World's first standard dedicated to the safety of VR and AR equipment to be presented at the VR/AR Global Summit ONLINE Sept 30-Oct 2
At our VR/AR Global Summit 2019, UL announced that it will pursue a new standard, UL 8400, addressing safety for augmented, virtual and mixed reality (AR/VR/MR) devices. The announcement was made by Ibrahim Jilani, Product Safety Director, Consumer Technologies, UL, At the event, Jilani highlighted areas of key concern including weight and neck strain, optical radiation, eye heat exposure and headset motion-to-photon latency.
At our VR/AR Global Summit ONLINE Sept 30-Oct 2, UL will speak about our COVID-19 Industry Alert and the UL 8400 standard (world's first standard dedicated to the safety of VR and AR equipment) and what’s been discussed with the standard technical panel members involved and give overview of who all is signed up to help make the world’s first safety standard for VR/AR/MR equipment such as Google, Apple, Microsoft, Magic Leap, Lenovo, HTC as well as Stanford Medical, Design Interactive, CPSC, and others.
“With the mass adoption of virtual, augmented reality equipment, balancing design and technology innovation with operational and product safety can be a challenge. UL’s goal is to keep safety in pace with innovation,” said Jilani.
As part of the UL 8400 development process, UL Standards (part of Underwriters Laboratories, the nonprofit entity within UL) is seeking equipment and component manufacturers, suppliers and others associated with the VR/AR industries to participate on the standards technical panel that will draft the standard.
VRSim Announces SimSpray Go, the Affordable, Portable HVLP Painter Training Tool
SimSpray Go delivers immersive VR painter training and performance feedback in a compact, portable training system
East Hartford, Conn. – September 8, 2020 – VRSim, Inc., an innovator in VR skills training, is pleased to announce SimSpray Go. SimSpray Go is a lightweight, portable, tabletop painter training tool. This new model uses a selection of SimSpray’s effective and efficient VR painter training content to teach HVLP painter skills. Providing convenience, quality, and reliability in a compact, portable, off-the-shelf package, SimSpray Go is a cost-effective investment for HVLP painter training and education programs.
SimSpray Go Features:
- Immersive HVLP Painter Training
- Real-Time Performance Feedback and Analysis
- Motion-Tracked Spray Gun with Functional Equipment Settings
- ROI Tracking for Time and Material Savings
- 14 Automotive and Basic Geometry Practice Parts
- Optional Parts and Add-Ons Available
- Integrated Learning Curriculum
- Portable Hard Case with Wheels (Weight: 40lbs or 18kg)
“We’re making painter training more accessible to shops, schools, and training programs,” said Matthew Wallace, CEO and President of VRSim. “We’ve made it faster and easier than ever to get into the paint booth.”
SimSpray Go provides trainers and trainees with the ability to practice, diagnose flaws, and improve their skills in a single training session. Distill paint training into concise, repeatable exercises with instant feedback, and intuitive performance insights. SimSpray’s ease-of-use, minimal setup, and approachable design make it easy to integrate in training programs.
VRSim’s SimSpray models are the most effective immersive training tool for painters, offering numerous benefits for education and industry organizations. VRSim continues to improve their virtual painter training tools with the collected insight from paint and technology industry professionals.
For more information about SimSpray products and training capabilities visit: https://www.simspray.net/
About VRSim
VRSim is an experienced developer of interactive training tools for the skilled trades. VRSim, headquartered in East Hartford, CT, reimagines industry tools and develops innovative training systems in welding, spray painting, construction, manufacturing, and robotics. Their products are used in training and education programs for high schools, technical colleges, vocational training programs, workforce development initiatives, and global leaders, including the International Union of Painters and Allied Trades, the National Truck Equipment Association, The Boeing Company, Caterpillar, Saint Gobain, and the U.S. Navy. For more information, please visit: https://vrsim.com/.
Contact
Name: Sara Blackstock
Email Address: sara.blackstock@vrsim.net
Website URL: https://vrsim.com/vrsim-announces-simspray-go-portable-hvlp-painter-training/
VRARA Healthcare Report 2020 featuring 50 companies and startups (Download Report)
This Healthcare Industry Sector Report includes a wide range of companies and startups and the kinds of customers they serve, showing how impactful their VR and AR solutions have become to healthcare customers.
Given the world’s current pandemic situation where there are travel restrictions and the increased need for remote and virtual healthcare (i.e, virtual clinics), training and the reskilling of millions in the workforce, it is now more important than ever for companies to have healthcare ready, easy to deploy digital solutions. Virtual Reality and Augmented Reality have proven to show value within many critical healthcare verticals including training, surgery, wellbeing, etc.
There are plenty of other examples and predictions that demonstrate the importance of VR and AR to forward-thinking healthcare in the immediate future. Successful trials (and increasing number of deployments) of VR and AR in healthcare are getting the competitors of early adopters companies to start recognizing that they may be missing out on the real strategic advantage they can achieve.
Foreword by 4dmed.ltd
I picked up the phone and heard my long-time client Sam say, “How do I slow down the clients coming in? I can’t keep up!” As we know that this virus has forced us to stay at homes and medical students, doctors and trainees are not able to go to their respective places. It is not just about the medical field, this pandemic has affected all without any discrimination. During these hard times, we are providing efficient ways to train the healthcare professionals. 4DMEDLtd is medical software and medical device Development Company that designs interfaces for the health care education research.
