VRARA Global Summit Europe to Unite Global XR Leaders
Written by RORY GREENER
The VR/AR Association (VRARA) will host the European edition of its global summit from September 29th to October 1st.
Full-access tickets for the digital event are available online, granting attendees access to the entire agenda, including speaking and speed-networking sessions.
VRARA’s Hopin in-house virtual events platform will host more than 300 speakers, sessions, virtual booths for attendees.
The event welcomes Pico Interactive as its top sponsor and will host sessions featuring executives from extended reality (XR) firms such as, Oculus, Pico, Realwear, Unity, HTC VIVE, and others.
VRARA’s VR/AR Global European Summit will join XR developers, vendors, enterprises, and enthusiasts in a networking programme connecting audiences via 1-on-1 videos and roundtables.
Cathy Edstrom Grochowski, a professional who recently attended one of VRARA’s speed networking sessions, said, “The 1-on-1 Speed Networking was exceptional. I met industry leaders from all over the world, and it was truly a blast! Having 5 minutes of undivided attention is fantastic.”
Big Sponsors
The event comes as many key sponsors hope to make an impression on the XR market, with Canadian AR firm Nextech joining the conference as a sponsor just months after purchasing spatial computing firm ARWay and entering the Metaverse race.
Sponsors HP and Lenovo continue to innovate the XR industry, namely after latter developed enterprise-level mixed reality (MR) smartglasses in collaborations with Qualcomm and Realwear.
Popular social media platform Snapchat has also sponsored the event in committed efforts to develop XR technologies after launching its branded AR smart glasses.
The event comes just weeks after Tiktok owner ByteDance acquired Pico Interactive, the event’s largest sponsor, for 5 billion yuan ($775 million) as the latter aims to build its XR solutions in the near future.
HP announces the new Reverb G2 Omnicept Edition as ‘most intelligent headset’ at our VR/AR Global Summit ONLINE!
This new VR headset enables a new way to live and work. HP has paired their innovative HP Reverb G2 design with a state-of-the-art sensor system that measures muscle movement, gaze, pupil size and pulse that enhance the human experience by better recognizing user interaction with Eye Tracking, Face Tracking, Heartbeat Sensor, and the highest resolution vr headset. HP reverb G2 omnicept edition.
Our VR/AR Global Summit ONLINE continues until Oct 2, and you can see more, and meet with HP specialists inside HP’s virtual booth by logging into our event here
Special Programming inside the UK Trade Virtual Booth Pavilion
Immersive companies in the UK combine unparalleled creative skills with tech excellence to generate world-class experiences.
The UK’s Department for International Trade is proud to showcase 10 of Great Britain’s ground- breaking companies in the The UK’s Department for International Trade virtual booth at the VR/AR Global Summit ONLINE Sept 30-Oct 2.
Here’s the special schedule of events inside the UK Trade booth!
WEDNESDAY, 30th SEPTEMBER
4:30-5:30pm BST / 8:30-9:30am PDT
INDE--- AR Systems that Inspire, Entertain, & Inform
INDE is an industry leader in augmented reality and the singular choice for companies and institutions that want to change how they communicate with the world. A full-service company, INDE specialises in comprehensive end-to-end project development of our custom and ready-made AR design solutions, including content, software and hardware, installation, and support. Visit the UK virtual booth to see some of INDE's AR systems for such partners and clients as Universal Studios for American Express, National Geographic, Adidas, PizzaHut at the Superbowl, Pikachu and Warner Bros., and Elvis.
6:00-7:00pm BST/10:00-11:00am PDT
Masters of Pie - Native Immersive Collaboration
A London-based scale-up technology company, Masters of Pie develops software to enable immersive collaboration. Join Masters of Pie on the UK virtual booth as the company showcases Radical, the platform SDK that integrates natively into existing platforms to enable seamless and secure sharing in real-time of complex 2D and 3D data across AR, VR, Desktop & Mobile devices.
