For Disney premiers - Frozen and Star Wars - Augmented Reality experiences were made for fans to interact!
For the launch of the films Star Wars Episode IX and Frozen 2, CamOnApp created immersive technology campaigns for Disney Scan, inviting fans to explore both universes and have fun with interactive content.
CamOnApp develops platforms that allow users to scan toys, books, stickers, packagings, graphic supports at events and various other products. One of them is Disney Scan, an application created for Disney, which allows users to view augmented reality experiences in more than 30 countries around the world.
Disney proposes using this digital channel to generate playful content that enhances engagement and direct interaction with its audience. With this goal in mind, they are actively incorporating augmented reality experiences into their 360˚ marketing strategy for content launches and movie premieres.
More info: http://www.camonapp.com/en/disney-scan-augmented-reality/
Contact:
Name: Florencia Moltini
Email Address: florencia@camonapp.com
Virtualware's "VR is NOW" Campaign Goes Live
DISCOVER HERE HOW COMPANIES, INSTITUTIONS AND GOVERNMENTS ARE ALREADY USING VR TECHNOLOGY TO SOLVE THE PROBLEMS THAT CONCERN US TODAY
More than 15 years ago, we started an amazing “immersive” adventure called Virtualware. It’s been a long journey, where we’ve seen and experienced the evolution and growth of the XR industry practically from zero to the immersive (R)evolution that it is today in the business world. After many years of testing, developing, and applying immersive technologies to the enterprise with great results, the last couple of years have been the most revealing for us.
In 2019 we attended the biggest events related to XR technologies around the world. From Europe to North America, we’ve had the opportunity to share our knowledge and expertise with companies, institutions, and governments from all over the world; we learned that most of them perceive immersive technologies as a great opportunity to increase competitiveness in the current economic environment, but they don’t know where to start.
There are multiple articles and studies that predict that XR technologies are the FUTURE for business. The FUTURE is exciting, but, what about the present? Today we know that Virtual Reality technology enables companies like yours to bring out the best in your workers, allows you to design your products better and faster, engage audiences like never before and more. Virtual Reality is Now!
This is why we have created the “VR is Now” campaign. A campaign that will show you how medium and large companies, institutions and governments are already using VR technology to solve the problems that concern us today. A campaign that will serve as a steppingstone for all those that are still undecided to take a step forward and get to the next level.
Who will solve the problems that concern us today? You will. With us. Together.
VR Is Now! Unlock the power of VR Today!
CONTACT:
Name: David Moreno
Email Address: dmoreno@virtualwareco.com
Website www.virtualwareco.com
VR IS NOW: http://vrisnow.com
Varjo Delivers Absolute Immersion in Mixed Reality with Industry-first Chroma Key & Marker Tracking
Using the company’s latest software for its XR-1 Developer Edition device, professionals can now mix and match real-world elements with virtual content with pixel-perfect accuracy
Helsinki, Finland – March 10, 2020 – Varjo™, the leader in industrial-grade VR/XR headsets, today introduced real-time chroma keying and marker tracking as early access features for its XR-1 Developer Edition headset. An industry-standard technique known as ‘green-screening’ and used in broadcasting and film, Varjo is the first company to deliver chroma keying in real-time for mixed reality devices. With marker tracking, professional users can instantly anchor any virtual objects to the real world using printable visual markers.
Together, these two features allow enterprise customers to seamlessly integrate virtual and real worlds, interact with photorealistic virtual content as they would in real life, and achieve pixel perfect accuracy and occlusion inside mixed reality. Demo videos showcasing the power of chroma keying and object tracking are available at varjo.com/chromakey.
“Since its commercial launch in December 2019, Varjo’s XR-1 Developer Edition has quickly become the most demanded mixed reality product for professional users, transforming the way companies train, design and conduct research in immersive environments,” said Urho Konttori, Chief Product Officer and co-founder of Varjo. “When our customers asked us to create a seamless solution for blending the real and virtual worlds, we immediately jumped to the challenge. We’re excited to introduce real-time chroma keying and object tracking to our customers just three months after the first deliveries of the XR-1, enabling absolute immersion inside mixed reality.”
