Lenovo, Niantic, US Navy, Viacom, Microsoft at the VR/AR Global Summit (Press Release)
1000+ Executives, 120+ Speakers, 80+ Exhibitors
VANCOUVER, BRITISH COLUMBIA (PRWEB) SEPTEMBER 04, 2019
On November 1 & 2, 2019, in Vancouver, Canada, the VR/AR Global Summit will bring together industry frontrunners from around the world to discuss the present and future of immersive technologies. This world-class conference and expo will welcome 1000+ Executives, 120+ Speakers and 70+ Exhibitors from leading companies like Lenovo, Niantic, HTC, Mastercard, Magic Leap, Forbes, US Navy, Amazon, Viacom, Accenture, Microsoft, and so many more.
“With over 230 companies active in VR/AR, Vancouver is the 2nd largest immersive ecosystem in the world. “This is the 4th time the show is happening in Vancouver and this year’s Global Summit will have a strong focus on enterprise and AR, as well as on immersive interaction design”
Over two full days, attendees can attend the expo, talks, panels, workshops, investor events, networking and demos that will explore topics like enterprise, training, education, healthcare, automotive, energy, 5G, fitness and sports, location-based entertainment, mobile AR, music and sound, and ethics.
This year’s VR/AR Global Summit is sponsored by Lenovo, Niantic, Viacom, Tourism Vancouver, and the Vancouver Hotel Destination Association and takes place at the newly launched Parq Vancouver, Vancouver’s largest entertainment, casino, and conference destination.
Lenovo will be featuring its recently announced ThinkReality enterprise software and hardware solution, which is designed to help enterprises build, manage and deploy commercial AR/VR solutions at scale. Lenovo is also hosting a developer workshop for enterprise customer developers that will draw a global crowd of Fortune 500 companies and their developers looking to build new innovative solutions.
Niantic, Inc. creates some of today's most popular AR games. But what does the future look like for Niantic and the rest of the AR industry? Ross Finman, Head of AR Strategy at Niantic, will discuss the future of AR; from games to mainstream adoption and beyond.
Viacom's Advanced Advertising Innovation Products team matches and operates emerging tech in support of sales needs. The team helped VR/AR spring to life in Nickelodeon (KCS, KCA, Henry Danger, Loud House), MTV (VMA's Missy Elliot Vanguard), and most recently Comedy Central (Your Brain On Clusterfest). Group lead, Diego J Medina, will be talking about the unique multiplicative quality VR/AR has of voicing IP and audiences through technology.
Tickets are on sale for the Summit. Save 30% on limited discounted tickets by using promo code PR30
For press inquiries or for more information please visit the website at vrarglobalsummit.com
About VR/AR Association
The VR/AR Association (VRARA) is an international organization designed to facilitate collaboration between innovative companies and people in the VR and AR ecosystem that accelerates growth, fosters research and education, helps develop industry standards, connects member organizations and promotes the services of member companies. Over 4000 companies, brands, school and 27,000 professionals are registered with VRARA and 20 committees are working on best practices and guidelines for the industry.
Shortage of Nurses? Immersive Healthcare Learning Experience through 3D Virtual Reality Simulator can Help
See the latest solutions at the VR/AR Global Summit Nov 1-2!
The United States and the Global Market in general are experiencing a shortage in nurses in the coming years. In addition, Universities and institutions look for accurate and more innovative ways to improve their standard of education offered to students. As the healthcare courses require real life practical sessions for assessment and skill evaluations, the conventional education methods are not quite adequate to meet the industrial standards and rising demands.
With the advent of disruptive technologies such as VR and AR, the possibilities of delivering digital course content for professional training are much higher, faster, cost effective and convenient over other training methods.
VR Simulator
Having long term expertise in interactive application development and innovations in emerging technologies, InApp created a 3D-based seamless virtual reality simulator that is used by the Healthcare universities and institutions to assess and evaluate student’s skills.
