Get a copy of our Toronto VR/AR Ecosystem Report. 10+ companies featured, 50+ listed

To get a copy of the report, email info@thevrara.com

10+ companies featured, 50+ listed

As the world's technology epicenter, Toronto have become hotbeds for VR and AR. VRARA positions companies of all sizes to capitalize on this next major computing platform shift.

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Foreword

Toronto leads the energy of our vibrant and intelligent VR & AR community. It is made up of thriving digital startups and established businesses from Toronto and the surrounding cities of Mississauga, Vaughan, Oakville, Burlington, Markham, New Market, Aurora, Ajax, Whitby, Oshawa and Owen Sound, to just name a few. Together our Ontario community makes up the VRARA Toronto Chapter.

Our members include those who have businesses developing volumetric capture for entertainment, augmented art designs, VR arcades, augmented humans, AR battle games, VR & AR for real estate, training simulations in VR and AR vCommerce along with retail experiences. We have XR business strategists and computer visionaries and together we make up a strong VR & AR ecosystem in Ontario and in Canada.

Our Chapter has seen an increased interest in VR & AR from individuals, company training purposes, business applications and the need for strategic planning to find the best solutions in a digital world. While the industry has seen struggles with adoption at times, there have also been many experiences of thriving opportunities with early VR & AR development and years of beta testing and idea implementations. What has been remarkable and inspiring is that our VR & AR economy has seen an amazing influx of organic and self-taught job creation, led by enthusiasts who see the future vision and potential of emerging technologies.

Through our Chapter, we have the acknowledged support of our Municipal Government to the VR & AR industry in Toronto and surrounding partner cities. We are also in contact with our Provincial Government to educate the need to implement VR & AR Education into our school curriculum to prepare students for the job talent needed to develop our digital connections in our places of business and work.

In 2019, the Toronto Chapter envisions the growing life of AR & VR for retail, education, entertainment and continues to foster the technology and innovation in all areas of daily life. Building all developments with ethics, best practices and global standards along with certification approval from our Toronto Chapter is important to our community and clients. We look forward to our growing Toronto Chapter full of energetic, passionate talented people who are developing the technologies that will be implemented into education and business case studies, supporting the VR & AR industry in our communities, and leaping into the global ecosystem.

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Watch the Demo Videos from our Training Webinar

Here are the videos of the demos from the presenters from our Training Webinar:

Webinar Recording

You can watch the recording of our Webinar here

Thank you to our Webinar Sponsor!

Sentireal’s software and media solutions, powered by Immersonal™ provide enhanced learning outcomes by presentation of content using VR/AR technologies.  Learn more at Sentireal www.sentireal.com

VR/AR Hub at Launch Academy In Vancouver, Now Accepting Companies and Founding Partners

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Are you an entrepreneur taking the leap into VR/AR?

Are you a startup that is looking to grow and learn from leaders?

Are you a startup that is looking for a collaborative environment to work from?

Are you an organization looking to be apart of and help build/support a booming technology ecosystem?

Are you from another city/country looking to move to one of the top VR/AR ecosystems in the world?

Let’s talk!

Growing from 15 companies in 2015 to over 220 organizations this year, Vancouver’s VR and AR ecosystem is one of the city’s best stories and the momentum is continuing!

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VRARA Vancouver/Launch Academy are now accepting new companies and founding partners for our VR/AR incubator a 12,000-square-foot facility which will feature a device lab to test out new technologies and access to top mentors/influencers, programs, events and workshops to help companies to grow and scale. The existing infrastructure built from Launch Academy of incubating 600+ companies, raising a collective $150M and supporting entrepreneurs from over 35 countries. This initiative was built on our mandate to support and grow the community!

The VR/AR Hub will be the home base for VR/AR companies who are looking to make an impact. This will also be the place for non-traditional VR/AR companies/businesses to test and be connected to innovators in the space, a lab if you will.

Our world-class network of mentors include Super Ventures, the VR Fund, WXR Fund, Outpost Capital, the GFR Fund, Microsoft, Finger Food Studios, Archiact, LNG Studios, LlamaZoo Interactive Inc., Blueprint Reality Inc., Cognitive3D, YDreams Global Interactive Technologies Inc. and the Vancouver Economic Commission.

Some of our mentors:

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“The reason why Launch Academy is successful is because we believe in community first,” says Ray Walia, CEO of Launch Academy “In a nascent industry like VR/AR, it is especially important to cultivate early-stage entrepreneurs, cross-pollinate their networks with other existing emerging tech communities, and provide them with the resources they need to tackle their audacious visions.”

