What's the Role of Interactivity in VR Game Development? 

In anticipation for the upcoming VRX Conference in San Francisco (Dec 7-8), VR Intelligence and the UK Dept of Trade & Investment have collaborated on a new report. 

Entitled The Role of Interactivity in VR Game Development, the free report  provides an in-depth look at the challenges and opportunities of interactivity and creating presence in VR game development and virtual worlds.

It features contributions from:

  • Tam Armstrong, Studio Director, Polyarc
  • Pablo Fraile, Director of Ecosystems, ARM
  • Rob Whitehead, CTO, Improbable
  • Jennifer Chavarria, Head of Studios, Kite & Lightning
  • Simon Harris, Executive Producer, Supermassive Games

The report also explores

  • Why interactivity is key to augmenting presence in VR – and how to do it best
  • What can be done to drive increases in character and object interaction and how to take advantage of new technology advances, like eye and motion tracking?
  • Perspectives on how important audio is in enhancing interactivity and presence in VR

The free report can be downloaded here, and VR/AR Association members can contact us for a 15 percent discount to the VRX Conference

We hope to see you there.

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