Call for Partners for XR Experiences at our VR/AR Global Summit (Deadline is July 11th)

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The Summit's presenting sponsor has an exclusive opportunity to create a mixed reality experience for all 1000+ conference attendees. We are looking for partners who have access to licensed IP (movie/game/tv franchise) so we can bring virtual characters to life and into our physical world. 

Deadline is July 11th.

As a partner you will receive:
- Brand recognition
- Booth space ( 20 x 20 shared space with us)
- Access to attendee information
- Dedicated e-mail promotion leading up to the event
- 2 conference passes
- Media exposure
- Stage time

You will be responsible for
- licensing the media IP
- content, narrative and storytelling
- 3D modeling, animation for the virtual characters

We will be responsible for
- capturing the LiDAR scans of the space
- technical development of the experience
- media and promotion

 

If you’re interested in creating the world’s first and most compelling multiplayer mixed reality experience, apply here and tell us your idea!

VR/AR Global Summit Announces Presenting Sponsors

Register for the VR/AR Global Summit here

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The Summit brings together world leaders in the space of VR/AR/MR to discuss the present and future of immersive technologies.

VANCOUVER, CANADA (PRWEB) JUNE 20, 2018

Today the VR/AR Association (VRARA) announced their partnership with Shape Immersive and Victory Square Technologies as the Presenting Sponsors for the VR/AR Global Summit to be held in Vancouver Canada in September 2018. The VR/AR Global Summit brings together world leaders in the space of VR/AR/MR/XR to discuss the present and future of immersive technologies.

Shape Immersive is a new spatial data exchange startup incubated by Victory Square Technologies that aims to make spatial data universally accessible so anyone can create scalable and persistent AR/MR experiences. The startup is only four months old, but it had already demonstrated the world’s first and most spatially accurate multi-player MR experience at TED 2018 and Augmented World Expo.

“Vancouver is poised to become a leading international hub for VR/AR, and we can’t be more excited to partner with the VR/AR Global Summit,” said Alex Chuang, Co-founder and CEO of Shape Immersive. “In the next few years, advancement in immersive technologies will allow us to interact with digital information in a more natural and intuitive way. We're excited to support the growth of knowledge and partnerships for immersive technologies across all industry verticals."

Shape Immersive and Victory Square Technologies will also be hosting a Pitchfest at the Summit, featuring judges from The VR Fund, Women in XR Fund (WXR), GFR Fund and SuperVentures and more. The Pitchfest will take place on Friday, September 21, 2018 at the event, with a grand prize of USD $15,000. Submissions will open on June 26th, 2018.

The VR/AR Global Summit will take place from Sept 21-22, 2018 at the newly launched Parq Vancouver, a casino and entertainment complex in Vancouver Canada. The event will feature dynamic keynotes, collaborative conversations, workshops, creative hubs, demos, exhibits, breakouts and amazing VIP events. It will showcase the best, and most interesting projects, that the industry has to offer.

Speakers at the conference include representation from The Vatican, NASA, HTC Vive, IBM Watson, Amazon and more.

“Having the support from Shape Immersive and Victory Square Technology as a Presenting Sponsor of the VR/AR Global Summit is truly an honor, and is helping to bring together a global community of some of the brightest minds in the VR and AR industry, as well as some of the leading brands utilizing VR and AR technologies,” said Nathan Pettyjohn, President of the VR/AR Association.

The Vancouver VR/AR/MR Ecosystem is the second largest in the world, with over 200 companies that are documented working in this technology. Other great Cascadia sponsors for the Summit include Microsoft, YDreams Global, Atheer, Blueprint Reality, LlamaZoo, and many others.

The VR/AR Global Summit will take place September 21-22, 2018 in Vancouver Canada.

For press inquiries or for more information please visit the website at http://www.thevrara.com/vr-ar-global-summit

To get involved in the Summit, please contact Anne-Marie Enns, Executive Producer at am@thevrara.com

 

About Shape Immersive

Shape Immersive is building a decentralized marketplace that will make geospatial data universally accessible so that anyone can create scalable, persistent and multi-user Augmented Reality experiences. By using blockchain technology, Shape Immersive aims to build an open and meritocratic network that empowers a distributed workforce to provide and validate geospatial data.

About VR/AR Association

The VR/AR Association (VRARA) is an international organization designed to foster collaboration between innovative companies and people in the VR and AR ecosystem that accelerates growth, fosters research and education, helps develop industry standards, connects member organizations and promotes the services of member companies.

Vancouver Is Now One Of The Largest VR AR Hubs In The World with over 200 Companies

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By Kate WilsonDan Burgar

 

XR companies based in Vancouver have skyrocketed from 15 to 200 in just three short years.  

A lot has changed in the XR industry since 2017. In teaching hospitals, brain scans have transformed into dynamic, moving holograms. Apps now let individuals walk around the homes of their loved ones without stepping outside their door. Home décor items can appear, life-sized, in a person’s living room at a touch of a screen, before being delivered to their doorstep.