Space at the new hub is in high demand. Membership fees start at $300 a month, with the first 10 permanent desks being offered to VR/AR Association members at a 20 percent discount.

We’re also looking for founding partners to help support this thriving community.

Apply here to be apart of it! Contact Alex Chuang (alex@launchacademy.ca) or Dan Burgar (dan@thevrara.com) if you have questions.

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Get Featured in our VR/AR Ecosystem Report for MIDWEST -- CHICAGO, CLEVELAND, PITTSBURGH, DETROIT

To get featured email info@thevrara.com

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Foreword

Two decades ago, the terms virtual reality and augmented reality barely existed. These were concepts that you’d only see in science fiction films or television shows. Fast forward to today and you can see the presence of these technologies in nearly every industry. Having roots in the video game space, VR and AR technologies are now present in industries such as real estate, marketing, defense, education, medicine, research, and finance. In the United States alone, nearly 23 million Americans are already using VR technologies and the AR market is expected to reach $61.39 billion USD by 2023. If there’s one clear takeaway from these numbers, it’s that VR and AR are going to be key drivers of business and innovation; both of which are essential in Chicago’s mission to become the next global tech hub. Here at 1871, our mission is to inspire, equip, and support founders to build great businesses. We’re fortunate to operate in a city with leading corporations, phenomenal investors, top universities, and a strong ecosystem of innovators and entrepreneurs. To expand that ecosystem along with our community, we’re always on the lookout for transformative technologies, and it’s abundantly clear that VR and AR solutions are already changing the way that organizations operate throughout the world. As a growing innovation hub, our community serves as a lab for pioneers in the VR and AR space, and we couldn’t be more excited to see what they can achieve with the full resources of the city of Chicago behind them.

As we move into the New Year, we at 1871 are thrilled to play a role in the growth of Chicago’s VR and AR community. Beginning on January 16, 2019, 1871 will host a series of VR/AR Chicago events on a monthly basis. I’m confident that this will be a step forward for Chicago’s VR and AR community, which includes numerous developers, industry leaders, and entrepreneurs, and as a result, will help the city expedite its growth onto the national and world stage as a leader in technology and innovation. I’m also confident that our tech community, which is built upon the pillars of support and encouragement, will be of great benefit to those who visit. The story behind ‘1871’ isn’t about the Great Chicago Fire of 1871. It’s about what happened next; when engineers, innovators, and inventors came together to build a new city. We invite you to help us write the next chapter.

—Betsy Ziegler CEO, 1871

CHICAGO

Chicago has earned its reputation as “The City that Works,” an honor that holds true for Chicago’s immersive technology culture as well. With a growing community of Virtual and Augmented Reality professionals and organizations, the focus in Chicago is on delivering cutting-edge XR technology to institutions that can make beneficial use of it. It is Chicago's pragmatic, get-it-done style that will propel the city to be the next global hub for innovation, and XR technology will be a major part of that growth. Chicago is already a world class leader in global business opportunities. Home to several headquarters of the world's largest corporations, top universities, world-class entertainment, advertising, and media and a thriving venture investment community - the environment is primed for VR and AR innovators to engage with opportunities. Add in the city and state government embracing their roles in developing the city as a technology hub, and it’s hard to find a better place to grow new technology solutions. Beyond the venture capital, talent, and technology ecosystem that exists, the one factor that sets Chicago apart from everywhere else is culture. The city is rooted in hard work, dedication, and discipline. It's often referred to as a big city with a small town feel, because anyone with the grit to put in the work has the ability to succeed in Chicago. And the community exists to help people achieve their goals. There are dozens of free networking and MeetUp groups in Chicago dedicated to technology - many VR and AR specific - that meet regularly for the purpose of helping others move forward in gaining education, experience, or finding work or developers to help them take their next step forward. We welcome you to come and visit, and see what Chicago has to offer.