The VR simulator is a web based tool that allows the students to interact with various virtual patients, survey areas with health hazards and different real world scenarios where the students are required to be proactive. The universities can analyze the reports and assess the students based on their reaction time, proactive measures taken to ensure proper care to patients and various other factors that are difficult to be evaluated through a paper-based test.
The nursing students can access this simulator at the comfort of their homes which allows the university to evaluate the candidates on all aspects. The assignments/tasks are placed in various places throughout the virtual world, which needs to be identified by the students and submit reports on the same. For example, say, the students are tasked to examine a patient suffering from malaria. In order to survey the patient’s living area, they can virtually travel to their respective location using the simulator and observe the surroundings for any health hazards which could be a potential cause for the disease and which could even spread to other people living in the neighbourhood. The students are required to report back these observations and the probable cause analysis back at the faculty, which again is done virtually. All these tasks can be performed anywhere at the student’s convenience.
VR make things much simpler and effective for both the students and faculties. The university can easily customize different tasks for students and create more critical scenarios or create new patient case studies with complex diseases that could improve the competency of the students. Universities and institutions have benefited a lot by the use of VR simulator for providing specialized professional trainings and to examine the student’s skills. There is a tremendous scope for VR and AR technologies for developing digital content and applications for delivering immersive learning experience that can be applied to various industries that adds value in specialized and cost effective trainings.
More info, download the case study
Contact InApp Information Technologies www.inapp.com or email bijoy@inapp.com
VividQ named top 10 European "wow factor" companies at Deep Tech Summit 2019
Come see the latest at the VR/AR Global Summit Nov 1-2!
VividQ have brought holography findings into the real world. This deep tech makes for optimum AR/VR/MR experiences that are fully scalable. Due to the innovative work, VividQ have been named a top 10 "wow factor" company and invited pitch at October's Deep Tech Summit in London. Read more here http://bit.ly/2zlB4eq
More info: http://vivid-q.com
A Chance to Be Involved In the Largest Training and Simulation Conference in the World in our VRARA Pavilion on Dec 2-6 I/ITSEC 2019 in Orlando
The VR/AR Association has a unique partnership with I/ITSEC, the world's largest modeling, simulation and training conference. VRARA has set up excellent opportunities for their members who are interested in getting more involved in the government/military sector. Please see the information below with a description on how you can get involved.
Reserve Your Space at the VRARA Pavilion
The VR/AR Association has negotiated a discounted space for companies that don't traditionally do work with the government. If you have a solution that addresses training and simulation within the warfighting, first responder, emergency management, or healthcare sector, this is the conference for you! Join other VRARA members as we culminate to showcase the breadth of our work. If you are interested in learning more about securing booth space at the conference, please contact orlando@thevrara.com
RSVP for our Live Webcast on Innovation in VR & AR in AEC with Microsoft, Unity, Samsung, IrisVR, and VIATechnik
Also, come see Microsoft, VIATechnik, and many others at our VR/AR Global Summit, see here
The VR/AR Association's AEC industry committee will present the latest case studies and innovations.
Unlocking AR for Everyone (Niantic Real World Platform)
Come see Niantic present at the VR/AR Global Summit Nov 1-2
Despite the progress in tools and software, and no shortage of ideas, AR is still limited to the earliest of adopters. Niantic is making a big push to establish a development platform to dramatically simplify the ability for any developer – not just major brands – to make immersive and globally scalable AR experiences for mainstream consumers.
Earlier this year, Ross Finman, Head of AR Strategy at Niantic, joined Jason McDowall on the AR Show podcast to discuss the Niantic Real World Platform. The conversation evolves from Ross's humble beginnings on a Llama farm to selling his company to the world's most successful AR game developer.
The core of the conversation focuses on Niantic’s ambitions in AR that go well beyond creating massively popular games such as Pokemon GO or Harry Potter: Wizards Unite. They discuss the challenges of the AR Cloud and the need to map and understand the real world. They consider the challenges of incorporating private versus public spaces, and some of the impacts Niantic is having on the real world today.