With the help of this platform, you will pass through these tough times.We have used the VR technology to help the VR industry achieve its target of training people. 4DMED has created a library so that people can achieve best health program for their environment. Cloud has started two programs; one is to train the surgeons virtually via senior trainers and the other is to train junior trainees, nurses and medical students. 4DMED products includes a simulator which offers double screen feature to keep the trainees engaged and help them learn quickly.Complete surgeries can be practiced at increasing levels of difficulty, so that the trainees get all the experience. 4DMED has also designed a software suite of virtual reality for the medical training sector. It will help reduce the human error and will assist the VR industry.
This virtual reality platform created will help the seniors with improved mental health as well as physical health due to continuous movement of body while usingVR. Discussions among the seniors will provide residents with much useful information; which is necessary for a happy community.4DMED advanced software and hardware technology will help medical professionals to experience real life surgical simulation. VR headset and touch sensor helps the user to interact with virtual operation rooms. This real life experience fills the communication gap and also increases the decision making of the medical staff.
4DMEDoffers a wide range of simulator technologies depending up on the objectives of respective medical professional. This virtual technology creates a realistic training environment for the medical professionals. We are playing our part for the VR industry by using the virtual reality technology to teach different universities and colleges from around the globe. It includes universities of Canada, USA, Europe, Asia, and Middle East. The purpose of using this technology to assist people in training and making their lives normal during this rough time.AugmentedReality and Virtual Reality have proven to show value within many critical healthcare verticals including training, surgery, wellbeing, etc.
Director of 4DMed ltd
Foreword by Dark Slope
THE FUTURE OF LEARNING IS IMMERSIVE. This belief is at the core of Dark Slope’s Involve XR platform; a technology that has been built to empower instructors and training organizations to migrate their scenario training programs in to the virtual world.
It is impossible to ignore the ways our world has transformed seemingly overnight. Entire industries have had to contend with what we’re now referring to as our new reality. We’ve heard the phrases “pivot,” “adapt” and “innovate”more in the last four months than cumulatively over the past two years. Alongside this up heaval we have seen how the pandemic has single handedly accelerated the adoption of ‘emerging’ technologies like VR and AR. Most importantly we have caught a glimpse of how these technologies can play a critical and transformational role in up skilling today’s workforce and in training the next generation of health care workers.
Immersive learning will revolutionize how we train for high-risk jobs in the healthcare and safety fields, and how we most effectively arm doctors, nurses and first responders with critical skills best learned through practice. Dark Slope’s InvolveXR empowers training organizations to extend their offerings into VR and AR, allowing them to train remotely in live virtual classes with live ICU,ER, de-escalation, and other critical skill scenarios.
We recently announced our partnership withTheAmerican College of Chest Physicians(CHEST). Basedon CHEST’s curriculums we’re set to develop a complete virtual reality training program on intubation techniques and best practices that will be made available through our learning platform InvolveXR. Of course, airway procedures and intubation are topics at the forefront of critical care training right now, and we hope our technology can play a role in equipping critical care workers with skills and protocols they need to better combatCOVID-19.The training itself consists of live virtual scenario training, in fully immersive and interactive ICU environments with a trainer and other live learners present. Physicians and other critical care workers will engage with dynamic, team-based, true-to-life training scenarios on intubation procedures.
In this precarious time virtual simulation is emerging as a key pillar of support for healthcare workers, offering realistic experiences in safe, remote environments, effectively expediting the deployment of new skills and protocols, while reducing costs for simulation training. With all the healthcare industry challenges this year has brought, the responses to XR training has been reassuring. COVID-19 has underlined our belief in the massive potential of virtual learning and the ability to use these technologies to create amore skilled healthcare workforce, delivering better patient outcomes.
CEO, DarkSlope
INSIGHT LUNG - The Human Lung Expedition from ANIMA RES available on AppStore and PlayStore! It's also supported by Novartis!
ANIMA RES is thrilled to announce that INSIGHT LUNG (by ANIMA RES) - created and designed for cutting-edge medical education purposes - is now available on the AppStore an PlayStore for free. INSIGHT LUNG is supported by Novartis.
ANIMA RES is an internationally recognized expert for medical AR, MR and VR applications. Our award-winning flagship project INSIGHT HEART has been featured by the leading tech companies (Apple, Google, Magic Leap, Microsoft) as a use case for innovative learning.
INSIGHT LUNG lets the user explore the human lung in Augmented Reality and helps patients to learn more about their Asthma / COPD, to visualize their specific condition and level of severity, as well as facilitates conversations about the importance of adherence to treatment and how they can monitor their wellness to help to control their condition.
Contact
Name: Pablo Olmos
Email Address: pablo.olmos@animares.com
Website URL: http://www.animares.com
MATTS DIGITAL and Pico Interactive have signed a partnership to promote Pico’s virtual reality solutions in France and Europe
Paris, September 1st, 2020 – Pico Interactive, a global tech company that develops innovative virtual reality (VR) and enterprise solutions, and MATTS DIGITAL, an AR&VR value added distributor, have entered into a partnership to promote the deployment of Pico’s VR solutions in Europe on the mid-market and Enterprise market.
MATTS DIGITAL will be able to promote the complete range of products developed by Pico, including its new Neo 2, Neo 2 Eye, G2 4K S and G2 4K Enterprise VR headsets. MATTS DIGITAL will also promote Pico’s technical services for professional customers.
“Our various virtual reality headsets are unique, as they were built with the enterprise in mind. As we continue to evolve and grow our offerings to meet business demands, we set out to find a strong partner to develop our position in Europe. MATTS DIGITAL’s logistical capability and unique professional service offering allow us to develop and establish ourselves for the long term in Europe, particularly in France,” said Leland Hedges, General Manager for Pico Interactive Europe. “Pico has developed a strong reputation among customers and content developers for autonomous virtual reality headsets. This range of products perfectly complements the headsets offer we already have in our catalog. We are pleased to be able to support Pico in France and Europe and promote their solutions with the professional services that we have developed to meet our customers’ expectations,” said Stephane COURGEON, President of MATTS DIGITAL.
