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Introduction to Hand Tracking in Unity (Online Workshop)

RSVP here

With an introduction of hand tracking Oculus Quest became one of the most popular VR headsets in the market. Oculus Link feature enables VR developers and gamers use the external hardware resources to develop high quality applications.

In this free live workshop, Eric and Usman are going to introduce you to hand tracking capabilities of Oculus and other hand tracking-supported AR devices. Eric Carter will present the most important lessons he learned during his work as principal game designer at Oculus Studios and design engineer behind HoloLens 2 project.

Usman will then show you how to setup your Oculus Quest device for development and basic physics in Unity. Attendees will receive the project resources presented during the workshops.

During the workshop, we'll share:
- The current landscape of designing UI for hand tracking applications
- The big three paradigms of hand tracking design: direct manipulation, hand rays, and hand tracking
- Alternative options for hand tracking UI/UX
- How to setup your hand tracking device for development in Unity
- How to implement simple physics and interactions - finger recognition, pushing the button, etc...

At the end of the workshop, you'll have:
- An understanding of hand tracking design functionalities and best practices
- Pros and cons of design methodologies of direct manipulation, hand rays, and gesture recognition
- Ability to set up your device for hand tracking app development from scratch
- Knowledge how to script and code basic physics for Oculus Quest

Prerequisites
- Beginner friendly - no prior AR/VR knowledge required

About Your Instructors:
- Usman Mir is a lead AR/VR instructor with more than 11 years of AR/VR development and 6 years of teaching experience. Apart from developing immersive games in his spare time he likes to play drums in a jazz band.

- Eric Carter is an XR designer who helped Microsoft ship hand tracking on the HoloLens 2. After that he worked on Facebook Horizon with the team that made Oculus Quest First Steps. With more than a decade of prior experience working in game design, Eric brings a creative and user-centric focus to the projects he develops.