Chroma keying is particularly beneficial for professional workflows where aligning virtual content accurately with the physical world is crucial. Users can now easily define parts of reality, identify them with color and replace them with virtual models or scenery without heavy development costs. With chroma key, virtual content also occludes perfectly with real-world objects or hands, allowing intuitive interactions. Using Varjo’s object tracking with visual markers, professionals can make virtual objects appear exactly where they want them in their surroundings. Example use cases include:
Conduct training and simulation: A pilot can sit in a replica of a plane or helicopter cockpit and be able to look outside and see oneself flying in an ultra-immersive visual scenery, while operating physical cockpit controllers for realistic training. Chroma keying also enables multi-user training scenarios.
Design the products of tomorrow: An automotive designer can sit in a car and replace parts of the interior with designs that are not yet built in reality with the click of a button. Designers can also collaborate in an immersive mixed reality space, interacting with virtual models and making changes to them in real-time, or virtually ‘dress’ 3D prints to look like material-finished products.
Run academic, clinical, and commercial research: Researchers can conduct studies inside life-like mixed reality, simultaneously combining virtual and real world elements into the research environment. The subjects can hold virtual products or instruments in their hands and interact with them.
“With chroma key, Varjo took an industry-standard technique and turned it into a useful new feature for dynamic mixed reality simulations,” said Bob Vaughn, Product Manager at FlightSafety International, a worldwide leader in aviation training. “We look forward to further exploring the feature applied to a variety of simulation opportunities. We highly value our collaborative relationship with Varjo, and are excited to continue to push the boundaries of mixed reality.”
Both chroma keying and marker tracking are available in early access to all users of the XR-1 Developer Edition headset. The XR-1 is the only device capable of streaming high-resolution video of the reality to the user without any observable latency, enabling tweaking of every single pixel that the user sees inside the headset in photorealistic fidelity.
Contact:
Name: Annaleena Kuronen
Email Address: annaleena@varjo.com
Cleanbox Technology effectively kills viruses at a 99.99+% rate
Cleanbox is also a member of VRARA. We provide a hygienic solution for VR headsets that destroys viruses. We are reaching out to each chapter, to make sure you are aware our solution exists.
Cleanbox is the only solution on the market today to effectively clean and sanitize VR/AR head gear. Our patented technology kills 99.99+% of viruses, bacteria, and other pathogens using UVC medical grade light and nano particle solutions in 60 seconds.
If you are concerned about transmitting eye infections and viruses between employees please consider our solution. Wipes are not effective. You would need to leave the wipe on the headset for three minutes to achieve 97% efficacy.
The UVC light is a much shorter bandwidth than UVA (sunlight) and UVB (tanning bed lights) and because of that it does not damage the plastics materials and does not penetrate any glass or acrylic at all. Our UVC manufacturer has run endurance tests on a wide range of plastics with their lights that have lasted for three years. No degradation of the materials (no brittleness, flaking, etc) has occurred. For a Cleanbox user to get three years of constant exposure on materials, it would actually take something more like 17 years or more of running cleaning cycles because typical use is one 60-second cycle out of every five minutes. Extrapolating that for eight hours a day, six days a week, and the math shows it would take a period of time that is far greater than the lifespan of the visor in question to get that kind of continuous exposure on the materials. So the end result is that no, the UVC does not effectively harm the plastics or materials. When headset manufacturers talk about "UV light is bad for the lenses", they mean sunlight (UVA). There is no headset manufacturer that says UVC light is bad for plastic.
More info: http://cleanboxtech.com
CamOnApp winner of Sports Summit Startup Competition powered by Microsoft!
The first edition of the Startup Competition, organized by the Sports Summit Mexico and the Global Sports Innovation Center (GSIC) powered by Microsoft took place in Mexico DC on February 26 and 27. The members of the jury named unanimously CamOnApp the winner of the competition.
The competition was launched at the end of January and it was aiming to create a meeting point before, during and after the Sports Summit for Latin American startups and SMEs that are developing innovative solutions applied to the sports industry. The finalists presented their solutions to the public, media and national and international sports entities during the event.
CamOnApp, an immersive technology company that provides customized solutions of Augmented, Virtual and Mixed Reality so that brands, agencies or advertisers can boost their campaigns, communication, and sales opportunities.