About Pico Interactive
Pico Interactive focuses on innovative VR and AR solutions which enable businesses to create and experience the best in VR and Interactive Computer-Generated Imagery (CGI). With operations in the United States, Europe, China and Japan, Pico Interactive focuses on creating amazing VR platforms for any application and is built around the principle of “user first design.” To learn more, visit www.pico-interactive.com. Contact Pico Interactive Business Inquiries: Leland Hedges – General Manager leland@pico-interactive.com Media Inquiries: Elsa Anschuetz eanschuetz@uproarpr.com
About MATTS DIGITAL
Matts Digital is a Value-Added distributor, specializing in AR&VR solutions. We offer a full range of headsets, peripherals, accessories, and hygiene products, as well as unique professional services in this area. Our significant industrial and logistical capacity allows our customers to serenely consider the deployment and maintenance of their AR&VR projects on a large scale, in France and abroad. Contact MATTS DIGITAL Stephane COURGEON - President stephane.courgeon@matts-digital.com + 33 6 60 17 60 50
Precision OS Makes 'Breakthrough' in Arthroscopy Education
Today, PrecisionOS Technology is proud to announce a partnership with CONMED Corporation following a major breakthrough in surgical education. Revealing the release of the first VR arthroscopy simulator, delivered on the Oculus Quest.
Precision OS Technology released details of what the company says is a "major breakthrough" in portable arthroscopy training.
Vancouver, British Columbia-based Precision OS Technology said it has created a first-of-its-kind arthroscopy simulator available on a mobile, wireless device (Oculus Quest) which will also be used by Conmed International for surgeon education.
“Our partnership with Conmed International allows us to immediately expand globally on training surgeons on this complex procedure. Given the challenges of arthroscopic training, the need for a surgeon focused and patient-centered portable solution was very clear,” said Precision OS Founder and CEO Danny Goel, MD, who also is an orthopedic surgeon. “Our company is thrilled to be able to offer this cutting-edge innovation to train surgeons on hip arthroscopy.”
Traditional hip arthroscopy training has an extensive learning curve (as many as 100 cases to become proficient), but the Precision OS method of VR training is designed to enable users to grasp procedural concepts significantly faster, according to the company.
PrecisonOS will highlight a second randomized controlled trial and their novel hip arthroscopy module at the Young Adult Hip Meeting with Course Chairman, Femi Ayeni, MD, later this week.
“It is exciting to see what’s possible with this new educational platform,” said Ayeni, a hip arthroscopy surgeon who also serves as a professor and academic chair of orthopedic surgery at McMaster University. “So much time can be saved from the reduced need for directed intraoperative teaching of trainees or a reduction of costs associated with traditional cadaveric models. It’s going to be a substantial part of a surgeon’s skill development ‘tool kit’ in the future.”
Precision OS said its training modules can provide The company said its technology can also help hospital systems and learning centers with considerable financial relief. Because the modules are facilitated through a portable platform, the Oculus Quest, the training can be completed anywhere and at any time. Centers can also save on capital costs as traditional arthroscopy and triangulation training has always been an expensive and high-risk endeavor, the company noted.
"Technology is evolving rapidly right now, more than ever before in history, and the time to embrace change from the status quo is upon us," said Richard McKillop, vice president and general manager at Conmed Latin America and Canada.
Contact:
Danny P. Goel, MD, MBA, MSc, FRCSC
Orthopedic Surgeon
Clinical Associate Professor, UBC Department of Orthopedic Surgery
CEO - PrecisionOS
New Pico, Snobal Partnership Increases Accessibility for VR Business Content Creators
Today, Pico Interactive announced its partnership with Snobal – the maker of Snobal Cloud, an enterprise-friendly VR deployment solution – to help business content creators build and scale their VR enterprise experiences and solutions.
Combining Pico’s powerful VR headsets and Snobal’s enterprise-friendly VR deployment solution, this partnership helps business content creators build and scale their VR enterprise experiences and solutions. Businesses can easily manage headsets, users, permissions, sessions, visitors and experiences on Pico’s headsets right out of the box through Snobal’s deployment platform – Snobal Cloud. Now more business content developers can utilize the platform to create, deliver and analyze the effectiveness of their VR applications.
In addition, user privacy is of the utmost importance to Pico and Snobal, which is why no social media profiles are required for use (like Oculus’ recent move) – all the way from setting up the headset to utilizing the platform.
Utilizing Pico’s line of 3DoF and 6DoF headsets and Snobal’s enterprise virtual reality (VR) deployment solution, content developers can now easily deliver, manage and scale VR enterprise experiences and solutions
SAN FRANCISCO, Aug. 27, 2020 -- Pico Interactive, a global tech company that develops innovative virtual reality (VR) and enterprise solutions, today announces its partnership with Snobal, a technology company developing enterprise VR and augmented reality (AR) cloud solutions, including Snobal Cloud – a VR deployment solution. Combining Pico’s powerful VR headsets and Snobal’s enterprise-friendly VR deployment solution, this partnership grows the VR for business ecosystem and helps business content creators deliver, manage and scale their VR enterprise experiences and solutions.
No two businesses have the same needs, which is why Pico recently released both 3 Degrees of Freedom (3DoF) and 6DoF headsets in 2020. With the discontinuation of the Oculus Go, Pico continues to serve the business community as the only global company to offer a wireless 3DoF solution with its G2 4K S and G2 4K enterprise headsets, while still offering its 6DoF headsets as well – Neo 2 and Neo 2 Eye with eye tracking capabilities. Pico’s partnership with Snobal is another step forward in expanding its portfolio of business solutions, while also aiding in the development of enterprise VR applications.