All of those concepts have been developed in one year –  in one city.

Vancouver is one of the fastest growing VR, AR, and MR hubs in the world. Nestled under fir tree-covered mountains and bordered by beaches, the city’s urban center boasts businesses that are transforming industries, creating immersive stories, and defining the next wave of computing.

Its expansion is staggering. Just three years ago, Vancouver hosted around 15 XR companies. Now, there are over 200.

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There’s more than one reason why the city is exploding with talent. In 1977, Vancouver established itself as a top-flight filming destination, earning the nickname “Hollywood North.” Animators and VFX professionals flocked to the area, helping it to become the third largest film and TV production centre in North America. That expertise led to cross-pollination. Electronic Arts (EA) opened its Canadian arm in the Metro Vancouver area in the early ‘80s, inspiring a raft of world-class games and mobile entertainment businesses. Now, those professionals are moving to XR.

Since last year, the composition of the Vancouver VR, AR, and MR ecosystem has developed dramatically. The city has always shown a strength in creating enterprise, architecture, and data visualization solutions. Over the past 12 months, the number of companies offering those services has almost doubled.

That’s due in a large part to the “collaborative spirit” of Vancouver that sets its ecosystem apart. Last September, two centres – Axiom Zen and Launch Academy – were the sole incubating organizations within the city. This year, seven more hubs have been created to nurture local XR talent. Developments like these have helped the industry grow by 54 percent since 2017.

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As well as the scores of new startups opening their doors in 2018, the local ecosystem has seen victories from more mature companies. Finger Food Studios, an XR organization whose clients and partners include Microsoft, Hootsuite, and Cirque du Soleil, was integral in securing $1.4 billion in government funding to boost Vancouver’s digital technology. The Vancouver Virtual Reality Film Festival (YVRFF) – the only dedicated VR film festival in the world – launched its second annual event to much acclaim, while five of the city’s largest XR companies including Archiact and Motive.io were invited to speak at SXSW festival on the rise of VR and AR in Vancouver.

“XR in this city is growing quicker than anyone expected,” says Dan Burgar, president of the Vancouver branch of the VR/AR Association, an organization that connects companies working in the sector across the globe. “Five years ago, the industry was non-existent in Vancouver. Now, with our talent pool and proximity to San Francisco, Seattle, and Portland, there’s been a huge uptick in business-to-business development. We’re one of the best places in the world to set up an XR company, and it’s only going to get bigger from here.”

With so many new companies joining the fray every month, it can be hard to keep track of the innovation. Monitoring the growth of the community, the Vancouver chapter of the VR/AR Association – in partnership with the Vancouver Economic Commission, Gowling WLG, and CreativeBC – has created a comprehensive infographic to visualize the ecosystem.

As businesses increasingly choose Vancouver as their home, it’s easy to see how the city has grown to become what could very well be the second largest XR cluster in the world.

Source: VRScout 

 

Register for the VR/AR Global Summit here 

Toshiba to Exhibit at the VR/AR Global Summit - dynaEdge AR Smartglasses (Hardware)

Toshiba dynaEdge™ AR Smart Glasses

A New Vision for the Workplace

The dynaEdge™ AR Smart Glasses are a wearable, hands-free "Assisted Reality" solution designed to help large enterprises improve efficiency, quality and operating flexibility. Backed by decades of mobile computing design expertise, the dynaEdge™ AR 100 Smart Glasses provide enterprises a complete solution, incorporating both hardware and software in one turnkey package.

Combining Windows 10 Pro functionality, Intel® Core™ processing power, up to 512GB internal storage and enterprise-level security, Toshiba’s augmented reality solution is in a class of its own, capable of tackling any hands-free task.

These are Toshiba’s first enterprise-grade, mobile wearable AR solution running Windows 10 Pro, which seamlessly integrate into an organization’s existing infrastructure and IT security standards.

The compact, waist-mounted mobile mini PC design and a lightweight, industrial-grade Head Mounted Display (HMD) creates a balanced augmented reality solution geared for comfortable, extended usage models.

Optimized for field work, the Toshiba AR solution offers a variety of methods to input and navigate, including a touchpad and programmable buttons on the HMD and directional buttons on the waist-mounted mobile mini PC. Advanced software options enable voice and gesture capabilities.

Toshiba’s goal is to sell something that lets workers view documents and PDFs, record and send photos, and even launch remote video chats directly from the headset, all without having to use their hands.

 

Based in Tokyo. Toshiba Corporation is a world leader and innovator in pioneering high technology, a diversified manufacturer and marketer of advanced electronic and electrical products covering consumer, enterprise, industrial and the infrastructure markets. Toshiba Corporation is one of the largest electronics and technology companies in the world.

 

More info about the VR/AR Global Summit here