More info:
linkedin.com/feed/update/urn:li:activity:6638946102412402688
Contact:
Florencia Moltini
Email Address: florencia@camonapp.com
www.camonapp.com
World's First (and second) AR Zoos are in Florida! (TRANSFORMING ZOO PRISONS INTO WILDLIFE PORTALS)
Protecting nature is critical to the survival of us all. Demand that zoos transform their barbaric practice of holding wild cats hostage into using their infrastructure and support systems to bring immersive experiences of the exotic cats, in the wild, to their visitors. The technology is here NOW to bring wildcats from all around the world into a head mounted display. As we push that tech forward we will be able to create grids of Internet connected, motion sensor 3D cameras, capturing what wild animals do in their native habitats when people aren’t interfering. It’s the best way to be educated and entertained, and the side benefit is that we are protecting wild spaces for them which means clean air and water for us all.
Check out the history of Augmented Reality Zoos here:
World’s First AR Zoo opened in Tampa, FL March 22, 2019
World’s Second AR Zoo opened in Plantation, FL on Aug 10, 2019.
Thanks to a collaboration by the Westfield Shopping Centers, VidPic AR and Big Cat Rescue you can experience lions, tigers, leopards, jaguars, cougars, snow leopards, bobcats, servals, caracals, sand cats, fishing cats & other exotic wild cats like never before.
Just download the VidPic AR app in the App Store or Google Play. It’s free, light weight, downloads fast, and doesn’t ask for your personal data. Then point your camera at any of the gorgeous big cat posters, like the ones below, to see the cats leap off the page as they run, play, swim, eat and bathe. Hear their sounds, see them having fun and learn what they are really like in the wild.
When the mall spaces are manned we provide 3D videos of the sanctuary cats via Oculus Go. Synapse Summit 2020 is where we introduced a lot of new people to our big cats in VR. The results were quotes like: "This is the best experience I've ever had!", "This is the closest I've ever been to big cats!", "This is the most amazing thing I've ever seen!" and so much more.
As of today, it is possible to actively experience the virtual world using your entire body in the Active Esports Arena
A world’s first for Eindhoven: The Active Esports Arena Eindhoven was opened today with great interest from both the sports world and the tech industry. At the Active Esports Arena you step into the virtual world with your entire body and immerse yourself in a different world, much like the movie Ready Player One by Steven Spielberg. New intelligent software and a seemingly simple high-tech harness turn your body into a controller for a unique gaming experience full of challenges. Previously this was only available for the movie industry and high-tech army training facilities. A nice side effect is that the harness makes you look like a full-fledged action hero both in real life and in the virtual world. To join the game you still have to move to the SX building in Eindhoven where the Active Esports Arena is located.
Frans Janssen, Commercial Director of PSV which is one of the partners of this initiative, spoke during the opening. “PSV has entered into a partnership with the Active Esports Arena because we want to contribute to the vitality of the new generation. This new generation is difficult to reach via traditional channels. They are interested in games and esports, and that's where we find them." says Janssen. "Gaming does not necessarily mean you have to "sit in front of a screen", as shown by Exodus Burned. As a player, you don't even notice the full body workout, because you are completely absorbed in the virtual world. ”
Exodus Burned contains elements of various sports and strategic games. Due to varying difficulty levels, everyone can enjoy the experience at his or her level. "The great thing is that you can really become a better player by playing it repeatedly." says Bob van Oosterhout, founder of Triple Double Sports marketing, "Moreover, the players and the game are beautifully portrayed and it is also exciting to watch as a spectator. Exodus Burned really has everything it takes to become a popular esport with a large crowd, and that in turn offers prospects for sponsors who want to get in touch with the target audience. In short, I am convinced that physical esports will take gaming to the next level.”
“Active gaming with your body as controller, where you sometimes work together and then to end up competing against each other to keep the highest score. That's how you best describe Exodus Burned, the official first active esport.” says Exodus Burned creator Peter Kortenhoeven. “At the moment, we are talking with several European top football clubs to open similar arenas. In addition, there is a desire to organize an Exodus Burned League and tournaments among these clubs."
Bart de Boer, chairman of the Leisure Development Fund Noord-Brabant, who supports this initiative, says: “Exodus Burned and this Active Esports Arena are good examples of the innovative entertainment that we want to stimulate with the LDF Noord-Brabant. It is a unique VR experience, the most active VR experience in the world, which has never been seen before! On behalf of the LDF Noord-Brabant, I congratulate the initiators on the opening of the world's first Active Esports Arena and I wish them the best of luck!”
CONTACT:
Name: Andy Lurling
Email Address: andy@pillowswillow.com
Website URL: https://www.activeesportsarena.com
U.S. Air Force to Integrate ThirdEye’s X2 Glasses for Mission Training
More of the world’s military is adopting AR and MR solutions to better support training and work of personnel – and now that includes the U.S. Air Force.
