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Rendering Optimization Principles (online workshop)

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Hitting max frame rates is a major challenge. When it’s good, it’s glorious, and when it’s bad, it’s just the worst. Without great performance, user interface response is slow, making every user input feel choppy or delayed. Worst of all, fluctuating frame rates are a leading cause of nausea for users in AR and VR applications.

Rendering Performance guru Vivek Reddy earned his battle scars working as a Virtual Production Developer and Technical Director on The Lion King and Destiny and he is here to help you destroy jank and create XR apps that maintain smooth framerate performance.

In this workshop you will learn:

  • Techniques and common pitfalls to consider while achieving maximum performance across devices (especially mobile or VR/AR devices)

  • How to improve power and thermal efficiency while achieving maximum performance for your game or app. For VR developers, we know that maximizing the experience on a VR headset requires more than innovative technology and gameplay. It's equally affected by a game’s ability to manage power consumption and avoid overheating devices. These factors can impact a game’s success by limiting performance and making it unplayable.

  • How to analyze and optimize your games and applications by exposing detailed CPU, GPU, and system data to reveal your game’s power and performance characteristics

  • How to manage the rendering pipelines and uncover patterns that make it easy to build performant apps

  • How to identify and focus on where the performance bottlenecks really are. It’s easy to go down the wrong path and end up optimizing code that doesn’t improve the overall performance of your application

Actionable skills for:

  • Real-time 3D, game engine developers, tech artists, and designers

  • Visual enterprise application, simulation creators

  • Studio & agency creatives and technical directors

  • Game (from AAA to mobile) designers, producers

  • VR/AR enterprise, game, entertainment content creators (especially publishing for standalone XR devices like the Quest 2)

  • CG movie, animation production teams

  • Post-production, rendering service providers

Your Instructor:

Notably known for merging art and technology, Vivek Reddy has been working with filmmakers to bring them their complex thoughts to life. With a background in film-making, electronics, and Computer Science he has contributed to numerous films during production and post-production. With a Masters in Computer Science from the University of Pennsylvania, Vivek is an active advocate of making art using technology and has been heading a lecture series called "Engineering behind Hollywood." Recently Vivek helped in the development of Virtual Production Hardware and software for The Lion King.

Earlier Event: December 11
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Later Event: December 16
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