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How to Design VR Arcade Games that Don't Suck {Presented by the VRARA LBE Committee}

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Great arcade games like Pac-Man, Tetris, and Time Crisis can last forever. Most VR arcade games lack vital elements that drive replay, leading operators to demand large libraries of mediocre games. Three leading industry experts delve into virtual reality arcade game mechanic fundamentals, highlighting essential aspects ranging from core loops to progression and rewards to feedback systems.

By emphasizing the importance of designing immersive, fun, and addictive games, this webinar aims to equip developers with the tools and knowledge necessary to excel in the rapidly evolving world of VR arcade gaming.

Topics will include:

1. Player Control and Input

2. Core Loop

3. Challenge and Difficulty

4. Progression and Rewards

5. Balance

6. Feedback and Communication

7. Pacing and Variety