—Matthew Wren Chapter President, Chicago, VR/AR Association

CLEVELAND

Cleveland has emerged as a biomedical leader thanks to healthcare networks and hospital programs that are consistently ranked best in class on a global level. A renaissance is in full swing with downtown development and a thriving culinary scene, fueled by our nationally recognized chefs and the rapid growth of bespoke food and beverage companies. Cleveland’s renowned art museums, orchestra and theater district inspire and empower creative commerce in the region. The city and its lakefront provide popular shooting destinations for huge film franchises including Marvel's The Avengers and The Fast and the Furious. Our storied and massive philanthropic network is empowering and funding entrepreneurs, community developers, educators and change agents to remake Cleveland for the Experiential Age. The arrival of the XR Channel of communication will trigger a shift in human resource demand from the Corporate-Coder towards the Creator-Composer. Innovative Northeast Ohio educators are adapting the learning landscape with cross-disciplinary degree programs that arm students with the 3D Modeling, Illustration, Animation, Sound Design, Architecture and Game Design/Development skills they will need to deliver compelling, value-added virtual and augmented reality based experiences. Welcome to the XR BELT

—Reynaldo Zabala Chapter President, Cleveland, VR/AR Association

PITTSBURGH

Pittsburgh is situated at the nexus of technologies that will shape the future. Dubbed “Roboburgh” for its strengths in robotics, it is also a powerhouse in artificial intelligence and machine learning. Carnegie Mellon University’s Entertainment Technology Center and Schell Games provide a solid foundation for XR in gaming, entertainment, and education; the region’s history of manufacturing—particularly in conjunction with robotics—makes it ripe for implementation of XR in industry. Moreover, Pittsburgh is widely regarded as a major healthcare and biomedical innovation hub. Add to the mix the local culture of entrepreneurship, community-mindedness, and social responsibility, and the city emerges as a potential rising star in XR. The Pittsburgh Chapter of VRARA aims to build upon these foundational strengths, to support practitioners and users, and to create networks that will propel research into and implementation of XR in the region.

—Karen Alexander, PhD Chapter Co-President, Pittsburgh VR/AR Association & Mark J. W. Lee Chapter Co-President, Pittsburgh VR/AR Association

More Speakers Lined Up for our VRARA Enterprise Summit at LiveWorx. Get Tickets by Feb 20th!

See here for more info and tickets

The VRARA Enterprise Summit will take place on June 10th at LiveWorx in Boston at the Boston Convention and Exhibition Center. The full-day event will bring together the best minds in VR/AR from across the globe. Presentations from industry leaders will include topics on AEC, Enterprise, Healthcare, Real Estate, Training, 5G, and much more. LiveWorx is the world's most respected digital transformation conference for the enterprise. Experience the most innovative and disruptive technologies — VR/AR, IoT, machine learning, blockchain, robotics and more. 6500+ attendees are expected. LiveWorx is June 10-13.

VRARA is the VR/AR Association, an international organization designed to foster collaboration between innovative companies and people in the VR and AR ecosystem that accelerates growth, research and education, and develops best practices and guidelines. VRARA has over 4200 companies and 25,000 professionals registered, over 50 chapters globally, and 20 industry committees. VRARA programs & initiatives are designed to accelerate anyone’s growth, knowledge, and connections.

LiveWorx is the gathering place for all who thrive on the business of industrial technologies, with a diverse audience made up of C-level executives, managers, engineers, developers, and many more. Whether you’re creating elegant product designs, developing AR applications, or disrupting entire industries, there's something for the entire technology community at LiveWorx.

Today! Attend online 12pm EST, our expert panel discussing "The Impact and ROI of VR/AR in Training". Live Q&A. 370+ already RSVPed

RSVP here

Our Training Committee will present the latest use cases and ROI.

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Thank you to our Sponsor!

Sentireal’s software and media solutions, powered by Immersonal™ provide enhanced learning outcomes by presentation of content using VR/AR technologies.  Learn more at www.sentireal.com

Periscape Nomination for USATODAY 10 BEST for Best Airport Experience

Vote here

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Periscape VR was nominated for USA Today’s 10 Best Reader’s Choice 2019 Award.. It’s being presented at the Airport Experience News conference where all the heads of the airports attend. The bigger the platform gets, the more content it can distribute, so there is a benefit for all as Periscape rolls out globally this year. This is a huge honor since Periscape is up against so many large well-established companies.

VR/AR Global Summit 2018 Frank Soqui and Raj Puran of Intel (Video)

Participate in our upcoming Summits in Europe and Boston! More info here

Frank Soqui, Vice President & General Manager in VR, Gaming and Esports at Intel Corporation Frank Soqui is shaping Intel’s client business in growth segments such as VR, gaming, and esports. He currently leads the Gaming division after over two years as general manager of Virtual Reality focused on Intel’s commercial and consumer immersive technology strategy. As a 36-year Intel veteran, he has represented Intel in over 50 high-profile interviews worldwide. Previous leadership roles include: Technical Compute Cloud and Client General Manager, Workstation Group General Manager, and General Manager in what is known today as IOT with a highly visible presence in live TV interviews, keynotes, and commercials. Frank has held leadership roles Digital Office, Desktop PC and Telecom groups. Transformation, creativity, and growth are his passion.