7:30pm-8:30pm BST/11:30-12:30pm PDT
Electric Skies Presents Its Latest Experience, "Glimpse"
Michael O'Connor is an XR creator and founder of immersive storytelling companies Electric Skies and Mr Kite. His upcoming experience 'Glimpse' stars Taron Egerton (Rocketman, Kingsman) and Lucy Boynton (Bohemian Rhapsody, Faithfull) and is co-written and co-directed with Academy Award winner and Mr Kite co-founder Benjamin Cleary.
THURSDAY, 1st OCTOBER
4:30-5:30pm BST / 8:30-9:30am PDT
Immersive—Creating World-Class Experiences
Immersive is an interdisciplinary creative studio with a global team of visual storytellers and creative technologists. Founded by creative visionary John Munro in 2004, the studio has a reputation for developing the use of new technologies to expand the art of immersive storytelling. From immersive installations and exhibitions, VR and AR productions to opening ceremonies, live-events and brand campaigns. Join Immersive on the UK booth to see some of our world-first experiences that amaze and inspire audiences across the globe.
6:00-7:00pm BST/10:00-11:00am PDT
Does Depth Perception Matter in AR--- How VividQ and Arm Collaboration Brings Holographic Display to AR Wearables.
Holographic display, capable of projecting multiple depth planes in AR, is a new and coming 3D projection technology. It can now be integrated across mobile AR devices, thanks to VividQ’s compatibility with Arm Mali GPUs. This talk will discuss the importance of depth perception in AR experiences and computational challenges of 3D holographic displays.
7:30pm-8:30pm BST/11:30-12:30pm PDT
Skignz--- Advances in Precise Location AR
Skignz is the global leader in ‘Precise Location Augmented Reality’ for any SMART Phone App that utilises location services. CEO Si Brown shows how skignz can help users find people, places & things, anywhere on the planet in real-time and showcases its latest project with LNER helping the Rail Industry in London.
FRIDAY, 2ND OCTOBER
4:30-5:30pm BST / 8:30-9:30am PDT
Igloo Vision Launches New Igloo Immersive Media Player
Igloo Vision has launched the Igloo Immersive Media Player (IMP), a brand-new product that enables any organisation to transform any room or office space into an immersive workspace. This new innovation packages all of Igloo’s powerful Shared VR technology into a sleek, sophisticated, standalone unit. It is ideal for customers who want to use Igloo’s core technology to create their own bespoke shared immersive spaces without the limitations of traditional audio-visual (AV) media servers.
6:00-7:00pm BST/10:00-11:00am PDT
Satore Studio - Advancing Virtual Production and Immersive
Building on their Summit talk, Satore Studio will showcase the company’s advances within virtual production where the studio spent a month doing demos and tests for the TV and Film industry using a 20 metre wide and 4 metre high screen. This builds on years of work exploring the creative uses of immersive technology within music, performance, and fashion. Join Satore Studio as they share a behind the scenes video of their most recent work.
7:30pm-8:30pm BST/11:30-12:30pm PDT
How VR Can Accelerate and Embellish the Design Process
PriestmanGoode is a global design company that specialises in aviation, transport, infrastructure, hospitality, and product design. The company’s purpose lies in designing a better, more sustainable future. People-centric to the core, PriestmanGoode has been improving and transforming everyday experiences for millions of people around the world for over thirty years. Come on a journey with PriestmanGoode to understand how VR can accelerate and support design innovation at key points in the process and preview an airline cabin of the future, "Pure Skies" in VR.
Join us for free for XR Jobs sessions during the VR/AR Global Summit ONLINE on Oct 1
Join us on Oct 1st during the VR/AR Global Summit ONLINE (which is Sept 30-Oct 2) for a series of Question & Answer sessions on accelerating your career in XR. Throughout the sessions commonly asked questions around how to get started, recruiting tips, technical roles, non-technical roles, funding your projects, remote roles and more will be answered by people who have navigated these issues and can guide based on their experiences.
