SF Chapter Event, May 3: UX in VR with Oculus and Unity

Register here. Members contact us for comp.

The next VRARA SF Chapter event is set, and it's coming up fast (May 3). For this event, we'll zero in on the increasingly important area of UX and design in VR. 

To do that, we've called upon some heavy hitters. We have the industry's leading headset provider and game engine. That's right, it's a one-two punch of Oculus and Unity. 

We're also proud to say that we're partnering with the good folks at ARVR Munch'nLearn to produce the event. And our friends at San Francisco State University will host us. 

The event description is below and you can register here. VRARA members can contact us for a comp code, and we're available for any other questions, such as sponsorship. 

We hope to see you there.


We will hear from a panel of legendary speakers representing perspectives across the whole VR ecosystem.

  • Brian Sharp manager of the Oculus Medium team at Oculus
  • Dylan Urquidi UX engineer on the Editor VR project at Unity Labs (which allows you to use the Unity engine in VR)
  • Rafael Brown - prolific game designer and founder/creative direcator at Digital Myths Studio

Brian Sharp: Product & Engineering Manager at Oculus

Brian formed and presently runs the team that built Oculus Medium, a sculpting application for virtual reality for the Oculus Rift headset and Touch controllers. As Product Manager he owns and guides the vision for the project, as Engineering Manager he directs the project's technical execution, and as an engineer he personally implemented substantial portions of the product.

Dylan Urquidi: Senior UX Engineer at Unity

Dylan is senior Engineer @ Unity Labs, developing Unity3D's EditorVR. In this role, Dylan works across art/tech-art/UI/UX/animation. Dylan has many years of experience developing 3D applications including: 

  • “Dream” – Oculus VR Store
  • Unannounced Vive/Oculus VR titles / experiences / art installations
  • http://madewith.unity.com/profiles/du3d
  • www.du3d.org
  • Dream (VR) - Oculus Gear VR Store - Engineering, Tech-Art, 2D/3D Art
  • 8-Bit Armies - Tech-Art
  • Zombie Chopper - Lead engineer & Tech-Artist (mobile port) - iOS / Android
  • Super ICEE Maker 3D - Lead Engineer - iOS
  • Circus Food Maker - Lead Engineer - iOS

Rafael Brown: Cofounder & Creative Director at Digital Myths Studio

Rafael has 20 years in the videogame industry across 30+ projects. He is studio head/co-founder in immersive entertainment XR (VR, AR, MR & FP). He has worked as a game designer, producer, project lead & creative director. Rafael is a common speaker at many top industry events. He has worked on many titles in the past under John Carmack at Id Software and other companies including 

  • Mafia 3 [PS4/XB1/PC]
  • Trailer Pop [iOS/Android]
  • Rage [360/PS3/PC/Steam]
  • Quake 4 [PC/Steam]
  • Doom 3 BFG Ed [PC/360/PS3]
  • Doom Classic [iOS]
  • Wolfenstein 3D Classic [iOS]
  • Rage: Mobile HD/SD [iOS]
  • Quake Live [PC]
  • Need for Speed: Undercover [360/PS3/PC/PS2/Wii]
  • Mass Effect 1 [360]
  • Tony Hawk's Project 8 [360/PS2/GCN/XBX/PC]
  • True Crime: New York City [PS2/GCN/XBX/PC]
  • The Hobbit [PS2/GCN/XBX/PC]
  • Thief 2 [PC]
  • Thief Gold [PC]
  • Dark Vengeance [PC/Mac]

He has done creative direction, game design and project leadership for a range of studios with development experience in VR, 1st, 3rd, vehicles across action, combat, adventure, stealth, platforming, RPG, racing, combat, open world, and multiplayer gameplay types in studios large and small.

Mike Boland

Michael Boland is Chief Analyst and VP of Content for BIA/Kelsey, covering online and mobile media. Mike is a frequent speaker at top industry conferences such as BIA/Kelsey events, Search Engine Strategies, ad:tech, and WHERE 2.0. He has authored in-depth reports on the changing local media landscape including online video, social networking and mobile. He contributes regularly to highly read online news sources such as Business Insider and the Huffington Post. A trusted source for reporters covering the interactive media space, his comments have appeared in major news and trade media, including the Wall Street Journal, Fortune and Forbes. Previously he was a San Francisco-based freelance writer for business and technology magazines, such as Red Herring, Business 2.0, and Mobile Magazine. Mike began his career in business analysis and journalism as a staff reporter for Forbes magazine, where he covered tech & media.