ThirdEye, a leader in augmented and mixed reality (MR) enterprise solutions, has partnered with 3D Media, a technology development firm that specializes in virtual and augmented reality solutions for the enterprise, to improve training and human performance for flight line maintainers and flight crews in the Air Force’s 7th Bomb Wing for the B-1. With ThirdEye’s X2 MR Glasses, the lightest MR glasses on the market at just 300 grams, airmen will find improved safety, efficiency and proficiency when working on the airframes to ensure they are mission ready.
By wearing the X2 MR Glasses, flight crews and flight line maintainers can connect with experts in any environment via the glasses’ built-in proprietary 3D SLAM (simultaneous localization and mapping) system and CAD modeling and overlay, where step-by-step technical instructions and drawings will project onto the X2 MR Glasses display. The glasses also take screenshots and enlarge images for better visibility. Flight crews and maintainers are then able to open and view documents via voice command, while working hands-free, without worrying about the Wi-Fi connection because of the X2 MR Glasses’ 5G capabilities.
U.S. Air Force to Incorporate ThirdEye's X2 MR Glasses in Airframe Training
The partnership will help airmen prepare for missions by bettering safety, increasing efficiency and improving proficiency when working on one of the Air Force's leading airframes
PRINCETON, N.J., Feb. 11, 2020 /PRNewswire/ -- ThirdEye, a leader in augmented and mixed reality (MR) enterprise solutions, today announces its partnership with 3D Media, a technology development firm that specializes in virtual and augmented reality solutions for the enterprise, to improve training and human performance for flight line maintainers and flight crews for one of the Air Force's leading airframes. With ThirdEye's X2 MR Glasses, the lightest MR glasses on the market at just 300 grams, personnel will find improved safety, efficiency and proficiency when working on the airframes to ensure they are mission ready.
Last year, on November 13, 3D Media was awarded a $1 million Small Business Innovation Research (SBIR) grant from AFWERX to build AR tools to improve training for airmen. After conducting research on the available AR and MR glasses on the market today, ThirdEye's track record of execution and success in military environments was a key reason its X2 MR Glasses were chosen for research and development purposes, along with a larger deployment into the Air Force and U.S. Department of Defense. The X2 MR Glasses align with the military's needs, from its industrial capabilities, platform built for working applications, and ability to connect with subject matter experts in harsh environments.
By wearing the X2 MR Glasses, flight crews and flight line maintainers can connect with experts in any environment via the glasses' built-in proprietary 3D SLAM (simultaneous localization and mapping) system and CAD modeling and overlay, where step-by-step technical instructions and drawings will project onto the X2 MR Glasses display. The glasses also take screenshots and enlarge images for better visibility. Flight crews and maintainers are then able to open and view documents via voice command, while working hands-free, without worrying about the Wi-Fi connection because of the X2 MR Glasses' 5G capabilities.
"As more of the world's military adopt AR and MR solutions to better support the training and work of personnel, we're honored to be working with 3D Media to contribute to the U.S. Air Force's efforts and increase the safety of our airmen," said Nick Cherukuri, Founder and CEO of ThirdEye. "From our previous work in the military, ThirdEye's X2 MR Glasses have undergone drop tests, so we know it's ready to support airmen however needed, no matter where they are."
The X2 MR Glasses fit a wide field of view with powerful sensors, providing advanced MR features that are not available on a monocular device, all while remaining entirely hands-free – important for being out in the field where wires can be a potential hazard. The X2 MR Glasses also run on the latest Android operating system (OS) allowing software to be easily ported onto the glasses.
"When we go into a project, we never assume what the outcome is going to be – the answer comes from collaborating with other experts. By partnering with ThirdEye, we're arming airmen with X2 MR Glasses to significantly improve their day-to-day," said Daryl Roy, CEO and Founder of 3D Media. "I believe that augmented reality's largest opportunity is in the area of human performance, where there's no margin for error. ThirdEye has proven to be successful in military environments, and with life and death literally on the line, it's important to arm our military personnel with the best."
For more information on ThirdEye, visit www.thirdeyegen.com. For more information on 3D Media, visit www.3dmedia.biz.
About ThirdEye Gen
ThirdEye is a leader in smart glasses and AR/MR software development. Its X Series Mixed Reality Glasses and ThirdEye Workspace App software platforms are being used by organizations around the world.