XR Jobs Program Highlights
How to Get Started in XR Join our XR Jobs Presentation Series with YYoni Koenig, Steve Lukas, Neilda Pacquing
How to Find Funding for Your XR Project Join our XR Jobs Presentation Series with Linda Seilheim, Tipatat Chennavasin, Shelley Coultish
Tips Direct from the Recruiters Join our XR Jobs Presentation Series with Niccole Minka, Cathy Kita, David Martin
Non-Technical Roles Join our XR Jobs Presentation Series with Jennifer Rogers, Christian Mai, Emily Cooper
Advancing in your Career: how to keep learning, getting promoted, stay connected Join our XR Jobs Presentation Series with Adaora Udoji, Ferhan Ozkan, Ishita Kapur
Start-Up, Big Company, Consulting/Freelance? Join our XR Jobs Presentation Series with Andre Elijah, Laura Mingail, Fifer Garbesi. Moderated by Joanna Popper
XR Jobs Networking Session Join our XR Jobs Networking Event and be paired with great people in the industry!
Tickets
XR Jobs sessions are free for the first 100 people to register. Get the XR Jobs ticket if you want to attend these sessions only.
To get access to everything during the Summit (including access to XR Jobs, all Keynotes, Speakers, Sessions, Online Expo, Group Networking, Speed Dating, Social events, and selected recordings, get the All Access ticket.
GET TICKET FOR XR JOBS ONLY: $0.00
GET ALL ACCESS TICKET: $44-$55
Thank you VR/AR Global Summit ONLINE Sponsors!
HEALTHCARE Program Recommendations for our VR/AR Global Summit ONLINE Sept 30-Oct 2
Here are some of the recommended Sessions, Speakers, and Exhibitors related to HEALTHCARE during our VR/AR Global Summit ONLINE Sept 30-Oct 2.
Healthcare Program Highlights
Demonstration of ROI in Healthcare Education: Research A review education using VR and several hiqh quality and randomized controlled trials demonstrating the utility of virtual education in Healthcare.
Development Life Cycle of Healthcare XR Programs - This talk will describe some of the major drivers of XR market growth, and the Breakdown process of the Immersive content creation.
Medical Think Tank: The Good, The Bad, and the Reality of VR Rehab with Michigan Medicine, Swedish Health Services, and UPMC Centers for Rehab Services
Speed Dating so you can network 1-on-1 with people that match your profile and interests!
Group networking sessions for like-minded folks
See Schedule here
Featured Speakers
Dr Nevil Chimon, Director, 4DMED
Dr Sana Farid, General Surgeon, Co-Founder & CEO, Munfarid
Dr Danny Goel, Orthopedic Surgeon at UBC and CEO at Precision OS
Dr Ellen Wang, Medical Director, Stanford's Children's Hospital
Robert C. Ferguson, OTRL Clinical Specialist & VR Therapy Program Coordinator Neurorehabilitation & Therapeutic Technology, Michigan Medicine
Simon Gale, Occupational Therapy, Swedish Org
Randy Huzinec, Senior PT, Centers for Rehab Services, UPMC
See all speakers here
Online Expo
4DMED - a medical software and medical device development company
See all exhibitors here
VR/AR Global Summit ONLINE: DEFENSE Sessions and Speakers Recommendations
Here are some of the Sessions, Speakers, and Exhibitors related to DEFENSE during our VR/AR Global Summit ONLINE Sept 30-Oct 2! Register now here!
Defense Program Highlights
Keynote by Northrop Grumman: Designing for AR for the Consumer & Military - How to make Iron Man's Jarvis a reality. A behind the scenes look at what it takes to make the visuals of AR come to life for both the everyday consumer and Military.
Life after the demo with the General: Addressing Hurdles to Implementing Your XR Solution to Your Military Customer. In this panel we will share lessons learned and ways ahead to reduce the friction of implementing an XR solution.
XR Use Cases in National Security and How to Sell Tech to the US Government - A run down on various use cases for VR, AR for defense and intelligence community problems.