This partnership also fosters a more streamlined experience for customers and users of VR in the workplace. By using Snobal’s VR deployment platform, Snobal Cloud, businesses can easily manage multiple headsets, users, permissions, sessions, visitors and experiences on Pico’s headsets right out of the box. Snobal works with customers spanning a variety of industries, including training, healthcare, education, telecommunications, infrastructure and VR enterprise content creators.
“With Pico’s headsets and Snobal’s deployment solution both created with the enterprise in mind, our partnership helps bolster our offerings to existing and new customers,” said Leland Hedges, General Manager for Pico Interactive Europe. “When forming partnerships, we look for companies that bring value to our customers, align with our mission and prioritize the privacy of our users. Snobal fit the bill perfectly, and we’re looking forward to seeing more solutions and experiences built for enterprise that are easy for businesses to deploy through Snobal Cloud.”
“From working with businesses, government and educational organizations on their VR content requirements, we know they require some key enterprise features from their VR solutions and experiences: control over data and where it resides; control over users; control over privacy, headset and hardware used; and ease of updates,” said Murray James, co-founder and CEO for Snobal. “As none of the existing deployment platforms delivered on these needs, we built Snobal Cloud from the ground up with business users in mind. We have a bold vision to make it easier for businesses to solve real world challenges using VR and AR, which requires an openness to collaborate with partners such as Pico in new and exciting ways.”
Both Pico and Snobal believe the privacy of its users is of the utmost importance, which is why no social media profiles are required for use – all the way from setting up the headset to utilizing the platform.
For more information on Pico Interactive, visit www.pico-interactive.com. For more information on Snobal, visit https://snobal.io/.
About Pico Interactive
Pico Interactive focuses on innovative VR and AR solutions which enable businesses to create and experience the best in VR and Interactive Computer-Generated Imagery (CGI). With operations in the United States, Europe, China and Japan, Pico Interactive focuses on creating amazing VR platforms for any application and is built around the principle of “user first design.” To learn more, visit www.pico-interactive.com.
About Snobal
Snobal is a technology company that is a market leader in the development of virtual reality and augmented reality (XR) solutions. Our XR software solutions help organizations of all sizes and industries better train, communicate and collaborate. All XR solutions are based on the enterprise friendly XR deployment platform – Snobal Cloud. For more information on Snobal visit https://snobal.io/.
Media Contact
Elsa Anschuetz
Uproar PR for Pico Interactive
321-236-0102 x233
eanschuetz@uproarpr.com
IMPORTANT DATE CHANGE! The new date for our VR/AR Global Summit ONLINE is Sept 30-Oct 2
The VR/AR Global Summit is gearing up for its most incredible edition yet. Now in our 4th edition, we are pleased to bring you three days of engaging content, exciting product announcements, exhibitors, original events and networking opportunities. We are looking forward to welcoming you to our event this Fall.
In going with the theme of "Adaptability" this year, our event must follow this theme. In light of the announcement that OC7 (FC7) will take place on the same dates as our event, we have made the decision to move our event to new dates and will now host you online on September 30-October 2, 2020. We want to give our sponsors, speakers, exhibitors and attendees the ability to shine and not be overshadowed by another large event. We want the engagement of our audience to be 100% so we made the right decision to not overlap with another industry event.
We know that the VR/AR Global Summit ONLINE Fall Edition is bringing together the best of the best in the industry, new clients, enthusiasts and creators. We are welcoming speakers from HP, Lenovo, Intel, World Bank, DreamWorks, Burning Man, Lost Horizons Festival, various platforms and collaboration tools, and so much more. We will cover topics from education to medical, defense to enterprise, immersive experiences and content creation, ethics and diversity - everything that VR and AR touches in the world.
Our team looks forward to having you join us online Sept 30 - Oct 2, 2020. If you have any questions please do not hesitate to contact us at any time. We are here to help make your engagement at the VR/AR Global Summit the best possible experience.
Recent Highlights & Additions:
Sponsors - Microsoft added to the lineup that now includes HP, Lenovo, ARA, UK Trade, ATD, Innovate UK, Foundry 45, Age Tech
Online Expo - Virtual booths added for Government of Canada, Uptale, among othersDeadlines:Sept 24 is the new deadline to book your virtual boothSept 25 is the new deadline for Sponsors
AVATAR Partners Provides AR Solution for Nondestructive Evaluation to United States Air Force
HUNTINGTON BEACH, Calif. – August 18, 2020 – AVATAR Partners, a world-leading innovator in augmented and mixed reality (extended reality or XR, collectively) software solutions for heavy-duty industry and defense, has been awarded a contract to provide its Mixed and Augmented Reality for Nondestructive Evaluation (MARNE) solution for the U.S. Air Force.
Responsible for employing noninvasive methods to Inspect the insides of metal objects, USAF Nondestructive Inspection specialists identify possible defects in systems and equipment before dangerous problems arise. Utilizing techniques from x-rays to ultrasound, these experts find the smallest imperfections and take corrective measures needed to keep equipment working safely.
The custom MARNE solution from AVATAR Partners will be used by USAF inspectors to access and interact with NDE instrumentation and sensor information. With this capability, they will be able to perform electromagnetic procedures on an inspection device designed to detect tiny defects in scanning equipment.
MARNE focuses on critical, difficult and infrequent inspection methods and techniques in order to reduce operational errors and time to inspect. In addition, it provides real-time guidance for inspection by delivering step-by-step guidance as well as integrated real-time data display as a single solution for sensor and technical data.
