We are joined for a second time by Nick Alcid, Co-Founder and VP of Escape to Virtual Reality, California’s first large scale location based VR gaming platform. We discuss the unique motion capture wireless system available at their studio, the company’s recent move to the L.A. Fashion District area, and their new partnership with meleap.com, and their AR headset system that includes the HADO gaming tournament, and HADO Cart games that will be available at Escape to Virtual Reality.
We focus our discussion with Harold Hayes Jr. of SunnyBoy Entertainment on the entertainment industry’s lack of diversity, and the opportunities that come from adding diversity into the culture of entertainment media companies. This is a fascinating discussion where we also talk about how augmented reality and mixed reality are starting to emerge in the entertainment industry, and the importance of web-VR.
Joining us on this episode of the Everything VR & AR Podcast are Nino Sapina, the Co-Founder and CEO of Realcast and Craig Vezina, who is the Co-Founder and CBO (Chief Business Officer) at Realcast.
Realcast offers interactive AR experiences on Hololens and Apple’s AR kit and we discuss their unique approach of leveraging Nino’s experience as a game designer and executive, along with Craig’s experience in education, to build educational mixed reality and augmented reality showcases.
We are joined by Ray Kallmeyer, CEO of CreateAR. CreateAR is a leading Augmented Reality design and development firm and is a part of the Microsoft Mixed Reality Partner Program. We talk about CreateAR’s work with Mercedes Benz in Japan and their strategy for refining mixed reality user interface design.
On this episode, we are joined by Charlie Rosenbury who is the Owner of Self Interactive. Self Interactive provides interactive development services ranging from websites to custom applications for startups, agencies and large corporations and the business is growing significantly in creating virtual reality & augmented reality experiences.
We are joined by Dan White, Co-founder and CEO of Filament Games, and Brandon Pittser, Director of Marketing and Outreach at Filament Games. We discuss how Filament Games is applying their mission of creating playful experiences that improve people’s lives to game-based learning. Filament games has over 100 games they’ve produced for clients like National Geographic, The Smithsonian, McGraw Hill Education, and universities including MIT, Oklahoma State University, and the University of Wisconsin Madison. We discuss two upcoming VR titles that will launch on Samsung Gear, HTC VIVE, Oculus Rift and one recently built for Encyclopedia Britannica on Cardboard.