Enabling Long Range AR - Bringing AR outdoor at urban scale to enable new use cases in defense
Networking group sessions
Speed Dating so you can network 1-on-1 with people that match your profile and interests!
See Schedule here
Featured Speakers
Heidi Buck, Director of BEMR Lab, US Dept of Defense
Randy Brown, VP, ARA Virtual Heroes
Sarah Garvis, Northrop Grumman
Jordan Higgins, Head of Immersive Experience, U.Group
Graham Plaster, CEO, Intelligence Community
John Burwell, Global Head of Simulation and Training, Varjo
See all speakers here
Featured Exhibitors
VR/AR Global Summit ONLINE: STORYTELLING Sessions and Speakers Recommendations
Here are some of the Sessions & Speakers related to STORYTELLING we recommend attending at our VR/AR Global Summit ONLINE Sept 30-Oct 2. Get tickets here!
Storytelling Program Highlights
From the Front Lines of the George Floyd Protests
Performative-R: A New Technique of Storytelling by Tupac Martir of Satore Studios
The Art of Cross-Platform Immersive: How Felix & Paul Studios is Taking XR Storytelling to all corners of the Earth and Beyond as they take you to the International Space Station, and dive into the The Jim Henson Company's The Storyteller in AR
Holographic WebAR: The New Frontier Of Brand Storytelling with A panel featuring Rock Paper Reality, Jackson Family Wines, Microsoft and 8th Wall
Building a Shared Sense of Humanity with Volumetric Video Presented by Intel Studios
Producing in XR: How to Create Unique Stories for Immersive Audiences panel moderated by Chris Pfaff
OVR presents: Combining the Power of Scent with the Potential of VR to Unlock Better Real-World Outcomes.
AMPD presents: A New Paradigm of Creativity How VR and other virtual production technologies are revolutionizing movie making and more
To Emmy or Not To Emmy - a panel featuring Eve Weston, Jessica Kantor and Erika Barraza
Virtual Concerts A panel discussion about the trends the music industry is adopting to combat a world gripped by a pandemic
Tutankhamun: Enter The Tomb - A Virtual Exploration of The Boy King’s Tomb; a realistic recreation of the tomb’s genuine artifacts as discovered a hundred years ago presented by Hollywood's best (see below), narrated by Downton Abbey’s Hugh Bonneville
Networking sessions for Storytellers and like-minded folks!
Speed Dating so you can network 1-on-1 with people that match your profile and interests!
See Schedule here
Featured Speakers
Tupac Martir, a creative icon, described by Vogue as “the visual artist and director behind some of the most important events in the world.”
Sarah Vick, Executive Producer , Intel Studios
Paul Raphaël, Co-Founder, Felix & Paul Studios
See all speakers here
Preview of Tutankhamun: Enter The Tomb
Our VR/AR Global Summit ONLINE is happening next week! Here are more updates and highlights
We are less than 2 weeks away from our VR/AR Global Summit ONLINE happening on Sept 30-Oct 2! Below are a few updates and highlights.
Added to our Program
Lenovo Presents: Designing Immersive User Experiences for XR Solutions
AMPD Presents: A New Paradigm of Creativity
Southern Company Presents Narrative VR Experiences for the Enterprise
AARP Presents: Connecting People through Virtual Reality in Times of Social Distancing and Social Isolation
How Lufthansa Cargo Creates Scalable AR Trainings Without Programming
See more Sessions here
Featured Speakers
Michael Spiess, XR Venture Lead, SAP
Joanna Popper, Global Head of VR, HP
Paul Raphael, Co-Founder, Felix & Paul Studios
Ellen Wang, Medical Director, Children's Hospital, Stanford Univ
See more speakers here
Online Expo
There will be over 50 companies exhibiting in our Online Expo in their specific virtual booths or country pavilions (UK, Korea, etc)
Deadlines
Sept 24th is the deadline to book your virtual booth!
Preview of HP keynote and HP's latest innovations on Sept 30 during our VR/AR Global Summit ONLINE. Be the first to know!
