Virtual & Augmented Reality Through the Legal Lens

Notes from VR/AR Association Toronto Chapter meeting March 28, 2019 at Fasken, a top tier law firm with a division focused on the needs of startups and emerging technology companies. Here are some of the ideas that were discussed during this sold-out event.

Start-Up Legal Considerations:

Forming a Corporation — Separate legal entity that will protect you from liabilities to protect founders from loss.
Issuing Founder Shares — Hold shares and guard your equity carefully. What seems like nothing on paper at the beginning (when the company has no value), could end up being millions of dollars when you could have paid thousands to have your proof-of-concept (POC) made. Think about who is really a founder and who isn’t. Create a vesting schedule with well-defined milestones. Offer stock options that allow employees and partners to buy in at a discounted rate. Make sure you have a shareholders agreement (similar to a marriage contract)

People issues — If you have a company, you will have people issues so better to have a clear system for hiring, managing, compensating and removing employees. Work with legal and accounting to decipher whether to use an employee or independent contractor framework to minimize tax implications. Create an employee stock option plan that has a vesting schedule (they earn their shares through time or deliverables). Are the founders' considered independent contractors? Advisory board? Employees? Clearly define the relationships through documentation and ensure deliverables are clear.

Intellectual property (patents) — IP is a tricky thing to plan for as it can create value and protection from competitors, but you have to show your secrets to the world and if you don’t have the resources to protect and defend your IP, what is the point? Are you going to be able to fight Google or Apple if they violate your patent? Patents offer 20-year protection in most places. Inventions must be new and novel. Canada and the US have a ‘first to file’ system. Keeping a ‘trade-secret’ or investing in speed to market may be a better investment in some cases. Co-owners of a patent can sell their share of the patent without the approval of other co-patent holders

Trademark — With trademarks, the design has to be new. Registration of a new trademark is fairly simple and inexpensive and protects you for 10 years. In software, things like unique graphical user interfaces with unique visual properties are protectable (ie. Google’s search screen)

Copyright — Copyrights protect original expression, but have some interesting loopholes that can trip companies up. Who owns the copyright? By definition, the creator of the content owns the rights except in cases where an employee was hired to generate said content and a clearly written transfer of intellectual property and copyright exists.

Contracts (Employees & Contractors)— Contracts with employees and contractors must clearly state who owns the finished products. By default, all IP is owned by contractors who make the product unless stated otherwise. You need a contract with your contractors that they waive all rights to sale.

Contracts (Customers) — Terms of service and End-user License Agreements (EULA) must be clearly written and even though most people won’t read them and they are hard to enforce, you can leverage these in times where liability is opened up (ie. a customer sues you over loss of service, etc.). You need to consider what happens if something goes wrong with your experience. If you have an AR app that takes someone into traffic, they get hit by a car and sue you, does your EULA protect you? Something to consider; you cannot enforce contracts on a minor, but you can put a caveat that they have to state they are over 18. An easier way to manage this is to use a credit card payment thus assuming parental consent.

Product liability — Have you considered the reasonable uses and the effects on the user? Is there a potential risk to the product and how can you mitigate this risk? How can you manage risk in terms of design, terms of use, disclaimer and waivers to cover the relationship.

Insurance — you should have adequate insurance to cover liability for users, directors and officers with proper indemnities to protect the company from attack.

Privacy Policy — The basic idea of privacy is to get consent from users to store, use and share their personal information. The privacy policy should clearly indicate what personal information you are collecting, how you are using it and who you are sharing it with and how. Public perception must by clear and direct privacy terms when commercializing.

Financing — As a startup, you will need to raise capital through any number of ways; Equity (the most expensive), Sales (least expensive), Simple Agreement for Future Equity (SAFE), Convertible Debt (loan). Choosing the right investment vehicle is something for the founders, legal, accounting and strategy teams to decide together.

