
New VR/AR trends in Holland / Dutch VR/AR Sector Report 2022 (VRARA Netherlands Chapter)
The VR/AR association and ClickNL will present the Dutch VR and AR sector report 2022. What can we learn from it?
About this event
In what way are companies utilizing virtual reality and augmented reality nowadays? We will look into different usecases of VR and AR in the Netherlands and how the Dutch sector has evolved.
This event will be held in Utrecht! Finally we can physically meet each other again.
The agenda:
15:45 walk in
16:00 opening by VRARA and ClickNL
16:10 launch of the 2022 VR/AR sector report + market overview
16:30 discussion of the current 2022 trends by three dutch companies
17:00 network (with drinks and bites)
18:00 end (but if we are having fun, we can always continue ;) )
Details: April 11th, starts at 15:45 until 18:00 at the Creative Valley in Utrecht!
Make sure to get subscribed to the VRARA newsletter to get updates about the Dutch VR/AR landscape: https://www.thevrara.com/newsletter
And make sure to check out www.clicknl.nl.
Niantic Lightship ARDK preview and Q&A by VRARA Poland & Netherlands
Join VRARA Poland and Netherlands for a preview of the Niantic Lightship ARDK and live Q&A with Niantic’s Chief Research Scientist, Gabriel
About this event
Niantic has recently announced the private beta of its Niantic Lightship ARDK, part of its full Lightship platform that powers planet-scale AR experiences including Pokémon GO. We’re partnering with Niantic to give VRARA Poland and Netherlands members a deeper look at the ARDK in this talk. You’ll learn about its tools and features, the experiences it can enable and see demos that bring its possibilities to life.
Niantic Lightship ARDK
The Niantic Lightship ARDK is a robust set of tools that enable developers to create multiplayer AR experiences and bring them to life with depth, physics, occlusions, and semantic segmentation. Key features include:
Real-time Mapping through advanced Meshing, which enables you to create persistent and realistic AR experiences.
Multiplayer functionality which enables immersive multiplayer experiences where up to eight players can share the same AR experience in the same real world space at the same time.
Semantic Segmentation, which classifies outdoor natural objects that a user scans (like the ground and sky), enabling AR content interactions on or with specific surfaces.
The speaker
Gabriel Brostow is a leading member of the international Computer Vision community and Chief Research Scientist at Niantic, where he heads up the AR Research & Development team creating the future of AR. In addition to his work at Niantic, Gabriel is also a Professor of Machine
VRARA Netherlands Chapter Event: VR/AR use cases in the Netherlands (Online Event 11:00 - 13:00 CET)
This event will showcase different Dutch VR/AR use cases to learn from and to get inspired by.
In what way are companies utilizing virtual reality and augmented reality nowadays? During the first Dutch VR/AR event of 2021, we will look into different use cases of VR and AR in the Netherlands. Speakers will each get 10 minutes to talk through an example of how they are using VR and/or AR within their company.
The complete line-up will be published soon, but willl definitely include examples from healthcare, the big industries, startups and more.
Email netherlands@thevrara.com for more info or with any questions.