MARNE incorporates both a virtual environment (open space) and as an AR overlay on the physical equipment itself (real environment). It also integrates with sensor data from the device to Hololens II and Trimble XR10 headsets.
“We are very proud to have been selected by the U.S. Air Force to assist in enhancing the critical inspection requirements they are tasked with every day related to some of the most sophisticated systems and platforms in the world,” said AVATAR Partners CEO and Founder Marlo Brooke. “Our ongoing relationships with the country’s military forces is designed to enhance vital warfighter capabilities and preparedness.”
AVATAR Partners offers a comprehensive suite of virtual, augmented and mixed reality (i.e., extended reality) software designed to strengthen commercial industry and first-responder/warfighter readiness through XR solutions that increase safety, efficiency and effectiveness throughout the product life cycle.
For complete information on AVATAR Partners XR solutions and services, visit www.avatarpartners.com.
###
About AVATAR Partners
AVATAR Partners provides world-leading virtual, augmented and mixed reality (i.e., extended reality) software with the mission of strengthening commercial industry and first-responder/warfighter readiness with XR solutions that increase safety, efficiency and effectiveness throughout the product life cycle and its digital twin. For the past 17 years, the company has developed and sustained innovative maintenance and training systems, job performance aids and other software products that incorporate artificial intelligence, sensors and haptic integration for hundreds of military and commercial equipment and aircraft applications, including program support and business process analysis for large initiatives such as the F-35 Joint Program Office. AVATAR Partners is the world’s only Unity partner with dual Platinum Reseller and Managed Delivery Partner status, It is a woman-owned small business based in Huntington Beach, California, with offices in Arlington and Virginia Beach, Virginia, along with AVATAR Ecosystem partners throughout the United States and Canada. www.avatarpartners.com
Contact
Name: Hall Roosevelt
Email Address: hall@kcomm.com
Website URL: https://avatarpartners.com/
Fall 2020: You can take the VR/AR program at Lethbridge College online! Virtual and Augmented Reality Certificate
You can take the VR/AR program at Lethbridge College online!
Lethbridge College will get you ready for a career in the latest emerging technology-virtual and augmented reality. Enhance your technical expertise and convert ideas from your imagination into exciting and relevant Virtual Reality and Augmented Reality (VR/AR) content.
Join UK's Immersive Trade Mission to our VR/AR Global Summit Online Conference and Expo
Attention UK VR/AR companies: Register to join the UK's Department for International Trade team in San Francisco (DIT SF) on its first virtual Immersive Trade Mission, 30 September to 2 October, 2020.
The DIT SF Creative and Media team will help UK mission companies sell into US companies, develop US expansion strategies, and network with high-level executives in the VR/AR industry.
The centerpiece of the mission, the VR/AR Global Summit, is one of the industry's largest, fastest growing immersive tech events, connecting the best virtual reality and augmented reality solution providers with enterprise and media entertainment companies. The June 2020 summit had 11,000+ attendees, 250+ speakers and exhibitors, and thousands of interactive one-on-one meetings and networking sessions across three time zones. DIT SF is a Summit sponsor.
Mission companies will have the exclusive opportunity to:
Have a virtual presence in the GREAT Britain booth on the virtual expo floor
Demo services and products at the summit
Arrage meetings with buyers and attendees via the Summit's meet-to-match system
Participate in DIT-exclusive breakout sessions with keynote speakers, industry thought leaders and conference attendees
Benefits of participating in DIT SF's virtual trade mission:
Be one of up to 10 companies specially selected to be part of the mission
Pre-mission briefing
Access to VR/AR Global Summit's three day event programme and associated benefits of DIT SF's sponsorship
Brand exposure
Direct engagement with in-market innovation leaders and transformative technologies
Ongoing business development support from DIT SF to facilitate export sale
Cost and Timeline:
Applications close: 21 August 2020
Companies will be notified: week of 24 August 2020
Payment of £275+VAT per person due by: 28 August 2020
Terms and Conditions:
Application to attend the mission does not guarantee selection, which is determined through a competitive review process. Acceptance is non-transferable.
Apply today at:
http://ow.ly/R7r350AXl07
Varjo Secures $54 Million Series C Funding!
This morning the company announced it has closed a $54 million round of Series C funding. Tesi, NordicNinja, and Swisscanto Invest by Zürcher Kantonalbank are among the new investors contributing to the round, in addition to follow-on investment participation from existing investors including Lifeline Ventures, Atomico, EQT Ventures and Volvo Cars Tech Fund. The company also announced the appointment of Timo Toikkanen (previously president and COO of Varjo) as the new CEO. Co-founder and previous CEO, Niko Eiden, will continue to drive the company’s technological innovations as CXO and a board member.
Varjo Secures $54 Million Series C Funding
XR technology leader receives strong support from new and existing investors to meet growing demand for enterprise virtual and mixed reality
Helsinki, Finland – August 12, 2020 – Varjo™, the leader in industrial-grade VR/XR hardware and software, today announced it has closed a $54 million round of Series C funding. Tesi, NordicNinja, and Swisscanto Invest by Zürcher Kantonalbank are among the new investors contributing to the round, in addition to follow-on investment participation from existing investors including Lifeline Ventures, Atomico, EQT Ventures and Volvo Cars Tech Fund. The company also announced the appointment of Timo Toikkanen (previously president and COO of Varjo) as the new CEO. Co-founder and previous CEO, Niko Eiden, will continue to drive the company’s technological innovations as CXO and a board member.