Raj Puran is Director of Business Development and Strategic Partnerships, part of the Client Computing Group (CCG) in the Virtual Reality, Gaming and Esports group (VRGE) at Intel Corporation. He is responsible for defining and executing on VRGE’s strategy for Location Based Entertainment and World Wide Commercial VR Experiences. Puran has also executive produce several highly immersive VR experiences with the Smithsonian American Art Museum and several higher education programs including the University of Texas and Texas A&M University. Puran joined Intel in 1995 as a co-op software engineer for the Information Technology group. He has held various development and engineering roles at Intel spanning server CPU technology, enterprise solutions, desktop client, communications, film production technology, content creation and audio technology. Before assuming his current position, Puran was business development manager for the Enthusiast Desktop business segment of CCG, working on audio, film and VR content creation and consumption segments. He holds several patents in audio and video technology and has also represented Intel in many public appearances and at conferences where he has delivered many keynote speeches. His high profile work has been instrumental in the introduction of Intel VR to the general public, the museum industry and has led partnerships with many key players in the VR industry. Puran also is a key advisor to the Intel Capital team on strategic investments in VR. Puran holds two Bachelor’s degrees in Computer Science from U.C. Davis and in Economics from University of Phoenix. In addition to his responsibilities at Intel, he is member of the Immersive Technology Alliance, working to improve the viability, advancement and adoption of virtual reality, augmented reality, mixed reality, stereoscopic 3D and related future innovations.

VRARA Training Committee Achievements and Plans for 2019

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Register for our upcoming webinar expert panel with Intel, Sentireal, and others here

Join us at our upcoming Summits, see here


A New Year is a good time for reflection on past achievements and setting new goals for the incoming year. The VRARA Training Committee is pleased to highlight the various activities that we completed in 2018 and give a preview of what we hope to achieve in 2019.

During 2018 we significantly increased the number of VRARA members contributing to the work of the Training Committee. We now have over 100 representatives making contributions via our conference calls and team collaboration tools. The Committee compiled and released a comprehensive white paper on best practices for VR/AR based training. We also released an extensive survey on how the training ecosystem is using and will use VR/AR devices, software and media to deliver enterprise training in a variety of market sectors. The outcomes and results of these two initiatives were presented to the wider VRARA community at the previous VR/AR Global Summit. Training Committee members also contributed to a training-specific panel session held as part of the same event.

In 2018 our Committee also shared and showcased several training-related projects, use cases and applications developed by our member organisations through the VRARA news channel and blog posts. We also delivered several presentations in the Training track of the previous VRARA Online Symposium.

Overall, we’re incredibly pleased with the achievements made by our Committee over the previous 12 months. We feel that we’ve made great progress in sharing and promoting best practices, new applications, experiences, projects and products related to VR/AR based training. In 2019 we have a series of goals that we want to realise. Our next VR/AR Training Webinar is coming up on 16th January 2019 and we are determined to make that our most successful online event yet. We are working on gathering together a library of VR/AR training app demos that can be showcased at VRARA-sponsored events. New and updated white papers on VR/AR training best practices and how to maximise return-on-investment from VR/AR training are in the pipeline. We also have an ongoing initiative with our colleagues in the Education Committee on areas of common interest.

We look forward to 2019 and would encourage you to join the VRARA Training Committee to build a stronger and wider ecosystem that delivers higher-quality and more-engaging training through the power of VR and AR.

We plan on growing and expanding the work we’ve done to help build resources, information, and the community for XR training applications. We are looking to host a series of Webinars, starting January 16th, to help introduce key concepts of XR training and to give companies the tools and information they need to begin successful projects in this field.  We continue to build upon some great partnerships with training conferences, allowing us the opportunity to showcase XR training applications to an eager audience of corporate trainers, educators, and decision makers. The Training Committee is excited to begin a partnership with the Education Committee to identify areas of commonality and to co-author useful guides and white papers.

Another goal for 2019 is to bring together a library of member demos. Our hope is that a centralized repository of demos will give the Association and its members the opportunity to choose industry or application-specific demos that can spark a much more targeted conversation about how XR training applies to any given field. Over the past years, we have understood the power and necessity of showing quality, relevant demos, and this collaboration will help members and the community at large in understanding the impact that XR can have on enterprise training.