As a bonus, author Kevin Kelly (Welcome to Mirrorworld) asks Ross about the intersection of AR and robotics. Listen to the full interview:
Join us at the VR/AR Global Summit 2019 where the conversation continues. There, Ross and Jason will explore what types of experiences may compel mass adoption of AR, the technology gaps remaining to create those experiences, and the challenges of building awareness and adoption.
The VR/AR Association announces appointment of Sheena Fowler to the Board of the Orlando-Central Florida Chapter
The VRARA announces that Sheena Fowler, Vice President of Innovation at the Orlando Economic Partnership has been appointed as an Advisory Board Member of the Orlando-Central Florida Chapter. In her role as Board Advisor, Ms. Fowler will assist the VR/AR Association to pursue its global mission of fostering connection and education through the use of immersive technologies.
“Sheena is an experienced leader in terms of fostering innovation and collaboration with organizations across Central Florida. In this role she will be able to better assist companies in our region looking to get involved in this important and rapidly growing technology area,” says John Cunningham, VRARA Orlando Chapter President. “The VRARA provides a great platform in which to promote immersive technologies and services developed by companies in Central Florida as well as being a way for global organizations to connect with companies looking to establish a presence here. This is good for the VRARA, the Orlando Economic Partnership members and the Central Florida Region as we leverage this technology to develop our regional economy.”
According to Ms. Fowler, “The groundbreaking technology that made Orlando “the happiest place on earth,” has fostered the region’s growing technology sector with new developments in virtual reality and augmented reality. As one of the world’s leading Modeling and Simulation markets, it’s important that as a region, Orlando continues to leverage this expertise for VR innovations that impact education, healthcare and more.”
The Orlando-Central Florida Chapter will hold its next chapter event on September 25th 2019 from 6-9pm at the Orlando Science Center. Speakers will include Dan Ayoub, General Manager of Microsoft Education and Alan Smithson, CEO of MetaVRse. The event theme will be how immersive technologies are changing education and training. The event is free and open to the public. For more information and to register visit www.thevrara.com/orlando or email orlando@thevrara.com.
Media Contacts
VRARA Orlando Central Florida
John Cunningham
President, Orlando-Central Florida Chapter
orlando@thevrara.com
Orlando Economic Partnership
Laureen Martinez, APR
laureen.martinez@orlando.org
301 E. Pine Street, Suite 900
Orlando, FL 32801
The Brazilian Mission joins other international delegations coming to our VR/AR Global Summit!
The VR/AR Association (VRARA) is proud to present the VR/AR Global Summit to be held in Vancouver, Canada on Nov 1-2, 2019. This is the 4th year of the show in Vancouver!
Vancouver is the 2nd largest VR/AR ecosystem in the world, after Silicon Valley, with over 230 companies working in VR/AR!
The summit will bring together the VR/AR industry from around the globe to discuss topics including education, entertainment, enterprise, healthcare, retail, training, blockchain and more. Featuring keynote addresses, engaging panels, educational workshops, interesting networking opportunities, demos, exhibits, films, product launches and parties, the VR/AR Global Summit will entice and engage you from the moment you arrive.
2019 Summit sponsor include Microsoft, Lenovo, Niantic, Viacom among others, with over 70+ Exhibitors, 120+ Speakers, and 1000+ executives from around the world.
Kaon's New VR/AR Marketing Tool to Design Medical Lab of Future
Come see the latest at the VR/AR Global Summit Nov 1-2
Kaon Interactive, the leading provider of 3D marketing and sales applications for global B2B brands, has released a first-of-its-kind lab configuration tool that will redefine the way enterprise marketing and sales teams demonstrate how complex products can situate in a prospective customer’s lab using VR and AR.
The Lab Design Tool helps B2B sales teams visualize how their laboratory could be configured to support new workflows, optimize space, improve efficiency, lower operational costs, reduce sample loss and contamination, and more. In just minutes, this lab plan and design tool enables sales and marketing teams to configure entire customer laboratories, demonstrate future layout evolution, validate proper fit and flow, and immediately immerse users in their newly designed labs. After the laboratory is designed, it is immediately available to experience in engaging 3D. Then using an AR-compatible tablet, you literally can walk through your new lab or even jump inside with a Kaon VR station.