“We are seeing tremendous demand for virtual and mixed reality use cases, particularly as much of the world continues to work remotely,” said Timo Toikkanen, CEO of Varjo. “When you combine the photorealistic resolution and accurate, integrated eye tracking found in our devices with the broad software compatibility we offer, the possibilities for creating, training and running research in immersive environments are endless. With support from our growing group of investors, we look forward to scaling our operations and delivering the cutting-edge technology our customers need to transform the way they work.”
With this latest infusion of capital, the company has raised just over $100 million to date, which will allow Varjo to accelerate its global expansion and development of industry-leading hardware and software products. Varjo is the first and only company in the world to deliver human-eye resolution virtual and mixed reality devices to meet the most demanding enterprise applications across training and simulation, design and engineering and research. Global enterprises including Volvo Cars, Boeing, Audi and Siemens use the company’s XR-1 Developer Edition, VR-2 and VR-2 Pro devices to conduct immersive astronaut and pilot training, design the cars of the future, streamline product development, and more.
“Varjo has established itself as a proven industry leader, as evidenced by its ability to continually push the boundaries of virtual and mixed reality and support the most demanding enterprise applications across industries,” said Keith Bonnici, Investment Director at Tesi. “With their history of breathtaking product innovation, a strong and experienced team and increasing market demand, we are excited to be on board on their journey of revolutionizing computing for all.”
“We were early seed investors in Varjo and believed in their vision for how immersive computing could transform the way professionals work from the very beginning. In less than four years, Varjo has delivered both industry-leading hardware and software to the market,” said Petteri Koponen, founding partner at Lifeline Ventures and Varjo’s chairman of the board. “We are thrilled to be participating in this latest funding round as the company continues to scale and deliver an ecosystem capable of bringing enterprise XR adoption mainstream.”
This round of funding comes on the heels of a year marked by company success and product innovation. Recent milestones include:
● Expansion of the company’s global operations and reseller network to over 40 countries in North America, Europe, the Middle East and Asia Pacific with the launch of sales and direct shipping to key markets including Singapore, Israel, South Korea, Australia and New Zealand.
● Strong quarter-over-quarter customer growth with new customer acquisition of visionary enterprise companies including Boeing Starliner, Siemens, KIA, and Lockheed Martin.
● A commercial partnership with MeetinVR to deliver photorealistic virtual collaboration, a much-needed solution for users to be able to collaborate remotely with colleagues, customers and partners around the world in an immersive and realistic environment.
● The launch of real-time chroma key and marker tracking functionality so XR-1 Developer Edition users can seamlessly blend real and virtual content.
About Varjo:
Varjo (pronounced var-yo) is based in Helsinki and is creating the world’s most advanced VR/XR hardware and software for industrial use, merging the real and virtual worlds seamlessly together in human-eye resolution. www.varjo.com
Hiring VR Developers, 3D Artists, QA, Designers in Orlando, Florida
Are you a passionate creative looking for a unique team that is going beyond the ‘norm’ when developing immersive virtual experiences? Mass Virtual is growing and hiring for multiple positions to help create exceptional VR/AR training content.
For security purposes, all positions require US citizenship. Visit our careers page at www.massvirtual.com/careers for a complete list of openings or to apply today.
• Augmented/Virtual Reality Programmers
• Application Developers
• 3D Artists
• Instructional and Level Designers
• Quality Assurance
• Administrative and Contracts
Dark Slope Partners With CHEST To Develop Virtual Reality Intubation Training
TORONTO – AUGUST 10, 2020 - Toronto-based immersive learning company Dark Slope today announces its collaboration with The American College of Chest Physicians (CHEST). Based on CHEST’s curriculums Dark Slope will develop a complete virtual reality training program on intubation techniques and best practices.
The training will be made available through Dark Slope’s immersive learning platform Involve XR. Consisting of a fully immersive and interactive ICU environment, physicians and other critical care workers will engage with dynamic, team-based, true-to-life training scenarios on intubation procedures. Participants will be able to train from any location with other remote team-members and live instructors, using virtual reality headsets.
“COVID-19 has underlined the need to train pulmonary and critical care workers effectively on proper intubation techniques,” said Robert Musacchio, CEO/EVP of CHEST. “VR allows trainees to practice a range of patient scenarios, visualize aerosolization, and train without the need to travel to a simulation center or conference. We see virtual simulation as a key pillar of the future of healthcare training for our 20,000+ members, and the broader domestic and international clinical community.”
“Dark Slope’s approach to virtual learning is to partner with subject matter experts like CHEST to develop science-backed and accredited training programs that can be built once and then made available to learners globally.” said Raja Khanna, CEO, Dark Slope. “Spatial skills are best learned through practice and live simulation training, both of which are enabled in virtual and augmented reality by our Involve XR platform.”
The virtual intubation simulation program is set to launch this fall. Additional details will be announced at a later date.
ABOUT DARK SLOPE
Dark Slope is a Toronto-based immersive learning and spatial software company. Founded by a team of technology and content veterans passionate about the possibilities of spatial computing, Dark Slope leverages Involve, its XR learning platform, to drive a new wave of effective training and team collaboration across verticals including health and safety, field operations and soft skill development. Dark Slope works with global organizations across VR, AR and MR platforms to build, integrate and deploy scalable learning solutions. Visit www.darkslope.com for more information.
DARK SLOPE MEDIA CONTACT
Rakhee Sapra
905.334.3516
About the American College of Chest Physicians
The American College of Chest Physicians® (CHEST) is the global leader in the prevention, diagnosis, and treatment of chest diseases. Its mission is to champion advanced clinical practice, education communication, and research in chest medicine. It serves as an essential connection to clinical knowledge and resources for its 19,000+ members from around the world who provide patient care in pulmonary, critical care, and sleep medicine. For information about the American College of Chest Physicians, and its flagship journal CHEST®, visit chestnet.org.