MR glasses bring about a new era of hands-free human interaction by directly interacting with surrounding objects through the Internet of Things (IoT) or placing digital information directly into your field of view.
While many companies today use just smart glasses or only software, ThirdEye provides a full end-to-end package for its customers and employees. It has hundreds of software developers creating apps ranging from games to entertainment to enterprise applications and its products retail around the world. From everyday consumers to Fortune 500 companies, ThirdEye is bringing the power of mixed reality everywhere. Mixed reality has the potential to change the way the world operates, and ThirdEye's vision is to help generate the future.
About 3D Media
3D Media is a technology development firm that specializes in virtual reality and augmented reality solutions for the enterprise. Its tools utilize cutting edge digital visualization, object recognition, analytic capture and reporting to meet the challenges that its clients face. 3D Media utilizes proprietary processes to design, create and deliver high quality technological solutions. It has developed solutions for some of the world's top organizations including The State of Louisiana, Exxon Mobil, United Vision Logistics, the United States Air Force and more.
Media Contact
Elsa Anschuetz
Uproar PR for ThirdEye Gen
eanschuetz@uproarpr.com
321.236.0102 x233
SOURCE ThirdEye Gen, Inc.
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Doctors without Borders and Augmented Reality
In recent years, the number of people living far from their homes because of violence and conflicts around the world has been steadily increasing. Doctors Without Borders (DWB/MSF) has doubled the number of projects managed that focus on displaced people, refugees and migrants from different parts of the world.
“Forced to flee” is the installation that the international organization mounted on the sidewalk of a principal Train Station in Buenos Aires, Argentina, and it focuses on the medical care and mental health that Doctors Without Borders gives to millions of women and girls who have been forced to flee their homes because of violence.
The exhibition was made of three large structures: a giant main cube, more than 7 meters per side and 6 meters high, and two triangular satellite structures where you can see several photographs taken in contexts where Doctors Without Borders teams provide medical care for displaced women and girls, migrants and refugees. Through this installation, the NGO displays testimonies and the chronicles of the situation in which they were assisted.
Also, they decided to innovate incorporating the technology that takes the exhibition to a virtual plane. By downloading the free-app CamOnApp, from Apple Store or Google Play, interested users can view the installation and walk through it, wherever they are, using only their smartphones. The aim of this initiative is to expand the message in situ and spread using Augmented Reality tech.
In this way, not only the visitors that go to the exhibition in trains stations can be impacted by the big structure with photos and messages. With Augmented Reality, the audience is expanded and the installation is relocated to any place or surface.
Contact info:
Florencia Moltini
VividQ and Compound Photonics partner to deliver an integrated solution for real 3D holographic display targeted at augmented reality devices
The collaboration brings to the market solutions for productising high quality, real-time holographic display, to accelerate the adoption of AR/MR devices across a range of industrial and consumer applications.
The results of the collaboration will be officially unveiled at SPIE AR/VR/MR in San Francisco between 2nd-4th February, where the first complete demonstrator of a holographic AR headset will be presented.
VividQ and Compound Photonics partner to deliver an integrated solution for real 3D holographic display targeted at augmented reality devices
London, 31st January, 2020 – VividQ, a UK-based company offering the first complete software framework for 3D holographic display, has partnered with Compound Photonics US Corporation (CP), a leading provider of compact high-resolution microdisplays for Augmented Reality (AR) and Mixed Reality (MR) applications. The collaboration brings to the market solutions for productising high image quality, real-time holographic display, to accelerate the adoption of AR/MR devices across a range of industrial and consumer applications.
Holographic display uses the interference properties of light to generate highly realistic 3D projections of any real or computer generated objects. The holograms are generated by reflecting laser light from a high resolution display that is capable of modulating the phase of the reflected light wave-front. The phase LCoS (Liquid Crystal on Silicon) displays produced by CP are ideal for this application as they give extremely precise phase control and high resolution in compact and lightweight form factor. Computing the phase pattern required to project a high quality holographic image on an LCoS display is a hugely difficult computational task. VividQ provides the algorithms and software to calculate and project holograms in real-time on low power compute platforms.