Kaon LDT empowers multiple constituents within the laboratory ecosystem to visualize complex instruments, equipment and workflows in a "virtual" layout, prior to purchasing equipment or committing to construction plans.
Designing a Lab of the Future
Expanding its digital transformation solutions for life science brands, the Kaon Laboratory Design Tool (LDT) is the newest addition to the portfolio of solutions built on the Kaon High Velocity Marketing Platform®. Users start configuring their lab either by free-drawing a layout themselves or selecting from pre-defined labs that meet their specific business needs. Once a floorplan has been selected or created, instruments and furnishings may be added from a library of objects, using a simple drag-and-drop action. These 2D floor plans instantly become 3D immersive and interactive experiences at the touch of a button.
The Kaon LDT is customizable to allow data-driven product and workflow suggestions for unique laboratory layouts, revealing differentiated value through calculated impact such as assay volume, energy and space requirements, and even staffing modifications. It also helps demonstrate future layout evolutions by supporting comparisons between existing and new workflows, validating proper fit and flow, optimizing space, improving efficiency, lowering operational costs, reducing sample loss contamination, and more.
Immediately Visualize and Experience Your Lab
In just minutes, the LDT enables laboratory managers, instrument sales and marketing teams, and lab scientists to configure entire laboratories and immediately immerse users in a newly designed lab. To achieve this, the Kaon LDT offers three powerful ways to visualize and experience a new, engaging, 3D, interactive laboratory layout: interactive 3D, untethered Virtual Reality (VR) and scalable Augmented Reality (AR) with real-time 3D object placement (instruments, consumables, chairs, workstations, windows, doors, pipette drying racks, sinks, etc.).
[Video] View the power of the Kaon Laboratory Design Tool (as demonstrated by a Kaon customer:
"Visual interactive applications are the next phase in digital transformation for B2B enterprises," said Gavin Finn, CEO & President of Kaon Interactive. "Technologies such as interactive 3D product and environment models, virtual reality, and augmented reality all offer enterprise teams, including marketing and sales, invaluable tools (beyond traditional digital marketing) to create uniquely memorable experiences. After successful global deployments by leading life science companies, Kaon's newly launched Laboratory Design Tool has delivered on this vision – offering companies the opportunity to share newly configured labs with other internal stakeholders, to gain consensus buy-in on floorplans, equipment purchases, workflow efficiencies and more."
Kaon Interactive's applications are created once and can be deployed everywhere. Available on devices running iOS, Android, MacOS, and Windows, Kaon Interactive's solutions are used by sales teams and marketers in over 40 countries.
8th Wall Unveils Release 12 for WebAR with endless Image Targets, a PlayCanvas integration, new launch controls and more!
Come see the latest in Augmented Reality at the VR/AR Global Summit Nov 1-2
Hold onto your keyboards, 8th Wall is rolling out some new features that are going to improve the way you build with WebAR.
Extended Image Target Support
Up to 1,000 Image Targets
If you’ve ever had a hankering for uploading outrageous amounts of image targets to a single WebAR project, now you can! With 8th Wall’s latest release you can upload trigger images to your heart’s content. Not only that, but your WebAR project can also scan for up to 10 of those images simultaneously.
That means that you can build one app with a thousand image targets all while within the same WebAR experience. Go wild.
8th Wall image targets have the ability to work in tandem with our SLAM engine, giving you the flexibility to design experiences that interact with image targets as well as the physical space around you.
Front-Facing Camera for Image Target Detection 🤳
You can also now use your front-facing camera to recognize image targets, allowing you to design a WebAR experience that triggers AR activations while in selfie mode.
PlayCanvas Integration
We’re pleased to announce that we now support an integration with the web-based game engine, PlayCanvas. Build a WebAR experience using the PlayCanvas Editor, add 8th Wall to your project, then publish to the mobile web. Get started with a sample project here.