CHEST MEDIA CONTACT
Susan Rice
+1 224.521.9508
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As we know that this virus has forced us to stay at homes and medical students, doctors and trainees are not able to go to their respective places. It is not just about the medical field, this pandemic has affected all without any discrimination. During these hard times, we are providing efficient ways to train the healthcare professionals. 4DMED Ltd is medical software and medical device Development Company that designs interfaces for the health care education research.
With the help of this platform, you will pass through these tough times. We have used the VR technology to help the VR industry achieve its target of training people. 4DMED has created a library so that people can achieve best health program for their environment. Cloud has started two programs; one is to train the surgeons virtually via senior trainers and the other is to train junior trainees, nurses and medical students. 4DMED products includes a simulator which offers double screen feature to keep the trainees engaged and help them learn quickly. Complete surgeries can be practiced at increasing levels of difficulty, so that the trainees get all the experience. 4DMED has also designed a software suite of virtual reality for the medical training sector. It will help reduce the human error and will assist the VR industry. This virtual reality platform created will help the seniors with improved mental health as well as physical health due to continuous movement of body while using VR. Discussions among the seniors will provide residents with much useful information; which is necessary for a happy community. 4DMED advanced software and hardware technology will help medical professionals to experience real life surgical simulation. VR headset and touch sensor helps the user to interact with virtual operation rooms. This real life experience fills the communication gap and also increases the decision making of the medical staff. 4DMED offers a wide range of simulator technologies depending upon the objectives of respective medical professional. This virtual technology creates a realistic training environment for the medical professionals.
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Title Director of 4DMED
Scope AR Partners with ServiceMax to Deliver Enhanced Knowledge Management
Today, enterprise AR pioneer, Scope AR, announced a partnership with ServiceMax to bring improved knowledge management to both individual service technicians and to enterprise organizations overall. The integration of Scope AR's WorkLink platform with ServiceMax's Field Service Management platform gives workers real-time access to AR work instructions and remote assistance for on-the-spot guidance needed to complete work orders. At the enterprise level, the new integration brings the ability to create work instruction catalogs to build a knowledge repository, as well as the ability to now capture data available across both platforms, which offers visibility into areas of continuous improvement or where additional training may be needed.
Scope AR Partners with ServiceMax to Deliver Enhanced Knowledge Management
New integration between the companies’ WorkLink and Field Service Management platforms gives field service technicians real-time access to augmented reality work instructions and remote assistance
SAN FRANCISCO, CA – August 6, 2020 – Scope AR, the pioneer of enterprise-class augmented reality (AR) solutions, today announced it has partnered with ServiceMax, the leader in asset-centric field service management, to enable a visual knowledge base for industrial work processes. As a trusted technology partner, Scope AR’s WorkLink platform will integrate with ServiceMax’s Field Service Management (FSM) platform to give field service technicians the real-time knowledge they need to more efficiently and accurately complete work orders. Users will now have access to detailed augmented reality work instructions and the ability to initiate live, remote assistance calls, while enterprise organizations can now capture and scale expert knowledge through the creation of work instruction catalogs.
“AR is uniquely positioned to help close the growing skills gap in field service across industries, and can deliver on-demand knowledge transfer and empower workers to become experts at any given task with very little training time,” said Dave Gosch, VP of sales and solutions at Scope AR. “We’re excited to be a part of the ServiceMax Partner Program and extend the value of their FSM platform.”
Beyond increased efficiencies out in the field, the partnership also delivers benefits at the enterprise level. Insights gained from data available across both platforms provide a comprehensive view of how work is actually completed, offering visibility into areas of continuous improvement or where additional training may be needed. Additionally, enterprise organizations can leverage the creation of work instruction catalogs to build a knowledge repository. This allows companies to effectively overcome the constraints of remote work and the growing skills gap that plagues field service teams. Additionally, companies retain and scale expert knowledge that can be permanently accessed after a worker retires.
“Visual work instructions that leverage AR provide the ultimate form of knowledge transfer to both novice and expert front-line workers alike, helping them perform the job faster, thus increasing overall business agility,” said Joseph Kenny, VP Global Customer Transformation at ServiceMax. “With the integration of all systems that affect this experience - from field service management and learning and development, to competency management, team communications and now AR work instructions - organizations are finally able to achieve optimized service and skills management.”
To learn more about how WorkLink seamlessly integrates with the ServiceMax FSM platform, visit www.scopear.com/partners/servicemax/.
About Scope AR
Scope AR is the pioneer of enterprise-class augmented reality solutions, and delivers the industry’s leading AR knowledge platform to get workers the knowledge they need, when they need it. The company revolutionizes the way enterprises work and collaborate through its industrial AR platform - WorkLink - which provides real-time work instructions and live, remote assistance in a single, integrated platform. The company’s device-agnostic technology supports smartphones, tablets and wearables, and makes it easy for organizations like Unilever, Toyota, Lockheed Martin, Becton Dickinson, P&G, Siemens and others to quickly scale their use of AR to any worker. The company was founded in 2011 and is based in San Francisco with offices in Edmonton, Canada and Tel Aviv, Israel.
Launch of Immerse’s Open VR Platform Brings VR Training to More Businesses Than Ever Before. Clients include BP, Shell, DHL, GE Healthcare and Facebook
Immerse have today announced the launch of their Virtual Enterprise Platform (VEP), which combines the transformative power of VR with enterprise-ready functionality. Businesses can put any VR content on the platform, make it securely available to anybody in their organisation, and then deliver it to hundreds of standalone headsets, with data gathered centrally.