Have you signed up for the VR/AR Global Summit ONLINE? HP has an exciting announcement, and you could be one of the first to know. Join HP throughout the event to learn more about our exciting news, hear from industry leaders and ask HP experts any questions you may have. Get tickets here!
Sept 30: HP Keynote – Be sure to tune in to HP’s keynote session at 11 AM EST to learn about our latest innovations and hear from the following speakers. Add it to your calendar now!
Oct 1: New VR Innovation Panel – Tune in for a discussion with HP VR partners at 11:15 AM EST hosted by HP’s Jay Fraser, featuring the following panelists.
Oct 2: The Future of Location Based Entertainment, Reopening in a Pandemic – Tune in for a discussion with Location Based Entertainment leaders at 10:30AM EST hosted by HP’s Joanna Popper, featuring the following panelists. Add to your calendar now!
Daily - Virtual Booth in the Online Expo: HP experts will be on hand to answer questions, including product managers, developer relations team, regional reps and more.
Get tickets here!
ARA Innovates with the Virtual Tactical Assault Kit (VTAK). See the latest at the VR/AR Global Summit ONLINE Sept 30-Oct 2!
Meet ARA in the Virtual Booth at our VR/AR Global Summit ONLINE Sept 30-Oct 2
Get tickets here!
Today’s military operators must train as they fight. New training solutions must interoperate with existing deployed solutions, to ease the learning curve for Soldiers in the field. To meet this need, Applied Research Associates (ARA) is developing the Virtual Tactical Assault Kit (VTAK), an innovative Virtual Reality (VR) tool for improved mission planning and rehearsal and better situational awareness. VTAK is integrated with the 10,000+ strong Tactical Assault Kit (TAK) ecosystem in use today.
VTAK began its life in early 2019. To enhance training realism, the United States Special Operations Command (USSOCOM) sought to include full-motion video; Geographic Information Systems (GIS); and Command, Control, Communications, Computers, Intelligence, Surveillance and Reconnaissance (C4ISR) technologies. These capabilities needed to integrate into TAK, an integrated family of training products used in forward theaters of operation by U.S. warfighters. To bring this vision to life, the NGA Warfighter Support Office (WSO) awarded a contract to the serious games experts at ARA: Virtual Heroes Division. ARA/Virtual Heroes is building VTAK on the open source, license-free Unreal Engine 4 rendering technology, using the immersive virtual interface of a VR headset and controllers.
VTAK provides the same interface and functionality as standard Android (ATAK) and Windows (WinTAK) devices, while greatly expanding operators’ ability to interact with, collaborate, view, mark up, and perform mission planning and rehearsal in a fully 3D space. VTAK has back-end connectivity to TAK servers, allowing VTAK, ATAK, and WinTAK user collaboration to send and receive data packages containing mission planning information. For example, users can share planned routes, go/no-go zones, ground markers and imagery, and other features. As a situational awareness tool, VTAK users (likely in a forward-deployed tent) load available 3D terrain maps of areas of interest to gain a “boots-on the-ground” VR perspective and analyze aerial views for reconnaissance and location familiarization. VTAK users have the option of using a wide range of Government Off the Shelf (GOTS) VR platforms including HTC Vive, Vive Pro, Oculus Rift S, and Valve Index systems, among others. Users may annotate terrain and buildings, measure distances, fit (place and rotate) vehicles within the available area, and analyze lines of sight in a fully-immersive 3D environment.
Said ARA Vice President Randy Brown, “ARA Virtual Heroes Division is honored to develop this important addition to the TAK ecosystem of deployed soldier platforms. Our demonstrated capabilities in VR development are being applied and challenged to solve problems of the utmost importance in the DoD space. This technology has already been demonstrated to and experienced by a long list of thought leaders in the DoD, including the Secretary of the Army, the Under Secretary of Defense for Research and Engineering, the Futures Command Deputy Commander, many leaders in the NGA, including the Director for Ops, the WSO Director, and the WSO Director of Operations, and leaders in the ongoing IVAS program, including the IVAS PM under Soldier Lethality CFT and the IVAS Assistant PM.”