What's the State of AR Commerce? (New Report)

This post is adapted from ARtillery Intelligence’s latest report. To access the report and full XR intelligence library, subscribe here (VRARA members receive a discount).

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There are several forms of monetization that will develop for augmented reality (AR). In past reports, we’ve examined opportunities for its role in advertising (consumer-facing) and industrial productivity (enterprise-facing). The ROI case continues to strengthen in these and other areas.

One particularly promising area will be AR's role in influencing and fulfilling consumer purchases. Extending from (but different than) AR advertising, AR commerce involves graphical overlays that inform consumers and demonstrate product attributes in physical retail or e-commerce contexts.

For example, AR-pioneering retailers like Walmart let consumers activate product details in store aisles by pointing their smartphones at those items. Employing computer vision and object recognition from product databases, this empowers shoppers and breeds customer loyalty.

Tech giants like Google and Amazon have done similar. By pointing your phone at items in the real world, informational overlays can be triggered to contextualize items. Moreover, transactional calls to action are included to capture consumers’ wallets during these high-intent visual searches.

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This makes AR commerce a key part of the future of these tech giants’ user experiences – mapping closely to their core businesses like search and e-commerce. It therefore holds lots of priority and investment – both of which will accelerate this sub-sector of AR in the near term.

Beyond visual search (pointing your phone at items to contextualize or buy), AR commerce can work in the reverse manner. In other words, “product visualization” is a key AR commerce modality in which consumers digitally place 3D product mockups in their surroundings to see how/if they fit.

As you can imagine, this use case maps particularly well to home goods, or large and bulky items that require a more informed purchase in terms of fit and style. For that reason, furniture players like Wayfair and IKEA have invested in such AR features, as have auto manufacturers like BMW.

Add all of these factors together and AR commerce will be one of the most tangible and revenue-generating “flavors” of AR in the near term. ARtillery Intelligence projects that $6.1 billion in annual transaction value (value of goods purchased) will flow through AR interfaces by 2022.

Beyond near-term benefits and monetization, mobile AR commerce developments will serve a longer-term end: AR glasses. The tactics, business models and consumer acclimation that happen around smartphones will seed next decade’s glasses-based AR commerce – the real endgame.

This post is adapted from ARtillery Intelligence’s latest report. To access the report and full XR intelligence library, subscribe here (VRARA members receive a discount).

The VR/AR Association and Fortune Partner to Cover the VR/AR Sector

The VR/AR Association (VRARA) and Fortune’s branded content division will partner on the launch of a high profile thought-leadership industry platform entitled, “Next Gen VR/AR Technologies." This strategic industry partnership will result in the in-depth coverage of the VR/AR sector in all the original content edit developed by Fortune covering the VR/AR sector.

“We are honored to weigh-in as the leading expert voice in the VR/AR arena,” says Kris Kolo, Global Executive Director, VRARA.  

“The FORTUNE branded content team is enthused to be launching a collaborative working relationship with the VRARA to help meet our readers growing demand for greater in-depth insight into how they can best leverage next gen VR/AR technologies. This important industry initiative will establish the VRARA as the leading authoritative "voice" in all of our original edit that will launch on FORTUNE.com and in FORTUNE’s N. American issue,” says Ron Moss, Director of Business Development.

VRARA is an international organization designed to foster collaboration between innovative companies and people in the VR and AR ecosystem that accelerates growth, research and education, and develops best practices and guidelines. VRARA has over 4200 companies and 25,000 professionals registered, over 50 chapters globally, and 20 industry committees. VRARA programs & initiatives are designed to accelerate anyone’s growth, knowledge, and connections. Join here


Participate in our VR/AR Industry Report on the Training Sector, sponsored by HP (Last Call!)

If you are interested in being featured in this report or sponsor it, email info@thevrara.com for details!

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The VR/AR Association Training Committee is working on this industry report that will feature companies specializing in VR/AR for Training solutions. This report will be published in Q1 of 2019 and promoted to the industry globally.

Thank to our Sponsor!

HP creates new possibilities for technology to have a meaningful impact on people, businesses, governments and society. With the broadest technology portfolio, HP delivers solutions for customers’ most complex challenges in every region of the world and gives businesses new ways to create, design, experience, and train with VR. Learn more here

Register for our upcoming webinar, “The Impact and ROI of VR/AR in Training” here

Join us at our upcoming Summits! Sign up here

Watch Vinay Narayan of HTC from our VR/AR Global Summit 2018 (Video)

Participate in our upcoming Summits in Europe and Boston! More info here

Vinay Narayan is the Vice President of Product Management and Operations for HTC VIVE as well as a Board Member and Advisor for various VR and AR companies. As a customer focused product strategist, he oversees the portfolio of products for HTC including XR, Mobile, 5G and other emerging tech. He's always looking at how to scale teams to build the products to solve tomorrow's problems. Vinay is very active in the XR community including board advisory, keynote speaker and strategy guide.