New Self-Serve Launch Controls
If you have an Agency or Business account, you can now launch your own WebAR campaign without having to talk to us first! And, you can schedule the end date of that campaign directly in the Console. Here’s how it works:
Creating a New Commercial WebAR Project
From the Dashboard, click “Create a new project”
Name your web app, then select Commercial to purchase a Develop License
If you have a custom commercial use agreement with us, that will appear in your account (otherwise, a standard 8th Wall commercial use agreement will display.) Click “Accept” and proceed to checkout.
Launching Your Commercial WebAR Project
Within your web app in the Dashboard, click on “Promote to” next to Develop (if you’ve already purchased the Develop License.)
Promote the project to Launch.
Select your desired Launch License and proceed to checkout.
Scheduling Your Commercial WebAR Project
Within your web app in the Dashboard, under Campaign Duration, select either “Ongoing” or “Schedule an end date and time.” You can always edit the campaign end date if you’d like to extend it or end it sooner. When your campaign ends, it will automatically route to the Redirect URL you’ve provided.
Try It Now
These features and fixes will update automatically ✨ View a full list of Release 12 updates here.
More speakers added to the VR/AR Global Summit's 100+ Speakers lineup from Siemens, Sector 5 Digital, Telenav , YUR Fit
See all speakers and get tickets here
Speaker topics include content creation, education, entertainment, enterprise, healthcare, investment, storytelling, training, and much more.
VR/AR Global Summits are world-class events bringing together the best knowledge and networking in VR & AR for enterprise, hardware, software and content providers from across the globe. More info here vrarglobalsummit.com
VRSim Launches New Virtual Reality Tool For Faster, More Effective Commercial Painting
Unveiling SimSpray® 3.0, VRSim releases an improved edition of their innovative tool; bringing safer, and more intuitive training for the coatings industry
Come see the latest in VR and Training at the VR/AR Global Summit Nov 1-2
East Hartford, Conn., August 13, 2019 – VRSim, Inc., an innovator in commercial training, is pleased to announce SimSpray 3.0, the next generation of their renowned virtual reality paint training tool, which uses HTC’s VIVE Pro HMD and VIVE Trackers. SimSpray’s redesign offers a more intuitive and true-to-life user experience by featuring enhanced visuals, trainee feedback, and the ability to simulate larger work environments. The HTC VIVE Pro enhanced optics and visuals provides SimSpray with the most accurate visuals to provide a realistic and immersive experience. Based on years of research, customer feedback, and insight from industry experts, SimSpray delivers a training system that lowers costs and provides faster, safer, and more efficient training.
“SimSpray 3.0 is the next evolution in virtual skills training. Through immersive learning, instant feedback, and performance analytics, students are able to train in a more efficient manner that isn’t possible with real-life training,” said Matthew Wallace, CEO and President of VRSim. ”We’re thrilled to offer this solution to our customers and the industry as the most advanced training simulation we have made to date.”
As the leading training tool for the paint and coating industry, SimSpray uses virtual reality to create engaging and educational simulations. The VR experience improves the learning process with tools that boost training productivity and immediate feedback and analytics that aren’t available in typical training scenarios. SimSpray’s tools and feedback include easy to understand performance reports, live scoring, and kinesthetic cues. This cutting-edge tool provides trainers and trainees with the ability to practice, analyze key metrics, diagnose flaws, and improve their skills in a single training session. SimSpray acts as a force multiplier for training by distilling the training experience into concise, repeatable exercises with aggressive feedback, and intuitive performance insights.
“SimSpray is the most effective tool on the market, so we’re thrilled to implement the newest version, SimSpray 3.0. Our Directors of Training have used SimSpray to recruit and train the next generation of International Union of Painters and Allied Trades (IUPAT) apprentices since 2009,” says Anton Ruesing, Director of the International Finishing Trades Institute (IFTI).
Mike Komaromi, Director of Training for the Finishing Trades Institute of Southern New England looks forward to using SimSpray 3.0 in his Connecticut facilities. “SimSpray is a valuable tool that lets our trainees start learning on day one. The paint looks and feels real. The new design of the system make SimSpray a more capable and user-friendly tool for us.”