Bringing together content creation tools with a market-leading platform and flexible deployment options, Immerse VEP provides a fully-integrated VR training solution for businesses for the first time. The open platform has been developed over the past six years, and clients include BP, Shell, DHL, GE Healthcare and Facebook.
Justin Parry, Co-founder and COO of Immerse, said: “We have been working closely with our clients to create an enterprise VR platform that really answers the needs of businesses and is truly flexible, usable and scalable. VR is such a powerful learning tool, and we want to make it available to as many businesses as possible, especially at a time when technology for effective remote-learning is so critical and businesses are seeking ways of building the resilience of their workforce.”
Immerse VEP enables companies to create, scale and deploy VR training. Existing VR content can be imported with ease, while new content can be created with the help of the software development kit (SDK). The platform’s openness means that it can easily be integrated into existing enterprise systems, with seamless but secure entry for employees. Training can be rapidly deployed via either standalone devices like the Oculus Quest or tethered devices like the HTC Vive.
Parry explains: “Any VR content can be used on our platform, meaning it can be securely deployed to all employees via standalone VR headsets, with data gathered centrally. This user flow is groundbreaking: it simply doesn’t exist anywhere else. Many business leaders and training professionals already recognise the transformative power of VR, but a solution for enterprise needs to be practical, results-driven, and long-term. This platform has the potential to push VR into the heart of enterprise, making it accessible on a whole new scale.”
Anthony Del Barto, Learning Technology Manager at BP, said ‘’At BP, ensuring that our employees have the best training possible is paramount. The Immerse platform allows us to upskill our people efficiently in an innovative and engaging way, and to gather the vital data that we need to constantly improve our training and processes. This benefits us as a company, but also benefits our staff, providing them with the best learning and development possible, wherever they are located in the world.”
Contact
Name: James Watson
Email Address: james.watson@immerse.io
Website URL: http://immerse.io/2020/08/04/launch-of-immerses-open-vr-platform/
Varjo Receives grant from Epic Games to further its support for Unreal Engine. MegaGrants is a $100M program.
Varjo announced its receipt of a MegaGrant from Epic Games. Varjo will use the grant to further develop and expand its enterprise-grade mixed reality support for Unreal Engine. More specifically, the grant will be utilized in support of the Varjo XR-1 Developer Edition headset as part of the mainline offering of Unreal Engine, strengthening immersive solutions for enterprises worldwide.
Varjo to Bring Enhanced Mixed Reality Solutions to Enterprise Customers
Varjo receives Epic MegaGrant to further develop and expand its enterprise-grade mixed reality support for Unreal Engine
Helsinki, Finland – July 30, 2020 – Varjo, a leading provider of industrial-grade VR/XR headsets and software, has received a MegaGrant by Epic Games to further develop its mixed reality support for Unreal Engine. Epic MegaGrants is a $100 million program that supports creators doing amazing things with Unreal Engine or enhancing open-source capabilities for the 3D graphics community. The sizable MegaGrant will be utilized in support of the Varjo XR-1 Developer Edition headset as part of the mainline offering of Unreal Engine, strengthening immersive solutions for enterprises worldwide.
“Varjo currently provides one of the most advanced mixed reality hardware and software solutions for demanding industrial use,” said Sebastian Loze, industry manager for simulations at Epic Games. “We are excited to soon have mainline support for Varjo products in the primary Unreal distribution to continue delivering the highest-end visualization for our customers. The addition of new mixed reality features in Unreal Engine enables a new class of application development.”
Varjo devices are used worldwide by commercial, government, and academic organizations to train pilots and astronauts, conduct automotive design reviews, and run consumer and clinical research leveraging immersive environments. With Varjo, professionals can create and train in true-to-life VR/XR with analytics capabilities enabled by the integrated 20/20 Eye Tracker. Varjo’s key customers include Volvo Cars, Boeing Starliner, FlightSafety International, and Lockheed Martin.
“We are thrilled to have this support from Epic Games to expand our delivery of mixed reality solutions for the most demanding enterprise VR/XR applications through Unreal Engine,” said John Burwell, global lead of simulation and training at Varjo. “With OpenXR as the target interface, developers will, for the first time, have access to the industry’s most advanced enterprise-grade mixed reality features to support composing real and virtual environments for a wide variety of applications. Planned features include full support for Varjo’s photorealistic visual fidelity, eye tracking and real-time chroma keying. The resulting solution is likely to position Unreal Engine as the most advanced platform for enterprise mixed reality development.”
The Varjo XR-1 Developer Edition brings unique features to the market offering human-eye resolution visual fidelity (over 60 PPD in the center of the field of view), integrated depth sensing, and low latency video pass-through mixed reality. With the Varjo XR-1, developers are able to create highly immersive, cost-effective virtual and mixed reality simulation experiences for a broad range of use cases including industrial design, AEC, medicine/telemedicine, research, and simulation and training scenarios across land, sea, air, and space use cases. With Varjo, trainees can for the first time read text on displays and interact with the smallest buttons, switches and gauges, as well as see objects at realistic visibility ranges.
Click here to learn more about how Varjo’s devices are being used in some of the world’s most demanding industries.
About Varjo
Varjo is based in Helsinki and is creating the world’s most advanced virtual and mixed reality devices for industrial use, merging the real and virtual worlds seamlessly together in human-eye resolution. www.varjo.com
About Unreal Engine
Epic Games’ Unreal Engine is the world’s most open and advanced real-time 3D tool. Creators across games, film, television, architecture, automotive and transportation, advertising, live events, and training and simulation choose Unreal to deliver cutting-edge content, interactive experiences, and immersive virtual worlds. Follow @UnrealEngine and download Unreal for free at unrealengine.com.