Call for Speakers! VRARA Enterprise Summit at LiveWorx Taking Place on June 10th in Boston

More info about the Summit and sign up to Speak here

The VRARA Enterprise Summit will take place on June 10th at LiveWorx in Boston. The full-day event will bring together the best thought-leaders in VR/AR from across the globe. Presentations from industry leaders will include VR/AR in the Enterprise, Training, 5G, and much more.

VRARA is the VR/AR Association, an international organization designed to foster collaboration between innovative companies and people in the VR and AR ecosystem that accelerates growth, research and education, and develops best practices and guidelines. VRARA has over 4200 companies and 25,000 professionals registered, over 50 chapters globally, and 20 industry committees. VRARA programs & initiatives are designed to accelerate anyone’s growth, knowledge, and connections.

LiveWorx is the world's most respected digital transformation conference for the enterprise. Experience the most innovative and disruptive technologies — VR/AR, IoT, machine learning, blockchain, robotics and more. 6500+ technologists are expected. LiveWorx is June 10-13.

More info about the Summit and sign up to Speak here

Cost Effective VR - A Quarter of a Million Reasons

There are a number of concerns around the provision and efficacy of fire safety training in the UK, especially for the managers of staff on sites where general public attend for healthcare purposes.

The National Health Service (NHS) employs an estimated 1.5 million staff across the UK and treats around 1 million patients every 36 hours across the full spectrum of human health - its an exceptional organisation and well loved by the UK people.

With the vast numbers of public attending NHS health services throughout the UK the potential damage that may be caused by fire to property and people is very high. We're working with Health Education England and St Bart's in London on a Fire Safety VR pilot to reduce and manage risk while streamlining costs. 

The forecasts for the one trust we're on pilot with is for savings of around £250,000. There are 600 trusts throughout the UK so there's huge potential behind the trial for cost saving and increased effectiveness of training - it's an exciting chance to prove VR can build knowledge in a cost effective manner.

If you'd like to find out more, drop us a line on learn@absorbreality.com

Watch Highlights from our VRARA Malaysia Event Q4 2018 (Video)

The eventful launch of the Malaysia Chapter of the VR/AR Association. Jointly hosted by VRARA members Asia Pacific University and Ministry XR, there were talks by Malaysia Chapter President Dr. Andrew Yew, Asia Pacific University Vice Chancellor Prof. Ron Edwards, and CEO of Epiphanik Manu Menon. Also on display were AR and VR demonstrators by Asia Pacific University, Ministry XR and Spix.



Highlights from our Education Committee on 2018 Accomplishments and Outlook on 2019

At the end of 2018  we are extremely happy to highlight the activities released from the VRARA Education Committee in the past year.

As a committee we have come together globally sharing our Education best practices, reflections, experiences, case studies, meetings, failures, and celebrating our wins where collectively we are working together to build global standards using VR and AR Technology to Educate the lessons needed for todays world.

We have completed our VR & AR Education guides, Ecosystem report, case studies, and best practices white paper. 

We have had several webinars in 2018 and our first Live Education Webinar has been planned for February 2019 that will be influenced from VR/AR Professionals from around the world.

We have made a heroic effort reaching out to people from many schools, platform providers and content curators with the global VR/AR Educational Community to lead our ecosystem for the millions of people who will all use VR/AR technology to Educate others.   

Our VR/AR Education Committee is becoming a strong resource for educators, students and professionals to learn how to use the resources to build the Future of Education.

We look forward to 2019 and welcome you to join our VR/AR Education Committee to help us build a stronger ecosystem that will be influenced globally for everyone to use. 

XR and Healthcare Recap from our VRARA Pittsburgh Chapter Event

Our Pittsburgh Chapter had a great turnout at the RISE Center at Robert Morris University for the XR and Healthcare event. Thank you to Robert Morris University, the RISE Center, and Pocket Nurse for sponsoring the event! And another thank you to the organizations and people who had demos for the attendees to try. There is so much going on in XR and Healthcare, and we are just scratching the surface of its potential.

 
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Watch the video of the Panel discussion, moderated by VRARA Pittsburgh Co-Chapter President, Karen Alexander.

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