Randy concluded, “We will continue to leverage the significant power of virtual reality technology to rapidly accelerate soldiers’ abilities for mission planning and rehearsal and at the point of need.”
On the horizon for VTAK is development of the Virtual Tactical Operations Center (VTOC), which will enable military leaders to make important decisions pre-deployment, en route, or during deployment, without having to move and set up bulky TOC hardware. A laptop and VR headset will replace heavy monitors, computers, communication infrastructure, and other equipment. The TOC experience will be fully customizable, allowing the user to create and configure as many virtual media surfaces as necessary.
For more information on VTAK or other ARA programs and products, email Randy Brown at rbrown@ara.com
Meet the UK Immersive Tech Delegation at the VR/AR Global Summit ONLINE and in Virtual B2B Meetings!
MEET 15 OF THE UK'S TOP IMMERSIVE TECH BUSINESSES IN THE INNOVATE UK BOOTH AT VR/AR GLOBAL ONLINE SUMMIT
Meet 15 of Britain’s top Immersive Tech businesses https://meet-best-of-british-creative.b2match.io/page-2571 in the Innovate UK booth booth at VR/AR Global ONLINE Summit. Offering tools and services across the immersive tech sector for enterprises, media & entertainment producers, platforms and OEMs, the delegation features award-winning companies seeking growth through investment, partnerships, IP licensing, sales and collaboration. The delegation will hold roundtables, present case studies and demos and have virtual b2b meetings in their virtual booth.
Cooperative Innovations www.coopinnovations.co.uk
Offering licensing for its proprietary tools for the efficient creation of high-quality immersive worlds and full body avatars, Cooperative Innovations also creates innovative content, with projects in the media, gaming, architectural, automotive and creative art sectors. Their game title, Spaceteam VR releases Spring 2020 for Playstation, PC and Quest. Seeks to license technology to US firms.
Digitalnauts www.digitalnauts.co.uk
Currently delivering exceptional VR training solutions to the maritime, oil/gas, pharmaceutical, construction and industrial sectors, Digitalnauts is developing HoloHub, an award-winning, highly efficient and scaleable VR content creation and delivery platform. Seeks Series A funding.
Focal Point VR focalpointvr.com
With a range of very high quality 360 and stereo camera rigs with live headset preview, complemented by its Ubiety live streaming technology, Focal Point VR can provide wet/dry equipment solutions as well as the development of custom applications for immersive AR/VR experiences delivered live or via broadcast. Offers products and services.
The Forever Project foreverproject.co.uk
The Forever Project creates voice interactive video encounters with people’s heroes, allowing global fans to connect with the people they love, 24/7, 365 days a year. Giving talent new ways to monetize their brand, these encounters can be voice-interactive mobile Q&As; life-size 3D or holographic encounters; or meetings in immersive VR. Our multi-platform approach, available in multiple languages, allows us to deliver conversational media to a global market. Current partners include Premier League Soccer clubs, major recording label and blue-chip cultural institutions. Seeks seed funding, IP owners, brands, high quality talent partners, distributors and publishers.
The world leader in the deployment of AR humans, over mobile, at speed and scale, HoloMe’s technology allows businesses to connect with their customers, and individuals to communicate with each other, with greater realism and personal impact. Seeks Series A funding.
i2 media research limited i2mediaresearch.com
A leading consumer insight, UX and R&D consultancy, i2media research now makes its expertise widely available through the launch of its simple, reliable, online Immersive Audience Impact Metric tool. With a better understanding of their content’s strengths and weaknesses in impact, engagement and emotional response as compared to other evaluated products, clients can make evidence-based pricing and product decisions. Offers products and consulting services.