Virtual, Augmented & Mixed Reality (XR) Industry Specific Questions

Burger King Augmented Reality “Burn That Ad” app Brazil — What are the legal ramifications of defacing a copyright product (poster, billboard, brand)? Who owns the digital space? If ads are in a public space, how can advertisers prevent ad-blockers and other apps that fundamentally change the messaging using AR? How are images used? Depreciating the goodwill of the trademark and infringing on moral rights?

Selling 3D Models of Branded Products — What are the rules/law around 3D models (ie. who owns the rights to a Rolex or Ferrari) that was made from scratch by a 3D artist and sold on sites like www.TurboSquid.com or www.CGTrader.com ?

Who owns Virtual Spaces? — When doing AR activations, what are the ramifications of driving people to public spaces to look at digital content? What about private property? Is the end user responsible for chasing Pokemon in your office building? Do you need permits for public gatherings if done digitally? Is it better to build and execute first and then ask permission later?

How do you apply laws in VR world — Who owns IP in virtual worlds? If I create a virtual world and someone defaces it, what are my legal recourses? Can I kick people out of my virtual space? Is this covered by my terms of service?

How much weight does an NDA hold? — An NDA is only valuable if you have the means to enforce it. If you have an NDA with Google, do you have the means to sue them should they violate it?

Using Law in the courtroom — How can Virtual Reality be used by police and the legal system to provide judges and juries with more immersive looks at crime scenes using laser scanning for accuracy and Matterport or photogrammetry to capture exact scenes for people to look at in VR later.

As you can see if you made it this far, that there are way more questions than answers at this point, which is why it is always important to review with your lawyers and get prudent legal advice before moving forward.

Get a copy of our Toronto VR/AR Ecosystem Report. 10+ companies featured, 50+ listed

To get a copy of the report, email info@thevrara.com

10+ companies featured, 50+ listed

As the world's technology epicenter, Toronto have become hotbeds for VR and AR. VRARA positions companies of all sizes to capitalize on this next major computing platform shift.

Screen Shot 2019-01-18 at 11.55.30 AM.png

Foreword

Toronto leads the energy of our vibrant and intelligent VR & AR community. It is made up of thriving digital startups and established businesses from Toronto and the surrounding cities of Mississauga, Vaughan, Oakville, Burlington, Markham, New Market, Aurora, Ajax, Whitby, Oshawa and Owen Sound, to just name a few. Together our Ontario community makes up the VRARA Toronto Chapter.

Our members include those who have businesses developing volumetric capture for entertainment, augmented art designs, VR arcades, augmented humans, AR battle games, VR & AR for real estate, training simulations in VR and AR vCommerce along with retail experiences. We have XR business strategists and computer visionaries and together we make up a strong VR & AR ecosystem in Ontario and in Canada.

Our Chapter has seen an increased interest in VR & AR from individuals, company training purposes, business applications and the need for strategic planning to find the best solutions in a digital world. While the industry has seen struggles with adoption at times, there have also been many experiences of thriving opportunities with early VR & AR development and years of beta testing and idea implementations. What has been remarkable and inspiring is that our VR & AR economy has seen an amazing influx of organic and self-taught job creation, led by enthusiasts who see the future vision and potential of emerging technologies.

Through our Chapter, we have the acknowledged support of our Municipal Government to the VR & AR industry in Toronto and surrounding partner cities. We are also in contact with our Provincial Government to educate the need to implement VR & AR Education into our school curriculum to prepare students for the job talent needed to develop our digital connections in our places of business and work.

In 2019, the Toronto Chapter envisions the growing life of AR & VR for retail, education, entertainment and continues to foster the technology and innovation in all areas of daily life. Building all developments with ethics, best practices and global standards along with certification approval from our Toronto Chapter is important to our community and clients. We look forward to our growing Toronto Chapter full of energetic, passionate talented people who are developing the technologies that will be implemented into education and business case studies, supporting the VR & AR industry in our communities, and leaping into the global ecosystem.

Screen Shot 2019-01-18 at 11.58.35 AM.png