental health, training and remote working challenges corporations, business, institutions and therapists face today, highlighting how Virtual Reality is being used in these settings, and how the addition of an emotional feedback element could create even more opportunities for VR in training and therapy sessions.
Contact:
Name: Charlotte Roch
Email Address: charlotte.roch@emteqlabs.com
VisionLib AR SDK 20.10.1 Release Available Now!
The new release of the tracking SDK for industrial AR and model tracking brings: ARFoundation support, updates to ease its configuration, and support for industrial uEye cameras.
This is a major update for VisionLib, which adds ARFoundation support, a true highlight for Unity development. Additionally, VisionLib updated the VLTrackingConfiguration component, making it now even easier and more consistent for developers to configure tracking setups.
Read more and download here!