A spatial audio start-up whose founders have created award-winning 3D film and location-based experiences for clients including LucasFilm, Google, Adidas and projects including The Philharmonia Orchestra at SXSW and Cosmos within Us, MagicBeans is leading the 18-month Volumetric Audio Synthesis for Augmented Reality (VASAR) project to improve next-gen audio experiences. MagicBeans, with partners Warner Music and Huddersfield University, aims to significantly improve the capture and reproduction of high-resolution volumetric audio for 6DOF experiences. Seeks technology partners/collaborators. Offers services.
With a platform that allows for a live holographic cast, audience interaction and impossible worlds, Megaverse’s theatrical VR platform delivers large scale immersive productions that bring actors in one location to audiences worldwide. Seeks technology partners and Series A investors.
Award-winning software developers building VR, AR and location-based experiences for clients worldwide, Reflex Arc has created immersive and collaborative experiences for education, health, city planning, data visualization and entertainment, including work on the Jurassic World VR Expedition. Offers services and seeks project/technology partners.
ScanLAB Projects scanlabprojects.co.uk
We believe in the stories we tell and are keen to help you tell yours. We digitize the world using 3D laser scanning -- turning spaces, events and objects into compelling digital experiences. We capture content at all scales, from microscopic seeds to vast landscapes, and use our own sophisticated point cloud render engine to render in real time and offline. We've told important stories, revealing the location of mass graves at former concentration camps and uncovering new Mayan Pyramids in the Guatemalan Jungle. We make discoveries that are impossible with a traditional camera. Clients include the BBC, National Geographic, The New York Times, Nike, XL Recordings and brands. We made Justin Timberlake’s latest tour visuals! Offering services and seeks collaborative partners.
Sugar Creative www.sugarcs.com
With a reputation for high quality creative across disciplines, Sugar is an award-winning market leader specializing in innovative emerging technology realizations, including AR, MR and VR. With partners ranging from Dr. Seuss, OSMO, Toyota, Allianz, BBC, AArdman (Wallace & Gromit) as well as pioneering entrepreneurs and artists, our team creates outcomes that redefine the interactive narrative experience. Seek to connect with brands, IP owners, agencies, publishers and creatives.
Titan Reality® Ltd www.indream.io
Titan Reality® develops 3D controllers with AI, Immersive and Spatial Computing applications.www.indream.io Titan Reality®'s immersive prop tech division Indream™ designs, builds and operates immersive technology environments for high-tech commercial properties. Seeks seed funding, distribution partners and offers services.
To Play For (Charisma.ai) charisma.ai
Powered by AI, Charisma is a new graphic novel app that puts audience inside the story, talking to characters, influencing the plot and changing the way stories are told. Already in use by the BBC, at SXWW, Charisma will unveil its interactive graphic novel platform and announce its first adapted titles and a new interactive drama produced for Sky. Get a sneak peek in SF! Seek writers, artists and IP owners who want to create fantastic new stories in this new story form as well as distribution partners and publishers.
Valkyrie Industries www.valkyrieindustries.co.uk
Valkyrie’s wearable suit unlocks new content creation tools for developers by allowing users to explore virtual space and enabling a new touch interaction engine combined with full body tracking to take immersive technology one step closer to ultimate immersion. With initial users in the hazardous heavy industries, including space, automotive and construction, Valkryrie’s patented technology allows everyone to create highly realistic immersive environments. Seeks Series A funding, technology partners and clients.
For additional assistance, contact:
The European-American Business Organization
caitlin@eabo.biz
1.212.972.3035
If you are a Delegation Member Company, you may also contact:
Enterprise Europe Network, Newable
een@Newable.co.uk
Preview of Edelweiss Act I, 99 Cent Opera to premier at the VR/AR Global Summit ONLINE Sept 30 - Oct 2
See Founder Maciej Wisniewski discuss Edelweiss Act I, 99 Cent Opera's new blockchain and music driven Virtual Reality game, at the VR/AR Global Summit ONLINE Sept 30-Oct 2.