The collaboration was borne out of the need for new high performance, integrated hardware and software solutions for holographic display, designed specifically for AR/MR applications. VividQ and CP work closely to overcome the constraints and meet the requirements that will be demanded to enable future AR products to break into the consumer market. AR devices making use of these CP/VividQ solutions will give end users the ultimate 3D visual experience, solving many of the major issues in AR today such as eye-fatigue and the vergence-accommodation conflict (VAC). These solutions will provide sufficiently bright images at low power and reduce the overall size and weight of future headset designs.
The results of the collaboration will be officially unveiled at SPIE AR/VR/MR in San Francisco between 2nd-4th February, where the first complete demonstrator of a holographic AR headset will be presented. Constructed by VividQ and powered by its software, with the phase LCoS microdisplay subsystem and integration support from Compound Photonics, this demonstrator headset allows companies interested in leveraging holographic technology in their products a first hand look at the superior capabilities of real-time, high quality holographic display for their target applications.
Darran Milne, CEO and co-founder of VividQ, said: “We are excited to work with Compound Photonics to accelerate the adoption of 3D holographic display. At VividQ we believe that the close integration of hardware and software across the AR ecosystem is necessary to deliver the best solutions to the market and in Compound Photonics we found a partner that shares this vision. The AR headset demonstrator presented at SPIE AR/VR/MR is a revolutionary piece of technology showcasing the results of our collaboration to date.”
Yiwan Wong, CEO of Compound Photonics, commented: “CP has been actively developing our LCoS phase display solutions featuring small (3.015 μm) pixel pitch, up to 4+ million available pixels and the high performance display drive to address 3D holographic display requirements. We see VividQ’s computational holography software as a key enabler to providing a complete solution for holographic AR/MR applications. We are extremely excited about this collaboration with VividQ which demonstrates to the industry the feasibility of a high quality 3D holographic display system for future AR headsets.”
About VividQ
VividQ is a deep tech software company with world-leading expertise in 3D holography. The company was founded in 2017 by a team of expert engineers, mathematicians and computer scientists from the Universities of Cambridge, Oxford and St Andrews, who solved key technology barriers in the adoption of holographic display. VividQ’s software brings real-time Computer Generated Holography (CGH) to everyday applications. VividQ collaborates with leading technology companies to create the most realistic, immersive and sensational experiences. Learn more at www.vivid-q.com
About Compound Photonics
Compound Photonics is a pioneer in compact high-resolution microdisplay technologies. The company’s solutions are optimized to serve the AR/MR markets where high performance, small form factor, and low power consumption are most critical. Compound Photonics’ microdisplays enable engineers to innovate and create cutting edge consumer and industrial products that can greatly enhance the lives of people. Learn more at www.compoundphotonics.com.
Press contact
Oliver Tozer
oliver.tozer@withpr.co.uk
+ 44 (0) 20 7249 7769
Unity vs Unreal — Which one to choose for VR/AR development?
CircuitStream’s comparison article for early-stage XR developers who are choosing their development platform and are unsure whether to go with Unity3D or Unreal Engine 4. In this guide, CircuitStream are covering pro's and con's for each game engine and make it easier for XR devs to make a decision. More here
Bring Your Memories to Life with Looking Glass
Just before CES, Looking Glass Factory took some new news live on their website. Now, in addition to displaying synthetic 3D content in their displays, people can capture real-world images and display them in 3D (with depth) in a Looking Glass Display. The way people capture the images is with a new app they launched called Moments 3D. Viewing is handled by the Depth Media Player.
That future is NOW.
Today Looking Glass is publicly releasing two new software tools that will enable users to seamlessly bring the real world into the Looking Glass:
Moments 3D is an iOS app that allows you to easily capture and send Portrait mode photos into a Looking Glass to see them in true 3D. Any Portrait mode photo you have–your vacation last summer, weekend brunch with friends, even that dog you saw on the way to work today–easily relive your favorite memories with Moments 3D (extra dimension included). Download Moments 3D here.
Depth Media Player is a viewing tool for photo/video content with depth textures. It allows you to import videos from Depthkit and Portrait mode photos from Moments 3D to curate a deeply personal family album like you've never seen before! Access the Depth Media Player here.
Looking Glass is excited to see the world from your perspective. Share your holographic iPhone captures with the Looking Glass community using the hashtag #Moments3D
Their iOS capture app Moments 3D is live on the App Store. Download it today to make holograms out of your Portrait mode photos.