SimSpray 3.0 features:
The premium HTC VIVE Pro HMD with true-to-life precise tracking and a large training space to support the virtualization of larger parts and training spaces
Visual updates for paint finishes and defects for more realistic paint application and improved immersion
Re-designed user-experience with intuitive features and streamlined equipment setup
Weighted spray gun for added realism and kinesthetic training, featuring the same functional nozzle, trigger, and dials on previous spray gun versions
More user-control options, including in-sim controls to give trainees better access to project controls and analysis without removing the HMD
Customizable return-on-investment reports for clear, personalized time and cost savings
VR training provides safe, cost-effective training options for time-intensive, high-risk, or high-cost experiences. SimSpray’s ease-of-use and minimal setup requirements make it easy to capitalize on VRSim’s research, insights, and experience with innovative technology by offering rapid deployment, mobility, and accessibility. SimSpray is the most efficient virtual reality training tool designed for painters and coaters, offering numerous benefits for international education and industry organizations. First released in 2011, VRSim continues to improve SimSpray with additional processes, parts, training content, and software and hardware updates.
For more information about SimSpray products and training capabilities visit: https://www.simspray.net/
About VRSim:
VRSim is an architect of interactive training tools for skilled trades. VRSim reimagines industry tools for skilled trades training, including welding, spray painting, construction, manufacturing, and robotics. VRSim’s products are used in training and education programs for high schools and technical colleges, vocational training programs, workforce development initiatives, and global leaders, including The Boeing Company, American Honda Motor Company, Fiat Chrysler Automobiles, Caterpillar, Daimler, Saint Gobain, the International Union of Painters and Allied Trades (IUPAT), the U.S. Department of Defense, and the U.S. Navy. For more information, please visit https://vrsim.com/.
VRSim Contact:
Sara Blackstock
VRSim, Inc.
860-893-0080x226
Meet VRSim at the VR/AR Global Summit Nov 1-2!
See the Brands, Vendors, Organizations, Schools, and Media participating at the VR/AR Global Summit Nov 1-2 in Vancouver (sample list)
The VR/AR Global Summit returns to Vancouver, Canada on Nov 1-2, 2019
The summit will bring together the VR/AR industry from around the globe to discuss topics including education, entertainment, enterprise, healthcare, retail, training, blockchain and more. Featuring keynote addresses, engaging panels, educational workshops, interesting networking opportunities, demos, exhibits, films, product launches and parties, the VR/AR Global Summit will entice and engage you from the moment you arrive.
Pico Interactive and LIVR bring the world’s first VR streaming service for theatre and the performing arts
Attend the VR/AR Global Summit Nov 1-2 to see the latest from Pico Interactive and other VR providers!
Wandsworth Council has teamed up with LIVR - the world’s first VR streaming service for theatre and the performing arts - and VR headset maker, Pico Interactive, to offer Nine Elms residents exclusive access to their very own on-site virtual theatre.
The first-of-its-kind pilot programme will see an eight-seater virtual reality theatre experience installed at the R.O.S.E. Community Centre on the Savona Estate in Battersea this autumn. The initiative will utilize the LIVR platform to make theatre more accessible; increasing local residents’ engagement with performing arts.
Using standalone Pico headsets, visitors to the centre will be able to get access to content from the LIVR library where they can experience great live performances on-demand in stunning 360° VR - completely free of charge.
The extensive content library will feature new works from emerging artists and critically acclaimed productions, performed in theatres, festivals and unique spaces across London and around the country. The fully immersive viewing experience will transport users into the front row to enjoy the performances as if they were sitting in the audience at the live shows.
“I’m thrilled that theatre shows are coming direct to local residents through this incredible virtual reality experience. As arts and culture grows in Nine Elms, it’s fantastic that we can bring performing arts into the heart of the community and I hope as many Nine Elms residents as possible sign up to put a headset on and watch a performance.”
“We’re really looking forward to starting regular VR viewing nights, which, alongside our new Community Theatre Tickets scheme in partnership with Battersea Arts Centre and Theatre 503, will offer residents plenty of affordable ways to enjoy live theatre this autumn.”
