What is the present and future of VR & AR according to tech visionary Robert Scoble? We got to find out by talking to him in the studio. The second episode of the Everything VR & AR podcast features Scoble, interviewed by Nathan Pettyjohn and Kevin Harvell.
Among the takeaways: VR will represent a first wave of innovation, followed in a few years by AR. The latter's sensory requirements and physics engines -- overlaying graphics on the real world in dimensionally accurate ways -- will take longer to perfect in consumer-ready fashion.
With VR, gaming and education will continue to be killer apps but the field will move into other verticals like education, and enterprise. This will include lots of practical applications including everything from employee training to product design to repairing equipment.
One challenge will be a classic chicken & egg situation: though VR is a hot area of interest, it won't scale to the level of consumer adoption in the next year to motivate game developers and content creators to spend requisite hundreds of millions to create "the next Halo for VR."
But Scoble believes there will indeed be a "crossing the chasm" moment when VR moves from early adopters to a mainstream reality. That process will gain momentum this holiday season when all three major headsets will be available, but will take longer to fully play out.
And when it does, the critical mass of adoption will further motivate content creators and software developers to build cool things. Rather than replacing things like travel -- as some have speculated -- Scoble believes VR will motivate more travel by providing a taste.