Jesse Schell of Schell Games

Jesse Schell of Schell Games

Jesse Schell, CEO of Schell Games and a professor at Carnegie Mellon University’s Entertainment Technology Center joins us on the show today. Schell Games is a full-service game design and development company headquartered in Pittsburg. Schell Games is one of the largest independent game studios in the US, with clients that include Disney, The Fred Rogers Company, Oculus, Seaworld Entertainment, PBS Kids, and more. Jesse talks about their latest VR game called “I Expect you to Die” that recently hit over $1M in revenue. He also talks about the future of multiplayer VR, and gives us a glimpse into what we can expect to experience in 5 years.

Shel Israel of Transformation Group

Shel Israel of Transformation Group

Shel Israel, a Partner at the Transformation Group, returns as we discuss the applications of AR and AI related to consumer facing businesses like retail, real-estate, and travel & dive into industrial and enterprise industries, AR advertising and marketing, 3D AI avatars and how the healthcare, medicine and pharmaceutical industries will need to rethink their entire businesses based on the impact of AR and artificial intelligence.

Ryan Peterson of Finger Food Studios

Ryan Peterson of Finger Food Studios

Ryan Peterson, CEO of Finger Food talks about the work his company is doing for clients by applying Artificial Intelligence and IOT to the major platforms of mixed reality, augmented reality and virtual reality. Ryan talks about pivoting his company early-on with Co-Founder and CTO, Trent Shumay, from originally being a video gaming company, to now being a software and hardware development firm for big enterprises and growing the company to over 100 employees with no VC funding. Ryan also discusses his vision of what we might expect in 5 years related to robotics, artificial intelligence and mixed reality.

Avery Bedows of Altar Virtual

Avery Bedows of Altar Virtual

Avery Bedows, CEO of Altar joins us to discuss thinking in 3D. We discuss how his company is creating a platform to think and present in VR and AR, applying insights from the Method of Loci and cognitive science research. Avery discusses Altar’s early release on Steam for VR and how they’re porting the experience to AR using the Apple ARKit and Google’s recently announced ARCore.

Mike Boland of ARtillry

Mike Boland of ARtillry

Mike Boland, Founder and Chief Analyst at ARtillry discusses what Apple's ARKit means for all of us, and how developers, content creators, and brands should be looking to leverage it. We discuss the scale of ARKit being launched in iOS 11, the top industries that will be effected, monetization and potential new ad formats in AR, and the new AR ecosystem being created by Apple, Google, Facebook, Microsoft and Snap.

Rob Ogden of Madison Wells Media

Rob Ogden of Madison Wells Media

Rob Ogden, EVP of Strategic Planning and Corporate Development at Madison Wells Media discusses the emerging VR entertainment market. Rob discusses MWM’s work through its VR division, Reality One, with Wevr and Director Jon Favreau to produce Gnomes & Goblins, MWM’s work with Sony Pictures in creating the Passengers VR Experience, based on the movie Passengers, and offers insights into the future growth and monetization opportunities of VR in the entertainment industry.