“The opportunity to participate in ventures like this and align ourselves with pioneers in the VR space is part of our DNA at Pico Interactive. We build hardware and offer an unparalleled level of service with the goal of helping our partners reach their visionary goals. This is an exciting time in Virtual Reality where people can be transported into unique worlds or experience live content as if they were there, that perhaps, they wouldn’t have an opportunity to do so otherwise.”
The experience was successfully trialed at the recent Nine Elms Happy Streets festival, and it will begin operating on a weekly basis from Wednesday, 25 September. It will be open to local residents of all ages and is part of Nine Elms' wider cultural strategy aimed at increasing the community's access to, and engagement with, the arts through an ongoing programme of events and initiatives.
For more info contact Logan Parr logan@pico-interactive.com
About Nine Elms
Nine Elms has always been a critical part of London’s landscape. Its past is one of commerce and industry, its future is of enterprise, art, culture and living. The Vauxhall Nine Elms and Battersea ‘opportunity area’ sits between Chelsea and Lambeth bridges, including Vauxhall & the Albert Embankment to the east and Battersea Power Station to the west.
The area is being regenerated by two London councils working together; Wandsworth and Lambeth. The development programme is extensive, including a two-station extension of the Northern Line, new parks and schools, and new access to the Thames River Path. Development partners are building homes, the new US Embassy, a brand New Covent Garden Market, business premises, shops and spaces for cultural exchange.
Over 25,000 jobs are being created across the opportunity area, which offers over 6.5m sq ft of commercial space and high-quality locations to accommodate new and existing businesses.
The vision is a long-term one; to transform one of the capital’s last remaining industrial districts into an amazing place for Londoners old and new to call home. Today’s reality is an exciting one; new spaces and places coming to life every day.
AR Hackathon in Australia with Amazon and Think Digital!
Are you a University student or programmer eager to showcase your AR development skills? Apply now for the Think Digital Hackathon who has partnered with Amazon Web Services at Global Table to help us hack a solution that gives consumers more visibility over the provenance of their food. The team will work under the guidance of Tim Gentle on-board the Think Digital Coach, parked within the Innovation Precinct of Global Table. The goal is to create an immersive wearable experience that will provide key product information to consumers, such as nutrition, product info, where to buy and provenance. One lucky hacker will win a 1 month paid cadetship with Think Digital in Adelaide, including flights and accommodation.
How Lockheed Martin is Modernizing Manufacturing with Scope AR resulting in 35-99% ROI
Participate in the VR/AR Global Summit Nov 1-2 in Vancouver to meet aerospace companies like Boeing and others.
Lockheed Martin is an American global aerospace, defense, security and advanced technologies company. Using Scope AR’s WorkLink augmented reality platform, they are able to greatly improve efficiencies and save time on the shop floor for multi-billion dollar space programs. They have seen a 35-50% reduction in overall technician time, a 90-99% reduction in time to information, and 85% reduction in the overall time needed for training.
After its highly successful implementation of WorkLink to improve workforce training and spacecraft manufacturing procedures, Lockheed Martin is now deploying Scope AR into all four of their business units across a broad variety of use cases.
More info http://www.scopear.com
How does a Kenyan born Canadian end up as CEO of a 30 person VR start up in Hangzhou, China? Nikk Mitchell of FXG_VR
Come meet companies from China, Korea, Japan and other Asian countries at our VR/AR Global Summit Nov 1-2!
How does a Kenyan born Canadian end up as CEO of a 30 person VR start up in Hangzhou China?
Short answer, craigslist.
Long answer;
12 years ago, 18 year old Nikk Mitchell had just graduated high school in Calgary Canada and moved to the coast to attend the Art Institute of Vancouver (also in Canada). A lack of interest in structured learning fostered escape fantasies. Instead of doing his homework he fed his fantasies surfing craigslist world wide, dreaming of anywhere, doing anything but school. One day he stumbled across a job on craigslist’s China subforum, and applied on a whim. He was surprised to be accepted, maxed out his student loan in cash, dropped out of uni, and began his journey to the east.