ThirdEye X2 MR Glasses – Leading Smart Glasses into the Next Decade
ThirdEye will be giving out a free X2 MR Glasses - visit our booth 21248 to learn more! And experience AR/MR apps for different industries! #CES2020 #thirdeyex2 #AugmentedReality @CES @thevrara pic.twitter.com/Hd3tTmUGDZ
— ThirdEye Gen, Inc. (@ThirdEyeGen) January 7, 2020
ThirdEye, a leader in augmented and mixed reality (AR/MR) enterprise solutions, today announced that its X2 Mixed Reality Glasses – the lightest MR glasses at just 300 grams – now include new key gesture capabilities to improve the quality of work and performances for companies across all industries.
ThirdEye’s partnership with ManoMotion, a computer vision-based software company that provides a gesture recognition framework for applications in augmented and mixed reality, allows users of the X2 MR Glasses to control their glasses through hand gestures. Now, users can pinch to click, pinch and move to drag, and open and close their hand to go back to control and navigate the information that’s placed in front of them. The glasses also include hand-tracking for cursor motion and an integration with the ThirdEye UI controls menu bar. The Android-based X2 MR Glasses fit a wide, 42-degree field of view, powerful sensors (thermal and ambient light), and a built-in proprietary simultaneous localization and mapping system, called VisionEye SLAM (simultaneous localization and mapping), that allows for advanced MR features not available on a monocular device. The X2 MR Glasses are available for purchase at $1,950 USD.
For more information on ThirdEye, visit www.thirdeyegen.com
About ThirdEye Gen
ThirdEyeis a leader in smart glasses and AR/MR software development. Its X Series Mixed Reality Glasses and ThirdEye Workspace App software platforms are being used by organizations around the world.Mixed Reality glasses bring about a new era of hands-free human interaction by directly interacting with surrounding objects through the Internet of Things (IoT) or placing digital information directly into yourfield of view.While many companies today use onlysmart glasses or software, ThirdEye provides a full end-to-end package for its customers and employees.It has hundreds of software developers creating apps rangingfrom games to entertainment to enterprise applications and its products retail around the world. Fromeveryday consumers to Fortune 500 companies, ThirdEye is bringing the power of mixed realityeverywhere. Mixed reality has the potential to change the way the world operates,and ThirdEye’s visionis to help generate the future.
Media Contact
Sara WynneUproar PR for ThirdEye Gen
swynne@uproarpr.com
757.788.9469
VR @ CES: Pico Interactive Announces New Headset
Pico Interactive, a global tech company that develops innovative virtual reality (VR) and enterprise solutions, is announcing a new headset at CES 2020.
The new headset will be available in two models: a standard and pro version. The pro version will include eye-tracking technology in partnership with Tobii, while both headsets will include Qualcomm’s Snapdragon 845 processor.
The new Neo 2 is available in a Standard and Eye version (the Neo 2 Eye includes eye-tracking technology in partnership with Tobii).
Pico Interactive Announces Neo 2 Virtual Reality Headset to Expand Enterprise Offerings
The All-in-One solution incorporates new eye-tracking technology from Tobii and takes advantage of Boundless XR from Qualcomm Technologies to improve performance for businesses around the world
SAN FRANCISCO – Pico Interactive, a global tech company that develops innovative virtual reality (VR) and enterprise solutions, today announced its latest VR headset, the Neo 2 – an all-in-one (AIO) device with 6 degrees of freedom (DoF) head and controller tracking that delivers key VR solutions to businesses. Pico’s Neo 2 line includes two headsets: the Neo 2 Standard and the Neo 2 Eye.
Both models feature cutting-edge technology and incorporates the Qualcomm® Snapdragon 845™ Mobile Platform. In partnership with Tobii – the world leader in eye-tracking – the Neo 2 Eye model improves daily enterprise operations and applications. The Pico Neo 2 also supports Boundless XR for PC, which allows the Neo 2 to wirelessly connect to a nearby PC via the Pico Stream Box (sold separately) to access to VR content and experiences on a nearby PC. Additional specifications of both (Neo 2 Standard and Eye) headsets include the following:
Display: 4K resolution, 105 FOV, 90 Refresh
Components: 845 Snapdragon, 128 GB Storage, XGB RAM, SD Card Slot
Connection: BT 5.0, Wireless AD (Qualcomm Boundless XR)
Design: 2 Electromagnetic Controllers (6 DoF), Hygienic Replaceable PU Face Inserts
Weight: Less than 340g without headband, Counterweighted Battery for Maximum Comfort
“Pico is building exceptional standalone VR headsets with the enterprise in mind and we are proud to incorporate our eye-tracking technology into the Neo 2 Eye,” said Henrik Eskilsson, CEO, Tobii Group. “Eye-tracking is rapidly becoming foundational in VR as it enhances device capabilities, enables better user experiences, and produces actionable insight.”