Maciej Wisniewski, founder of 99 Cent Opera, will offer viewers a sneak peek of our original and unique new VR game, EDELWEISS, ACT I, and will discuss how music and blockchain drives the gameplay to create a challenging, entertaining, and rewarding experience for players. He will be speaking on a storytelling panel with other talented content creators and producers. The panel will be moderated by Chris Pfaff. Check Schedule.
Get tickets here
The makers of Microsoft Flight Simulator will Virtually Exhibit at our VR/AR Global Summit ONLINE Sept 30-Oct 2
Asobo Studio SARL is a French video game developer based in Bordeaux and founded in 2002. The studio has developed 17 video games, including video game adaptations of several Pixar movies, A Plague Tale: Innocence, and the 2020 version of Microsoft Flight Simulator!
World's first standard dedicated to the safety of VR and AR equipment to be presented at the VR/AR Global Summit ONLINE Sept 30-Oct 2
At our VR/AR Global Summit 2019, UL announced that it will pursue a new standard, UL 8400, addressing safety for augmented, virtual and mixed reality (AR/VR/MR) devices. The announcement was made by Ibrahim Jilani, Product Safety Director, Consumer Technologies, UL, At the event, Jilani highlighted areas of key concern including weight and neck strain, optical radiation, eye heat exposure and headset motion-to-photon latency.
At our VR/AR Global Summit ONLINE Sept 30-Oct 2, UL will speak about our COVID-19 Industry Alert and the UL 8400 standard (world's first standard dedicated to the safety of VR and AR equipment) and what’s been discussed with the standard technical panel members involved and give overview of who all is signed up to help make the world’s first safety standard for VR/AR/MR equipment such as Google, Apple, Microsoft, Magic Leap, Lenovo, HTC as well as Stanford Medical, Design Interactive, CPSC, and others.
“With the mass adoption of virtual, augmented reality equipment, balancing design and technology innovation with operational and product safety can be a challenge. UL’s goal is to keep safety in pace with innovation,” said Jilani.
As part of the UL 8400 development process, UL Standards (part of Underwriters Laboratories, the nonprofit entity within UL) is seeking equipment and component manufacturers, suppliers and others associated with the VR/AR industries to participate on the standards technical panel that will draft the standard.
IMPORTANT DATE CHANGE! The new date for our VR/AR Global Summit ONLINE is Sept 30-Oct 2
The VR/AR Global Summit is gearing up for its most incredible edition yet. Now in our 4th edition, we are pleased to bring you three days of engaging content, exciting product announcements, exhibitors, original events and networking opportunities. We are looking forward to welcoming you to our event this Fall.
In going with the theme of "Adaptability" this year, our event must follow this theme. In light of the announcement that OC7 (FC7) will take place on the same dates as our event, we have made the decision to move our event to new dates and will now host you online on September 30-October 2, 2020. We want to give our sponsors, speakers, exhibitors and attendees the ability to shine and not be overshadowed by another large event. We want the engagement of our audience to be 100% so we made the right decision to not overlap with another industry event.
We know that the VR/AR Global Summit ONLINE Fall Edition is bringing together the best of the best in the industry, new clients, enthusiasts and creators. We are welcoming speakers from HP, Lenovo, Intel, World Bank, DreamWorks, Burning Man, Lost Horizons Festival, various platforms and collaboration tools, and so much more. We will cover topics from education to medical, defense to enterprise, immersive experiences and content creation, ethics and diversity - everything that VR and AR touches in the world.
Our team looks forward to having you join us online Sept 30 - Oct 2, 2020. If you have any questions please do not hesitate to contact us at any time. We are here to help make your engagement at the VR/AR Global Summit the best possible experience.
Recent Highlights & Additions:
Sponsors - Microsoft added to the lineup that now includes HP, Lenovo, ARA, UK Trade, ATD, Innovate UK, Foundry 45, Age Tech
Online Expo - Virtual booths added for Government of Canada, Uptale, among othersDeadlines:Sept 24 is the new deadline to book your virtual boothSept 25 is the new deadline for Sponsors