5 years later Nikk was still in China when the Oculus DK1 was released and his life changed drastically. His student loan was long repaid and structured education a faint memory, so why did he choose to pursue his VR dreams in China?
Historically China has been a world leader many times in culture and science. 20th century China was not. While the reasons for China’s painful 1900s are debatable, their recent steps to return to former glory is fact. Brands like DJI in new industries prove that China is past imitation and back to innovation. Now China is in transition, between a recent poor past and fortune’s future. During the internet bubble China was mostly offline, but now, only decades later China has over 800 million internet users, 98% of them on mobile. Other examples like mobile payment and shared bikes/umbrellas/cars/battery packs also show that while China was recently behind the west, they are leapfrogging ahead. VR is going to take time to reach mass market anywhere, but Nikk believes that it will happen quicker in China than in the West.
Another reason that influences VR in China is government support. For example last year one city alone (Nanchang) invested hundreds of millions of dollars in VR including a huge VR theme park and a 148 million dollar fund. These investments trickle down in real tangible ways. Nikk’s current VR company FXG now has 400 square meters, which are massively subsidised by the Chinese government. Including power, internet, cleaning staff and more, the total cost is 2000 USD per month. The On top of this FXG has been contracted by China State Grid, The Beijing Department of Water, and the local government to create VR content for them. Premier Li Keqiang, the second in command to Xi Jinping even visited FXG’s office this summer.
To quote Nikk directly. “I see VR being big in China sooner than in the west. With the serious government support my company has received, I am sure we will not only survive till then, but will continue to find success in the meantime.”
More at fxg.space
Nikk Mitchell IVRPA 2018's talk on VR in China
https://www.youtube.com/watch?v=AuhLxxxBIM8
Nikk Mitchell on VR talk show The Hive
https://www.youtube.com/watch?v=WbfMyy8MrIw
Nikk Mitchell doing a dev workshop on Leap Motion (in Chinese)
https://www.youtube.com/watch?v=XlfPxyMRnVY
Nikk Mitchell riding a giant roomba wearing a VR headset
RSVP for VRTL's Hands-on Cinematic VR Workshop
RSVP here https://vrtl.academy/hands-on-cinematic-vr-workshop
Also, participate in our VR/AR Global Summit Nov 1-2 to attend more workshops!
Films From Garage Stories’ Cinematic VR Workshop To Be Showcased At Film Fest Ghent
Have you ever wanted to learn how to craft your own compelling, immersive VR film? If so, an upcoming VR workshop from Silicon Valley-based filmmaking lab Garage Stories (GS) is one to watch. GS, who specialize in running VR workshops, have partnered with VRTL, specialists in offering online theoretical VR courses. Prior to starting the offline workshop this September, participants will get access to VRTL’s online courses to gain insights into the workflow of VR filmmaking, giving them the best of both worlds. Work produced during the workshop will be showcased at this year’s Film Fest Ghent!
This unmissable hands-on VR workshop will give participants the chance to meet like-minded filmmakers and bring their cinematic VR projects to life under the guidance of expert instructors. After learning about the theory of VR on VRTLs online platform, participants will follow Garage Stories’ filmmaking techniques and be guided through the entire VR creation process, gaining a host of practical skills in the process. “I believe that, by partnering with VRTL, we’ve created a unique and blended workshop formula. We combine online theoretical courses with classroom training and field experience,” says Marta Ordeig, Founder of Garage Stories.
This innovative workshop will teach every aspect of crafting compelling, immersive stories in VR, from developing scripts and creating user-centric story journeys to preparing production sheets and learning how to conduct effective scouting and casting. Using the latest 360° equipment, professional filmmakers will provide mentorship throughout the course as the VR films are filmed and edited. Finished work from the course will be presented and exhibited at the International Film Fest Gent, on October 12!
RSVP here https://vrtl.academy/hands-on-cinematic-vr-workshop
Also, participate in our VR/AR Global Summit Nov 1-2 to attend more workshops!