Earlier in 2019, Qualcomm Technologies announced Boundless XR for PC (using a Neo 2 prototype), which eliminates the need for cable or tracking sensors by wirelessly connecting via 60 GHz wire-equivalent latency wireless link to a nearby PC to enable split-processing between the PC and VR HMD.
“We’ve been working alongside Pico Interactive to spearhead the implementation of our leading XR technology into Pico’s VR headsets,” said Hugo Swart, VP and Head of XR, Qualcomm Technologies, Inc. “Together, our mission is to deliver Boundless XR for PC to allow users to access their high-quality PC VR content and move freely for a truly immersive and mobile XR experience.”
By combining the latest VR technology with a simple and easy-to-use design, businesses can deploy various applications through Pico’s Neo 2 headset with much lower management overhead and increase employee (user) engagement. The Pico Enterprise Management Program provides an added layer of custom support and technical resources designed for businesses, including AAA Support for direct connection with the development team, and flexible logistics and device customization (loading screen, firmware, etc.) options.
“Few non-tethered headsets offer this level of visual quality, design and support, and we’re excited to offer a new VR headset built for businesses,” said Henry Zhou, CEO of Pico Interactive. “We’re focused on ‘user first’ in all sense of the term and are constantly looking for ways to improve our product offering. With the launch of the Neo 2, we are giving businesses around the world the opportunity to elevate the way in which operate – from training to providing unique experiences through VR. For example, we have partnered with companies that are reducing pain in hospital settings to companies that focus on in-flight entertainment.”
Neo 2 headsets will begin shipping in 2020. For more information on Neo 2 and Pico Interactive, please visit www.pico-interactive.com.
About Pico Interactive
Pico Interactive focuses on innovative VR and AR solutions which enable businesses to create and experience the best in VR and Interactive Computer-Generated Imagery (CGI). With operations in the United States, Europe, China and Japan, Pico Interactive focuses on creating amazing VR platforms for any application and is built around the principle of “user first design.” To date, over 200 thousand Pico VR headsets have been sold worldwide across a variety of industries, including healthcare, education, marketing and training services. To learn more, visit www.pico-interactive.com.
Media Contact
Lauren Cozza
Uproar PR for Pico Interactive
321-236-0102 x 233
Participate in the $2M Coastal Community Resilience Challenges! Apply by March 16 These have funded opportunities for VR/AR development teams
These have funded opportunities for VR/AR development teams
RISE invites you to participate in the $2M Coastal Community Resilience Challenges. We look for entrepreneurs with innovative resilience-building solutions that can be demonstrated in Hampton Roads of Southeastern Virginia and can be built into sustainable businesses. Apply by March 16 or April 1, 2020 depending on the Challenge.
RISE is looking for innovations in six areas: Data Analytics, Flood Management, Protection of Buildings, Re-establishing Critical Utilities, Reconnecting Neighborhoods, and Urban Mobility.
For more information about the Challenges please visit www.riseresilience.org or email me at paulrobinson@riseresilience.org
VR Entertainment Service on trains in Italy
Since the 16th of December in Italy (Milan), Trenitalia (Italian national railway company) has started to adopt VR as entertainment service on selected high-speed trains, free of charge for every passenger.
AnotheReality is the technical partner for this initiative, contributing with planning, consultancy and deployment of the project, while also creating a platform to access selected licensed media contents for Trenitalia (movies, 360° videos and games), a VR home to select and enjoy those contents and an interactive experience reproducing traveling in the train cabin.
The initiative also includes service onboard with trained personnel to assist passengers in the usage of VR, and everything is thought with comfort and hygiene in mind.
Hopefully this can be a useful use case about a large scale VR distribution to consumers that could inspire other countries in the world!
SuperData, a Nielsen company, is offering a 20% discount on the world's gold-standard market intelligence dashboard, XR Dimensions
SuperData, a Nielsen company, is offering a 20% discount on the world's gold-standard market intelligence dashboard, XR Dimensions, exclusively for VRARA Members. To get a demo and take advantage of this offer, email Peter.Gao@nielsen.com or email info@thevrara.com for your code.