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VR/AR Education: Take Classes at BCIT Vancouver

Image Source: BCIT

Image Source: BCIT

You’d be right in thinking that Augmented Reality and Virtual Reality education has been all the buzz recently - and with good reason.

The VR revolution has arrived and the aptly named ‘empathy machine’ is just at the tipping point of disrupting all industries. With Apple’s release of the ARKit 2 with iOS 12 and Zuckerburg’s standalone Oculus Go VR headset making headlines worldwide, it has never been a more perfect time to consider a career in emerging technology. (Not to mention, the global augmented reality market is expected to grow significantly to about 90 billion U.S. dollars by 2020 with 1 billion users!)

What does all this mean? Strap on a headset, reach for your controller and get ready to future-proof your career. When immersive technology comes knocking - you’ll be prepared.

Where can I learn? BCIT is one of Vancouver’s treasured educational institutions, with campuses in Downtown Vancouver and in Burnaby. In the fall of 2017, BCIT launched their Virtual Reality and Augmented Reality (VRAR) Statement of Completion comprising of four part-time courses offered by the BCIT School of Computing and Academic Studies. Check them out below!

COMP 1011 - UX/UI Fundamentals begins with a focus on user experience (UX) and introduces user interface (UI) design.

COMP 1910 - Introduction to 3D Simulations and VR/AR focuses on how to create 3D models with multiple tools to create a simple Unity AR/VR/MR demo.

COMP 2012 - Applied UX/UI for VR/AR transforms existing 2D/3D content and evolves interface concepts based on UCD for MR environments.

COMP 3919 - Applied VR/AR Project applies story-boarding, rapid prototyping and user testing for a VR/AR/MR Project.

With Vancouver globally respected as one of the top VR/AR hubs in the world, and with over 130+ local members in the VRARA’s Vancouver chapter alone, British Columbia is proving itself to be a (virtual) force to be reckoned with.

Apply to one of BCIT’s programs now to join the rapidly growing VR/AR community in Vancouver, and get the skills you need to make, design and reshape your own realities!

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VRARA Vancouver at TED2018

The VRARA Vancouver and 7 local VRAR companies represented BC’s immersive tech industry at the annual TED Conference, TED2018 “The Age of Amazement.”

 
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Each year TED brings together change-makers and big thinkers from across industries and areas of research to discuss the ideas, science, and technology shaping our world.

From April 10 - 14, over a thousand attendees filled the Vancouver Convention Centre to exchange ideas, experience immersive installations, and discuss this year’s theme, “The Age of Amazement.”

The five-day conference was headlined by 100 international speakers, from artists and activists to developers and scientists. Each challenged the audience to think bigger and consider the ways in which emerging ideas and technology could impact our future. Talks covered everything from research on biological teleportation and advancements in AI to climate change and the #MeToo movement.

 
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In partnership with TED2018, the Vancouver VR/AR Association had the opportunity to join the conversation and showcase how BC’s local industry is playing a major role in the advancement of immersive technology.

Along with a delegation of local companies, the VRARA Vancouver presented BC’s VR/AR industry to a VIP audience. Archiact, Cognitive 3D, LlamaZOO, Ziva Dynamics, Finger Food Studios, Shape Immersive, and Precision OS each demoed their products and demonstrated the impact that immersive tech can have on industries as diverse as gaming and film, to technical training and business solutions.

Shape Immersive unveiled their newest product at TED, which they built specifically for TED2018 in partnership with the VRARA Vancouver. Using Occipital's depth camera and mixed reality framework, the company was able to create the illusion of context-aware virtual objects.  The result is one the most spatially accurate augmented reality experiences ever created.  

“With computer vision technology, virtual content can now understand its spatial surrounding and interact with it. Experiences are no longer bounded by physical constraints and can be more versatile and imaginative,” said Alex Chuang, Co-Founder and CEO of Shape Immersive.
 
 

The demo was greeted with praise from industry professionals and since its debut, has already received 10,000 views on LinkedIn. 

“It's so new that even the experts in our field that came and saw it at TED were caught off guard. This is unchartered territory for us digital creatives to play in," said Aaron Hilton, President at Steampunk Digital and the project supervisor for this demo.

 
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The over 180 companies that make up BC’s immersive tech industry have proven the vast number of ways that VR/AR technology can improve how we live, work, and experience the world.

The challenge of identifying VR/AR utility has been resolved. What comes next is bringing immersive tech into the mainstream and connecting developers to the businesses that can benefit from their ideas. Attendance at influential conferences like TED, shines a spotlight on BC's tech industry and can open the doors to new opportunities and investment. 

We’re looking forward to what next year brings!

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