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The city of Lights is home of an innovative, creative and fun Chapter of the VR/AR Association. We know
business success depends more than ever on innovation. And we believe that VR and AR are changing our
world in multiples ways and secure richer evolution possibilities for our shared future.

Progress is easier together, so our chapter is built around the simple but powerful idea that meaningful
relationships can happen between unlikely partners.

Bienvenue dans le chapitre parisien de la VR/AR Association. Notre ambition est de faire grandir
l’écosystème de la réalité virtuelle à Paris en favorisant les échanges entre les acteurs du marché. Nous
sommes persuadés que le succès d’une entreprise dépend plus que jamais de son adaptation au
changement. Nous croyons également que la RV et la RA ont le pouvoir de transformer et de faire évoluer
notre monde.

Progressons ensemble ! Notre chapitre est construit autour de l'idée simple mais puissante que des relations
significatives avec des partenaires de différents horizons peuvent contribuer à l’aboutissement de nouveaux


See all events here




As a VRARA Member, you get discounts to the following:


Chapter President Craig Vezina paris@thevrara.com 

An EdTech entrepreneur & education leader, Craig is an internationally respected voice around the Future of Learning & Education. Craig is a co-founder of both the augmented reality startup Realcast.io and Executive Director of the global education non-profit, Z-School. For nearly two decades, Craig served in leading international schools, most recently as Dean at the American School of Paris. As a HundrED Ambassador for change, he identifies & recommends education innovations that positively impact the way we learn, with a particular focus on AR & VR applications. Craig is a past recipient of summer fellowships from the National Association of Independent Schools, Office of Overseas Schools & Harvard's Project Zero and, most recently, was awarded the Innovation Fellowship by the Educational Collaborative of International Schools. Craig currently serves on IEEE AR in Education working group & co-chairs the Global AR/VR Association's Committee for Tourism & Culture. He is also a regular speaker at education & technology conferences. Craig received his Ph.D in international diplomacy from the Center of Diplomatic & Strategic Studies after earning his BA at Bowdoin College & MA at Columbia University in NY. 

VPSoraya Jaber soraya@thevrara.com

Soraya is a self-taught entrepreneur, startup cofounder and History and Art enthusiast. She studied at Paris 1 Pantheon Sorbonne and then co-founded her first company Opuscope at 20 years old. As XR is about to go mainstream, the company develops Minsight, a headset-first software which facilitates 3D content creation for non-technical people. Soraya is featured in the SH//FT program, which promotes HoloLens projects led by women entrepreneurs from all around the world. As she and her team of engineers and UX experts learned a lot through this VR journey, she joined the VR/AR Association (Paris Chapter) as Vice President in order to give back to the community and show the tremendous opportunities XR will bring." 

VP: Sebastien Bru

Entrepreneur, strategist and entertainment professional, Sebastien connects startups, big companies and the gaming industry for 15 years. He had the opportunity to evolve at different positions, for publishers (marketing/export), developers (owner, business development) and middleware providers (operations): After a stint in video games at Wanadoo Edition, he founded AD-Invaders in 2006 and Serious Factory in 2007, two companies whose ambition is to promote gaming trends beyond their original purpose: For nearly 10 years, he worked on serious games and real time projects for groups like Total, Toyota or Airbus on topics ranging from training to marketing through awareness or education. Having become an independent consultant, he created La Brasserie in 2017, with the goal of accelerating collaborations and change management through immersive, interactive and playful approaches.



The 3D/VR/AR ecosystem is very fragmented. VRARA has managed to gather the key players in the space, to foster collaboration and make sure the important discussions which need to happen to push the ecosystem forward are indeed happening. It seemed like a natural fit to join the group, to share what we’ve learned over the years and get some feedback on what others are seeing.
— Sketchfab


Connect and build strong relationships with key players in the VR/AR ecosystem through VRARA or partner-hosted events.


Work with innovators in the VR/AR ecosystem across all verticals, from original content creators to innovative hardware companies.


Gain unlimited, exclusive access to VRARA research and publications, or, when applicable, receive discounts to third-party reports.